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219 lines
6.1 KiB
219 lines
6.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_hud_pve_winpanel.h"
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#include "tf_hud_statpanel.h"
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#include "tf_spectatorgui.h"
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#include "vgui_controls/AnimationController.h"
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#include "iclientmode.h"
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#include "engine/IEngineSound.h"
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#include "c_tf_playerresource.h"
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#include "c_team.h"
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#include "tf_clientscoreboard.h"
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#include <vgui_controls/Label.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include "vgui_avatarimage.h"
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#include "fmtstr.h"
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#include "teamplayroundbased_gamerules.h"
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#include "tf_hud_mann_vs_machine_status.h"
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#include "tf_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFPVEWinPanel::CTFPVEWinPanel( IViewPort *pViewPort ) : EditablePanel( NULL, "PVEWinPanel" )
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{
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//SetAlpha( 0 );
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SetScheme( "ClientScheme" );
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ListenForGameEvent( "pve_win_panel" );
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ListenForGameEvent( "teamplay_round_start" );
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ListenForGameEvent( "teamplay_game_over" );
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ListenForGameEvent( "tf_game_over" );
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m_bShouldBeVisible = false;
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m_pRespecContainerPanel = NULL;
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m_pRespecBackground = NULL;
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m_pRespecCountLabel = NULL;
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m_pRespecTextLabel = NULL;
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vgui::ivgui()->AddTickSignal( GetVPanel(), 50 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPVEWinPanel::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPVEWinPanel::FireGameEvent( IGameEvent * event )
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{
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const char *pEventName = event->GetName();
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if ( Q_strcmp( "teamplay_round_start", pEventName ) == 0 ||
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Q_strcmp( "teamplay_game_over", pEventName ) == 0 ||
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Q_strcmp( "tf_game_over", pEventName ) == 0 ||
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Q_strcmp( "training_complete", pEventName ) == 0 )
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{
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m_bShouldBeVisible = false;
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}
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else if ( Q_strcmp( "pve_win_panel", pEventName ) == 0 )
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{
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if ( !g_PR )
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return;
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int iWinningTeam = event->GetInt( "winning_team" );
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int iWinReason = event->GetInt( "winreason" );
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if ( iWinningTeam != TF_TEAM_PVE_INVADERS )
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{
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// Only show this when the robots win
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return;
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}
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LoadControlSettings( "resource/UI/HudPVEWinPanel.res" );
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InvalidateLayout( false, true );
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SetDialogVariable( "WinningTeamLabel", "" );
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SetDialogVariable( "WinReasonLabel", "" );
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SetDialogVariable( "DetailsLabel", "" );
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wchar_t *pwchWinReason = L"";
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switch ( iWinReason )
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{
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case 0:
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default:
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pwchWinReason = g_pVGuiLocalize->Find( "#Winpanel_PVE_Bomb_Deployed" );
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}
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SetDialogVariable( "WinReasonLabel", pwchWinReason );
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SetDialogVariable( "DetailsLabel", g_pVGuiLocalize->Find( "#TF_PVE_RestoreToCheckpointDetailed" ) );
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m_bShouldBeVisible = true;
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MoveToFront();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CTFPVEWinPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/UI/HudPVEWinPanel.res" );
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m_pRespecBackground = dynamic_cast< vgui::ScalableImagePanel* >( FindChildByName( "RespecBackground" ) );
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m_pRespecContainerPanel = dynamic_cast< vgui::EditablePanel* >( FindChildByName( "RespecContainer" ) );
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if ( m_pRespecContainerPanel )
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{
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m_pRespecTextLabel = dynamic_cast< vgui::Label* >( m_pRespecContainerPanel->FindChildByName( "RespecTextLabelLoss" ) );
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m_pRespecCountLabel = dynamic_cast< vgui::Label* >( m_pRespecContainerPanel->FindChildByName( "RespecCountLabel" ) );
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}
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}
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void CTFPVEWinPanel::OnTick()
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{
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if ( m_bShouldBeVisible == true )
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{
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IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD );
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if ( (scoreboard && scoreboard->IsVisible() == true) || IsInFreezeCam() == true )
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{
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SetVisible( false );
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return;
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}
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// We dont want the stats panel showing up at the same time
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CTFStatPanel *pStatPanel = GetStatPanel();
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if ( pStatPanel && pStatPanel->IsVisible() )
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{
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pStatPanel->Hide();
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}
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if ( TFGameRules() && TFGameRules()->State_Get() != GR_STATE_TEAM_WIN )
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{
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m_bShouldBeVisible = false;
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}
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// Respec
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if ( m_pRespecContainerPanel && m_pRespecBackground && m_pRespecCountLabel && m_pRespecTextLabel )
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{
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CMannVsMachineStats *pStats = MannVsMachineStats_GetInstance();
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if ( pStats )
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{
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uint16 nRespecs = pStats->GetNumRespecsEarnedInWave();
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bool bRespecVisible = nRespecs > 0;
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// Do this only once
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if ( bRespecVisible && !m_pRespecBackground->IsVisible() )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RespecEarnedPulseLoss" );
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C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalTFPlayer )
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{
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pLocalTFPlayer->EmitSound( "MVM.RespecAwarded" );
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}
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}
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if ( m_pRespecContainerPanel->IsVisible() != bRespecVisible )
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{
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m_pRespecContainerPanel->SetVisible( bRespecVisible );
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}
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if ( m_pRespecBackground->IsVisible() != bRespecVisible )
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{
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m_pRespecBackground->SetVisible( bRespecVisible );
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}
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if ( m_pRespecCountLabel->IsVisible() != bRespecVisible )
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{
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m_pRespecCountLabel->SetVisible( bRespecVisible );
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}
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if ( m_pRespecTextLabel->IsVisible() != bRespecVisible )
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{
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m_pRespecTextLabel->SetVisible( bRespecVisible );
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}
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if ( bRespecVisible )
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{
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m_pRespecContainerPanel->SetDialogVariable( "respeccount", nRespecs );
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}
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}
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}
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}
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SetVisible( m_bShouldBeVisible );
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}
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void CTFPVEWinPanel::Reset( void )
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{
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Update();
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m_bShouldBeVisible = false;
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}
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void CTFPVEWinPanel::Update( void )
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{
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}
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