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147 lines
4.3 KiB
147 lines
4.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Entities for use in the Robot Destruction TF2 game mode.
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//
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//=========================================================================//
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#ifndef PLAYER_DESTRUCTION_H
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#define PLAYER_DESTRUCTION_H
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#pragma once
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#include "cbase.h"
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#include "tf_logic_robot_destruction.h"
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#ifdef CLIENT_DLL
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#define CTFPlayerDestructionLogic C_TFPlayerDestructionLogic
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#define CPlayerDestructionDispenser C_PlayerDestructionDispenser
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#endif
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//-----------------------------------------------------------------------------
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class CTFPlayerDestructionLogic : public CTFRobotDestructionLogic
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{
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public:
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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#endif // GAME_DLL
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DECLARE_CLASS( CTFPlayerDestructionLogic, CTFRobotDestructionLogic )
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DECLARE_NETWORKCLASS();
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virtual EType GetType() const { return TYPE_PLAYER_DESTRUCTION; }
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CTFPlayerDestructionLogic();
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static CTFPlayerDestructionLogic* GetPlayerDestructionLogic();
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CTFPlayer* GetRedTeamLeader() const { return m_hRedTeamLeader.Get(); }
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CTFPlayer* GetBlueTeamLeader() const { return m_hBlueTeamLeader.Get(); }
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#ifdef GAME_DLL
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virtual void Precache() OVERRIDE;
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const char *GetPropModelName() const;
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void CalcTeamLeader( int iTeam );
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virtual void FireGameEvent( IGameEvent *pEvent ) OVERRIDE;
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void InputScoreRedPoints( inputdata_t& inputdata );
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void InputScoreBluePoints( inputdata_t& inputdata );
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void InputEnableMaxScoreUpdating( inputdata_t& inputdata );
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void InputDisableMaxScoreUpdating( inputdata_t& inputdata );
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void InputSetCountdownTimer( inputdata_t& inputdata );
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void InputSetCountdownImage( inputdata_t& inputdata );
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void InputSetFlagResetDelay( inputdata_t& inputdata );
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void InputSetPointsOnPlayerDeath( inputdata_t& inputdata );
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void PlayPropDropSound( CTFPlayer *pPlayer );
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void PlayPropPickupSound( CTFPlayer *pPlayer );
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void CountdownThink( void );
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int GetFlagResetDelay( void ){ return m_nFlagResetDelay; }
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int GetPointsOnPlayerDeath( void ){ return m_nPointsOnPlayerDeath; }
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virtual int GetHealDistance( void ) OVERRIDE { return m_nHealDistance; }
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virtual void TeamWin( int nTeam ) OVERRIDE;
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#endif // GAME_DLL
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CTFPlayer *GetTeamLeader( int iTeam ) const OVERRIDE;
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string_t GetCountdownImage( void ) OVERRIDE { return m_iszCountdownImage; }
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virtual bool IsUsingCustomCountdownImage( void ) OVERRIDE{ return m_bUsingCountdownImage; }
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private:
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#ifdef GAME_DLL
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void PlaySound( const char *pszSound, CTFPlayer *pPlayer );
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virtual void OnRedScoreChanged() OVERRIDE;
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virtual void OnBlueScoreChanged() OVERRIDE;
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void EvaluatePlayerCount();
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void SetCountdownImage( string_t iszCountdownImage ) { m_iszCountdownImage = iszCountdownImage; }
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string_t m_iszPropModelName;
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string_t m_iszPropDropSound;
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string_t m_iszPropPickupSound;
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int m_nMinPoints;
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int m_nPointsPerPlayer;
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bool m_bMaxScoreUpdatingAllowed;
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int m_nFlagResetDelay;
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int m_nHealDistance;
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CObjectDispenser* CreateDispenser( int iTeam );
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CHandle< CObjectDispenser > m_hRedDispenser;
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CHandle< CObjectDispenser > m_hBlueDispenser;
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COutputFloat m_OnRedScoreChanged;
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COutputFloat m_OnBlueScoreChanged;
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COutputEvent m_OnCountdownTimerExpired;
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#endif // GAME_DLL
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CNetworkVar( CHandle<CTFPlayer>, m_hRedTeamLeader );
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CNetworkVar( CHandle<CTFPlayer>, m_hBlueTeamLeader );
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CNetworkVar( bool, m_bUsingCountdownImage );
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#ifdef CLIENT_DLL
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char m_iszCountdownImage[MAX_PATH];
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#else
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CNetworkVar( string_t, m_iszCountdownImage );
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int m_nPointsOnPlayerDeath;
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#endif
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};
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class CPlayerDestructionDispenser :
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#ifdef GAME_DLL
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public CObjectDispenser
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#else
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public C_ObjectDispenser
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#endif
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{
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#ifdef GAME_DLL
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DECLARE_CLASS( CPlayerDestructionDispenser, CObjectDispenser )
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#else
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DECLARE_CLASS( CPlayerDestructionDispenser, C_ObjectDispenser )
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#endif
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DECLARE_NETWORKCLASS();
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DECLARE_DATADESC();
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public:
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#ifdef GAME_DLL
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virtual float GetDispenserRadius( void ) OVERRIDE
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{
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if ( CTFPlayerDestructionLogic::GetRobotDestructionLogic() && ( CTFPlayerDestructionLogic::GetRobotDestructionLogic()->GetType() == CTFPlayerDestructionLogic::TYPE_PLAYER_DESTRUCTION ) )
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{
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return CTFPlayerDestructionLogic::GetRobotDestructionLogic()->GetHealDistance();
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}
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return 450;
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}
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virtual void Spawn( void ) OVERRIDE;
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void OnGoActive( void ) OVERRIDE;
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) OVERRIDE;
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#endif
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};
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#endif// PLAYER_DESTRUCTION_H
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