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581 lines
17 KiB
581 lines
17 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hud_macros.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Label.h>
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#include "tf_shareddefs.h"
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#include "tf_hud_notification_panel.h"
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#include "tf_hud_freezepanel.h"
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#include <filesystem.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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ConVar tf_hud_notification_duration( "tf_hud_notification_duration", "3.0", 0, "How long to display hud notification panels before fading them" );
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ConVar tf_hud_notification_show_count_kart_controls( "tf_hud_notification_show_count_kart_controls", "0", FCVAR_ARCHIVE );
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ConVar tf_hud_notification_show_count_ghost_controls( "tf_hud_notification_show_count_ghost_controls", "0", FCVAR_ARCHIVE );
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ConVar tf_hud_notification_show_count_ghost_controls_no_respawn( "tf_hud_notification_show_count_ghost_controls_no_respawn", "0", FCVAR_ARCHIVE );
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DECLARE_HUDELEMENT( CHudNotificationPanel );
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DECLARE_HUD_MESSAGE( CHudNotificationPanel, HudNotify );
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DECLARE_HUD_MESSAGE( CHudNotificationPanel, HudNotifyCustom );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudNotificationPanel::CHudNotificationPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "NotificationPanel" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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m_flFadeTime = 0;
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// listen for one version that just passes an int, for prebuilt notifications
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// and another that takes a res file to load
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m_pText = new Label( this, "Notification_Label", "" );
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m_pIcon = new CIconPanel( this, "Notification_Icon" );
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m_pBackground = new ImagePanel( this, "Notification_Background" );
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RegisterForRenderGroup( "mid" );
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RegisterForRenderGroup( "commentary" );
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LoadManifest();
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m_mapShowCounts.SetLessFunc( DefLessFunc( int ) ) ;
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m_mapShowCounts.Insert( HUD_NOTIFY_HOW_TO_CONTROL_GHOST, ShowCount_t( 3, 300.f, &tf_hud_notification_show_count_ghost_controls ) );
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m_mapShowCounts.Insert( HUD_NOTIFY_HOW_TO_CONTROL_KART, ShowCount_t( 3, 300.f, &tf_hud_notification_show_count_kart_controls ) );
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m_mapShowCounts.Insert( HUD_NOTIFY_HOW_TO_CONTROL_GHOST_NO_RESPAWN, ShowCount_t( 3, 300.f, &tf_hud_notification_show_count_ghost_controls_no_respawn ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::Init( void )
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{
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CHudElement::Init();
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HOOK_HUD_MESSAGE( CHudNotificationPanel, HudNotify );
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HOOK_HUD_MESSAGE( CHudNotificationPanel, HudNotifyCustom );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/notifications/base_notification.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::MsgFunc_HudNotify( bf_read &msg )
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{
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int iType = msg.ReadByte();
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bool bForceShow = msg.ReadByte();
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// Ignore notifications in minmode
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if ( !bForceShow )
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{
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ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
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if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
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return;
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}
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float flDuration = tf_hud_notification_duration.GetFloat();
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// Check if we're only supposed to show a limited number of times
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auto idx = m_mapShowCounts.Find( iType );
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if ( m_mapShowCounts.IsValidIndex( idx ) )
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{
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auto& showCount = m_mapShowCounts[ idx ];
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// Stop here if we've met our max show count, or it's too soon
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if ( showCount.m_pConVar->GetInt() >= showCount.m_nMaxShowCount
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|| showCount.m_flNextAllowedTime > Plat_FloatTime() )
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{
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return;
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}
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// Increment show count
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showCount.m_pConVar->SetValue( showCount.m_pConVar->GetInt() + 1 );
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// Set next time we're allowed to show
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showCount.m_flNextAllowedTime = Plat_FloatTime() + showCount.m_flCooldown;
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}
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InvalidateLayout( true, true );
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LoadControlSettings( GetNotificationByType( iType, flDuration ) );
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// set up the fade time
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m_flFadeTime = gpGlobals->curtime + flDuration;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::MsgFunc_HudNotifyCustom( bf_read &msg )
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{
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// Ignore notifications in minmode
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ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
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if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
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return;
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// Reload the base
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LoadControlSettings( "resource/UI/notifications/base_notification.res" );
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char szText[256];
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char szIcon[256];
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msg.ReadString( szText, sizeof(szText) );
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msg.ReadString( szIcon, sizeof(szIcon) );
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int iBackgroundTeam = msg.ReadByte();
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SetupNotifyCustom( szText, szIcon, iBackgroundTeam );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::SetupNotifyCustom( const char *pszText, const char *pszIcon, int iBackgroundTeam )
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{
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// Reload the base
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LoadControlSettings( "resource/UI/notifications/base_notification.res" );
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m_pIcon->SetIcon( pszIcon );
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m_pText->SetText( pszText );
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if ( iBackgroundTeam == TF_TEAM_RED )
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{
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m_pBackground->SetImage( "../hud/score_panel_red_bg" );
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}
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else if ( iBackgroundTeam == TF_TEAM_BLUE )
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{
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m_pBackground->SetImage( "../hud/score_panel_blue_bg" );
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}
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else
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{
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m_pBackground->SetImage( "../hud/notification_black" );
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}
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// set up the fade time
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m_flFadeTime = gpGlobals->curtime + tf_hud_notification_duration.GetFloat();
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::SetupNotifyCustom( const wchar_t *pszText, const char *pszIcon, int iBackgroundTeam )
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{
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// Reload the base
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LoadControlSettings( "resource/UI/notifications/base_notification.res" );
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m_pIcon->SetIcon( pszIcon );
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m_pText->SetText( pszText );
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if ( iBackgroundTeam == TF_TEAM_RED )
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{
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m_pBackground->SetImage( "../hud/score_panel_red_bg" );
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}
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else if ( iBackgroundTeam == TF_TEAM_BLUE )
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{
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m_pBackground->SetImage( "../hud/score_panel_blue_bg" );
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}
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else
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{
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m_pBackground->SetImage( "../hud/notification_black" );
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}
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// set up the fade time
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m_flFadeTime = gpGlobals->curtime + tf_hud_notification_duration.GetFloat();
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::SetupNotifyCustom( const wchar_t *pszText, HudNotification_t type, float overrideDuration )
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{
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float flDuration = tf_hud_notification_duration.GetFloat();
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// Reload the base
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LoadControlSettings( GetNotificationByType( type, flDuration ) );
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m_pText->SetText( pszText );
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// set up the fade time
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m_flFadeTime = gpGlobals->curtime + ( overrideDuration > 0.f ? overrideDuration : flDuration );
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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// re-layout the panel manually so we fit the length of the string!
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// **** this is super yucky, i'm going to cry myself to sleep tonight ****
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int iTextWide, iTextTall;
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m_pText->GetContentSize( iTextWide, iTextTall );
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m_pText->SetSize( iTextWide, m_pText->GetTall() );
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float flTextWide = m_pText->GetWide();
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float flIconWide = m_pIcon->GetWide();
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float flSpacer = XRES( 5 );
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float flEndSpacer = XRES( 8 ) + XRES( 3 ) * ( flTextWide / 184 ); // total hackery
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float flTotalWidth = flEndSpacer + flIconWide + flSpacer + flTextWide + flEndSpacer;
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float flLeftSide = ( GetWide() - flTotalWidth ) * 0.5f;
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// resize and position background
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m_pBackground->SetPos( flLeftSide, 0 );
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m_pBackground->SetWide( flTotalWidth );
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// reposition icon
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int iIconXPos, iIconYPos;
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m_pIcon->GetPos( iIconXPos, iIconYPos );
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m_pIcon->SetPos( flLeftSide + flEndSpacer, iIconYPos );
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// reposition text
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int iTextXPos, iTextYPos;
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m_pText->GetPos( iTextXPos, iTextYPos );
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m_pText->SetPos( flLeftSide + flEndSpacer + flIconWide + flSpacer, iTextYPos );
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const unsigned short tempBufSize = 2048;
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wchar_t tempBufIn[tempBufSize];
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wchar_t tempBufOut[tempBufSize];
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m_pText->GetText( tempBufIn, tempBufSize );
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UTIL_ReplaceKeyBindings( tempBufIn, tempBufSize, tempBufOut, tempBufSize );
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m_pText->SetText( tempBufOut );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudNotificationPanel::ShouldDraw( void )
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{
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// only if we have a valid message to draw
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if ( m_flFadeTime < gpGlobals->curtime )
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return false;
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if ( IsTakingAFreezecamScreenshot() )
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return false;
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return CHudElement::ShouldDraw();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudNotificationPanel::OnTick( void )
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{
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// set alpha based on time left
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// do this if we can fade the icons and the background
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/*
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float flLifeTime = m_flFadeTime - gpGlobals->curtime;
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if ( flLifeTime >= 1 )
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{
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SetAlpha( 255 );
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}
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else
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{
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SetAlpha( (float)( 255.0f * flLifeTime ) );
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}
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*/
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CHudNotificationPanel::GetNotificationByType( int iType, float& flDuration )
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{
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bool bOnBlueTeam = false;
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalPlayer )
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{
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bOnBlueTeam = ( pLocalPlayer->GetTeamNumber() == TF_TEAM_BLUE );
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}
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const char *pszResult = "";
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switch ( iType )
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{
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case HUD_NOTIFY_YOUR_FLAG_TAKEN:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_your_flag_taken_blue.res";
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}
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else
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{
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pszResult = "resource/UI/notifications/notify_your_flag_taken_red.res";
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}
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break;
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case HUD_NOTIFY_YOUR_FLAG_DROPPED:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_your_flag_dropped_blue.res";
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}
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else
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{
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pszResult = "resource/UI/notifications/notify_your_flag_dropped_red.res";
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}
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break;
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case HUD_NOTIFY_YOUR_FLAG_RETURNED:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_your_flag_returned_blue.res";
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}
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else
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{
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pszResult = "resource/UI/notifications/notify_your_flag_returned_red.res";
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}
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break;
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case HUD_NOTIFY_YOUR_FLAG_CAPTURED:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_your_flag_captured_blue.res";
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}
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else
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{
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pszResult = "resource/UI/notifications/notify_your_flag_captured_red.res";
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}
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break;
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case HUD_NOTIFY_ENEMY_FLAG_TAKEN:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_taken_blue.res";
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}
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else
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_taken_red.res";
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}
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break;
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case HUD_NOTIFY_ENEMY_FLAG_DROPPED:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_dropped_blue.res";
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}
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else
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_dropped_red.res";
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}
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break;
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case HUD_NOTIFY_ENEMY_FLAG_RETURNED:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_returned_blue.res";
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}
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else
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_returned_red.res";
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}
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break;
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case HUD_NOTIFY_ENEMY_FLAG_CAPTURED:
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if ( bOnBlueTeam )
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_captured_blue.res";
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||
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}
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||
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else
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||
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{
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pszResult = "resource/UI/notifications/notify_enemy_flag_captured_red.res";
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}
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break;
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case HUD_NOTIFY_TOUCHING_ENEMY_CTF_CAP:
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if ( bOnBlueTeam )
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||
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{
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||
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pszResult = "resource/UI/notifications/notify_touching_enemy_ctf_cap_blue.res";
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||
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}
|
||
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else
|
||
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{
|
||
|
pszResult = "resource/UI/notifications/notify_touching_enemy_ctf_cap_red.res";
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_NO_INVULN_WITH_FLAG:
|
||
|
if ( bOnBlueTeam )
|
||
|
{
|
||
|
pszResult = "resource/UI/notifications/notify_no_invuln_with_flag_blue.res";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszResult = "resource/UI/notifications/notify_no_invuln_with_flag_red.res";
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_NO_TELE_WITH_FLAG:
|
||
|
if ( bOnBlueTeam )
|
||
|
{
|
||
|
pszResult = "resource/UI/notifications/notify_no_tele_with_flag_blue.res";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszResult = "resource/UI/notifications/notify_no_tele_with_flag_red.res";
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
|
||
|
case HUD_NOTIFY_SPECIAL:
|
||
|
pszResult = "resource/UI/notifications/notify_special.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_GOLDEN_WRENCH:
|
||
|
pszResult = "resource/UI/notifications/notify_golden_wrench.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK:
|
||
|
if ( bOnBlueTeam )
|
||
|
{
|
||
|
pszResult = "resource/UI/notifications/notify_rd_robot_attacked_blue.res";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszResult = "resource/UI/notifications/notify_rd_robot_attacked_red.res";
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_HOW_TO_CONTROL_GHOST:
|
||
|
pszResult = "resource/UI/notifications/notify_how_to_control_ghost.res";
|
||
|
flDuration = 10.f;
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_HOW_TO_CONTROL_KART:
|
||
|
pszResult = "resource/UI/notifications/notify_how_to_control_kart.res";
|
||
|
flDuration = 10.f;
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_HOW_TO_CONTROL_GHOST_NO_RESPAWN:
|
||
|
pszResult = "resource/UI/notifications/notify_how_to_control_ghost_no_respawn.res";
|
||
|
flDuration = 10.f;
|
||
|
break;
|
||
|
|
||
|
// Passtime
|
||
|
case HUD_NOTIFY_PASSTIME_HOWTO:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_howto.res";
|
||
|
flDuration = 10.f;
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_TELE:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_tele.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_CARRY:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_carry.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_INVULN:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_invuln.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_DISGUISE:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_disguise.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_CLOAK:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_cloak.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_OOB:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_oob.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_HOLSTER:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_holster.res";
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_PASSTIME_NO_TAUNT:
|
||
|
pszResult = "resource/UI/notifications/notify_passtime_no_taunt.res";
|
||
|
break;
|
||
|
|
||
|
// Competitive
|
||
|
case HUD_NOTIFY_COMPETITIVE_GC_DOWN:
|
||
|
pszResult = "resource/UI/notifications/notify_competitive_gc_down.res";
|
||
|
flDuration = 20.f;
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_TRUCE_START:
|
||
|
pszResult = "resource/UI/notifications/notify_truce_start.res";
|
||
|
flDuration = 10.f;
|
||
|
break;
|
||
|
|
||
|
case HUD_NOTIFY_TRUCE_END:
|
||
|
pszResult = "resource/UI/notifications/notify_truce_end.res";
|
||
|
flDuration = 10.f;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return pszResult;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudNotificationPanel::LoadManifest( void )
|
||
|
{
|
||
|
const char *pszManifestFile = "resource/UI/notifications/notification_manifest.txt";
|
||
|
KeyValues *manifest = new KeyValues( pszManifestFile );
|
||
|
if ( manifest->LoadFromFile( g_pFullFileSystem, pszManifestFile, "GAME" ) == false )
|
||
|
{
|
||
|
manifest->deleteThis();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Load each file defined in the text
|
||
|
for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
|
||
|
{
|
||
|
if ( !Q_stricmp( sub->GetName(), "file" ) )
|
||
|
{
|
||
|
if ( BuildGroup::PrecacheResFile( sub->GetString() ) == false )
|
||
|
{
|
||
|
Warning("Failed to load notification res file '%s' specified in %s.\n", sub->GetString(), pszManifestFile );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
manifest->deleteThis();
|
||
|
return true;
|
||
|
}
|