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230 lines
7.5 KiB
230 lines
7.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef MATERIALSYSTEM_CONFIG_H
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#define MATERIALSYSTEM_CONFIG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "materialsystem/imaterialsystem.h"
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#define MATERIALSYSTEM_CONFIG_VERSION "VMaterialSystemConfig002"
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enum MaterialSystem_Config_Flags_t
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{
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MATSYS_VIDCFG_FLAGS_WINDOWED = ( 1 << 0 ),
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MATSYS_VIDCFG_FLAGS_RESIZING = ( 1 << 1 ),
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MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC = ( 1 << 3 ),
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MATSYS_VIDCFG_FLAGS_STENCIL = ( 1 << 4 ),
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MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR = ( 1 << 5 ),
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MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC = ( 1 << 6 ),
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MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR = ( 1 << 7 ),
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MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP = ( 1 << 8 ),
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MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING = ( 1 << 9 ),
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MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL = ( 1 << 10 ),
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MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE = ( 1 << 11 ),
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MATSYS_VIDCFG_FLAGS_ENABLE_HDR = ( 1 << 12 ),
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MATSYS_VIDCFG_FLAGS_LIMIT_WINDOWED_SIZE = ( 1 << 13 ),
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MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION = ( 1 << 14 ),
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MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS = ( 1 << 15 ),
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MATSYS_VIDCFG_FLAGS_DISABLE_PHONG = ( 1 << 16 ),
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MATSYS_VIDCFG_FLAGS_VR_MODE = ( 1 << 17 ),
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};
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struct MaterialSystemHardwareIdentifier_t
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{
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char *m_pCardName;
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unsigned int m_nVendorID;
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unsigned int m_nDeviceID;
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};
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struct MaterialSystem_Config_t
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{
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bool Windowed() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_WINDOWED ) != 0; }
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bool Resizing() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_RESIZING ) != 0; }
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#ifdef CSS_PERF_TEST
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bool WaitForVSync() const { return false; }//( m_Flags & MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC ) == 0; }
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#else
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bool WaitForVSync() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC ) == 0; }
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#endif
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bool Stencil() const { return (m_Flags & MATSYS_VIDCFG_FLAGS_STENCIL ) != 0; }
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bool ForceTrilinear() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR ) != 0; }
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bool ForceHWSync() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC ) != 0; }
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bool UseSpecular() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR ) == 0; }
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bool UseBumpmapping() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP ) == 0; }
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bool UseParallaxMapping() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING ) != 0; }
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bool UseZPrefill() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL ) != 0; }
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bool ReduceFillrate() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE ) != 0; }
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bool HDREnabled() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_ENABLE_HDR ) != 0; }
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bool LimitWindowedSize() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_LIMIT_WINDOWED_SIZE ) != 0; }
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bool ScaleToOutputResolution() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION ) != 0; }
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bool UsingMultipleWindows() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS ) != 0; }
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bool UsePhong() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_PHONG ) == 0; }
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bool VRMode() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_VR_MODE) != 0; }
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bool ShadowDepthTexture() const { return m_bShadowDepthTexture; }
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bool MotionBlur() const { return m_bMotionBlur; }
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bool SupportFlashlight() const { return m_bSupportFlashlight; }
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void SetFlag( unsigned int flag, bool val )
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{
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if( val )
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{
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m_Flags |= flag;
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}
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else
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{
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m_Flags &= ~flag;
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}
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}
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// control panel stuff
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MaterialVideoMode_t m_VideoMode;
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float m_fMonitorGamma;
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float m_fGammaTVRangeMin;
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float m_fGammaTVRangeMax;
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float m_fGammaTVExponent;
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bool m_bGammaTVEnabled;
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int m_nAASamples;
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int m_nForceAnisotropicLevel;
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int skipMipLevels;
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int dxSupportLevel;
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unsigned int m_Flags;
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bool bEditMode; // true if in Hammer.
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unsigned char proxiesTestMode; // 0 = normal, 1 = no proxies, 2 = alpha test all, 3 = color mod all
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bool bCompressedTextures;
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bool bFilterLightmaps;
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bool bFilterTextures;
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bool bReverseDepth;
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bool bBufferPrimitives;
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bool bDrawFlat;
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bool bMeasureFillRate;
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bool bVisualizeFillRate;
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bool bNoTransparency;
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bool bSoftwareLighting;
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bool bAllowCheats;
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char nShowMipLevels;
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bool bShowLowResImage;
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bool bShowNormalMap;
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bool bMipMapTextures;
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unsigned char nFullbright;
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bool m_bFastNoBump;
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bool m_bSuppressRendering;
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// debug modes
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bool bShowSpecular; // This is the fast version that doesn't require reloading materials
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bool bShowDiffuse; // This is the fast version that doesn't require reloading materials
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// misc
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int m_nReserved; // Currently unused
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// No depth bias
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float m_SlopeScaleDepthBias_Normal;
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float m_DepthBias_Normal;
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// Depth bias for rendering decals closer to the camera
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float m_SlopeScaleDepthBias_Decal;
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float m_DepthBias_Decal;
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// Depth bias for biasing shadow depth map rendering away from the camera
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float m_SlopeScaleDepthBias_ShadowMap;
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float m_DepthBias_ShadowMap;
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uint m_WindowedSizeLimitWidth;
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uint m_WindowedSizeLimitHeight;
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int m_nAAQuality;
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bool m_bShadowDepthTexture;
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bool m_bMotionBlur;
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bool m_bSupportFlashlight;
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int m_nVRModeAdapter;
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MaterialSystem_Config_t()
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{
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memset( this, 0, sizeof( *this ) );
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// video config defaults
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SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, true );
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SetFlag( MATSYS_VIDCFG_FLAGS_STENCIL, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR, true );
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SetFlag( MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC, true );
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SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING, true );
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SetFlag( MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_LIMIT_WINDOWED_SIZE, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_PHONG, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_VR_MODE, false );
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m_VideoMode.m_Width = 640;
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m_VideoMode.m_Height = 480;
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m_VideoMode.m_RefreshRate = 60;
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dxSupportLevel = 0;
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bCompressedTextures = true;
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bFilterTextures = true;
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bFilterLightmaps = true;
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bMipMapTextures = true;
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bBufferPrimitives = true;
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m_fMonitorGamma = 2.2f;
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m_fGammaTVRangeMin = 16.0f;
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m_fGammaTVRangeMax = 255.0f;
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m_fGammaTVExponent = 2.5;
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m_bGammaTVEnabled = IsX360();
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m_nAASamples = 1;
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m_bShadowDepthTexture = false;
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m_bMotionBlur = false;
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m_bSupportFlashlight = true;
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m_nVRModeAdapter = -1;
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// misc defaults
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bAllowCheats = false;
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bCompressedTextures = true;
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bEditMode = false;
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// debug modes
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bShowSpecular = true;
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bShowDiffuse = true;
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nFullbright = 0;
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bShowNormalMap = false;
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bFilterLightmaps = true;
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bFilterTextures = true;
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bMipMapTextures = true;
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nShowMipLevels = 0;
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bShowLowResImage = false;
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bReverseDepth = false;
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bBufferPrimitives = true;
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bDrawFlat = false;
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bMeasureFillRate = false;
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bVisualizeFillRate = false;
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bSoftwareLighting = false;
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bNoTransparency = false;
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proxiesTestMode = 0;
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m_bFastNoBump = false;
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m_bSuppressRendering = false;
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m_SlopeScaleDepthBias_Decal = -0.5f;
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m_SlopeScaleDepthBias_Normal = 0.0f;
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m_SlopeScaleDepthBias_ShadowMap = 0.5f;
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m_DepthBias_Decal = -262144;
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m_DepthBias_Normal = 0.0f;
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m_DepthBias_ShadowMap = 262144;
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m_WindowedSizeLimitWidth = 1280;
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m_WindowedSizeLimitHeight = 1024;
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}
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};
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#endif // MATERIALSYSTEM_CONFIG_H
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