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91 lines
2.3 KiB
91 lines
2.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef VCDFILE_H
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#define VCDFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CSoundEntry;
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class CScene;
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#include "itreeitem.h"
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#include "ichoreoeventcallback.h"
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class CChoreoScene;
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class CVCDFile : public ITreeItem, public IChoreoEventCallback
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{
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public:
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CVCDFile( CScene *scene, char const *filename );
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~CVCDFile();
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CScene *GetOwnerScene();
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char const *GetName() const;
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char const *GetComments();
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void SetComments( char const *comments );
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int GetSoundEntryCount() const;
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CSoundEntry *GetSoundEntry( int index );
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void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
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// ITreeItem
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virtual CWorkspace *GetWorkspace() { return NULL; }
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virtual CProject *GetProject() { return NULL; }
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virtual CScene *GetScene() { return NULL; }
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virtual CVCDFile *GetVCDFile() { return this; }
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virtual CSoundEntry *GetSoundEntry() { return NULL; }
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virtual CWaveFile *GetWaveFile() { return NULL; }
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// IChoreoEventCallback stubs
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virtual void StartEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) {}
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// Only called for events with HasEndTime() == true
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virtual void EndEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) {}
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// Called for events which have been started but aren't done yet
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virtual void ProcessEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) {}
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// Called for events that are part of a pause condition
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virtual bool CheckEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) { return false; }
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virtual void Checkout( bool updatestateicons = true );
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virtual void Checkin( bool updatestateicons = true );
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bool IsCheckedOut() const;
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int GetIconIndex() const;
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virtual void MoveChildUp( ITreeItem *child );
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virtual void MoveChildDown( ITreeItem *child );
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void SetDirty( bool dirty );
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virtual bool IsChildFirst( ITreeItem *child );
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virtual bool IsChildLast( ITreeItem *child );
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private:
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CChoreoScene *LoadScene( char const *filename );
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void LoadSoundsFromScene( CChoreoScene *scene );
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enum
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{
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MAX_VCD_NAME = 128,
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};
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char m_szName[ MAX_VCD_NAME ];
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char *m_pszComments;
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CUtlVector< CSoundEntry * > m_Sounds;
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CChoreoScene *m_pScene;
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CScene *m_pOwner;
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};
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#endif // VCDFILE_H
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