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33 lines
1.0 KiB
33 lines
1.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H
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#define NETWORKSTRINGTABLE_CLIENTDLL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "networkstringtabledefs.h"
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extern INetworkStringTableContainer *networkstringtable;
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// String tables used by the client DLL
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// (see InstallStringTableCallback for where they're initialized)
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extern INetworkStringTable *g_StringTableVguiScreen;
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extern INetworkStringTable *g_StringTableEffectDispatch;
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extern INetworkStringTable *g_StringTableMaterials;
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extern INetworkStringTable *g_pStringTableInfoPanel;
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extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
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extern INetworkStringTable *g_pStringTableServerMapCycle;
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#ifdef TF_CLIENT_DLL
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extern INetworkStringTable *g_pStringTableServerPopFiles;
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extern INetworkStringTable *g_pStringTableServerMapCycleMvM;
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#endif
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#endif // NETWORKSTRINGTABLE_CLIENTDLL_H
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