You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
1.7 KiB
85 lines
1.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "weapon_dodfullauto_punch.h"
|
||
|
#include "in_buttons.h"
|
||
|
#include "dod_shareddefs.h"
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
#include "dod_player.h"
|
||
|
#endif
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( DODFullAutoPunchWeapon, DT_FullAutoPunchWeapon )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CDODFullAutoPunchWeapon, DT_FullAutoPunchWeapon )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
BEGIN_PREDICTION_DATA( CDODFullAutoPunchWeapon )
|
||
|
END_PREDICTION_DATA()
|
||
|
#endif
|
||
|
|
||
|
void CDODFullAutoPunchWeapon::Spawn( void )
|
||
|
{
|
||
|
m_iAltFireHint = HINT_USE_MELEE;
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
void CDODFullAutoPunchWeapon::SecondaryAttack( void )
|
||
|
{
|
||
|
if ( m_bInReload )
|
||
|
{
|
||
|
m_bInReload = false;
|
||
|
GetPlayerOwner()->m_flNextAttack = gpGlobals->curtime;
|
||
|
}
|
||
|
else if ( GetPlayerOwner()->m_flNextAttack > gpGlobals->curtime )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Punch();
|
||
|
|
||
|
// start calling ItemPostFrame
|
||
|
GetPlayerOwner()->m_flNextAttack = gpGlobals->curtime;
|
||
|
|
||
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack;
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
CDODPlayer *pPlayer = GetDODPlayerOwner();
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
pPlayer->RemoveHintTimer( m_iAltFireHint );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool CDODFullAutoPunchWeapon::Reload( void )
|
||
|
{
|
||
|
bool bSuccess = BaseClass::Reload();
|
||
|
|
||
|
if ( bSuccess )
|
||
|
{
|
||
|
m_flNextSecondaryAttack = gpGlobals->curtime;
|
||
|
}
|
||
|
|
||
|
return bSuccess;
|
||
|
}
|
||
|
|
||
|
void CDODFullAutoPunchWeapon::ItemBusyFrame( void )
|
||
|
{
|
||
|
BaseClass::ItemBusyFrame();
|
||
|
|
||
|
CBasePlayer *pPlayer = GetPlayerOwner();
|
||
|
|
||
|
if ( pPlayer && (pPlayer->m_nButtons & IN_ATTACK2) && (m_flNextSecondaryAttack <= gpGlobals->curtime))
|
||
|
{
|
||
|
SecondaryAttack();
|
||
|
pPlayer->m_nButtons &= ~IN_ATTACK2;
|
||
|
}
|
||
|
}
|