Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SPLASH_H
#define SPLASH_H
#ifdef _WIN32
#pragma once
#endif
class CSplashWnd : public CWnd
{
// Construction
protected:
CSplashWnd();
// Attributes:
public:
CBitmap m_bitmap;
// Operations
public:
static void EnableSplashScreen(bool bEnable = TRUE);
static void ShowSplashScreen(CWnd *pParentWnd = NULL);
static BOOL PreTranslateAppMessage(MSG* pMsg);
static void HideSplashScreen();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashWnd)
//}}AFX_VIRTUAL
// Implementation
public:
~CSplashWnd();
virtual void PostNcDestroy();
BOOL Create(CWnd* pParentWnd = NULL);
// Generated message map functions
protected:
void DoHide();
//{{AFX_MSG(CSplashWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
bool m_bHideRequested; // Set when the app signals the splash screen to hide.
bool m_bMinTimerExpired; // Set when OnTimer is called -- ensures that we stay up long enough to be seen.
};
#endif // SPLASH_H