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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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//========= Copyright <EFBFBD> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "gamemovement.h"
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#include "tfc_gamerules.h"
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#include "tfc_shareddefs.h"
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#include "in_buttons.h"
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#include "movevars_shared.h"
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#ifdef CLIENT_DLL
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#include "c_tfc_player.h"
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#else
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#include "tfc_player.h"
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#endif
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class CTFCGameMovement : public CGameMovement
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{
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public:
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DECLARE_CLASS( CTFCGameMovement, CGameMovement );
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CTFCGameMovement();
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virtual void ProcessMovement( CBasePlayer *pBasePlayer, CMoveData *pMove );
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virtual bool CanAccelerate();
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virtual bool CheckJumpButton();
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private:
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CTFCPlayer *m_pTFCPlayer;
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};
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// Expose our interface.
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static CTFCGameMovement g_GameMovement;
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IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement );
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// ---------------------------------------------------------------------------------------- //
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// CTFCGameMovement.
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// ---------------------------------------------------------------------------------------- //
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CTFCGameMovement::CTFCGameMovement()
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{
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m_vecViewOffsetNormal = TFC_PLAYER_VIEW_OFFSET;
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m_pTFCPlayer = NULL;
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}
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void CTFCGameMovement::ProcessMovement( CBasePlayer *pBasePlayer, CMoveData *pMove )
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{
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m_pTFCPlayer = ToTFCPlayer( pBasePlayer );
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Assert( m_pTFCPlayer );
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BaseClass::ProcessMovement( pBasePlayer, pMove );
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}
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bool CTFCGameMovement::CanAccelerate()
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{
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// Only allow the player to accelerate when in certain states.
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TFCPlayerState curState = m_pTFCPlayer->m_Shared.State_Get();
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if ( curState == STATE_ACTIVE )
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{
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return player->GetWaterJumpTime() == 0;
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}
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else if ( player->IsObserver() )
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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bool CTFCGameMovement::CheckJumpButton()
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{
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if ( BaseClass::CheckJumpButton() )
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{
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m_pTFCPlayer->DoAnimationEvent( PLAYERANIMEVENT_JUMP );
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return true;
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}
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else
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{
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return false;
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}
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}
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