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216 lines
6.1 KiB
216 lines
6.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Disconnect prompt to warn leavers of penalty they will incur
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "tf_hud_disconnect_prompt.h"
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#include "econ_controls.h"
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#include "tf_gc_client.h"
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#include "tf_gamerules.h"
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using namespace vgui;
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CTFDisconnectConfirmDialog::CTFDisconnectConfirmDialog(
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const char *pTitle,
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const char *pTextKey,
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const char *pConfirmBtnText,
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const char *pCancelBtnText,
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GenericConfirmDialogCallback callback,
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vgui::Panel *pParent
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) : CTFGenericConfirmDialog( pTitle, pTextKey, pConfirmBtnText, pCancelBtnText, callback, pParent )
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{
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m_eAbandonStatus = GTFGCClientSystem()->GetCurrentServerAbandonStatus();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CTFDisconnectConfirmDialog::GetResFile()
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{
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switch ( m_eAbandonStatus )
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{
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case k_EAbandonGameStatus_Safe:
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return "Resource/UI/econ/ConfirmDialogAbandonSafe.res";
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case k_EAbandonGameStatus_AbandonWithoutPenalty:
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return "Resource/UI/econ/ConfirmDialogAbandonNoPenalty.res";
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case k_EAbandonGameStatus_AbandonWithPenalty:
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return "Resource/UI/econ/ConfirmDialogAbandonPenalty.res";
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}
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return "Resource/UI/econ/ConfirmDialogOptOut.res";
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}
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void CTFDisconnectConfirmDialog::SetReason( eDisconnectReason reason )
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{
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m_eReason = reason;
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}
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void CTFDisconnectConfirmDialog::OnCommand( const char *command )
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{
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if( FStrEq( command, "confirm" ) )
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{
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// Check this before disconnecting
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if ( GTFGCClientSystem()->BExitMatchmakingAfterDisconnect() )
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{
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GTFGCClientSystem()->EndMatchmaking( true );
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}
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engine->DisconnectInternal();
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int nCount = m_confirmCommands.Count();
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for( int i=0; i<nCount; ++i )
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{
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engine->ClientCmd_Unrestricted( m_confirmCommands[i] );
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}
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}
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else if( FStrEq( command, "cancel" ) )
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{
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int nCount = m_cancelCommands.Count();
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for( int i=0; i<nCount; ++i )
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{
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engine->ClientCmd_Unrestricted( m_cancelCommands[i] );
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}
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}
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// This will clean us up if we get a cancel or confirm command
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BaseClass::OnCommand( command );
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}
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void CTFDisconnectConfirmDialog::AddConfirmCommand( const char *command )
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{
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m_confirmCommands.AddToTail( command );
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}
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void CTFDisconnectConfirmDialog::AddCancelCommand( const char *command )
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{
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m_cancelCommands.AddToTail( command );
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}
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//
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// Extern Helper to Build Dialog
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CTFDisconnectConfirmDialog *BuildDisconnectConfirmDialog ()
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{
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EAbandonGameStatus eAbandonStatus = GTFGCClientSystem()->GetCurrentServerAbandonStatus();
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const char* pszTitle = NULL;
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const char* pszBody = NULL;
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const char* pszConfirm = NULL;
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switch ( eAbandonStatus )
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{
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case k_EAbandonGameStatus_Safe:
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pszTitle = "#TF_MM_Disconnect_Title";
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pszBody = "#TF_MM_Disconnect";
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pszConfirm = "#TF_MM_Rejoin_Leave";
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break;
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case k_EAbandonGameStatus_AbandonWithoutPenalty:
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pszTitle = "#TF_MM_Abandon_Title";
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pszBody = "#TF_MM_Abandon_NoPenalty";
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pszConfirm = "#TF_MM_Rejoin_Leave";
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break;
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case k_EAbandonGameStatus_AbandonWithPenalty:
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pszTitle = "#TF_MM_Abandon_Title";
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pszBody = ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) ? "TF_MM_Abandon_Ban" : "#TF_MM_Abandon";
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pszConfirm = "#TF_MM_Rejoin_Abandon";
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break;
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}
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CTFDisconnectConfirmDialog *pDialog = vgui::SETUP_PANEL( new CTFDisconnectConfirmDialog(
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pszTitle,
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pszBody,
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pszConfirm,
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"#TF_MM_Rejoin_Stay",
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NULL,
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NULL ) );
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return pDialog;
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}
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// sent from quit and disconnect attempts
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CON_COMMAND( cl_disconnect_prompt, "Prompt about disconnect" )
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{
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CTFDisconnectConfirmDialog *pDialog = vgui::SETUP_PANEL( new CTFDisconnectConfirmDialog( "#TF_MM_Abandon_Title",
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"#TF_MM_Abandon",
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"#TF_Coach_Yes",
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"#TF_Coach_No",
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NULL,
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NULL ) );
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if ( pDialog )
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{
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pDialog->Show();
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}
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}
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bool HandleDisconnectAttempt()
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{
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// !FIXME! We could show different messages depending on the abandon status
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if( engine->IsInGame() && GameRules() && GameRules()->ShouldConfirmOnDisconnect() &&
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GTFGCClientSystem()->GetCurrentServerAbandonStatus() == k_EAbandonGameStatus_AbandonWithPenalty )
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{
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CTFDisconnectConfirmDialog *pDialog = vgui::SETUP_PANEL( new CTFDisconnectConfirmDialog( "#TF_MM_Abandon_Title",
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"#TF_MM_Abandon",
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"#TF_Coach_Yes",
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"#TF_Coach_No",
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NULL,
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NULL ) );
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if ( pDialog )
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{
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pDialog->Show();
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}
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// The disconnect was handled by us. Stop the engine from handling it.
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return true;
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}
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// We're not changing the disconnect behavior in any way. Let the engine take care of it.
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return false;
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}
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//-----------------------------------------------------------------------------
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// CTFRejoinConfirmDialog
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//-----------------------------------------------------------------------------
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CTFRejoinConfirmDialog::CTFRejoinConfirmDialog(
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const char *pTitle,
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const char *pTextKey,
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const char *pConfirmBtnText,
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const char *pCancelBtnText,
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GenericConfirmDialogCallback callback,
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vgui::Panel *pParent
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) : CTFGenericConfirmDialog( pTitle, pTextKey, pConfirmBtnText, pCancelBtnText, callback, pParent )
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{
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m_eAbandonStatus = GTFGCClientSystem()->GetAssignedMatchAbandonStatus();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CTFRejoinConfirmDialog::GetResFile()
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{
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switch ( m_eAbandonStatus )
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{
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case k_EAbandonGameStatus_Safe:
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return "Resource/UI/econ/ConfirmDialogAbandonSafe.res";
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case k_EAbandonGameStatus_AbandonWithoutPenalty:
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return "Resource/UI/econ/ConfirmDialogAbandonNoPenalty.res";
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case k_EAbandonGameStatus_AbandonWithPenalty:
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return "Resource/UI/econ/ConfirmDialogAbandonPenalty.res";
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}
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return "Resource/UI/econ/ConfirmDialogOptOut.res";
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}
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//-----------------------------------------------------------------------------
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void CTFRejoinConfirmDialog::CloseRejoinWindow()
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{
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FinishUp();
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}
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