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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef CLIENT_H
#define CLIENT_H
#ifdef _WIN32
#pragma once
#endif
class CCommand;
class CUserCmd;
class CBasePlayer;
void ClientActive( edict_t *pEdict, bool bLoadGame );
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void ClientFullyConnect( edict_t *pEdict );
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void ClientPutInServer( edict_t *pEdict, const char *playername );
void ClientCommand( CBasePlayer *pSender, const CCommand &args );
void ClientPrecache( void );
// Game specific precaches
void ClientGamePrecache( void );
const char *GetGameDescription( void );
void Host_Say( edict_t *pEdict, bool teamonly );
#endif // CLIENT_H