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30 lines
779 B
30 lines
779 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "baseanimatedtextureproxy.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CAnimatedTextureProxy : public CBaseAnimatedTextureProxy
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{
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public:
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CAnimatedTextureProxy() {}
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virtual ~CAnimatedTextureProxy() {}
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virtual float GetAnimationStartTime( void* pBaseEntity );
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};
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EXPOSE_INTERFACE( CAnimatedTextureProxy, IMaterialProxy, "AnimatedTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
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#pragma warning (disable : 4100)
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float CAnimatedTextureProxy::GetAnimationStartTime( void* pBaseEntity )
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{
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return 0;
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}
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