source-engine/game/server/entityblocker.h

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2023-10-03 17:23:56 +03:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
2020-04-22 12:56:21 -04:00
//
// Purpose:
//
//=============================================================================//
#ifndef ENTITYBLOCKER_H
#define ENTITYBLOCKER_H
#ifdef _WIN32
#pragma once
#endif
//==================================================================================================================
// Entity Blocker
//==================================================================================================================
class CEntityBlocker : public CBaseEntity
{
DECLARE_CLASS( CEntityBlocker, CBaseEntity );
public:
static CEntityBlocker *Create( const Vector &origin, const Vector &mins, const Vector &maxs, CBaseEntity *pOwner = NULL, bool bBlockPhysics = false );
void Spawn( void );
bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace );
};
#endif // ENTITYBLOCKER_H