You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
291 lines
9.0 KiB
291 lines
9.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=======================================================================================//
|
||
|
|
||
|
#include "cl_screenshotmanager.h"
|
||
|
#include "replay/screenshot.h"
|
||
|
#include "replaysystem.h"
|
||
|
#include "cl_replaymanager.h"
|
||
|
#include "replay/replayutils.h"
|
||
|
#include "replay/ireplayscreenshotsystem.h"
|
||
|
#include "gametrace.h"
|
||
|
#include "icliententity.h"
|
||
|
#include "imageutils.h"
|
||
|
#include "filesystem.h"
|
||
|
#include "fmtstr.h"
|
||
|
#include "vprof.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
#define SCREENSHOTS_SUBDIR "screenshots"
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
CScreenshotManager::CScreenshotManager()
|
||
|
: m_flLastScreenshotTime( 0.0f ),
|
||
|
m_hScreenshotReplay( REPLAY_HANDLE_INVALID )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CScreenshotManager::~CScreenshotManager()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool CScreenshotManager::Init()
|
||
|
{
|
||
|
// Create thumbnails directory
|
||
|
CFmtStr fmtThumbnailsPath(
|
||
|
"%s%cmaterials%cvgui%creplay%cthumbnails",
|
||
|
g_pEngine->GetGameDir(), CORRECT_PATH_SEPARATOR, CORRECT_PATH_SEPARATOR,
|
||
|
CORRECT_PATH_SEPARATOR, CORRECT_PATH_SEPARATOR
|
||
|
);
|
||
|
g_pFullFileSystem->CreateDirHierarchy( fmtThumbnailsPath.Access() );
|
||
|
|
||
|
// Compute all possible resolutions if first time we're running this function
|
||
|
for ( int iAspect = 0; iAspect < 3; ++iAspect )
|
||
|
{
|
||
|
for ( int iRes = 0; iRes < 2; ++iRes )
|
||
|
{
|
||
|
int nWidth = (int)FastPow2( 9 + iRes );
|
||
|
m_aScreenshotWidths[ iAspect ][ iRes ] = nWidth;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Set current screenshot dims to 0 - screenshot cache will be created first time we see
|
||
|
// proper screen dimensions
|
||
|
m_nPrevScreenDims[0] = 0;
|
||
|
m_nPrevScreenDims[1] = 0;
|
||
|
|
||
|
// Initialize screenshot taker in client
|
||
|
g_pClient->GetReplayScreenshotSystem()->UpdateReplayScreenshotCache();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
float CScreenshotManager::GetNextThinkTime() const
|
||
|
{
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
void CScreenshotManager::Think()
|
||
|
{
|
||
|
VPROF_BUDGET( "CScreenshotManager::Think", VPROF_BUDGETGROUP_REPLAY );
|
||
|
|
||
|
//
|
||
|
// NOTE:DoCaptureScreenshot() gets called from CReplaySystem::CL_Render()
|
||
|
//
|
||
|
|
||
|
IReplayScreenshotSystem *pScreenshotSystem = g_pClient->GetReplayScreenshotSystem(); Assert( pScreenshotSystem );
|
||
|
|
||
|
// Check to see if screen resolution changed, and if so, update the client-side screenshot cache.
|
||
|
int nScreenWidth = g_pEngineClient->GetScreenWidth();
|
||
|
int nScreenHeight = g_pEngineClient->GetScreenHeight();
|
||
|
if ( !CL_GetMovieManager()->IsRendering() && ( m_nPrevScreenDims[0] != nScreenWidth || m_nPrevScreenDims[1] != nScreenHeight ) )
|
||
|
{
|
||
|
if ( m_nPrevScreenDims[0] != 0 ) // If this is not the first update
|
||
|
{
|
||
|
pScreenshotSystem->UpdateReplayScreenshotCache();
|
||
|
}
|
||
|
|
||
|
m_nPrevScreenDims[0] = nScreenWidth;
|
||
|
m_nPrevScreenDims[1] = nScreenHeight;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CScreenshotManager::ShouldCaptureScreenshot()
|
||
|
{
|
||
|
// Record a screenshot if its been setup
|
||
|
return ( m_flScreenshotCaptureTime >= 0.0f && m_flScreenshotCaptureTime <= g_pEngine->GetHostTime() );
|
||
|
}
|
||
|
|
||
|
void CScreenshotManager::CaptureScreenshot( CaptureScreenshotParams_t& params )
|
||
|
{
|
||
|
extern ConVar replay_enableeventbasedscreenshots;
|
||
|
if ( !replay_enableeventbasedscreenshots.GetBool() && !params.m_bPrimary )
|
||
|
return;
|
||
|
|
||
|
// Schedule screenshot
|
||
|
m_flScreenshotCaptureTime = g_pEngine->GetHostTime() + params.m_flDelay;
|
||
|
|
||
|
// Cache parameters for when we take the screenshot
|
||
|
V_memcpy( &m_screenshotParams, ¶ms, sizeof( params ) );
|
||
|
}
|
||
|
|
||
|
void CScreenshotManager::DoCaptureScreenshot()
|
||
|
{
|
||
|
// Reset screenshot capture schedule time, even if we don't end up actually taking the screenshot
|
||
|
m_flScreenshotCaptureTime = -1.0f;
|
||
|
|
||
|
// Make sure we're in-game
|
||
|
if ( !g_pEngineClient->IsConnected() )
|
||
|
return;
|
||
|
|
||
|
// Get a pointer to the replay
|
||
|
CReplay *pReplay = ::GetReplay( m_hScreenshotReplay );
|
||
|
if ( !pReplay )
|
||
|
{
|
||
|
AssertMsg( 0, "Failed to take screenshot!\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Max # of screenshots already taken?
|
||
|
extern ConVar replay_maxscreenshotsperreplay;
|
||
|
int nScreenshotLimit = replay_maxscreenshotsperreplay.GetInt();
|
||
|
if ( nScreenshotLimit && pReplay->GetScreenshotCount() >= nScreenshotLimit )
|
||
|
return;
|
||
|
|
||
|
// If not enough time has passed since the last screenshot was taken, get out
|
||
|
extern ConVar replay_mintimebetweenscreenshots;
|
||
|
if ( !m_screenshotParams.m_bIgnoreMinTimeBetweenScreenshots &&
|
||
|
( g_pEngine->GetHostTime() - m_flLastScreenshotTime < replay_mintimebetweenscreenshots.GetInt() ) )
|
||
|
return;
|
||
|
|
||
|
// Update last screenshot taken time
|
||
|
m_flLastScreenshotTime = g_pEngine->GetHostTime();
|
||
|
|
||
|
// Setup screenshot base filename as <.dem base filename>_<N>
|
||
|
char szBaseFilename[ MAX_OSPATH ];
|
||
|
char szIdealBaseFilename[ MAX_OSPATH ];
|
||
|
V_strcpy_safe( szIdealBaseFilename, CL_GetRecordingSessionManager()->m_ServerRecordingState.m_strSessionName.Get() );
|
||
|
Replay_GetFirstAvailableFilename( szBaseFilename, sizeof( szBaseFilename ), szIdealBaseFilename, ".vtf",
|
||
|
"materials\\vgui\\replay\\thumbnails", pReplay->GetScreenshotCount() );
|
||
|
|
||
|
// Remove extension
|
||
|
int i = V_strlen( szBaseFilename ) - 1;
|
||
|
while ( i >= 0 )
|
||
|
{
|
||
|
if ( szBaseFilename[ i ] == '.' )
|
||
|
break;
|
||
|
--i;
|
||
|
}
|
||
|
szBaseFilename[ i ] = '\0';
|
||
|
|
||
|
// Get destination file
|
||
|
char szScreenshotPath[ MAX_OSPATH ];
|
||
|
V_snprintf( szScreenshotPath, sizeof( szScreenshotPath ), "materials\\vgui\\replay\\thumbnails\\%s.vtf", szBaseFilename );
|
||
|
|
||
|
// Make sure we're using the correct path separator
|
||
|
V_FixSlashes( szScreenshotPath );
|
||
|
|
||
|
// Setup screenshot dimensions
|
||
|
int nScreenshotDims[2];
|
||
|
GetUnpaddedScreenshotSize( nScreenshotDims[0], nScreenshotDims[1] );
|
||
|
|
||
|
// Setup parameters for screenshot
|
||
|
WriteReplayScreenshotParams_t params;
|
||
|
V_memset( ¶ms, 0, sizeof( params ) );
|
||
|
|
||
|
// Setup the camera
|
||
|
Vector origin;
|
||
|
QAngle angles;
|
||
|
if ( m_screenshotParams.m_nEntity > 0 )
|
||
|
{
|
||
|
IClientEntity *pEntity = entitylist->GetClientEntity( m_screenshotParams.m_nEntity );
|
||
|
if ( pEntity )
|
||
|
{
|
||
|
// Clip the camera position if any world geometry is in the way
|
||
|
trace_t trace;
|
||
|
Ray_t ray;
|
||
|
CTraceFilterWorldAndPropsOnly traceFilter;
|
||
|
Vector vStartPos = pEntity->GetAbsOrigin();
|
||
|
ray.Init( vStartPos, pEntity->GetAbsOrigin() + m_screenshotParams.m_posCamera );
|
||
|
g_pEngineTraceClient->TraceRay( ray, MASK_PLAYERSOLID, &traceFilter, &trace );
|
||
|
|
||
|
// Setup world position and angles for camera
|
||
|
origin = trace.endpos;
|
||
|
|
||
|
if ( trace.DidHit() )
|
||
|
{
|
||
|
float d = 5; // The distance to push in if we
|
||
|
Vector dir = trace.endpos - vStartPos;
|
||
|
VectorNormalize( dir );
|
||
|
origin -= Vector( d * dir.x, d * dir.y, d * dir.z );
|
||
|
}
|
||
|
|
||
|
// Use the new camera origin
|
||
|
params.m_pOrigin = &origin;
|
||
|
|
||
|
// Use angles too if appropriate
|
||
|
if ( m_screenshotParams.m_bUseCameraAngles )
|
||
|
{
|
||
|
angles = m_screenshotParams.m_angCamera;
|
||
|
params.m_pAngles = &angles;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Write the screenshot to disk
|
||
|
params.m_nWidth = nScreenshotDims[0];
|
||
|
params.m_nHeight = nScreenshotDims[1];
|
||
|
params.m_pFilename = szScreenshotPath;
|
||
|
g_pClient->GetReplayScreenshotSystem()->WriteReplayScreenshot( params );
|
||
|
|
||
|
// Write a generic VMT
|
||
|
char szVTFFullPath[ MAX_OSPATH ];
|
||
|
V_snprintf( szVTFFullPath, sizeof( szVTFFullPath ), "%s\\materials\\vgui\\replay\\thumbnails\\%s.vtf", g_pEngine->GetGameDir(), szBaseFilename );
|
||
|
V_FixSlashes( szVTFFullPath );
|
||
|
ImgUtl_WriteGenericVMT( szVTFFullPath, "vgui/replay/thumbnails" );
|
||
|
|
||
|
// Create the new screenshot info
|
||
|
pReplay->AddScreenshot( nScreenshotDims[0], nScreenshotDims[1], szBaseFilename );
|
||
|
}
|
||
|
|
||
|
void CScreenshotManager::DeleteScreenshotsForReplay( CReplay *pReplay )
|
||
|
{
|
||
|
char szFilename[ MAX_OSPATH ];
|
||
|
for ( int i = 0; i < pReplay->GetScreenshotCount(); ++i )
|
||
|
{
|
||
|
const CReplayScreenshot *pScreenshot = pReplay->GetScreenshot( i );
|
||
|
|
||
|
// Delete the VGUI thumbnail VTF
|
||
|
V_snprintf( szFilename, sizeof( szFilename ), "materials\\vgui\\replay\\thumbnails\\%s.vtf", pScreenshot->m_szBaseFilename );
|
||
|
V_FixSlashes( szFilename );
|
||
|
g_pFullFileSystem->RemoveFile( szFilename );
|
||
|
|
||
|
// Delete the VGUI thumbnail VMT
|
||
|
V_snprintf( szFilename, sizeof( szFilename ), "materials\\vgui\\replay\\thumbnails\\%s.vmt", pScreenshot->m_szBaseFilename );
|
||
|
V_FixSlashes( szFilename );
|
||
|
g_pFullFileSystem->RemoveFile( szFilename );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CScreenshotManager::GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight )
|
||
|
{
|
||
|
// Figure out the proper screenshot size to use based on the aspect ratio
|
||
|
int nScreenWidth = g_pEngineClient->GetScreenWidth();
|
||
|
int nScreenHeight = g_pEngineClient->GetScreenHeight();
|
||
|
float flAspectRatio = (float)nScreenWidth / nScreenHeight;
|
||
|
|
||
|
// Get the screenshot res
|
||
|
extern ConVar replay_screenshotresolution;
|
||
|
int iRes = clamp( replay_screenshotresolution.GetInt(), 0, 1 );
|
||
|
|
||
|
int iAspect;
|
||
|
if ( flAspectRatio == 16.0f/9 )
|
||
|
{
|
||
|
iAspect = 0;
|
||
|
}
|
||
|
else if ( flAspectRatio == 16.0f/10 )
|
||
|
{
|
||
|
iAspect = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
iAspect = 2; // 4:3
|
||
|
}
|
||
|
|
||
|
static float s_flInvAspectRatios[3] = { 9.0f/16.0f, 10.0f/16, 3.0f/4 };
|
||
|
nOutWidth = min( nScreenWidth, m_aScreenshotWidths[ iAspect ][ iRes ] );
|
||
|
nOutHeight = m_aScreenshotWidths[ iAspect ][ iRes ] * s_flInvAspectRatios[ iAspect ];
|
||
|
}
|
||
|
|
||
|
void CScreenshotManager::SetScreenshotReplay( ReplayHandle_t hReplay )
|
||
|
{
|
||
|
m_hScreenshotReplay = hReplay;
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|