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132 lines
3.2 KiB
132 lines
3.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_POWERUP_BOTTLE_H
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#define TF_POWERUP_BOTTLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_shareddefs.h"
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#include "tf_item_wearable.h"
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#if defined( CLIENT_DLL )
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#define CTFPowerupBottle C_TFPowerupBottle
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#include "econ_notifications.h"
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#endif
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class CTFPowerupBottle : public CTFWearable
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{
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DECLARE_CLASS( CTFPowerupBottle, CTFWearable );
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public:
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DECLARE_NETWORKCLASS();
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DECLARE_DATADESC();
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CTFPowerupBottle();
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virtual ~CTFPowerupBottle() { }
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PowerupBottleType_t GetPowerupType( void ) const;
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virtual void Precache( void );
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// reset the bottle to its initial state
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void Reset( void );
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// Unequips the item as usual, but also removes any effect it may have been granting
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virtual void UnEquip( CBasePlayer* pOwner );
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// Overridden so that this item can apply the effect only when it is active
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virtual void ReapplyProvision();
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// @return true if the effect was applied and a charge was consumed, false otherwise
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bool Use();
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// Remove the effect applied by the item
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void RemoveEffect();
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// set the number of charges availabe on this item
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// @param usNumCharges
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void SetNumCharges( uint8 usNumCharges );
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// @return the number of charges the item has
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uint8 GetNumCharges() const;
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// @return the maximum number of charges this item can hold
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uint8 GetMaxNumCharges() const;
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bool AllowedToUse();
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const char* GetEffectLabelText( void );
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const char* GetEffectIconName( void );
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float GetProgress( void ) { return 0.0f; }
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virtual int GetSkin();
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bool IsBasePowerUpBottle( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return (iMode == 1); };
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protected:
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// Used internally to remove the effect after a tunable amount of time
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void StatusThink();
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CNetworkVar( bool, m_bActive );
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CNetworkVar( uint8, m_usNumCharges );
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private:
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#ifdef TF_CLIENT_DLL
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virtual void FireGameEvent( IGameEvent *event );
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virtual int GetWorldModelIndex( void );
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#endif
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float m_flLastSpawnTime;
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};
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#ifdef CLIENT_DLL
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// ******************************************************************************************
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// CEquipMvMCanteenNotification - Client notification to equip a canteen
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// ******************************************************************************************
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class CEquipMvMCanteenNotification : public CEconNotification
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{
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public:
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CEquipMvMCanteenNotification() : CEconNotification()
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{
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m_bHasTriggered = false;
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}
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~CEquipMvMCanteenNotification()
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{
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if ( !m_bHasTriggered )
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{
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m_bHasTriggered = true;
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}
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}
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virtual void MarkForDeletion()
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{
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m_bHasTriggered = true;
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CEconNotification::MarkForDeletion();
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}
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virtual EType NotificationType() { return eType_AcceptDecline; }
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virtual bool BShowInGameElements() const { return true; }
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virtual void Accept();
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virtual void Trigger() { Accept(); }
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virtual void Decline() { MarkForDeletion(); }
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virtual void UpdateTick();
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static bool IsNotificationType( CEconNotification *pNotification ) { return dynamic_cast<CEquipMvMCanteenNotification *>( pNotification ) != NULL; }
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private:
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bool m_bHasTriggered;
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};
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#endif // client
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#endif // TF_POWERUP_BOTTLE_H
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