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430 lines
12 KiB
430 lines
12 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_lunchbox.h"
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#include "tf_fx_shared.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#include "entity_healthkit.h"
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#include "econ_item_view.h"
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#include "econ_item_system.h"
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#include "tf_gamestats.h"
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#endif
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//=============================================================================
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//
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// Weapon Lunchbox tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFLunchBox, DT_WeaponLunchBox )
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BEGIN_NETWORK_TABLE( CTFLunchBox, DT_WeaponLunchBox )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFLunchBox )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_lunchbox, CTFLunchBox );
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PRECACHE_WEAPON_REGISTER( tf_weapon_lunchbox );
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//=============================================================================
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IMPLEMENT_NETWORKCLASS_ALIASED( TFLunchBox_Drink, DT_TFLunchBox_Drink )
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BEGIN_NETWORK_TABLE( CTFLunchBox_Drink, DT_TFLunchBox_Drink )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFLunchBox_Drink )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_lunchbox_drink, CTFLunchBox_Drink );
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PRECACHE_WEAPON_REGISTER( tf_weapon_lunchbox_drink );
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// Server specific.
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFLunchBox )
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END_DATADESC()
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#endif
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#define LUNCHBOX_DROP_MODEL "models/items/plate.mdl"
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#define LUNCHBOX_STEAK_DROP_MODEL "models/items/plate_steak.mdl"
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#define LUNCHBOX_ROBOT_DROP_MODEL "models/items/plate_robo_sandwich.mdl"
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#define LUNCHBOX_FESTIVE_DROP_MODEL "models/items/plate_sandwich_xmas.mdl"
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#define LUNCHBOX_CHOCOLATE_BAR "models/props_halloween/halloween_medkit_small.mdl"
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#define LUNCHBOX_DROPPED_MINS Vector( -17, -17, -10 )
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#define LUNCHBOX_DROPPED_MAXS Vector( 17, 17, 10 )
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static const char *s_pszLunchboxMaxHealThink = "LunchboxMaxHealThink";
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//=============================================================================
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//
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// Weapon Lunchbox functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFLunchBox::CTFLunchBox()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::UpdateOnRemove( void )
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{
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#ifndef CLIENT_DLL
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// If we're removed, we remove any dropped powerups. This prevents an exploit
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// where they switch classes away & back to get another lunchbox to drop with.
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if ( m_hThrownPowerup )
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{
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UTIL_Remove( m_hThrownPowerup );
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}
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#endif
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BaseClass::UpdateOnRemove();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::Precache( void )
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{
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if ( DropAllowed() )
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{
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PrecacheModel( "models/items/medkit_medium.mdl" );
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PrecacheModel( "models/items/medkit_medium_bday.mdl" );
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PrecacheModel( LUNCHBOX_DROP_MODEL );
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PrecacheModel( LUNCHBOX_STEAK_DROP_MODEL );
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PrecacheModel( LUNCHBOX_ROBOT_DROP_MODEL );
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PrecacheModel( LUNCHBOX_FESTIVE_DROP_MODEL );
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PrecacheModel( LUNCHBOX_CHOCOLATE_BAR );
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}
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BaseClass::Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::WeaponReset( void )
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{
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BaseClass::WeaponReset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFLunchBox::UsesPrimaryAmmo( void )
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{
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return CBaseCombatWeapon::UsesPrimaryAmmo();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFLunchBox::DropAllowed( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( pOwner )
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{
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if ( pOwner->m_Shared.InCond( TF_COND_TAUNTING ) )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::PrimaryAttack( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( !pOwner )
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return;
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if ( !HasAmmo() )
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return;
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#if GAME_DLL
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pOwner->Taunt();
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m_flNextPrimaryAttack = pOwner->GetTauntRemoveTime() + 0.1f;
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#else
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m_flNextPrimaryAttack = gpGlobals->curtime + 2.0f; // this will be corrected by the game server
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::SecondaryAttack( void )
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{
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if ( !DropAllowed() )
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return;
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CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
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if ( !pPlayer )
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return;
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if ( !HasAmmo() )
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return;
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#ifndef CLIENT_DLL
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if ( m_hThrownPowerup )
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{
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UTIL_Remove( m_hThrownPowerup );
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}
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// Throw out the medikit
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Vector vecSrc = pPlayer->EyePosition() + Vector(0,0,-8);
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QAngle angForward = pPlayer->EyeAngles() + QAngle(-10,0,0);
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int nLunchBoxType = GetLunchboxType();
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const char *pszHealthKit;
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switch ( nLunchBoxType )
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{
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case LUNCHBOX_ADDS_MAXHEALTH:
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pszHealthKit = "item_healthkit_small";
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break;
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case LUNCHBOX_ADDS_AMMO:
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pszHealthKit = "item_healthammokit";
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break;
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default:
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pszHealthKit = "item_healthkit_medium";
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}
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CHealthKit *pMedKit = assert_cast<CHealthKit*>( CBaseEntity::Create( pszHealthKit, vecSrc, angForward, pPlayer ) );
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if ( pMedKit )
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{
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Vector vecForward, vecRight, vecUp;
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AngleVectors( angForward, &vecForward, &vecRight, &vecUp );
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Vector vecVelocity = vecForward * 500.0;
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if ( nLunchBoxType == LUNCHBOX_ADDS_MINICRITS )
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{
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pMedKit->SetModel( LUNCHBOX_STEAK_DROP_MODEL );
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}
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else if ( nLunchBoxType == LUNCHBOX_STANDARD_ROBO )
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{
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pMedKit->SetModel( LUNCHBOX_ROBOT_DROP_MODEL );
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pMedKit->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_RED ) ? 0 : 1;
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}
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else if ( nLunchBoxType == LUNCHBOX_STANDARD_FESTIVE )
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{
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pMedKit->SetModel( LUNCHBOX_FESTIVE_DROP_MODEL );
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pMedKit->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_RED ) ? 0 : 1;
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}
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else if ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH )
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{
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pMedKit->SetModel( LUNCHBOX_CHOCOLATE_BAR );
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}
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else
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{
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pMedKit->SetModel( LUNCHBOX_DROP_MODEL );
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}
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// clear out the overrides so the thrown sandvich/steak look correct in either vision mode
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pMedKit->ClearModelIndexOverrides();
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pMedKit->SetAbsAngles( vec3_angle );
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pMedKit->SetSize( LUNCHBOX_DROPPED_MINS, LUNCHBOX_DROPPED_MAXS );
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// the thrower has to wait 0.3 to pickup the powerup (so he can throw it while running forward)
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pMedKit->DropSingleInstance( vecVelocity, pPlayer, 0.3 );
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}
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m_hThrownPowerup = pMedKit;
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#endif
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pPlayer->RemoveAmmo( m_pWeaponInfo->GetWeaponData( m_iWeaponMode ).m_iAmmoPerShot, m_iPrimaryAmmoType );
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g_pGameRules->SwitchToNextBestWeapon( pPlayer, this );
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StartEffectBarRegen();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::DrainAmmo( bool bForceCooldown )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( !pOwner )
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return;
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#ifdef GAME_DLL
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int iLunchboxType = GetLunchboxType();
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// If we're damaged while eating/taunting, bForceCooldown will be true
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if ( pOwner->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
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{
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if ( pOwner->GetHealth() < pOwner->GetMaxHealth() || GetLunchboxType() == LUNCHBOX_ADDS_MINICRITS || iLunchboxType == LUNCHBOX_ADDS_MAXHEALTH || bForceCooldown )
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{
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StartEffectBarRegen();
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}
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else // Full health regular sandwhich, I can eat forever
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{
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return;
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}
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}
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else if ( pOwner->IsPlayerClass( TF_CLASS_SCOUT ) )
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{
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StartEffectBarRegen();
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}
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// Strange Tracking. Only go through if we have ammo at this point.
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if ( !pOwner->IsBot() && pOwner->GetAmmoCount( m_iPrimaryAmmoType ) > 0 )
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{
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EconEntity_OnOwnerKillEaterEventNoPartner( dynamic_cast<CEconEntity *>( this ), pOwner, kKillEaterEvent_FoodEaten );
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}
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pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
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#else
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pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
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StartEffectBarRegen();
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::Detach( void )
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{
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#ifdef GAME_DLL
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// Terrible - but for now, we're the only place that adds this (custom) attribute
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if ( GetLunchboxType() == LUNCHBOX_ADDS_MAXHEALTH )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( pOwner )
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{
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// Prevents use-then-switch-class exploit (heavy->scout)
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// Not a big deal in pubs, but it can mess with competitive
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pOwner->RemoveCustomAttribute( "hidden maxhealth non buffed" );
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}
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}
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#endif
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BaseClass::Detach();
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFLunchBox::ApplyBiteEffects( CTFPlayer *pPlayer )
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{
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int nLunchBoxType = GetLunchboxType();
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if ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH )
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{
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// add 50 health to player for 30 seconds
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pPlayer->AddCustomAttribute( "hidden maxhealth non buffed", 50.f, 30.f );
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}
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else if ( nLunchBoxType == LUNCHBOX_ADDS_MINICRITS )
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{
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static const float s_fSteakSandwichDuration = 16.0f;
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// Steak sandvich.
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pPlayer->m_Shared.AddCond( TF_COND_ENERGY_BUFF, s_fSteakSandwichDuration );
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pPlayer->m_Shared.AddCond( TF_COND_CANNOT_SWITCH_FROM_MELEE, s_fSteakSandwichDuration );
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pPlayer->m_Shared.SetBiteEffectWasApplied();
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return;
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}
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// Then heal the player
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int iHeal = ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH ) ? 25 : 75;
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int iHealType = DMG_GENERIC;
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if ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH && pPlayer->GetHealth() < 400 )
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{
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iHealType = DMG_IGNORE_MAXHEALTH;
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iHeal = Min( 25, 400 - pPlayer->GetHealth() );
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}
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float flHealScale = 1.0f;
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CALL_ATTRIB_HOOK_FLOAT( flHealScale, lunchbox_healing_scale );
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iHeal = iHeal * flHealScale;
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int iHealed = pPlayer->TakeHealth( iHeal, iHealType );
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if ( iHealed > 0 )
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{
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CTF_GameStats.Event_PlayerHealedOther( pPlayer, iHealed );
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}
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// Restore ammo if applicable
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if ( nLunchBoxType == LUNCHBOX_ADDS_AMMO )
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{
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int maxPrimary = pPlayer->GetMaxAmmo( TF_AMMO_PRIMARY );
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pPlayer->GiveAmmo( maxPrimary * 0.25, TF_AMMO_PRIMARY, true );
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}
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}
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#endif // GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose: Energy Drink
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//-----------------------------------------------------------------------------
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CTFLunchBox_Drink::CTFLunchBox_Drink()
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{
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}
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#ifdef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFLunchBox_Drink::Holster( CBaseCombatWeapon *pSwitchingTo )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( pOwner && pOwner->IsLocalPlayer() )
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{
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C_BaseEntity *pParticleEnt = pOwner->GetViewModel(0);
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if ( pParticleEnt )
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{
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pOwner->StopViewModelParticles( pParticleEnt );
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}
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}
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return BaseClass::Holster( pSwitchingTo );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char* CTFLunchBox_Drink::ModifyEventParticles( const char* token )
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{
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if ( GetLunchboxType() == LUNCHBOX_ADDS_MINICRITS )
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{
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if ( FStrEq( token, "energydrink_splash") )
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{
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CEconItemView *pItem = m_AttributeManager.GetItem();
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int iSystems = pItem->GetStaticData()->GetNumAttachedParticles( GetTeamNumber() );
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for ( int i = 0; i < iSystems; i++ )
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{
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attachedparticlesystem_t *pSystem = pItem->GetStaticData()->GetAttachedParticleData( GetTeamNumber(),i );
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if ( pSystem->iCustomType == 1 )
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{
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return pSystem->pszSystemName;
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}
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}
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}
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}
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return BaseClass::ModifyEventParticles( token );
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}
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#endif // CLIENT_DLL
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