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329 lines
10 KiB
329 lines
10 KiB
5 years ago
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LZMA compression
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----------------
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Version: 9.35
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This file describes LZMA encoding and decoding functions written in C language.
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LZMA is an improved version of famous LZ77 compression algorithm.
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It was improved in way of maximum increasing of compression ratio,
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keeping high decompression speed and low memory requirements for
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decompressing.
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Note: you can read also LZMA Specification (lzma-specification.txt from LZMA SDK)
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Also you can look source code for LZMA encoding and decoding:
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C/Util/Lzma/LzmaUtil.c
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LZMA compressed file format
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---------------------------
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Offset Size Description
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0 1 Special LZMA properties (lc,lp, pb in encoded form)
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1 4 Dictionary size (little endian)
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5 8 Uncompressed size (little endian). -1 means unknown size
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13 Compressed data
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ANSI-C LZMA Decoder
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~~~~~~~~~~~~~~~~~~~
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Please note that interfaces for ANSI-C code were changed in LZMA SDK 4.58.
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If you want to use old interfaces you can download previous version of LZMA SDK
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from sourceforge.net site.
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To use ANSI-C LZMA Decoder you need the following files:
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1) LzmaDec.h + LzmaDec.c + Types.h
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Look example code:
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C/Util/Lzma/LzmaUtil.c
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Memory requirements for LZMA decoding
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-------------------------------------
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Stack usage of LZMA decoding function for local variables is not
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larger than 200-400 bytes.
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LZMA Decoder uses dictionary buffer and internal state structure.
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Internal state structure consumes
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state_size = (4 + (1.5 << (lc + lp))) KB
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by default (lc=3, lp=0), state_size = 16 KB.
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How To decompress data
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----------------------
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LZMA Decoder (ANSI-C version) now supports 2 interfaces:
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1) Single-call Decompressing
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2) Multi-call State Decompressing (zlib-like interface)
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You must use external allocator:
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Example:
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void *SzAlloc(void *p, size_t size) { p = p; return malloc(size); }
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void SzFree(void *p, void *address) { p = p; free(address); }
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ISzAlloc alloc = { SzAlloc, SzFree };
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You can use p = p; operator to disable compiler warnings.
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Single-call Decompressing
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-------------------------
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When to use: RAM->RAM decompressing
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Compile files: LzmaDec.h + LzmaDec.c + Types.h
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Compile defines: no defines
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Memory Requirements:
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- Input buffer: compressed size
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- Output buffer: uncompressed size
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- LZMA Internal Structures: state_size (16 KB for default settings)
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Interface:
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int LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
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const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode,
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ELzmaStatus *status, ISzAlloc *alloc);
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In:
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dest - output data
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destLen - output data size
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src - input data
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srcLen - input data size
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propData - LZMA properties (5 bytes)
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propSize - size of propData buffer (5 bytes)
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finishMode - It has meaning only if the decoding reaches output limit (*destLen).
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LZMA_FINISH_ANY - Decode just destLen bytes.
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LZMA_FINISH_END - Stream must be finished after (*destLen).
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You can use LZMA_FINISH_END, when you know that
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current output buffer covers last bytes of stream.
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alloc - Memory allocator.
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Out:
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destLen - processed output size
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srcLen - processed input size
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Output:
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SZ_OK
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status:
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LZMA_STATUS_FINISHED_WITH_MARK
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LZMA_STATUS_NOT_FINISHED
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LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK
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SZ_ERROR_DATA - Data error
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SZ_ERROR_MEM - Memory allocation error
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SZ_ERROR_UNSUPPORTED - Unsupported properties
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SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).
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If LZMA decoder sees end_marker before reaching output limit, it returns OK result,
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and output value of destLen will be less than output buffer size limit.
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You can use multiple checks to test data integrity after full decompression:
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1) Check Result and "status" variable.
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2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize.
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3) Check that output(srcLen) = compressedSize, if you know real compressedSize.
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You must use correct finish mode in that case. */
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Multi-call State Decompressing (zlib-like interface)
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----------------------------------------------------
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When to use: file->file decompressing
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Compile files: LzmaDec.h + LzmaDec.c + Types.h
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Memory Requirements:
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- Buffer for input stream: any size (for example, 16 KB)
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- Buffer for output stream: any size (for example, 16 KB)
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- LZMA Internal Structures: state_size (16 KB for default settings)
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- LZMA dictionary (dictionary size is encoded in LZMA properties header)
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1) read LZMA properties (5 bytes) and uncompressed size (8 bytes, little-endian) to header:
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unsigned char header[LZMA_PROPS_SIZE + 8];
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ReadFile(inFile, header, sizeof(header)
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2) Allocate CLzmaDec structures (state + dictionary) using LZMA properties
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CLzmaDec state;
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LzmaDec_Constr(&state);
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res = LzmaDec_Allocate(&state, header, LZMA_PROPS_SIZE, &g_Alloc);
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if (res != SZ_OK)
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return res;
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3) Init LzmaDec structure before any new LZMA stream. And call LzmaDec_DecodeToBuf in loop
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LzmaDec_Init(&state);
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for (;;)
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{
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...
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int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen,
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const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode);
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...
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}
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4) Free all allocated structures
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LzmaDec_Free(&state, &g_Alloc);
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Look example code:
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C/Util/Lzma/LzmaUtil.c
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How To compress data
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--------------------
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Compile files:
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Types.h
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Threads.h
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LzmaEnc.h
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LzmaEnc.c
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LzFind.h
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LzFind.c
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LzFindMt.h
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LzFindMt.c
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LzHash.h
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Memory Requirements:
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- (dictSize * 11.5 + 6 MB) + state_size
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Lzma Encoder can use two memory allocators:
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1) alloc - for small arrays.
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2) allocBig - for big arrays.
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For example, you can use Large RAM Pages (2 MB) in allocBig allocator for
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better compression speed. Note that Windows has bad implementation for
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Large RAM Pages.
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It's OK to use same allocator for alloc and allocBig.
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Single-call Compression with callbacks
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--------------------------------------
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Look example code:
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C/Util/Lzma/LzmaUtil.c
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When to use: file->file compressing
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1) you must implement callback structures for interfaces:
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ISeqInStream
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ISeqOutStream
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ICompressProgress
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ISzAlloc
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static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); }
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static void SzFree(void *p, void *address) { p = p; MyFree(address); }
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static ISzAlloc g_Alloc = { SzAlloc, SzFree };
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CFileSeqInStream inStream;
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CFileSeqOutStream outStream;
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inStream.funcTable.Read = MyRead;
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inStream.file = inFile;
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outStream.funcTable.Write = MyWrite;
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outStream.file = outFile;
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2) Create CLzmaEncHandle object;
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CLzmaEncHandle enc;
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enc = LzmaEnc_Create(&g_Alloc);
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if (enc == 0)
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return SZ_ERROR_MEM;
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3) initialize CLzmaEncProps properties;
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LzmaEncProps_Init(&props);
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Then you can change some properties in that structure.
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4) Send LZMA properties to LZMA Encoder
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res = LzmaEnc_SetProps(enc, &props);
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5) Write encoded properties to header
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Byte header[LZMA_PROPS_SIZE + 8];
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size_t headerSize = LZMA_PROPS_SIZE;
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UInt64 fileSize;
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int i;
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res = LzmaEnc_WriteProperties(enc, header, &headerSize);
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fileSize = MyGetFileLength(inFile);
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for (i = 0; i < 8; i++)
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header[headerSize++] = (Byte)(fileSize >> (8 * i));
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MyWriteFileAndCheck(outFile, header, headerSize)
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6) Call encoding function:
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res = LzmaEnc_Encode(enc, &outStream.funcTable, &inStream.funcTable,
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NULL, &g_Alloc, &g_Alloc);
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7) Destroy LZMA Encoder Object
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LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc);
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If callback function return some error code, LzmaEnc_Encode also returns that code
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or it can return the code like SZ_ERROR_READ, SZ_ERROR_WRITE or SZ_ERROR_PROGRESS.
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Single-call RAM->RAM Compression
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--------------------------------
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Single-call RAM->RAM Compression is similar to Compression with callbacks,
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but you provide pointers to buffers instead of pointers to stream callbacks:
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SRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen,
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const CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark,
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ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);
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Return code:
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SZ_OK - OK
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SZ_ERROR_MEM - Memory allocation error
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SZ_ERROR_PARAM - Incorrect paramater
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SZ_ERROR_OUTPUT_EOF - output buffer overflow
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SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version)
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Defines
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-------
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_LZMA_SIZE_OPT - Enable some optimizations in LZMA Decoder to get smaller executable code.
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_LZMA_PROB32 - It can increase the speed on some 32-bit CPUs, but memory usage for
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some structures will be doubled in that case.
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_LZMA_UINT32_IS_ULONG - Define it if int is 16-bit on your compiler and long is 32-bit.
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_LZMA_NO_SYSTEM_SIZE_T - Define it if you don't want to use size_t type.
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_7ZIP_PPMD_SUPPPORT - Define it if you don't want to support PPMD method in AMSI-C .7z decoder.
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C++ LZMA Encoder/Decoder
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~~~~~~~~~~~~~~~~~~~~~~~~
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C++ LZMA code use COM-like interfaces. So if you want to use it,
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you can study basics of COM/OLE.
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C++ LZMA code is just wrapper over ANSI-C code.
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C++ Notes
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~~~~~~~~~~~~~~~~~~~~~~~~
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If you use some C++ code folders in 7-Zip (for example, C++ code for .7z handling),
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you must check that you correctly work with "new" operator.
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7-Zip can be compiled with MSVC 6.0 that doesn't throw "exception" from "new" operator.
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So 7-Zip uses "CPP\Common\NewHandler.cpp" that redefines "new" operator:
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operator new(size_t size)
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{
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void *p = ::malloc(size);
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if (p == 0)
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throw CNewException();
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return p;
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}
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If you use MSCV that throws exception for "new" operator, you can compile without
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"NewHandler.cpp". So standard exception will be used. Actually some code of
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7-Zip catches any exception in internal code and converts it to HRESULT code.
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So you don't need to catch CNewException, if you call COM interfaces of 7-Zip.
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---
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http://www.7-zip.org
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http://www.7-zip.org/sdk.html
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http://www.7-zip.org/support.html
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