Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef NET_VIEW_THREAD_H
#define NET_VIEW_THREAD_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
class CNetViewThread
{
public:
CNetViewThread();
~CNetViewThread();
// This creates the thread that periodically checks "net view" to get the current list of
// machines out on the network.
void Init();
void Term();
void GetComputerNames( CUtlVector<char*> &computerNames );
private:
void UpdateServicesFromNetView();
void ParseComputerNames( const char *pNetViewOutput );
DWORD ThreadFn();
static DWORD WINAPI StaticThreadFn( LPVOID lpParameter );
CUtlVector<char*> m_ComputerNames;
HANDLE m_hThread;
HANDLE m_hThreadExitEvent;
CRITICAL_SECTION m_ComputerNamesCS;
};
#endif // NET_VIEW_THREAD_H