Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// TF Pumpkin Bomb
//
//=============================================================================
#ifndef TF_TARGET_DUMMY_H
#define TF_TARGET_DUMMY_H
#ifdef _WIN32
#pragma once
#endif
#include "entity_capture_flag.h"
DECLARE_AUTO_LIST( ITFTargetDummy );
class CTFTargetDummy : public CBaseAnimating, public ITFTargetDummy
{
DECLARE_CLASS( CTFTargetDummy, CBaseAnimating );
public:
static CTFTargetDummy* Create( const Vector& vPosition, const QAngle& qAngles, CTFPlayer *pOwner );
CTFTargetDummy();
~CTFTargetDummy() {}
virtual void Precache( void );
virtual void Spawn( void );
virtual void Event_Killed( const CTakeDamageInfo &info );
virtual int OnTakeDamage( const CTakeDamageInfo &info );
void DestroyThink();
void Destroy();
void SpewGibs();
virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
private:
// Gibs.
CUtlVector<breakmodel_t> m_aGibs;
};
#endif //TF_TARGET_DUMMY_H