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225 lines
5.9 KiB
225 lines
5.9 KiB
5 years ago
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#ifndef CRYPTOPP_SOCKETFT_H
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#define CRYPTOPP_SOCKETFT_H
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#include "config.h"
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#ifdef SOCKETS_AVAILABLE
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#include "network.h"
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#include "queue.h"
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#ifdef USE_WINDOWS_STYLE_SOCKETS
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# if defined(_WINSOCKAPI_) && !defined(_WINSOCK2API_)
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# error Winsock 1 is not supported by this library. Please include this file or winsock2.h before windows.h.
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# endif
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#include <winsock2.h>
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#include "winpipes.h"
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#else
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#include <sys/time.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#endif
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NAMESPACE_BEGIN(CryptoPP)
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#ifdef USE_WINDOWS_STYLE_SOCKETS
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typedef ::SOCKET socket_t;
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#else
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typedef int socket_t;
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const socket_t INVALID_SOCKET = -1;
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// cygwin 1.1.4 doesn't have SHUT_RD
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const int SD_RECEIVE = 0;
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const int SD_SEND = 1;
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const int SD_BOTH = 2;
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const int SOCKET_ERROR = -1;
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#endif
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#ifndef socklen_t
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typedef TYPE_OF_SOCKLEN_T socklen_t; // see config.h
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#endif
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//! wrapper for Windows or Berkeley Sockets
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class Socket
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{
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public:
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//! exception thrown by Socket class
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class Err : public OS_Error
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{
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public:
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Err(socket_t s, const std::string& operation, int error);
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socket_t GetSocket() const {return m_s;}
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private:
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socket_t m_s;
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};
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Socket(socket_t s = INVALID_SOCKET, bool own=false) : m_s(s), m_own(own) {}
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Socket(const Socket &s) : m_s(s.m_s), m_own(false) {}
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virtual ~Socket();
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bool GetOwnership() const {return m_own;}
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void SetOwnership(bool own) {m_own = own;}
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operator socket_t() {return m_s;}
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socket_t GetSocket() const {return m_s;}
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void AttachSocket(socket_t s, bool own=false);
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socket_t DetachSocket();
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void CloseSocket();
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void Create(int nType = SOCK_STREAM);
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void Bind(unsigned int port, const char *addr=NULL);
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void Bind(const sockaddr* psa, socklen_t saLen);
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void Listen(int backlog=5);
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// the next three functions return false if the socket is in nonblocking mode
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// and the operation cannot be completed immediately
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bool Connect(const char *addr, unsigned int port);
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bool Connect(const sockaddr* psa, socklen_t saLen);
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bool Accept(Socket& s, sockaddr *psa=NULL, socklen_t *psaLen=NULL);
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void GetSockName(sockaddr *psa, socklen_t *psaLen);
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void GetPeerName(sockaddr *psa, socklen_t *psaLen);
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unsigned int Send(const byte* buf, size_t bufLen, int flags=0);
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unsigned int Receive(byte* buf, size_t bufLen, int flags=0);
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void ShutDown(int how = SD_SEND);
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void IOCtl(long cmd, unsigned long *argp);
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bool SendReady(const timeval *timeout);
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bool ReceiveReady(const timeval *timeout);
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virtual void HandleError(const char *operation) const;
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void CheckAndHandleError_int(const char *operation, int result) const
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{if (result == SOCKET_ERROR) HandleError(operation);}
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void CheckAndHandleError(const char *operation, socket_t result) const
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{if (result == SOCKET_ERROR) HandleError(operation);}
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#ifdef USE_WINDOWS_STYLE_SOCKETS
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void CheckAndHandleError(const char *operation, BOOL result) const
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{assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);}
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void CheckAndHandleError(const char *operation, bool result) const
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{if (!result) HandleError(operation);}
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#endif
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//! look up the port number given its name, returns 0 if not found
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static unsigned int PortNameToNumber(const char *name, const char *protocol="tcp");
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//! start Windows Sockets 2
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static void StartSockets();
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//! calls WSACleanup for Windows Sockets
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static void ShutdownSockets();
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//! returns errno or WSAGetLastError
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static int GetLastError();
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//! sets errno or calls WSASetLastError
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static void SetLastError(int errorCode);
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protected:
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virtual void SocketChanged() {}
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socket_t m_s;
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bool m_own;
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};
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class SocketsInitializer
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{
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public:
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SocketsInitializer() {Socket::StartSockets();}
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~SocketsInitializer() {try {Socket::ShutdownSockets();} catch (...) {}}
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};
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class SocketReceiver : public NetworkReceiver
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{
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public:
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SocketReceiver(Socket &s);
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#ifdef USE_BERKELEY_STYLE_SOCKETS
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bool MustWaitToReceive() {return true;}
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#else
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~SocketReceiver();
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bool MustWaitForResult() {return true;}
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#endif
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bool Receive(byte* buf, size_t bufLen);
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unsigned int GetReceiveResult();
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bool EofReceived() const {return m_eofReceived;}
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unsigned int GetMaxWaitObjectCount() const {return 1;}
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void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
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private:
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Socket &m_s;
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bool m_eofReceived;
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#ifdef USE_WINDOWS_STYLE_SOCKETS
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WindowsHandle m_event;
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OVERLAPPED m_overlapped;
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bool m_resultPending;
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DWORD m_lastResult;
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#else
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unsigned int m_lastResult;
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#endif
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};
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class SocketSender : public NetworkSender
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{
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public:
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SocketSender(Socket &s);
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#ifdef USE_BERKELEY_STYLE_SOCKETS
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bool MustWaitToSend() {return true;}
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#else
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~SocketSender();
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bool MustWaitForResult() {return true;}
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bool MustWaitForEof() { return true; }
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bool EofSent();
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#endif
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void Send(const byte* buf, size_t bufLen);
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unsigned int GetSendResult();
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void SendEof();
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unsigned int GetMaxWaitObjectCount() const {return 1;}
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void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
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private:
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Socket &m_s;
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#ifdef USE_WINDOWS_STYLE_SOCKETS
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WindowsHandle m_event;
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OVERLAPPED m_overlapped;
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bool m_resultPending;
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DWORD m_lastResult;
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#else
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unsigned int m_lastResult;
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#endif
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};
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//! socket-based implementation of NetworkSource
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class SocketSource : public NetworkSource, public Socket
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{
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public:
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SocketSource(socket_t s = INVALID_SOCKET, bool pumpAll = false, BufferedTransformation *attachment = NULL)
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: NetworkSource(attachment), Socket(s), m_receiver(*this)
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{
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if (pumpAll)
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PumpAll();
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}
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private:
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NetworkReceiver & AccessReceiver() {return m_receiver;}
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SocketReceiver m_receiver;
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};
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//! socket-based implementation of NetworkSink
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class SocketSink : public NetworkSink, public Socket
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{
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public:
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SocketSink(socket_t s=INVALID_SOCKET, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024)
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: NetworkSink(maxBufferSize, autoFlushBound), Socket(s), m_sender(*this) {}
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void SendEof() {ShutDown(SD_SEND);}
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private:
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NetworkSender & AccessSender() {return m_sender;}
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SocketSender m_sender;
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};
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NAMESPACE_END
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#endif // #ifdef SOCKETS_AVAILABLE
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#endif
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