Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef TF_RENDERTARGETS_H
#define TF_RENDERTARGETS_H
#ifdef _WIN32
#pragma once
#endif
#include "baseclientrendertargets.h" // Base class, with interfaces called by engine and inherited members to init common render targets
#include "item_model_panel.h"
// externs
class IMaterialSystem;
class IMaterialSystemHardwareConfig;
class CTFRenderTargets : public CBaseClientRenderTargets
{
// no networked vars
DECLARE_CLASS_GAMEROOT( CTFRenderTargets, CBaseClientRenderTargets );
public:
virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig );
virtual void ShutdownClientRenderTargets();
private:
ITexture *CreateItemModelPanelTexture( const char *pszName, IMaterialSystem* pMaterialSystem, int iSize );
private:
// Used for rendering item model panels.
CUtlVector< CTextureReference > m_tfRenderTargets;
};
extern CTFRenderTargets* g_pTFRenderTargets;
#endif // TF_RENDERTARGETS_H