Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TOOLS_MINIDUMP_H
#define TOOLS_MINIDUMP_H
#ifdef _WIN32
#pragma once
#endif
// Defaults to false. If true, it'll write larger minidump files with the contents
// of global variables and following pointers from where the crash occurred.
void EnableFullMinidumps( bool bFull );
// This handler catches any crash, writes a minidump, and runs the default system
// crash handler (which usually shows a dialog).
void SetupDefaultToolsMinidumpHandler();
// (Used by VMPI) - you specify your own crash handler.
// Arguments passed to ToolsExceptionHandler
// exceptionCode - exception code
// pvExceptionInfo - on Win32 platform points to "struct _EXCEPTION_POINTERS"
// otherwise NULL
//
typedef void (*ToolsExceptionHandler)( unsigned long exceptionCode, void *pvExceptionInfo );
void SetupToolsMinidumpHandler( ToolsExceptionHandler fn );
#endif // MINIDUMP_H