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1567 lines
46 KiB
1567 lines
46 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/EditablePanel.h>
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#include "tf_imagepanel.h"
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#include "tf_gamerules.h"
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#include "c_tf_team.h"
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#include "vgui/tf_controls.h"
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#include <vgui_controls/TextEntry.h>
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#include "vgui_controls/AnimationController.h"
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#include "hud_basechat.h"
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#include "clientmode_shared.h"
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#include "c_playerresource.h"
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#include "c_tf_playerresource.h"
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#include "tf_hud_objectivestatus.h"
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#include "c_team_objectiveresource.h"
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#include "c_tf_team.h"
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#include "tf_clientscoreboard.h"
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#include "tf_playerpanel.h"
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#include "tf_hud_tournament.h"
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#include "c_tf_objective_resource.h"
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#include "tf_time_panel.h"
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#include "tf_hud_match_status.h"
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#include "tf_gc_client.h"
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#include "tf_lobby_server.h"
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#include "inputsystem/iinputsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
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using namespace vgui;
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#define TOURNAMENT_PANEL_UPDATE_INTERVAL 0.25f
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extern ConVar mp_timelimit;
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extern ConVar mp_winlimit;
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extern ConVar mp_maxrounds;
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extern ConVar mp_tournament;
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class CHudChat;
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DECLARE_HUDELEMENT( CHudTournament );
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static const wchar_t* GetSCGlyph( const char* action )
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{
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auto origin = g_pInputSystem->GetSteamControllerActionOrigin( action, GAME_ACTION_SET_FPSCONTROLS );
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return g_pInputSystem->GetSteamControllerFontCharacterForActionOrigin( origin );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudTournament::CHudTournament( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTournament" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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vgui::ivgui()->AddTickSignal( GetVPanel(), 50 );
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for ( int i = 0; i < MAX_TEAMS; i++ )
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{
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m_bTeamReady[i] = false;
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}
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m_bReadyStatusMode = false;
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m_bCompetitiveMode = false;
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m_bReadyTextBlinking = false;
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m_bCountDownVisible = false;
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m_pPlayerPanelKVs = NULL;
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m_bReapplyPlayerPanelKVs = false;
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m_pScoreboard = NULL;
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m_pCountdownBG = new vgui::ScalableImagePanel( this, "CountdownBG" );
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m_pCountdownLabel = new CExLabel( this, "CountdownLabel", L"" );
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m_pCountdownLabelShadow = new CExLabel( this, "CountdownLabelShadow", L"" );
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m_pModeImage = new vgui::ImagePanel( this, "ModeImage" );
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m_pHudTournamentBG = new vgui::ScalableImagePanel( this, "HudTournamentBG" );
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m_pTournamentConditionLabel = new CExLabel( this, "TournamentConditionLabel", L"" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudTournament::~CHudTournament()
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{
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if ( m_pPlayerPanelKVs )
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{
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m_pPlayerPanelKVs->deleteThis();
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m_pPlayerPanelKVs = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTournament::Init( void )
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{
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// listen for events
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ListenForGameEvent( "tournament_stateupdate" );
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ListenForGameEvent( "teams_changed" );
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ListenForGameEvent( "localplayer_respawn" );
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ListenForGameEvent( "restart_timer_time" );
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ListenForGameEvent( "competitive_victory" );
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m_bShouldBeVisible = false;
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SetVisible( false );
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CHudElement::Init();
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m_flNextUpdate = gpGlobals->curtime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTournament::PlaySounds( int nTime )
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{
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pLocalPlayer )
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return;
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bool bCompetitiveMode = TFGameRules() && TFGameRules()->IsCompetitiveMode();
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switch( nTime )
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{
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case 60:
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{
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if ( bCompetitiveMode )
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{
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pLocalPlayer->EmitSound( "Announcer.CompGame1Begins60Seconds" );
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}
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break;
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}
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case 30:
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{
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if ( bCompetitiveMode )
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{
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pLocalPlayer->EmitSound( "Announcer.CompGame1Begins30Seconds" );
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}
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break;
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}
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case 10:
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{
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if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
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{
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if ( TFObjectiveResource()->GetMannVsMachineWaveCount() >= TFObjectiveResource()->GetMannVsMachineMaxWaveCount() )
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{
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pLocalPlayer->EmitSound( "Announcer.MVM_Final_Wave_Start" );
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}
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else if ( TFObjectiveResource()->GetMannVsMachineWaveCount() <= 1 )
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{
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if ( GTFGCClientSystem()->GetLobby() && IsMannUpGroup( GTFGCClientSystem()->GetLobby()->GetMatchGroup() ) )
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{
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pLocalPlayer->EmitSound( "Announcer.MVM_Manned_Up" );
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}
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else
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{
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pLocalPlayer->EmitSound( "Announcer.MVM_First_Wave_Start" );
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}
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}
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else
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{
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pLocalPlayer->EmitSound( "Announcer.MVM_Wave_Start" );
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}
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}
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else
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{
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pLocalPlayer->EmitSound( bCompetitiveMode ? "Announcer.CompGame1Begins10Seconds" : "Announcer.RoundBegins10Seconds" );
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}
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break;
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}
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case 9:
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{
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if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
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{
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int nMaxWaves = TFObjectiveResource()->GetMannVsMachineMaxWaveCount();
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int nCurWave = TFObjectiveResource()->GetMannVsMachineWaveCount();
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bool bHasTank = false;
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for ( int i = 0; i < MVM_CLASS_TYPES_PER_WAVE_MAX_NEW; ++i )
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{
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// int nClassCount = TFObjectiveResource()->GetMannVsMachineWaveClassCount( i );
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const char *pchClassIconName = TFObjectiveResource()->GetMannVsMachineWaveClassName( i );
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if( V_stristr( pchClassIconName, "tank" ))
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{
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bHasTank = true;
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}
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}
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if( nCurWave == nMaxWaves )
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{
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pLocalPlayer->EmitSound( "music.mvm_start_last_wave" );
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}
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else if( bHasTank )
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{
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pLocalPlayer->EmitSound( "music.mvm_start_tank_wave" );
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}
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else if( nCurWave > ( nMaxWaves / 2 ) )
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{
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pLocalPlayer->EmitSound( "music.mvm_start_mid_wave" );
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}
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else
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{
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pLocalPlayer->EmitSound( "music.mvm_start_wave" );
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}
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}
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break;
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}
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case 5:
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{
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pLocalPlayer->EmitSound( bCompetitiveMode ? "Announcer.CompGameBegins05Seconds" : "Announcer.RoundBegins5Seconds" );
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break;
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}
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case 4:
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{
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pLocalPlayer->EmitSound( bCompetitiveMode ? "Announcer.CompGameBegins04Seconds" : "Announcer.RoundBegins4Seconds" );
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break;
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}
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case 3:
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{
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pLocalPlayer->EmitSound( bCompetitiveMode ? "Announcer.CompGameBegins03Seconds" : "Announcer.RoundBegins3Seconds" );
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break;
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}
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case 2:
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{
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pLocalPlayer->EmitSound( bCompetitiveMode ? "Announcer.CompGameBegins02Seconds" : "Announcer.RoundBegins2Seconds" );
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break;
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}
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case 1:
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{
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pLocalPlayer->EmitSound( bCompetitiveMode ? "Announcer.CompGameBegins01Seconds" : "Announcer.RoundBegins1Seconds" );
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTournament::PreparePanel( void )
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{
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if ( m_flNextUpdate > gpGlobals->curtime )
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return;
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if ( !TFGameRules() )
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return;
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bool bSteamController = ::input->IsSteamControllerActive();
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bool bShowReadyHintIcon = false;
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if ( TFGameRules()->IsInPreMatch() )
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{
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bool bCountdownVisible = false;
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bool bAutoReady = false;
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const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
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if ( pMatchDesc )
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{
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bAutoReady = pMatchDesc->m_params.m_bAutoReady;
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}
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if ( !bAutoReady && ( TFGameRules()->IsWaitingForTeams() || TFGameRules()->GetRoundRestartTime() < 0 ) )
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{
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if ( m_bReadyStatusMode )
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{
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const char *pszLabelText;
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if ( TFGameRules() && TFGameRules()->PlayerReadyStatus_HaveMinPlayersToEnable() )
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{
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if ( bSteamController )
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{
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pszLabelText = "Tournament_Instructions_Ready_NoKeyHintText";
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bShowReadyHintIcon = true;
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}
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else
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{
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pszLabelText = "Tournament_Instructions_Ready";
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}
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}
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else
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{
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pszLabelText = "Tournament_Instructions_Waiting";
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}
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SetDialogVariable( "readylabel", g_pVGuiLocalize->Find( pszLabelText ) );
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SetDialogVariable( "tournamentstatelabel", g_pVGuiLocalize->Find( "Tournament_WaitingForTeam" ) );
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SetPlayerPanelsVisible( true );
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m_pModeImage->SetVisible( m_bCompetitiveMode );
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}
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else
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{
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SetDialogVariable( "readylabel", g_pVGuiLocalize->Find( "Tournament_Instructions" ) );
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SetDialogVariable( "tournamentstatelabel", g_pVGuiLocalize->Find( "Tournament_WaitingForTeams" ) );
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SetPlayerPanelsVisible( false );
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m_pModeImage->SetVisible( false );
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}
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}
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else
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{
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float flTime = TFGameRules()->GetRoundRestartTime() - gpGlobals->curtime;
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int nTime = (int)( ceil( flTime ) );
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wchar szCountdown[64];
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wchar_t wzVal[16];
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const char *szCountDown = m_bReadyStatusMode ? "Tournament_CountDownTime" : "Tournament_Countdown";
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const char *szCountDownSec = m_bReadyStatusMode ? "Tournament_CountDownTime" : "Tournament_Countdown_Sec";
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swprintf( wzVal, ARRAYSIZE( wzVal ), L"%d", nTime );
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wchar_t *pFormatString = g_pVGuiLocalize->Find( szCountDown );
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if ( nTime == 1 )
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{
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pFormatString = g_pVGuiLocalize->Find( szCountDownSec );
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}
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if ( pFormatString )
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{
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g_pVGuiLocalize->ConstructString_safe( szCountdown, pFormatString, 1, wzVal );
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SetDialogVariable( "tournamentstatelabel", szCountdown );
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}
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if ( bAutoReady )
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{
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SetDialogVariable( "readylabel", g_pVGuiLocalize->Find( "" ) );
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m_pModeImage->SetVisible( false );
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SetPlayerPanelsVisible( false );
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}
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else if ( nTime <= TOURNAMENT_NOCANCEL_TIME )
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{
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SetDialogVariable( "readylabel", g_pVGuiLocalize->Find( "" ) );
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}
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else
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{
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if ( m_bReadyStatusMode )
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{
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if ( bSteamController )
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{
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SetDialogVariable( "readylabel", g_pVGuiLocalize->Find( "Tournament_Instructions_Ready_NoKeyHintText" ) );
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bShowReadyHintIcon = true;
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}
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else
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{
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SetDialogVariable( "readylabel", g_pVGuiLocalize->Find( "Tournament_Instructions_Ready" ) );
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}
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}
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else
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{
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SetDialogVariable( "readylabel", g_pVGuiLocalize->Find( "" ) );
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}
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}
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if ( m_bReadyStatusMode && nTime >= 0 )
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{
|
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bCountdownVisible = true;
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}
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}
|
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|
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// Show the Steam Controller hint icon if need be
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auto pReadyHintIcon = dynamic_cast< CExLabel* >( FindChildByName( "TournamentReadyHintIcon" ) );
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if ( pReadyHintIcon )
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{
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if ( bShowReadyHintIcon && !bAutoReady )
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{
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pReadyHintIcon->SetText( GetSCGlyph( "toggleready" ) );
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pReadyHintIcon->SetVisible( true );
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pReadyHintIcon->SetEnabled( true );
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}
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else
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{
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pReadyHintIcon->SetVisible( false );
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pReadyHintIcon->SetEnabled( false );
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}
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}
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if ( m_bCountDownVisible != bCountdownVisible )
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{
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m_bCountDownVisible = bCountdownVisible;
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if ( m_bCountDownVisible )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence(this, m_bCompetitiveMode ? "HudTournament_ShowTimerCompetitive" : "HudTournament_ShowTimerDefault", false);
|
||
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}
|
||
|
else
|
||
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{
|
||
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence(this, "HudTournament_HideTimer", false);
|
||
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}
|
||
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}
|
||
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}
|
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|
||
|
#ifdef WIN32
|
||
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#define STRING_FMT L"%s"
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||
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#else
|
||
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#define STRING_FMT L"%S"
|
||
|
#endif
|
||
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|
||
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C_TFTeam *pBlueTeam = GetGlobalTFTeam( TF_TEAM_BLUE );
|
||
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SetDialogVariable( "bluenamelabel", pBlueTeam ? pBlueTeam->Get_Localized_Name() : L"BLU" );
|
||
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|
||
|
C_TFTeam *pRedTeam = GetGlobalTFTeam( TF_TEAM_RED );
|
||
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SetDialogVariable( "rednamelabel", pRedTeam ? pRedTeam->Get_Localized_Name() : L"RED" );
|
||
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|
||
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SetDialogVariable( "bluestate", TFGameRules()->IsTeamReady( TF_TEAM_BLUE ) ? g_pVGuiLocalize->Find( "Tournament_TeamReady" ) : g_pVGuiLocalize->Find( "Tournament_TeamNotReady" ) );
|
||
|
SetDialogVariable( "redstate", TFGameRules()->IsTeamReady( TF_TEAM_RED ) ? g_pVGuiLocalize->Find( "Tournament_TeamReady" ) : g_pVGuiLocalize->Find( "Tournament_TeamNotReady" ) );
|
||
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|
||
|
if ( m_bTeamReady[TF_TEAM_BLUE] != TFGameRules()->IsTeamReady( TF_TEAM_BLUE ) || m_bTeamReady[TF_TEAM_RED] != TFGameRules()->IsTeamReady( TF_TEAM_RED ) )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
pLocalPlayer->EmitSound( "Hud.Hint" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bTeamReady[TF_TEAM_BLUE] = TFGameRules()->IsTeamReady( TF_TEAM_BLUE );
|
||
|
m_bTeamReady[TF_TEAM_RED] = TFGameRules()->IsTeamReady( TF_TEAM_RED );
|
||
|
|
||
|
wchar_t szWindConditions[1024];
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), STRING_FMT, g_pVGuiLocalize->Find( "Tournament_WinConditions" ) );
|
||
|
|
||
|
if ( mp_timelimit.GetInt() > 0 || mp_winlimit.GetInt() > 0 || mp_maxrounds.GetInt() )
|
||
|
{
|
||
|
bool bPrev = false;
|
||
|
|
||
|
if ( mp_timelimit.GetInt() > 0 )
|
||
|
{
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), STRING_FMT L"%d " STRING_FMT, szWindConditions, mp_timelimit.GetInt(), mp_timelimit.GetInt() == 1 ? g_pVGuiLocalize->Find( "Tournament_WinConditionsMinute" ) : g_pVGuiLocalize->Find( "Tournament_WinConditionsMinutes" ) );
|
||
|
bPrev = true;
|
||
|
}
|
||
|
|
||
|
if ( mp_winlimit.GetInt() > 0 )
|
||
|
{
|
||
|
if ( bPrev )
|
||
|
{
|
||
|
#ifdef WIN32
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), L"%s, ", szWindConditions );
|
||
|
#else
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), L"%S, ", szWindConditions );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), STRING_FMT L"%d " STRING_FMT, szWindConditions, mp_winlimit.GetInt(), mp_winlimit.GetInt() == 1 ? g_pVGuiLocalize->Find( "Tournament_WinConditionsWin" ) : g_pVGuiLocalize->Find( "Tournament_WinConditionsWins" ) );
|
||
|
bPrev = true;
|
||
|
}
|
||
|
|
||
|
if ( mp_maxrounds.GetInt() > 0 )
|
||
|
{
|
||
|
if ( bPrev )
|
||
|
{
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), STRING_FMT L", ", szWindConditions );
|
||
|
}
|
||
|
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), STRING_FMT L"%d " STRING_FMT, szWindConditions, mp_maxrounds.GetInt(), mp_maxrounds.GetInt() == 1 ? g_pVGuiLocalize->Find( "Tournament_WinConditionsRound" ) : g_pVGuiLocalize->Find( "Tournament_WinConditionsRounds" ) );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_snwprintf( szWindConditions, ARRAYSIZE( szWindConditions ), STRING_FMT STRING_FMT, szWindConditions, g_pVGuiLocalize->Find( "Tournament_WinConditionsNone" ) );
|
||
|
}
|
||
|
|
||
|
SetDialogVariable( "winconditions", szWindConditions );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::FireGameEvent( IGameEvent * event )
|
||
|
{
|
||
|
const char *pEventName = event->GetName();
|
||
|
CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
|
||
|
|
||
|
if ( Q_strcmp( "tournament_stateupdate", pEventName ) == 0 )
|
||
|
{
|
||
|
if ( !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
if ( !pHUDChat )
|
||
|
return;
|
||
|
|
||
|
wchar_t wszLocalized[100];
|
||
|
|
||
|
bool bNameChange = event->GetBool( "namechange" );
|
||
|
int iTeamState = event->GetInt( "readystate", -1 );
|
||
|
int iIndex = event->GetInt("userid");
|
||
|
|
||
|
const char *pszName = g_TF_PR->GetPlayerName( iIndex );
|
||
|
|
||
|
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszName, wszPlayerName, sizeof(wszPlayerName) );
|
||
|
|
||
|
if ( bNameChange )
|
||
|
{
|
||
|
wchar_t wszTeam[16];
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString( "newname" ), wszTeam, sizeof(wszTeam) );
|
||
|
|
||
|
g_pVGuiLocalize->ConstructString_safe( wszLocalized, g_pVGuiLocalize->Find( "#Tournament_TeamName_Change" ), 2, wszPlayerName, wszTeam );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wszLocalized, g_pVGuiLocalize->Find( "#Tournament_ReadyState_Change" ), 2, wszPlayerName, iTeamState == 1 ? g_pVGuiLocalize->Find( "#Tournament_TeamReady" ) : g_pVGuiLocalize->Find( "#Tournament_TeamNotReady" ) );
|
||
|
}
|
||
|
|
||
|
char szLocalized[100];
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
|
||
|
|
||
|
pHUDChat->ChatPrintf( iIndex, CHAT_FILTER_NONE, "%s ", szLocalized );
|
||
|
}
|
||
|
else if ( Q_strcmp( "localplayer_respawn", pEventName ) == 0 )
|
||
|
{
|
||
|
if ( m_bReadyStatusMode )
|
||
|
{
|
||
|
if ( m_bReadyTextBlinking )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudReadyPulse" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( "restart_timer_time", pEventName ) )
|
||
|
{
|
||
|
PlaySounds( event->GetInt( "time" ) );
|
||
|
|
||
|
if ( TFGameRules()->GetRoundsPlayed() == 0 && m_bCompetitiveMode )
|
||
|
{
|
||
|
if ( event->GetInt( "time" ) == 10 )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudTournament_MoveTimerDown", false );
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudTournament_MoveChatWindow", false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( "competitive_victory", pEventName ) )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudTournament_DoorsCloseEndRound", false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::OnTick( void )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( TFGameRules() )
|
||
|
{
|
||
|
if ( TFGameRules()->IsInTournamentMode() )
|
||
|
{
|
||
|
if ( TFGameRules()->IsInWaitingForPlayers() && TFGameRules()->State_Get() != GR_STATE_GAME_OVER )
|
||
|
{
|
||
|
m_bShouldBeVisible = true;
|
||
|
PreparePanel();
|
||
|
|
||
|
if ( !TFGameRules()->IsInArenaMode() )
|
||
|
{
|
||
|
if ( !pLocalPlayer->IsAlive() )
|
||
|
{
|
||
|
m_bShouldBeVisible = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_bShouldBeVisible = false;
|
||
|
}
|
||
|
|
||
|
if ( TFGameRules()->UsePlayerReadyStatusMode() )
|
||
|
{
|
||
|
if ( !m_bReadyStatusMode )
|
||
|
{
|
||
|
m_bReadyStatusMode = true;
|
||
|
InvalidateLayout( false, true );
|
||
|
}
|
||
|
}
|
||
|
else if ( m_bReadyStatusMode )
|
||
|
{
|
||
|
m_bReadyStatusMode = false;
|
||
|
InvalidateLayout( false, true );
|
||
|
}
|
||
|
|
||
|
if ( TFGameRules()->IsCompetitiveMode() )
|
||
|
{
|
||
|
if ( !m_bCompetitiveMode )
|
||
|
{
|
||
|
m_bCompetitiveMode = true;
|
||
|
InvalidateLayout( false, true );
|
||
|
}
|
||
|
}
|
||
|
else if ( m_bCompetitiveMode )
|
||
|
{
|
||
|
m_bCompetitiveMode = false;
|
||
|
InvalidateLayout( false, true );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_bShouldBeVisible = false;
|
||
|
}
|
||
|
|
||
|
if ( m_bReadyStatusMode )
|
||
|
{
|
||
|
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
|
||
|
if ( !pMatchDesc || !pMatchDesc->m_params.m_bAutoReady )
|
||
|
{
|
||
|
RecalculatePlayerPanels();
|
||
|
|
||
|
// Ready text animation
|
||
|
if ( !TFGameRules()->IsPlayerReady( GetLocalPlayerIndex() ) && !m_bReadyTextBlinking )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudReadyPulse" );
|
||
|
m_bReadyTextBlinking = true;
|
||
|
}
|
||
|
else if ( TFGameRules()->IsPlayerReady( GetLocalPlayerIndex() ) && m_bReadyTextBlinking )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudReadyPulseEnd" );
|
||
|
m_bReadyTextBlinking = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !m_pScoreboard.Get() && gViewPortInterface )
|
||
|
{
|
||
|
m_pScoreboard = (CTFClientScoreBoardDialog *)( gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD ) );
|
||
|
}
|
||
|
|
||
|
if ( m_pScoreboard.Get() && m_pScoreboard->IsVisible() )
|
||
|
{
|
||
|
m_bShouldBeVisible = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::LevelInit( void )
|
||
|
{
|
||
|
m_bShouldBeVisible = false;
|
||
|
SetVisible( false );
|
||
|
Init();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::SetVisible( bool state )
|
||
|
{
|
||
|
// we can only turn on tournament mode if we're in prematch
|
||
|
if ( state )
|
||
|
{
|
||
|
if ( m_bReadyStatusMode )
|
||
|
{
|
||
|
if ( m_bReadyTextBlinking )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudReadyPulse" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( TeamplayRoundBasedRules() && !TeamplayRoundBasedRules()->IsInPreMatch() )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::SetVisible( state );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
m_bReapplyPlayerPanelKVs = true;
|
||
|
|
||
|
KeyValues *pConditions = NULL;
|
||
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
|
||
|
{
|
||
|
pConditions = new KeyValues( "conditions" );
|
||
|
AddSubKeyNamed( pConditions, "if_mvm" );
|
||
|
}
|
||
|
else if ( m_bCompetitiveMode )
|
||
|
{
|
||
|
pConditions = new KeyValues( "conditions" );
|
||
|
AddSubKeyNamed( pConditions, "if_competitive" );
|
||
|
}
|
||
|
else if ( m_bReadyStatusMode )
|
||
|
{
|
||
|
pConditions = new KeyValues( "conditions" );
|
||
|
AddSubKeyNamed( pConditions, "if_readymode" );
|
||
|
}
|
||
|
|
||
|
// load control settings...
|
||
|
LoadControlSettings( "resource/UI/HudTournament.res", NULL, NULL, pConditions );
|
||
|
|
||
|
if ( pConditions )
|
||
|
{
|
||
|
pConditions->deleteThis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::ApplySettings( KeyValues *inResourceData )
|
||
|
{
|
||
|
BaseClass::ApplySettings( inResourceData );
|
||
|
|
||
|
KeyValues *pItemKV = inResourceData->FindKey( "playerpanels_kv" );
|
||
|
if ( pItemKV )
|
||
|
{
|
||
|
if ( m_pPlayerPanelKVs )
|
||
|
{
|
||
|
m_pPlayerPanelKVs->deleteThis();
|
||
|
}
|
||
|
m_pPlayerPanelKVs = new KeyValues("playerpanels_kv");
|
||
|
pItemKV->CopySubkeys( m_pPlayerPanelKVs );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::PerformLayout( void )
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
if ( m_bReapplyPlayerPanelKVs )
|
||
|
{
|
||
|
m_bReapplyPlayerPanelKVs = false;
|
||
|
|
||
|
if ( m_pPlayerPanelKVs )
|
||
|
{
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
m_PlayerPanels[i]->ApplySettings( m_pPlayerPanelKVs );
|
||
|
m_PlayerPanels[i]->InvalidateLayout( false, true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool bShowTournamentConditions = !m_bCompetitiveMode && TFGameRules() && !TFGameRules()->IsMannVsMachineMode();
|
||
|
|
||
|
// Hide some elements when in competitive mode
|
||
|
if ( m_pTournamentConditionLabel )
|
||
|
{
|
||
|
m_pTournamentConditionLabel->SetVisible( bShowTournamentConditions );
|
||
|
}
|
||
|
|
||
|
Panel* pTournamentBG = FindChildByName( "HudTournamentBG" );
|
||
|
if ( pTournamentBG )
|
||
|
{
|
||
|
pTournamentBG->SetVisible( bShowTournamentConditions );
|
||
|
}
|
||
|
|
||
|
UpdatePlayerPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::SetPlayerPanelsVisible( bool bVisible )
|
||
|
{
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
if ( m_PlayerPanels[i] )
|
||
|
{
|
||
|
if ( m_PlayerPanels[i]->IsVisible() != bVisible )
|
||
|
{
|
||
|
m_PlayerPanels[i]->SetVisible( bVisible );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Create a new panel if necessary
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFPlayerPanel *CHudTournament::GetOrAddPanel( int iPanelIndex )
|
||
|
{
|
||
|
if ( iPanelIndex < m_PlayerPanels.Count() )
|
||
|
{
|
||
|
return m_PlayerPanels[ iPanelIndex ];
|
||
|
}
|
||
|
Assert( iPanelIndex == m_PlayerPanels.Count() );
|
||
|
CTFPlayerPanel *pPanel = new CTFPlayerPanel( this, VarArgs("playerpanel%d", iPanelIndex) );
|
||
|
if ( m_pPlayerPanelKVs )
|
||
|
{
|
||
|
pPanel->ApplySettings( m_pPlayerPanelKVs );
|
||
|
pPanel->InvalidateLayout( false, true );
|
||
|
}
|
||
|
m_PlayerPanels.AddToTail( pPanel );
|
||
|
return pPanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Decide which players we will show
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::RecalculatePlayerPanels( void )
|
||
|
{
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !pPlayer || !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
int iLocalTeam = g_TF_PR->GetTeam( pPlayer->entindex() );
|
||
|
|
||
|
int iPanel = 0;
|
||
|
for ( int i = 1; i <= MAX_PLAYERS; i++ )
|
||
|
{
|
||
|
if ( !g_TF_PR->IsConnected( i ) )
|
||
|
continue;
|
||
|
|
||
|
int iTeam = g_TF_PR->GetTeam( i );
|
||
|
if ( iTeam == TEAM_UNASSIGNED && !m_bReadyStatusMode )
|
||
|
continue;
|
||
|
|
||
|
// Spectators see all players, team members only see their team.
|
||
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && iTeam != iLocalTeam && iLocalTeam != TEAM_SPECTATOR )
|
||
|
continue;
|
||
|
|
||
|
if ( iTeam != TF_TEAM_RED && iTeam != TF_TEAM_BLUE )
|
||
|
continue;
|
||
|
|
||
|
// Add an entry for him
|
||
|
CTFPlayerPanel *pPanel = GetOrAddPanel( iPanel );
|
||
|
pPanel->SetPlayerIndex( i );
|
||
|
++iPanel;
|
||
|
}
|
||
|
|
||
|
// Check if we have a lobby, then add in players that have a reservation in the lobby,
|
||
|
// but aren't in the game yet
|
||
|
|
||
|
// XXX(JohnS): Once eric's change to mirror the match info to playerresource is in, we should just trust that and
|
||
|
// not look at the lobby on our end. Eventually client lobbies shouldn't even have other members in
|
||
|
// them.
|
||
|
CTFGSLobby *pLobby = GTFGCClientSystem()->GetLobby();
|
||
|
if ( pLobby )
|
||
|
{
|
||
|
for ( int i = 0; i < pLobby->GetNumMembers(); ++i )
|
||
|
{
|
||
|
CSteamID steamID = pLobby->GetMember( i );
|
||
|
|
||
|
// Already have a panel for him?
|
||
|
bool bFound = false;
|
||
|
for ( int j = 0; j < iPanel; ++j )
|
||
|
{
|
||
|
if ( m_PlayerPanels[j]->GetSteamID() == steamID )
|
||
|
{
|
||
|
bFound = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ( !bFound )
|
||
|
{
|
||
|
CTFPlayerPanel *pPanel = GetOrAddPanel( iPanel );
|
||
|
pPanel->Setup( 0, steamID, pLobby->GetMemberDetails( i )->name().c_str(), pLobby->GetMemberDetails( steamID )->team() );
|
||
|
++iPanel;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Clear out any extra panels
|
||
|
for ( int i = iPanel; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
m_PlayerPanels[i]->SetPlayerIndex( 0 );
|
||
|
}
|
||
|
|
||
|
UpdatePlayerPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournament::UpdatePlayerPanels( void )
|
||
|
{
|
||
|
if ( !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !TFGameRules() )
|
||
|
return;
|
||
|
|
||
|
// Hide panels for players when they're no longer able to stop the countdown
|
||
|
if ( TFGameRules()->GetRoundRestartTime() >= 0.f && TFGameRules()->GetRoundRestartTime() - gpGlobals->curtime <= TOURNAMENT_NOCANCEL_TIME )
|
||
|
{
|
||
|
SetPlayerPanelsVisible( false );
|
||
|
m_pModeImage->SetVisible( false );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bool bNeedsPlayerLayout = false;
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
if ( m_PlayerPanels[i]->Update() )
|
||
|
{
|
||
|
bNeedsPlayerLayout = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bNeedsPlayerLayout || !TFGameRules() )
|
||
|
return;
|
||
|
|
||
|
// Try and always put the local player's team on team1, if he's in a team
|
||
|
int iTeam1 = TF_TEAM_BLUE;
|
||
|
int iTeam2 = TF_TEAM_RED;
|
||
|
int iLocalTeam = g_TF_PR->GetTeam( pPlayer->entindex() );
|
||
|
if ( ( iLocalTeam == TF_TEAM_RED || iLocalTeam == TF_TEAM_BLUE ) && !TFGameRules()->IsCompetitiveMode() ) // Blue always on left in comp
|
||
|
{
|
||
|
iTeam1 = iLocalTeam;
|
||
|
iTeam2 = ( iTeam1 == TF_TEAM_BLUE ) ? TF_TEAM_RED : TF_TEAM_BLUE;
|
||
|
}
|
||
|
|
||
|
int iTeam1Count = g_TF_PR->GetNumPlayersForTeam( iTeam1, false );
|
||
|
if ( GTFGCClientSystem()->GetLobby() )
|
||
|
{
|
||
|
// Everyone's on the same team in MvM, and any other lobby-based game is assumed to be two teams.
|
||
|
iTeam1Count = TFGameRules()->IsMannVsMachineMode() ?
|
||
|
GTFGCClientSystem()->GetLobby()->GetNumMembers() :
|
||
|
GTFGCClientSystem()->GetLobby()->GetNumMembers()>>1;
|
||
|
}
|
||
|
int iTeam1Processed = 0;
|
||
|
int iTeam2Processed = 0;
|
||
|
int iCenter = GetWide() * 0.5;
|
||
|
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
int iTeam = m_PlayerPanels[i]->GetTeam();
|
||
|
|
||
|
if ( !m_PlayerPanels[i]->GetPlayerIndex() && iTeam == TEAM_INVALID )
|
||
|
continue;
|
||
|
|
||
|
int iXPos = ( m_bCompetitiveMode ) ? -XRES( 30 ) : 0; // Hack to make space for the season image
|
||
|
int iYPos = ( m_iTeam1PlayerBaseY + m_iTeam1PlayerDeltaY );
|
||
|
int nOffset = ( m_bCompetitiveMode ) ? m_iTeamsPlayerDeltaXComp : m_iTeam2PlayerDeltaX;
|
||
|
|
||
|
if ( iTeam == iTeam1 )
|
||
|
{
|
||
|
// Two teams. First team left of center.
|
||
|
if ( m_bReadyStatusMode && !TFGameRules()->IsMannVsMachineMode() )
|
||
|
{
|
||
|
int iTeam1LeftCorner = iCenter - ( iTeam1Count * nOffset );
|
||
|
iXPos += ( iTeam1LeftCorner + ( iTeam1Processed * nOffset ) );
|
||
|
}
|
||
|
// One team. Centered.
|
||
|
else
|
||
|
{
|
||
|
int iTeam1LeftCorner = ( iCenter - ( iTeam1Count * nOffset ) * 0.5 );
|
||
|
iXPos += ( iTeam1LeftCorner + ( iTeam1Processed * nOffset ) );
|
||
|
}
|
||
|
m_PlayerPanels[i]->SetSpecIndex( 6 - iTeam1Processed );
|
||
|
++iTeam1Processed;
|
||
|
}
|
||
|
else if ( iTeam == iTeam2 )
|
||
|
{
|
||
|
// Two teams. Second team right of center.
|
||
|
iXPos = ( iCenter + ( iTeam2Processed * nOffset ) );
|
||
|
iXPos += ( m_bCompetitiveMode ) ? XRES( 30 ) : 0; // Hack to make space for the season image
|
||
|
m_PlayerPanels[i]->SetSpecIndex( 7 + iTeam2Processed );
|
||
|
++iTeam2Processed;
|
||
|
}
|
||
|
|
||
|
m_PlayerPanels[i]->SetPos( iXPos, iYPos );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudTournamentSetup );
|
||
|
|
||
|
bool TournamentHudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
|
||
|
{
|
||
|
CHudTournamentSetup *pTournamentPanel = ( CHudTournamentSetup * )GET_HUDELEMENT( CHudTournamentSetup );
|
||
|
|
||
|
if ( pTournamentPanel && down == 1 )
|
||
|
{
|
||
|
return pTournamentPanel->ToggleState( keynum );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudTournamentSetup::CHudTournamentSetup( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTournamentSetup" )
|
||
|
{
|
||
|
Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_MISCSTATUS );
|
||
|
|
||
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
|
||
|
|
||
|
m_pNameEntry = new TextEntry(this, "TournamentNameEdit" );
|
||
|
m_pEntryBG = new CTFImagePanel(this, "HudTournamentNameBG" );
|
||
|
m_pReadyButton = new CExButton(this, "TournamentReadyButton", "" );
|
||
|
m_pNotReadyButton = new CExButton(this, "TournamentNotReadyButton", "" );
|
||
|
|
||
|
m_pTeamNameLabel = NULL;
|
||
|
m_flNextThink = gpGlobals->curtime;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::Init( void )
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
CHudElement::Init();
|
||
|
|
||
|
DisableInput();
|
||
|
|
||
|
m_pNameEntry->SetText( g_pVGuiLocalize->Find( "Tournament_TeamNameNotSet" ) );
|
||
|
|
||
|
m_flNextThink = gpGlobals->curtime;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !Q_strcmp( command, "teamready" ) )
|
||
|
{
|
||
|
char szText[64];
|
||
|
m_pNameEntry->GetText( szText, sizeof( szText ) );
|
||
|
|
||
|
char szTeamName[64];
|
||
|
Q_snprintf ( szTeamName, sizeof( szTeamName ), "tournament_teamname %s", szText );
|
||
|
engine->ClientCmd_Unrestricted( szTeamName );
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "tournament_readystate 1" );
|
||
|
DisableInput();
|
||
|
}
|
||
|
else if ( !Q_strcmp( command, "teamnotready" ) )
|
||
|
{
|
||
|
engine->ClientCmd_Unrestricted( "tournament_readystate 0" );
|
||
|
DisableInput();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudTournamentSetup::ToggleState( ButtonCode_t code )
|
||
|
{
|
||
|
if ( !IsVisible() )
|
||
|
return false;
|
||
|
|
||
|
if ( !g_TF_PR )
|
||
|
return false;
|
||
|
|
||
|
if ( code == KEY_F4 || code == STEAMCONTROLLER_F4 )
|
||
|
{
|
||
|
if ( TFGameRules() && TFGameRules()->UsePlayerReadyStatusMode() )
|
||
|
{
|
||
|
int nReady = ( TFGameRules()->IsPlayerReady( GetLocalPlayerIndex() ) ) ? 0 : 1;
|
||
|
char szCommand[64];
|
||
|
Q_snprintf( szCommand, sizeof( szCommand ), "tournament_player_readystate %d", nReady );
|
||
|
engine->ClientCmd_Unrestricted( szCommand );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( IsMouseInputEnabled() )
|
||
|
{
|
||
|
DisableInput();
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EnableInput();
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( IsMouseInputEnabled() )
|
||
|
{
|
||
|
if ( code == KEY_ESCAPE || code == KEY_ENTER )
|
||
|
{
|
||
|
if ( code == KEY_ENTER )
|
||
|
{
|
||
|
char szText[64];
|
||
|
m_pNameEntry->GetText( szText, sizeof( szText ) );
|
||
|
|
||
|
char szTeamName[64];
|
||
|
Q_snprintf ( szTeamName, sizeof( szTeamName ), "tournament_teamname %s", szText );
|
||
|
engine->ClientCmd_Unrestricted( szTeamName );
|
||
|
|
||
|
m_flNextThink = gpGlobals->curtime + TOURNAMENT_PANEL_UPDATE_INTERVAL;
|
||
|
}
|
||
|
|
||
|
DisableInput();
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::FireGameEvent( IGameEvent * event )
|
||
|
{
|
||
|
const char *pEventName = event->GetName();
|
||
|
|
||
|
if ( Q_strcmp( "tournament_stateupdate", pEventName ) == 0 )
|
||
|
{
|
||
|
if ( TFGameRules()->IsInTournamentMode() && TFGameRules()->IsInWaitingForPlayers() )
|
||
|
{
|
||
|
m_flNextThink = gpGlobals->curtime;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::OnTick( void )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
int iLocalTeam = g_TF_PR->GetTeam( pLocalPlayer->entindex() );
|
||
|
if ( iLocalTeam <= LAST_SHARED_TEAM || TFGameRules()->State_Get() == GR_STATE_GAME_OVER )
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( TFGameRules() )
|
||
|
{
|
||
|
if ( TFGameRules()->UsePlayerReadyStatusMode() )
|
||
|
{
|
||
|
if ( TFGameRules()->IsInTournamentMode() && TFGameRules()->IsInWaitingForPlayers() )
|
||
|
{
|
||
|
if ( !IsVisible() )
|
||
|
{
|
||
|
SetVisible( true );
|
||
|
}
|
||
|
SetPos( 0, YRES( -100 ) ); // make sure the panel is WAY off the screen for MvM mode
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( IsVisible() )
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( TFGameRules()->IsInTournamentMode() && TFGameRules()->IsInWaitingForPlayers() )
|
||
|
{
|
||
|
if ( !IsVisible() )
|
||
|
{
|
||
|
SetVisible( true );
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudTournamentSetupPanelClose" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( IsVisible() )
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_flNextThink <= gpGlobals->curtime )
|
||
|
{
|
||
|
if ( !IsMouseInputEnabled() )
|
||
|
{
|
||
|
m_pNameEntry->SetText( ( iLocalTeam == TF_TEAM_BLUE ) ? mp_tournament_blueteamname.GetString() : mp_tournament_redteamname.GetString() );
|
||
|
}
|
||
|
|
||
|
SetDialogVariable( "tournamentstatelabel", TFGameRules()->IsTeamReady( iLocalTeam ) ? g_pVGuiLocalize->Find( "Tournament_TeamSetupReady" ) : g_pVGuiLocalize->Find( "Tournament_TeamSetupNotReady" ) );
|
||
|
|
||
|
m_flNextThink = gpGlobals->curtime + TOURNAMENT_PANEL_UPDATE_INTERVAL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::EnableInput( void )
|
||
|
{
|
||
|
SetVisible( true );
|
||
|
vgui::SETUP_PANEL( this );
|
||
|
SetKeyBoardInputEnabled( true );
|
||
|
SetMouseInputEnabled( true );
|
||
|
m_pNameEntry->SetVisible( true );
|
||
|
vgui::surface()->CalculateMouseVisible();
|
||
|
m_pNameEntry->RequestFocus();
|
||
|
m_pNameEntry->SetPaintBorderEnabled( true );
|
||
|
m_pNameEntry->SetMouseInputEnabled( true );
|
||
|
m_pNameEntry->SetKeyBoardInputEnabled( true );
|
||
|
MakePopup();
|
||
|
|
||
|
m_pEntryBG->SetVisible( true );
|
||
|
m_pReadyButton->SetVisible( true );
|
||
|
m_pReadyButton->SetMouseInputEnabled( true );
|
||
|
m_pNotReadyButton->SetVisible( true );
|
||
|
m_pNotReadyButton->SetMouseInputEnabled( true );
|
||
|
|
||
|
m_pTeamNameLabel->SetVisible( true );
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" );
|
||
|
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudTournamentSetupPanelOpen" );
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::DisableInput( void )
|
||
|
{
|
||
|
SetKeyBoardInputEnabled( false );
|
||
|
SetMouseInputEnabled( false );
|
||
|
|
||
|
m_pNameEntry->SetMouseInputEnabled( false );
|
||
|
m_pNameEntry->SetKeyBoardInputEnabled( false );
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
|
||
|
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HudTournamentSetupPanelClose" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::LevelInit( void )
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
Init();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudTournamentSetup::ShouldDraw( void )
|
||
|
{
|
||
|
return ( IsVisible() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudTournamentSetup::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
// load control settings...
|
||
|
LoadControlSettings( "resource/UI/HudTournamentSetup.res" );
|
||
|
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
m_pNameEntry->SetFont( pScheme->GetFont( "HudFontSmallest", IsProportional() ) );
|
||
|
m_pTeamNameLabel = dynamic_cast<Label *>( FindChildByName( "TournamentTeamNameLabel" ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudStopWatch );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudStopWatch::CHudStopWatch( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudStopWatch" )
|
||
|
{
|
||
|
Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_MISCSTATUS );
|
||
|
|
||
|
m_bShouldBeVisible = false;
|
||
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
|
||
|
|
||
|
m_pTimePanel = new CTFHudTimeStatus( this, "ObjectiveStatusTimePanel" );
|
||
|
m_pStopWatchLabel = new CExLabel( this, "StopWatchLabel", "" );
|
||
|
m_pStopWatchScore = new CExLabel( this, "StopWatchScoreToBeat", "" );
|
||
|
m_pStopWatchPointsLabel = new CExLabel( this, "StopWatchPointsLabel", "" );
|
||
|
m_pStopWatchImage = new ImagePanel( this, "StopWatchImageCaptureTime" );
|
||
|
m_pStopWatchDescriptionLabel = new CExLabel( this, "StopWatchDescriptionLabel", "" );
|
||
|
|
||
|
ListenForGameEvent( "competitive_state_changed" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudStopWatch::ShouldDraw( void )
|
||
|
{
|
||
|
bool bRetVal = m_bShouldBeVisible;
|
||
|
if ( bRetVal )
|
||
|
{
|
||
|
// give the HUD a chance to turn us off when we should be hidden
|
||
|
bRetVal = CHudElement::ShouldDraw();
|
||
|
}
|
||
|
|
||
|
return bRetVal;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudStopWatch::LevelInit( void )
|
||
|
{
|
||
|
m_bShouldBeVisible = true;
|
||
|
|
||
|
if ( m_pTimePanel )
|
||
|
{
|
||
|
m_pTimePanel->SetVisible( true );
|
||
|
m_pTimePanel->Reset();
|
||
|
}
|
||
|
|
||
|
m_pStopWatchLabel->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudStopWatch::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
KeyValues *pConditions = NULL;
|
||
|
if ( ShouldUseMatchHUD() )
|
||
|
{
|
||
|
pConditions = new KeyValues( "conditions" );
|
||
|
AddSubKeyNamed( pConditions, "if_comp" );
|
||
|
}
|
||
|
|
||
|
// load control settings...
|
||
|
LoadControlSettings( "resource/UI/HudStopWatch.res", NULL, NULL, pConditions );
|
||
|
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
m_pStopWatchDescriptionBG = FindChildByName( "HudStopWatchDescriptionBG" );
|
||
|
|
||
|
if ( pConditions )
|
||
|
{
|
||
|
pConditions->deleteThis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudStopWatch::OnTick( void )
|
||
|
{
|
||
|
BaseClass::OnTick();
|
||
|
|
||
|
if ( !TFGameRules() )
|
||
|
return;
|
||
|
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
bool bInFreezeCam = ( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM );
|
||
|
|
||
|
bool bProperMatch = TFGameRules()->IsInTournamentMode() || TFGameRules()->IsCompetitiveMode();
|
||
|
if ( !bProperMatch || TFGameRules()->IsInPreMatch() || !TFGameRules()->IsInStopWatch() || bInFreezeCam || TFGameRules()->State_Get() == GR_STATE_GAME_OVER )
|
||
|
{
|
||
|
m_bShouldBeVisible = false;
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_bShouldBeVisible = true;
|
||
|
}
|
||
|
|
||
|
if ( m_pTimePanel && ObjectiveResource() )
|
||
|
{
|
||
|
int iActiveTimer = ObjectiveResource()->GetStopWatchTimer();
|
||
|
m_pTimePanel->SetTimerIndex( iActiveTimer );
|
||
|
|
||
|
C_TFTeam *pAttacker = NULL;
|
||
|
C_TFTeam *pDefender = NULL;
|
||
|
|
||
|
for ( int i = LAST_SHARED_TEAM+1; i < GetNumberOfTeams(); i++ )
|
||
|
{
|
||
|
C_TFTeam *pTeam = GetGlobalTFTeam( i );
|
||
|
|
||
|
if ( pTeam )
|
||
|
{
|
||
|
if ( pTeam->GetRole() == TEAM_ROLE_DEFENDERS )
|
||
|
{
|
||
|
pDefender = pTeam;
|
||
|
}
|
||
|
|
||
|
if ( pTeam->GetRole() == TEAM_ROLE_ATTACKERS )
|
||
|
{
|
||
|
pAttacker = pTeam;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !pAttacker || !pDefender )
|
||
|
return;
|
||
|
|
||
|
if ( TFGameRules()->GetStopWatchState() == STOPWATCH_CAPTURE_TIME_NOT_SET )
|
||
|
{
|
||
|
m_pTimePanel->SetVisible( false );
|
||
|
m_pStopWatchLabel->SetVisible( true );
|
||
|
m_pStopWatchScore->SetVisible( false );
|
||
|
m_pStopWatchPointsLabel->SetVisible( false );
|
||
|
m_pStopWatchDescriptionBG->SetVisible( false );
|
||
|
m_pStopWatchDescriptionLabel->SetVisible( false );
|
||
|
|
||
|
m_pStopWatchImage->SetImage( "../hud/ico_time_none" );
|
||
|
|
||
|
SetDialogVariable( "stopwatchlabel", g_pVGuiLocalize->Find( "Tournament_StopWatchNoCap" ) );
|
||
|
}
|
||
|
else if ( TFGameRules()->GetStopWatchState() == STOPWATCH_RUNNING )
|
||
|
{
|
||
|
m_pTimePanel->SetVisible( true );
|
||
|
m_pStopWatchLabel->SetVisible( false );
|
||
|
m_pStopWatchScore->SetVisible( true );
|
||
|
m_pStopWatchPointsLabel->SetVisible( true );
|
||
|
|
||
|
m_pStopWatchImage->SetImage( "../hud/ico_time_10" );
|
||
|
|
||
|
CTeamRoundTimer *pTimer = dynamic_cast< CTeamRoundTimer* >( ClientEntityList().GetEnt( iActiveTimer ) );
|
||
|
|
||
|
int iPoints = 0;
|
||
|
|
||
|
if ( pTimer )
|
||
|
{
|
||
|
if ( pTimer->IsWatchingTimeStamps() )
|
||
|
{
|
||
|
iPoints = pAttacker->Get_Score();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
iPoints = pDefender->Get_Score() - pAttacker->Get_Score();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wchar_t wzScoreVal[128];
|
||
|
static wchar_t wzScore[128];
|
||
|
wchar_t *pszPoints = NULL;
|
||
|
_snwprintf( wzScoreVal, ARRAYSIZE( wzScoreVal ), L"%i", iPoints );
|
||
|
|
||
|
if ( 1 == iPoints )
|
||
|
{
|
||
|
pszPoints = g_pVGuiLocalize->Find( "#Tournament_StopWatch_Point" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszPoints = g_pVGuiLocalize->Find( "#Tournament_StopWatch_Points" );
|
||
|
}
|
||
|
|
||
|
SetDialogVariable( "pointslabel", pszPoints );
|
||
|
SetDialogVariable( "scoretobeat", wzScoreVal );
|
||
|
|
||
|
wchar_t wzHelp[128];
|
||
|
|
||
|
if ( pPlayer->GetTeam() == pAttacker )
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzHelp, g_pVGuiLocalize->Find( "Tournament_StopWatch_TimeVictory" ), 1, pDefender->Get_Localized_Name() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzHelp, g_pVGuiLocalize->Find( "Tournament_StopWatch_TimeVictoryDefender" ), 1, pDefender->Get_Localized_Name() );
|
||
|
}
|
||
|
|
||
|
SetDialogVariable( "descriptionlabel", wzHelp );
|
||
|
|
||
|
if ( pTimer && !pTimer->IsWatchingTimeStamps() )
|
||
|
{
|
||
|
m_pStopWatchDescriptionBG->SetVisible( true );
|
||
|
m_pStopWatchDescriptionLabel->SetVisible( true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pStopWatchDescriptionBG->SetVisible( false );
|
||
|
m_pStopWatchDescriptionLabel->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
else if ( TFGameRules()->GetStopWatchState() == STOPWATCH_OVERTIME )
|
||
|
{
|
||
|
m_pTimePanel->SetVisible( false );
|
||
|
m_pStopWatchLabel->SetVisible( true );
|
||
|
m_pStopWatchScore->SetVisible( false );
|
||
|
m_pStopWatchPointsLabel->SetVisible( false );
|
||
|
|
||
|
m_pStopWatchDescriptionBG->SetVisible( false );
|
||
|
m_pStopWatchDescriptionLabel->SetVisible( false );
|
||
|
|
||
|
SetDialogVariable( "descriptionlabel", g_pVGuiLocalize->Find( "#Tournament_StopWatch_CapVictory" ) );
|
||
|
|
||
|
m_pStopWatchImage->SetImage( "../hud/ico_time_60" );
|
||
|
|
||
|
wchar_t wzScoreVal[128];
|
||
|
|
||
|
int iPoints = (pDefender->Get_Score() - pAttacker->Get_Score()) + 1;
|
||
|
wchar_t wzVal[16];
|
||
|
|
||
|
swprintf( wzVal, ARRAYSIZE( wzVal ), L"%x", iPoints );
|
||
|
|
||
|
if ( pPlayer->GetTeam() == pAttacker )
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzScoreVal, g_pVGuiLocalize->Find( "Tournament_StopWatchPointCaptureAttacker" ), 2, wzVal, iPoints == 1 ? g_pVGuiLocalize->Find( "#Tournament_StopWatch_Point" ) : g_pVGuiLocalize->Find( "#Tournament_StopWatch_Points" ) );
|
||
|
}
|
||
|
else if ( pPlayer->GetTeam() == pDefender )
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzScoreVal, g_pVGuiLocalize->Find( "Tournament_StopWatchPointCaptureDefender" ), 2, wzVal, iPoints == 1 ? g_pVGuiLocalize->Find( "#Tournament_StopWatch_Point" ) : g_pVGuiLocalize->Find( "#Tournament_StopWatch_Points" ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzScoreVal, g_pVGuiLocalize->Find( "Tournament_StopWatchPointCaptureSpectator" ), 2, wzVal, iPoints == 1 ? g_pVGuiLocalize->Find( "#Tournament_StopWatch_Point" ) : g_pVGuiLocalize->Find( "#Tournament_StopWatch_Points" ) );
|
||
|
}
|
||
|
|
||
|
SetDialogVariable( "stopwatchlabel", wzScoreVal );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CHudStopWatch::FireGameEvent( IGameEvent * event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "competitive_state_changed" ) )
|
||
|
{
|
||
|
InvalidateLayout( false, true );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CHudElement::FireGameEvent( event );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CON_COMMAND( player_ready_toggle, "Toggle player ready state" )
|
||
|
{
|
||
|
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
CHudTournamentSetup *pTournamentPanel = dynamic_cast< CHudTournamentSetup* >( GET_HUDELEMENT( CHudTournamentSetup ) );
|
||
|
if ( pTournamentPanel )
|
||
|
{
|
||
|
pTournamentPanel->ToggleState( KEY_F4 );
|
||
|
}
|
||
|
}
|
||
|
}
|