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369 lines
8.1 KiB
369 lines
8.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_WHEEL_OF_DOOM_H
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#define TF_WHEEL_OF_DOOM_H
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#pragma once
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#include "GameEventListener.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#define CWheelOfDoom C_WheelOfDoom
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#endif
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enum eWheelOfDoomEffectSkinIndex
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{
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EFFECT_WHAMMY = 1,
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EFFECT_JUMP_HEIGHT,
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EFFECT_SMALL_HEAD,
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EFFECT_SPEED,
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EFFECT_LOW_GRAVITY,
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EFFECT_BIG_HEAD,
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EFFECT_UBER,
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EFFECT_CRITS,
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EFFECT_DANCE,
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EFFECT_BASEBALLS,
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EFFECT_DECAPITATE,
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EFFECT_BARS,
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EFFECT_BELLS,
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EFFECT_SEVENS,
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EFFECT_CHERRIES,
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EFFECT_COUNT
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};
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#ifdef GAME_DLL
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class CWheelOfDoomSpiral;
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//=============================================================================
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//
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// Wheel of doom class
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//
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class CWheelOfDoom : public CBaseAnimating, public CGameEventListener
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{
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public:
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DECLARE_CLASS( CWheelOfDoom, CBaseAnimating );
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DECLARE_DATADESC();
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CWheelOfDoom( void );
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~CWheelOfDoom( void );
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// Initialization
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virtual void Spawn( void );
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virtual void Precache( void );
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// Thinks
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void IdleThink( void );
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void SpinThink( void );
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virtual void FireGameEvent( IGameEvent *gameEvent );
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void StartSpin( void );
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void Spin( inputdata_t& inputdata );
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void ClearAllEffects( inputdata_t& inputdata );
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bool IsDoneBoardcastingEffectSound() const;
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float GetDuration() const { return m_flDuration; }
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void DBG_ApplyEffectByName( const char* pszEffectName );
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private:
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enum eEffectProperty
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{
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PROPERTY_WHAMMY,
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PROPERTY_DOES_NOT_REAPPLY_ON_SPAWN
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};
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struct EffectData_t
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{
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CUtlVector<CTFPlayer*> m_vecPlayers;
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CWheelOfDoom* m_pWheel;
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};
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struct EffectManager;
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class WOD_BaseEffect
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{
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public:
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WOD_BaseEffect();
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virtual void InitEffect( float flDefaultDuration );
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virtual void ActivateEffect( EffectData_t& data ) {};
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virtual void UpdateEffect( EffectData_t& data ) {};
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virtual void DeactivateEffect( EffectData_t& data ) {};
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void SetListFlags( int iFlags );
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int GetListFlags() const { return m_iListFlags; }
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const char* GetName() { return m_pszName; }
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eWheelOfDoomEffectSkinIndex GetSkinIndex() const { return m_nSkin; }
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protected:
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eWheelOfDoomEffectSkinIndex m_nSkin;
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float m_flExpireTime;
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const char* m_pszEffectAnnouncementSound;
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int m_iListFlags;
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const char* m_pszName;
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friend struct EffectManager;
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};
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struct EffectManager
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{
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public:
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explicit EffectManager( CWheelOfDoom* pWheel ) { m_pWheel = pWheel; }
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~EffectManager();
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int AddEffect( WOD_BaseEffect* pEffect, float flDefaultDuration );
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void ApplyAllEffectsToPlayer( CTFPlayer* pPlayer );
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void ClearEffects();
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bool UpdateAndClearExpiredEffects();
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void Precache();
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private:
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CWheelOfDoom* m_pWheel;
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CUtlVector<WOD_BaseEffect*> m_vecActiveEffects;
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} m_EffectManager;
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WOD_BaseEffect* GetRandomEffectWithFlags();
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void EndSpin();
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CUtlVector<WOD_BaseEffect*> m_vecEffects;
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void RegisterEffect( WOD_BaseEffect* pEffect, int nFlags = 0 );
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static void ApplyAttributeToAllPlayers( const char* pszAttribName, float flValue );
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static void ApplyAttributeToPlayer( CTFPlayer* pPlayer, const char* pszAttribName, float flValue );
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static void RemoveAttributeFromAllPlayers( const char* pszAttribName );
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static void RemoveAttributeFromPlayer( CTFPlayer* pPlayer, const char* pszAttribName );
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static void SpeakMagicConceptToAllPlayers( const char* pszEffect );
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WOD_BaseEffect* m_pChosenEffect;
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CWheelOfDoomSpiral* m_pSpiral;
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static const char* GetScreenModelName();
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float CalcNextTickTime() const;
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float CalcSpinCompletion() const;
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void SetSkin( int nSkin );
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void SetScale( float flScale );
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void PlaySound( const char* pszSound );
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bool m_bAnnounced;
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bool m_bHasSpiral;
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float m_flDuration;
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float m_flNextTickTime;
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float m_flNextAnnounceTime;
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float m_flStopSpinTime;
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CUtlVector<CWheelOfDoom*> m_vecOtherWODs;
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float m_flFinishBroadcastingEffectTime;
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COutputEvent m_EffectApplied;
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COutputEvent m_EffectExpired;
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//-----------------------------------------------------------------------
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// Effects
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class WOD_CritsEffect : public WOD_BaseEffect
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{
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public:
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WOD_CritsEffect()
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{
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m_pszName = "Crits";
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m_nSkin = EFFECT_CRITS;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelCrits";
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};
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void ActivateEffect( EffectData_t& data );
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};
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class WOD_UberEffect : public WOD_BaseEffect
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{
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public:
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WOD_UberEffect()
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{
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m_pszName = "Uber";
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m_nSkin = EFFECT_UBER;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelUber";
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};
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void InitEffect( float flDefaultExpireTime );
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void ActivateEffect( EffectData_t& data );
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};
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class WOD_SuperSpeedEffect : public WOD_BaseEffect
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{
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public:
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WOD_SuperSpeedEffect()
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{
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m_pszName = "Super Speed";
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m_nSkin = EFFECT_SPEED;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelSuperSpeed";
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};
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void ActivateEffect( EffectData_t& data );
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void DeactivateEffect( EffectData_t& data );
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};
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class WOD_SuperJumpEffect : public WOD_BaseEffect
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{
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public:
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WOD_SuperJumpEffect()
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{
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m_pszName = "Super Jump";
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m_nSkin = EFFECT_JUMP_HEIGHT;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelSuperJump";
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}
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void ActivateEffect( EffectData_t& data );
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void DeactivateEffect( EffectData_t& data );
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};
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class WOD_BigHeadEffect : public WOD_BaseEffect
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{
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public:
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WOD_BigHeadEffect()
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{
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m_pszName = "Big Head";
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m_nSkin = EFFECT_BIG_HEAD;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelBigHead";
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}
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void ActivateEffect( EffectData_t& data );
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void DeactivateEffect( EffectData_t& data );
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};
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class WOD_SmallHeadEffect : public WOD_BaseEffect
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{
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public:
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WOD_SmallHeadEffect()
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{
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m_pszName = "Small Head";
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m_nSkin = EFFECT_SMALL_HEAD;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelShrunkHead";
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}
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void ActivateEffect( EffectData_t& data );
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void DeactivateEffect( EffectData_t& data );
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};
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class WOD_LowGravityEffect : public WOD_BaseEffect
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{
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public:
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WOD_LowGravityEffect()
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{
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m_pszName = "Low Gravity";
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m_nSkin = EFFECT_LOW_GRAVITY;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelGravity";
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}
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void ActivateEffect( EffectData_t& data );
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void DeactivateEffect( EffectData_t& data );
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};
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class WOD_Pee : public WOD_BaseEffect
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{
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public:
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WOD_Pee()
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{
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m_pszName = "Pee";
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m_nSkin = EFFECT_WHAMMY;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelJarate";
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}
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void ActivateEffect( EffectData_t& data );
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void UpdateEffect( EffectData_t& data );
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private:
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float m_flNextPeeTime;
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CUtlVector<CBaseEntity*> m_vecClouds;
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};
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class WOD_Burn : public WOD_BaseEffect
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{
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public:
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WOD_Burn()
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{
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m_pszName = "Burn";
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m_nSkin = EFFECT_WHAMMY;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelBurn";
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}
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void InitEffect( float flDefaultDuration );
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void ActivateEffect( EffectData_t& data );
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};
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class WOD_Ghosts : public WOD_BaseEffect
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{
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public:
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WOD_Ghosts()
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{
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m_pszName = "Ghosts";
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m_nSkin = EFFECT_WHAMMY;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelGhosts";
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}
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void ActivateEffect( EffectData_t& data );
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void DeactivateEffect( EffectData_t& data );
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};
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class WOD_Dance : public WOD_BaseEffect
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{
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public:
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WOD_Dance()
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{
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m_pszName = "Dance";
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m_nSkin = EFFECT_DANCE;
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m_pszEffectAnnouncementSound = "Halloween.MerasmusWheelDance";
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m_flNextDanceTime = 0.f;
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}
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void InitEffect( float flExpireTime );
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void UpdateEffect( EffectData_t& data );
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void DeactivateEffect( EffectData_t& data );
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private:
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int GetNumOFTeamDancing( int nTeam ) const;
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void SlamPosAndAngles( CTFPlayer* pPlayer, const Vector& vPos, const QAngle& vAng );
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struct Dancer_t
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{
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Vector m_vecPos;
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QAngle m_vecAngles;
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CHandle<CTFPlayer> m_hPlayer;
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};
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CUtlVector<Dancer_t*> m_vecDancers;
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struct MerasmusCreateInfo_t
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{
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MerasmusCreateInfo_t( const Vector& p, const QAngle& ang ) : m_vecPos( p ), m_vecAngles( ang ) {}
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Vector m_vecPos;
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QAngle m_vecAngles;
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};
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CUtlVector< MerasmusCreateInfo_t > m_vecMerasmusDancerCreateInfos;
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int m_iCurrentMerasmusCreateInfo;
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CHandle<CMerasmusDancer> m_hMerasmusDancer;
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float m_flNextDanceTime;
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};
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};
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#endif // GAME_DLL
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#endif // TF_WHEEL_OF_DOOM_H
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