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465 lines
16 KiB
465 lines
16 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: An entity that networks the state of the game's objectives.
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//
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//=============================================================================
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#include "cbase.h"
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#include "c_team_objectiveresource.h"
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#include "igameevents.h"
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#include "teamplayroundbased_gamerules.h"
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#include "c_baseplayer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define RESOURCE_THINK_TIME 0.1
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extern ConVar mp_capstyle;
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extern ConVar mp_capdeteriorate_time;
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//-----------------------------------------------------------------------------
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// Purpose: Owner recv proxy
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//-----------------------------------------------------------------------------
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void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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// hacks? Not sure how else to get the index of the integer that is
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// being transmitted.
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int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
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ObjectiveResource()->SetOwningTeam( index, pData->m_Value.m_Int );
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}
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//-----------------------------------------------------------------------------
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// Purpose: capper recv proxy
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//-----------------------------------------------------------------------------
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void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
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ObjectiveResource()->SetCappingTeam( index, pData->m_Value.m_Int );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void RecvProxy_CapLayout( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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ObjectiveResource()->SetCapLayout( pData->m_Value.m_pString );
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}
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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_BaseTeamObjectiveResource, DT_BaseTeamObjectiveResource, CBaseTeamObjectiveResource)
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RecvPropInt( RECVINFO(m_iTimerToShowInHUD) ),
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RecvPropInt( RECVINFO(m_iStopWatchTimer) ),
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RecvPropInt( RECVINFO(m_iNumControlPoints) ),
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RecvPropBool( RECVINFO(m_bPlayingMiniRounds) ),
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RecvPropBool( RECVINFO(m_bControlPointsReset) ),
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RecvPropInt( RECVINFO(m_iUpdateCapHudParity) ),
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RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions),
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RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_flLazyCapPerc), RecvPropFloat( RECVINFO(m_flLazyCapPerc[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iTeamIcons), RecvPropInt( RECVINFO(m_iTeamIcons[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iTeamOverlays), RecvPropInt( RECVINFO(m_iTeamOverlays[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iTeamReqCappers), RecvPropInt( RECVINFO(m_iTeamReqCappers[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_flTeamCapTime), RecvPropTime( RECVINFO(m_flTeamCapTime[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iPreviousPoints), RecvPropInt( RECVINFO(m_iPreviousPoints[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bTeamCanCap), RecvPropBool( RECVINFO(m_bTeamCanCap[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iTeamBaseIcons), RecvPropInt( RECVINFO(m_iTeamBaseIcons[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iBaseControlPoints), RecvPropInt( RECVINFO(m_iBaseControlPoints[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bInMiniRound), RecvPropBool( RECVINFO(m_bInMiniRound[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iWarnOnCap), RecvPropInt( RECVINFO(m_iWarnOnCap[0]) ) ),
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RecvPropArray( RecvPropString( RECVINFO( m_iszWarnSound[0]) ), m_iszWarnSound ),
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RecvPropArray3( RECVINFO_ARRAY(m_flPathDistance), RecvPropFloat( RECVINFO(m_flPathDistance[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iCPGroup), RecvPropInt( RECVINFO(m_iCPGroup[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bCPLocked), RecvPropBool( RECVINFO(m_bCPLocked[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_nNumNodeHillData), RecvPropInt( RECVINFO(m_nNumNodeHillData[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_flNodeHillData), RecvPropFloat( RECVINFO(m_flNodeHillData[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bTrackAlarm), RecvPropBool( RECVINFO(m_bTrackAlarm[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_flUnlockTimes), RecvPropFloat( RECVINFO(m_flUnlockTimes[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bHillIsDownhill), RecvPropBool( RECVINFO(m_bHillIsDownhill[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_flCPTimerTimes), RecvPropFloat( RECVINFO(m_flCPTimerTimes[0]) ) ),
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// state variables
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RecvPropArray3( RECVINFO_ARRAY(m_iNumTeamMembers), RecvPropInt( RECVINFO(m_iNumTeamMembers[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iTeamInZone), RecvPropInt( RECVINFO(m_iTeamInZone[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bBlocked), RecvPropInt( RECVINFO(m_bBlocked[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bCPCapRateScalesWithPlayers), RecvPropBool( RECVINFO(m_bCPCapRateScalesWithPlayers[0]) ) ),
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RecvPropString( RECVINFO(m_pszCapLayoutInHUD), 0, RecvProxy_CapLayout ),
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RecvPropFloat( RECVINFO(m_flCustomPositionX) ),
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RecvPropFloat( RECVINFO(m_flCustomPositionY) ),
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END_RECV_TABLE()
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C_BaseTeamObjectiveResource *g_pObjectiveResource = NULL;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_BaseTeamObjectiveResource::C_BaseTeamObjectiveResource()
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{
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m_iNumControlPoints = 0;
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m_iPrevNumControlPoints = 0;
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m_pszCapLayoutInHUD[0] = 0;
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m_iUpdateCapHudParity = 0;
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m_bControlPointsReset = false;
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int i;
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for ( i=0; i < MAX_CONTROL_POINTS; i++ )
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{
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m_flCapTimeLeft[i] = 0;
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m_flCapLastThinkTime[i] = 0;
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m_flLastCapWarningTime[i] = 0;
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m_bWarnedOnFinalCap[i] = false; // have we warned
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m_iWarnOnCap[i] = CP_WARN_NORMAL; // should we warn
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m_iCPGroup[i] = -1;
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m_iszWarnSound[i][0] = 0; // what sound should be played
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m_flLazyCapPerc[i] = 0.0;
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m_flUnlockTimes[i] = 0.0;
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m_flCPTimerTimes[i] = -1.0;
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for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ )
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{
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int iTeamIndex = TEAM_ARRAY( i, team );
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m_iTeamIcons[ iTeamIndex ] = 0;
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m_iTeamOverlays[ iTeamIndex ] = 0;
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m_iTeamReqCappers[ iTeamIndex ] = 0;
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m_flTeamCapTime[ iTeamIndex ] = 0.0f;
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m_iNumTeamMembers[ iTeamIndex ] = 0;
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for ( int ipoint = 0; ipoint < MAX_PREVIOUS_POINTS; ipoint++ )
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{
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int iIntIndex = ipoint + (i * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS);
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m_iPreviousPoints[ iIntIndex ] = -1;
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}
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}
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}
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for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ )
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{
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m_iTeamBaseIcons[team] = 0;
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}
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for ( i=0; i < TEAM_TRAIN_MAX_TEAMS; i++ )
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{
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m_nNumNodeHillData[i] = 0;
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m_bTrainOnHill[i] = false;
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}
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for ( i=0; i < TEAM_TRAIN_HILLS_ARRAY_SIZE; i++ )
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{
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m_flNodeHillData[i] = 0;
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}
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m_flCustomPositionX = -1.f;
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m_flCustomPositionY = -1.f;
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g_pObjectiveResource = this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_BaseTeamObjectiveResource::~C_BaseTeamObjectiveResource()
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{
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g_pObjectiveResource = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_BaseTeamObjectiveResource::OnPreDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnPreDataChanged( updateType );
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m_iPrevNumControlPoints = m_iNumControlPoints;
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m_iOldUpdateCapHudParity = m_iUpdateCapHudParity;
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m_bOldControlPointsReset = m_bControlPointsReset;
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m_flOldCustomPositionX = m_flCustomPositionX;
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m_flOldCustomPositionY = m_flCustomPositionY;
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memcpy( m_flOldLazyCapPerc, m_flLazyCapPerc, sizeof(float)*m_iNumControlPoints );
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memcpy( m_flOldUnlockTimes, m_flUnlockTimes, sizeof(float)*m_iNumControlPoints );
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memcpy( m_flOldCPTimerTimes, m_flCPTimerTimes, sizeof(float)*m_iNumControlPoints );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_BaseTeamObjectiveResource::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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if ( m_bOldControlPointsReset != m_bControlPointsReset || m_iNumControlPoints != m_iPrevNumControlPoints )
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{
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// Tell everyone we know how many control points we have
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IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_initialized" );
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if ( event )
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{
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gameeventmanager->FireEventClientSide( event );
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}
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}
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if ( m_iUpdateCapHudParity != m_iOldUpdateCapHudParity )
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{
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UpdateControlPoint( "controlpoint_updateimages" );
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}
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for ( int i = 0; i < m_iNumControlPoints; i++ )
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{
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if ( m_flOldLazyCapPerc[i] != m_flLazyCapPerc[i] )
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{
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m_flCapTimeLeft[i] = m_flLazyCapPerc[i] * m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ];
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}
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if ( m_flOldUnlockTimes[i] != m_flUnlockTimes[i] )
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{
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IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_unlock_updated" );
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if ( event )
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{
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event->SetInt( "index", i );
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event->SetFloat( "time", m_flUnlockTimes[i] );
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gameeventmanager->FireEventClientSide( event );
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}
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}
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if ( m_flOldCPTimerTimes[i] != m_flCPTimerTimes[i] )
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{
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IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_timer_updated" );
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if ( event )
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{
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event->SetInt( "index", i );
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event->SetFloat( "time", m_flCPTimerTimes[i] );
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gameeventmanager->FireEventClientSide( event );
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}
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}
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}
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if ( m_flOldCustomPositionX != m_flCustomPositionX || m_flOldCustomPositionY != m_flCustomPositionY )
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{
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UpdateControlPoint( "controlpoint_updatelayout" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_BaseTeamObjectiveResource::UpdateControlPoint( const char *pszEvent, int index_ )
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{
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IGameEvent *event = gameeventmanager->CreateEvent( pszEvent );
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if ( event )
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{
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event->SetInt( "index", index_ );
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gameeventmanager->FireEventClientSide( event );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float C_BaseTeamObjectiveResource::GetCPCapPercentage( int index_ )
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{
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Assert( 0 <= index_ && index_ <= m_iNumControlPoints );
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float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(index_,m_iCappingTeam[index_]) ];
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if( flCapLength <= 0 )
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return 0.0f;
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float flElapsedTime = flCapLength - m_flCapTimeLeft[index_];
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if( flElapsedTime > flCapLength )
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return 1.0f;
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return ( flElapsedTime / flCapLength );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int C_BaseTeamObjectiveResource::GetNumControlPointsOwned( void )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return 0;
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int iTeam = pPlayer->GetTeamNumber();
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int nOwned = 0;
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for ( int i = 0; i < GetNumControlPoints(); ++i )
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{
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if ( GetOwningTeam( i ) == iTeam )
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{
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++nOwned;
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}
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}
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return nOwned;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// team -
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//-----------------------------------------------------------------------------
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void C_BaseTeamObjectiveResource::SetOwningTeam( int index_, int team )
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{
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if ( team == m_iCappingTeam[index_] )
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{
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// successful cap, reset things
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m_iCappingTeam[index_] = TEAM_UNASSIGNED;
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m_flCapTimeLeft[index_] = 0.0f;
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m_flCapLastThinkTime[index_] = 0;
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}
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m_iOwner[index_] = team;
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UpdateControlPoint( "controlpoint_updateowner", index_ );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_BaseTeamObjectiveResource::SetCappingTeam( int index_, int team )
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{
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if ( team != GetOwningTeam( index_ ) && ( team > LAST_SHARED_TEAM ) )
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{
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m_flCapTimeLeft[index_] = m_flTeamCapTime[ TEAM_ARRAY( index_,team) ];
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}
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else
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{
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m_flCapTimeLeft[index_] = 0.0;
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}
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m_iCappingTeam[index_] = team;
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m_bWarnedOnFinalCap[index_] = false;
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m_flCapLastThinkTime[index_] = gpGlobals->curtime;
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SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME );
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UpdateControlPoint( "controlpoint_updatecapping", index_ );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_BaseTeamObjectiveResource::SetCapLayout( const char *pszLayout )
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{
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Q_strncpy( m_pszCapLayoutInHUD, pszLayout, MAX_CAPLAYOUT_LENGTH );
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UpdateControlPoint( "controlpoint_updatelayout" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool C_BaseTeamObjectiveResource::CapIsBlocked( int index_ )
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{
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Assert( 0 <= index_ && index_ <= m_iNumControlPoints );
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if ( m_flCapTimeLeft[index_] )
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{
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// Blocked caps have capping teams & cap times, but no players on the point
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if ( GetNumPlayersInArea( index_, m_iCappingTeam[index_] ) == 0 )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_BaseTeamObjectiveResource::ClientThink()
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{
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BaseClass::ClientThink();
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for ( int i = 0; i < MAX_CONTROL_POINTS; i++ )
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{
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if ( m_flCapTimeLeft[i] )
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{
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if ( !IsCPBlocked(i) )
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{
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bool bDeteriorateNormally = true;
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||
|
|
||
|
// Make sure there is only 1 team on the cap
|
||
|
int iPlayersCapping = GetNumPlayersInArea( i, GetTeamInZone(i) );
|
||
|
if ( iPlayersCapping > 0 )
|
||
|
{
|
||
|
float flReduction = gpGlobals->curtime - m_flCapLastThinkTime[i];
|
||
|
if ( mp_capstyle.GetInt() == 1 && m_bCPCapRateScalesWithPlayers[i] )
|
||
|
{
|
||
|
// Diminishing returns for successive players.
|
||
|
for ( int iPlayer = 1; iPlayer < iPlayersCapping; iPlayer++ )
|
||
|
{
|
||
|
flReduction += ((gpGlobals->curtime - m_flCapLastThinkTime[i]) / (float)(iPlayer+1));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( GetTeamInZone(i) == m_iCappingTeam[i] )
|
||
|
{
|
||
|
bDeteriorateNormally = false;
|
||
|
m_flCapTimeLeft[i] -= flReduction;
|
||
|
|
||
|
if ( !m_bWarnedOnFinalCap[i] )
|
||
|
{
|
||
|
// If this the local player's team, warn him
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
if ( m_iCappingTeam[i] != TEAM_UNASSIGNED &&
|
||
|
pPlayer->GetTeamNumber() != m_iCappingTeam[i] &&
|
||
|
GetCapWarningLevel( i ) == CP_WARN_FINALCAP )
|
||
|
{
|
||
|
// Prevent spam
|
||
|
if ( gpGlobals->curtime > ( m_flLastCapWarningTime[i] + 5 ) )
|
||
|
{
|
||
|
pPlayer->EmitSound( GetWarnSound( i ) );
|
||
|
|
||
|
m_bWarnedOnFinalCap[i] = true;
|
||
|
m_flLastCapWarningTime[i] = gpGlobals->curtime;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( GetOwningTeam(i) == TEAM_UNASSIGNED && GetTeamInZone(i) != TEAM_UNASSIGNED )
|
||
|
{
|
||
|
bDeteriorateNormally = false;
|
||
|
m_flCapTimeLeft[i] += flReduction;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bDeteriorateNormally )
|
||
|
{
|
||
|
// Caps deteriorate over time
|
||
|
// If we're not cappable at all right now, wipe all progress
|
||
|
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->TeamMayCapturePoint(m_iCappingTeam[i],i) )
|
||
|
{
|
||
|
float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ];
|
||
|
float flDecreaseScale = m_bCPCapRateScalesWithPlayers[i] ? mp_capdeteriorate_time.GetFloat() : flCapLength;
|
||
|
float flDecrease = (flCapLength / flDecreaseScale) * (gpGlobals->curtime - m_flCapLastThinkTime[i]);
|
||
|
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->InOvertime() )
|
||
|
{
|
||
|
flDecrease *= 6;
|
||
|
}
|
||
|
m_flCapTimeLeft[i] += flDecrease;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_flCapTimeLeft[i] = 0.0;
|
||
|
}
|
||
|
|
||
|
m_bWarnedOnFinalCap[i] = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UpdateControlPoint( "controlpoint_updatelayout", i );
|
||
|
m_flCapLastThinkTime[i] = gpGlobals->curtime;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME );
|
||
|
}
|