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source-engine/game/shared/precipitation_shared.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose:
//
//=============================================================================//
#ifndef PRECIPITATION_SHARED_H
#define PRECIPITATION_SHARED_H
#ifdef _WIN32
#pragma once
#endif
// Types of precipitation
enum PrecipitationType_t
{
PRECIPITATION_TYPE_RAIN = 0,
PRECIPITATION_TYPE_SNOW,
PRECIPITATION_TYPE_ASH,
PRECIPITATION_TYPE_SNOWFALL,
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PRECIPITATION_TYPE_PARTICLERAIN,
PRECIPITATION_TYPE_PARTICLEASH,
PRECIPITATION_TYPE_PARTICLERAINSTORM,
PRECIPITATION_TYPE_PARTICLESNOW,
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NUM_PRECIPITATION_TYPES
};
#endif // PRECIPITATION_SHARED_H