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48 lines
1.8 KiB
48 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYCONTEXT_H
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#define IREPLAYCONTEXT_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class IRecordingSessionManager;
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class IRecordingSessionBlockManager;
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class IRecordingSession;
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class IReplayErrorSystem;
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//----------------------------------------------------------------------------------------
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class IReplayContext : public IBaseInterface
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{
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public:
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virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
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virtual void Shutdown() = 0;
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virtual void Think() = 0;
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virtual bool IsInitialized() const = 0;
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virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
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virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
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virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
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virtual IReplayErrorSystem *GetErrorSystem() = 0;
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virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
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virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
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virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYCONTEXT_H
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