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116 lines
3.9 KiB
116 lines
3.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "ServerListCompare.h"
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#include "server.h"
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#include "serverpage.h"
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#include <VGUI_ListPanel.h>
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#include <VGUI_KeyValues.h>
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//-----------------------------------------------------------------------------
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// Purpose: List password column sort function
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//-----------------------------------------------------------------------------
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int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 )
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{
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serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
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serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
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if (s1.password < s2.password)
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return 1;
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else if (s1.password > s2.password)
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return -1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Ping comparison function
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//-----------------------------------------------------------------------------
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int __cdecl PingCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
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{
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serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
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serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
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int ping1 = s1.ping;
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int ping2 = s2.ping;
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if ( ping1 < ping2 )
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return -1;
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else if ( ping1 > ping2 )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Map comparison function
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//-----------------------------------------------------------------------------
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int __cdecl MapCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
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{
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serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
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serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
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return stricmp(s1.map, s2.map);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Game dir comparison function
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//-----------------------------------------------------------------------------
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int __cdecl GameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
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{
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serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
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serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
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// make sure we haven't added the same server to the list twice
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assert(p1->userData != p2->userData);
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return stricmp(s1.gameDescription, s2.gameDescription);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Server name comparison function
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//-----------------------------------------------------------------------------
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int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
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{
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serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
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serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
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return stricmp(s1.name, s2.name);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Player number comparison function
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//-----------------------------------------------------------------------------
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int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
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{
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serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
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serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
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int s1p = s1.players;
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int s1m = s1.maxPlayers;
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int s2p = s2.players;
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int s2m = s2.maxPlayers;
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// compare number of players
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if (s1p > s2p)
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return -1;
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if (s1p < s2p)
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return 1;
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// compare max players if number of current players is equal
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if (s1m > s2m)
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return -1;
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if (s1m < s2m)
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return 1;
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return 0;
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}
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