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//-----------------------------------------------------------------------------
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// LOCALIZATION_CHECK.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\localization_check,$SRCDIR\game\shared,..\common,..\hlfaceposer"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE winmm.lib odbc32.lib odbccp32.lib"
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}
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}
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$Project "Localization_check"
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{
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$Folder "Source Files"
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{
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$File "..\common\cmdlib.cpp"
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$File "faceposersound_simple.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "..\common\filesystem_tools.cpp"
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$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
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$File "$SRCDIR\public\interpolatortypes.cpp"
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$File "$SRCDIR\game\shared\interval.cpp"
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$File "$SRCDIR\game\shared\iscenetokenprocessor.h"
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$File "$SRCDIR\public\isoundcombiner.h"
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$File "localization_check.cpp"
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$File "..\common\pacifier.cpp"
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$File "..\common\pacifier.h"
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$File "..\common\scriplib.cpp"
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$File "..\common\scriplib.h"
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$File "$SRCDIR\public\sentence.cpp"
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$File "$SRCDIR\public\soundcombiner.cpp"
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$File "$SRCDIR\public\UnicodeFileHelpers.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\UnicodeFileHelpers.h"
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$File "$SRCDIR\public\mathlib\amd3dx.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "cbase.h"
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$File "$SRCDIR\game\shared\choreoactor.h"
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$File "$SRCDIR\game\shared\choreochannel.h"
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$File "$SRCDIR\game\shared\choreoevent.h"
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$File "$SRCDIR\game\shared\choreoscene.h"
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$File "..\common\cmdlib.h"
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$File "$SRCDIR\public\Color.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\tier1\convar.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\game\shared\ExpressionSample.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "..\common\filesystem_tools.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\engine\IEngineSound.h"
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$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\interpolatortypes.h"
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$File "$SRCDIR\game\shared\interval.h"
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$File "$SRCDIR\public\irecipientfilter.h"
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$File "$SRCDIR\public\tier1\KeyValues.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\mem.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\networkvar.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "$SRCDIR\public\vstdlib\random.h"
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$File "$SRCDIR\game\shared\sharedInterface.h"
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$File "$SRCDIR\public\soundchars.h"
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$File "$SRCDIR\public\soundflags.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Audio"
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{
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$File "..\hlfaceposer\snd_audio_source.cpp"
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$File "..\hlfaceposer\snd_audio_source.h"
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$File "..\hlfaceposer\snd_wave_mixer.cpp"
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$File "..\hlfaceposer\snd_wave_mixer.h"
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$File "..\hlfaceposer\snd_wave_mixer_adpcm.cpp"
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$File "..\hlfaceposer\snd_wave_mixer_adpcm.h"
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$File "..\hlfaceposer\snd_wave_mixer_private.h"
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$File "..\hlfaceposer\snd_wave_source.cpp"
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$File "..\hlfaceposer\snd_wave_source.h"
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}
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$Folder "Link Libraries"
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{
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$Lib appframework
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$Lib choreoobjects
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$Lib mathlib
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$Lib tier2
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$Lib tier3
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}
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}
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