Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_pve_winpanel.h"
#include "tf_hud_statpanel.h"
#include "tf_spectatorgui.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "engine/IEngineSound.h"
#include "c_tf_playerresource.h"
#include "c_team.h"
#include "tf_clientscoreboard.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
#include "fmtstr.h"
#include "teamplayroundbased_gamerules.h"
#include "tf_hud_mann_vs_machine_status.h"
#include "tf_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFPVEWinPanel::CTFPVEWinPanel( IViewPort *pViewPort ) : EditablePanel( NULL, "PVEWinPanel" )
{
//SetAlpha( 0 );
SetScheme( "ClientScheme" );
ListenForGameEvent( "pve_win_panel" );
ListenForGameEvent( "teamplay_round_start" );
ListenForGameEvent( "teamplay_game_over" );
ListenForGameEvent( "tf_game_over" );
m_bShouldBeVisible = false;
m_pRespecContainerPanel = NULL;
m_pRespecBackground = NULL;
m_pRespecCountLabel = NULL;
m_pRespecTextLabel = NULL;
vgui::ivgui()->AddTickSignal( GetVPanel(), 50 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPVEWinPanel::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPVEWinPanel::FireGameEvent( IGameEvent * event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "teamplay_round_start", pEventName ) == 0 ||
Q_strcmp( "teamplay_game_over", pEventName ) == 0 ||
Q_strcmp( "tf_game_over", pEventName ) == 0 ||
Q_strcmp( "training_complete", pEventName ) == 0 )
{
m_bShouldBeVisible = false;
}
else if ( Q_strcmp( "pve_win_panel", pEventName ) == 0 )
{
if ( !g_PR )
return;
int iWinningTeam = event->GetInt( "winning_team" );
int iWinReason = event->GetInt( "winreason" );
if ( iWinningTeam != TF_TEAM_PVE_INVADERS )
{
// Only show this when the robots win
return;
}
LoadControlSettings( "resource/UI/HudPVEWinPanel.res" );
InvalidateLayout( false, true );
SetDialogVariable( "WinningTeamLabel", "" );
SetDialogVariable( "WinReasonLabel", "" );
SetDialogVariable( "DetailsLabel", "" );
wchar_t *pwchWinReason = L"";
switch ( iWinReason )
{
case 0:
default:
pwchWinReason = g_pVGuiLocalize->Find( "#Winpanel_PVE_Bomb_Deployed" );
}
SetDialogVariable( "WinReasonLabel", pwchWinReason );
SetDialogVariable( "DetailsLabel", g_pVGuiLocalize->Find( "#TF_PVE_RestoreToCheckpointDetailed" ) );
m_bShouldBeVisible = true;
MoveToFront();
}
}
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CTFPVEWinPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/HudPVEWinPanel.res" );
m_pRespecBackground = dynamic_cast< vgui::ScalableImagePanel* >( FindChildByName( "RespecBackground" ) );
m_pRespecContainerPanel = dynamic_cast< vgui::EditablePanel* >( FindChildByName( "RespecContainer" ) );
if ( m_pRespecContainerPanel )
{
m_pRespecTextLabel = dynamic_cast< vgui::Label* >( m_pRespecContainerPanel->FindChildByName( "RespecTextLabelLoss" ) );
m_pRespecCountLabel = dynamic_cast< vgui::Label* >( m_pRespecContainerPanel->FindChildByName( "RespecCountLabel" ) );
}
}
void CTFPVEWinPanel::OnTick()
{
if ( m_bShouldBeVisible == true )
{
IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD );
if ( (scoreboard && scoreboard->IsVisible() == true) || IsInFreezeCam() == true )
{
SetVisible( false );
return;
}
// We dont want the stats panel showing up at the same time
CTFStatPanel *pStatPanel = GetStatPanel();
if ( pStatPanel && pStatPanel->IsVisible() )
{
pStatPanel->Hide();
}
if ( TFGameRules() && TFGameRules()->State_Get() != GR_STATE_TEAM_WIN )
{
m_bShouldBeVisible = false;
}
// Respec
if ( m_pRespecContainerPanel && m_pRespecBackground && m_pRespecCountLabel && m_pRespecTextLabel )
{
CMannVsMachineStats *pStats = MannVsMachineStats_GetInstance();
if ( pStats )
{
uint16 nRespecs = pStats->GetNumRespecsEarnedInWave();
bool bRespecVisible = nRespecs > 0;
// Do this only once
if ( bRespecVisible && !m_pRespecBackground->IsVisible() )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RespecEarnedPulseLoss" );
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalTFPlayer )
{
pLocalTFPlayer->EmitSound( "MVM.RespecAwarded" );
}
}
if ( m_pRespecContainerPanel->IsVisible() != bRespecVisible )
{
m_pRespecContainerPanel->SetVisible( bRespecVisible );
}
if ( m_pRespecBackground->IsVisible() != bRespecVisible )
{
m_pRespecBackground->SetVisible( bRespecVisible );
}
if ( m_pRespecCountLabel->IsVisible() != bRespecVisible )
{
m_pRespecCountLabel->SetVisible( bRespecVisible );
}
if ( m_pRespecTextLabel->IsVisible() != bRespecVisible )
{
m_pRespecTextLabel->SetVisible( bRespecVisible );
}
if ( bRespecVisible )
{
m_pRespecContainerPanel->SetDialogVariable( "respeccount", nRespecs );
}
}
}
}
SetVisible( m_bShouldBeVisible );
}
void CTFPVEWinPanel::Reset( void )
{
Update();
m_bShouldBeVisible = false;
}
void CTFPVEWinPanel::Update( void )
{
}