Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_fx_shared.h"
#include "c_basetempentity.h"
#include "tier0/vprof.h"
#include <cliententitylist.h>
class C_TEFireBullets : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEFireBullets, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
int m_iPlayer;
Vector m_vecOrigin;
QAngle m_vecAngles;
int m_iWeaponID;
int m_iMode;
int m_iSeed;
float m_flSpread;
bool m_bCritical;
};
IMPLEMENT_CLIENTCLASS_EVENT( C_TEFireBullets, DT_TEFireBullets, CTEFireBullets );
BEGIN_RECV_TABLE_NOBASE( C_TEFireBullets, DT_TEFireBullets )
RecvPropVector( RECVINFO( m_vecOrigin ) ),
RecvPropFloat( RECVINFO( m_vecAngles[0] ) ),
RecvPropFloat( RECVINFO( m_vecAngles[1] ) ),
RecvPropInt( RECVINFO( m_iWeaponID ) ),
RecvPropInt( RECVINFO( m_iMode ) ),
RecvPropInt( RECVINFO( m_iSeed ) ),
RecvPropInt( RECVINFO( m_iPlayer ) ),
RecvPropFloat( RECVINFO( m_flSpread ) ),
RecvPropInt( RECVINFO( m_bCritical ) ),
END_RECV_TABLE()
void C_TEFireBullets::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEFireBullets::PostDataUpdate" );
// Create the effect.
m_vecAngles.z = 0;
FX_FireBullets( NULL, m_iPlayer+1, m_vecOrigin, m_vecAngles, m_iWeaponID, m_iMode, m_iSeed, m_flSpread, -1, m_bCritical );
}