//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
# ifndef KEYVALUES_H
# define KEYVALUES_H
# ifdef _WIN32
# pragma once
# endif
// #include <vgui/VGUI.h>
# ifndef NULL
# ifdef __cplusplus
# define NULL 0
# else
# define NULL ((void *)0)
# endif
# endif
# include "utlvector.h"
# include "Color.h"
# define FOR_EACH_SUBKEY( kvRoot, kvSubKey ) \
for ( KeyValues * kvSubKey = kvRoot - > GetFirstSubKey ( ) ; kvSubKey ! = NULL ; kvSubKey = kvSubKey - > GetNextKey ( ) )
# define FOR_EACH_TRUE_SUBKEY( kvRoot, kvSubKey ) \
for ( KeyValues * kvSubKey = kvRoot - > GetFirstTrueSubKey ( ) ; kvSubKey ! = NULL ; kvSubKey = kvSubKey - > GetNextTrueSubKey ( ) )
# define FOR_EACH_VALUE( kvRoot, kvValue ) \
for ( KeyValues * kvValue = kvRoot - > GetFirstValue ( ) ; kvValue ! = NULL ; kvValue = kvValue - > GetNextValue ( ) )
class IBaseFileSystem ;
class CUtlBuffer ;
class Color ;
typedef void * FileHandle_t ;
class CKeyValuesGrowableStringTable ;
//-----------------------------------------------------------------------------
// Purpose: Simple recursive data access class
// Used in vgui for message parameters and resource files
// Destructor deletes all child KeyValues nodes
// Data is stored in key (string names) - (string/int/float)value pairs called nodes.
//
// About KeyValues Text File Format:
// It has 3 control characters '{', '}' and '"'. Names and values may be quoted or
// not. The quote '"' character must not be used within name or values, only for
// quoting whole tokens. You may use escape sequences wile parsing and add within a
// quoted token a \" to add quotes within your name or token. When using Escape
// Sequence the parser must now that by setting KeyValues::UsesEscapeSequences( true ),
// which it's off by default. Non-quoted tokens ends with a whitespace, '{', '}' and '"'.
// So you may use '{' and '}' within quoted tokens, but not for non-quoted tokens.
// An open bracket '{' after a key name indicates a list of subkeys which is finished
// with a closing bracket '}'. Subkeys use the same definitions recursively.
// Whitespaces are space, return, newline and tabulator. Allowed Escape sequences
// are \n, \t, \\, \n and \". The number character '#' is used for macro purposes
// (eg #include), don't use it as first character in key names.
//-----------------------------------------------------------------------------
class KeyValues
{
public :
// By default, the KeyValues class uses a string table for the key names that is
// limited to 4MB. The game will exit in error if this space is exhausted. In
// general this is preferable for game code for performance and memory fragmentation
// reasons.
//
// If this is not acceptable, you can use this call to switch to a table that can grow
// arbitrarily. This call must be made before any KeyValues objects are allocated or it
// will result in undefined behavior. If you use the growable string table, you cannot
// share KeyValues pointers directly with any other module. You can serialize them across
// module boundaries. These limitations are acceptable in the Steam backend code
// this option was written for, but may not be in other situations. Make sure to
// understand the implications before using this.
static void SetUseGrowableStringTable ( bool bUseGrowableTable ) ;
KeyValues ( const char * setName ) ;
//
// AutoDelete class to automatically free the keyvalues.
// Simply construct it with the keyvalues you allocated and it will free them when falls out of scope.
// When you decide that keyvalues shouldn't be deleted call Assign(NULL) on it.
// If you constructed AutoDelete(NULL) you can later assign the keyvalues to be deleted with Assign(pKeyValues).
// You can also pass temporary KeyValues object as an argument to a function by wrapping it into KeyValues::AutoDelete
// instance: call_my_function( KeyValues::AutoDelete( new KeyValues( "test" ) ) )
//
class AutoDelete
{
public :
explicit inline AutoDelete ( KeyValues * pKeyValues ) : m_pKeyValues ( pKeyValues ) { }
explicit inline AutoDelete ( const char * pchKVName ) : m_pKeyValues ( new KeyValues ( pchKVName ) ) { }
inline ~ AutoDelete ( void ) { if ( m_pKeyValues ) m_pKeyValues - > deleteThis ( ) ; }
inline void Assign ( KeyValues * pKeyValues ) { m_pKeyValues = pKeyValues ; }
KeyValues * operator - > ( ) { return m_pKeyValues ; }
operator KeyValues * ( ) { return m_pKeyValues ; }
private :
AutoDelete ( AutoDelete const & x ) ; // forbid
AutoDelete & operator = ( AutoDelete const & x ) ; // forbid
KeyValues * m_pKeyValues ;
} ;
// Quick setup constructors
KeyValues ( const char * setName , const char * firstKey , const char * firstValue ) ;
KeyValues ( const char * setName , const char * firstKey , const wchar_t * firstValue ) ;
KeyValues ( const char * setName , const char * firstKey , int firstValue ) ;
KeyValues ( const char * setName , const char * firstKey , const char * firstValue , const char * secondKey , const char * secondValue ) ;
KeyValues ( const char * setName , const char * firstKey , int firstValue , const char * secondKey , int secondValue ) ;
// Section name
const char * GetName ( ) const ;
void SetName ( const char * setName ) ;
// gets the name as a unique int
intp GetNameSymbol ( ) const { return m_iKeyName ; }
// File access. Set UsesEscapeSequences true, if resource file/buffer uses Escape Sequences (eg \n, \t)
void UsesEscapeSequences ( bool state ) ; // default false
void UsesConditionals ( bool state ) ; // default true
bool LoadFromFile ( IBaseFileSystem * filesystem , const char * resourceName , const char * pathID = NULL , bool refreshCache = false ) ;
bool SaveToFile ( IBaseFileSystem * filesystem , const char * resourceName , const char * pathID = NULL , bool sortKeys = false , bool bAllowEmptyString = false , bool bCacheResult = false ) ;
// Read from a buffer... Note that the buffer must be null terminated
bool LoadFromBuffer ( char const * resourceName , const char * pBuffer , IBaseFileSystem * pFileSystem = NULL , const char * pPathID = NULL ) ;
// Read from a utlbuffer...
bool LoadFromBuffer ( char const * resourceName , CUtlBuffer & buf , IBaseFileSystem * pFileSystem = NULL , const char * pPathID = NULL ) ;
// Find a keyValue, create it if it is not found.
// Set bCreate to true to create the key if it doesn't already exist (which ensures a valid pointer will be returned)
KeyValues * FindKey ( const char * keyName , bool bCreate = false ) ;
KeyValues * FindKey ( intp keySymbol ) const ;
KeyValues * CreateNewKey ( ) ; // creates a new key, with an autogenerated name. name is guaranteed to be an integer, of value 1 higher than the highest other integer key name
void AddSubKey ( KeyValues * pSubkey ) ; // Adds a subkey. Make sure the subkey isn't a child of some other keyvalues
void RemoveSubKey ( KeyValues * subKey ) ; // removes a subkey from the list, DOES NOT DELETE IT
// Key iteration.
//
// NOTE: GetFirstSubKey/GetNextKey will iterate keys AND values. Use the functions
// below if you want to iterate over just the keys or just the values.
//
KeyValues * GetFirstSubKey ( ) { return m_pSub ; } // returns the first subkey in the list
KeyValues * GetNextKey ( ) { return m_pPeer ; } // returns the next subkey
const KeyValues * GetNextKey ( ) const { return m_pPeer ; } // returns the next subkey
void SetNextKey ( KeyValues * pDat ) ;
KeyValues * FindLastSubKey ( ) ; // returns the LAST subkey in the list. This requires a linked list iteration to find the key. Returns NULL if we don't have any children
//
// These functions can be used to treat it like a true key/values tree instead of
// confusing values with keys.
//
// So if you wanted to iterate all subkeys, then all values, it would look like this:
// for ( KeyValues *pKey = pRoot->GetFirstTrueSubKey(); pKey; pKey = pKey->GetNextTrueSubKey() )
// {
// Msg( "Key name: %s\n", pKey->GetName() );
// }
// for ( KeyValues *pValue = pRoot->GetFirstValue(); pKey; pKey = pKey->GetNextValue() )
// {
// Msg( "Int value: %d\n", pValue->GetInt() ); // Assuming pValue->GetDataType() == TYPE_INT...
// }
KeyValues * GetFirstTrueSubKey ( ) ;
KeyValues * GetNextTrueSubKey ( ) ;
KeyValues * GetFirstValue ( ) ; // When you get a value back, you can use GetX and pass in NULL to get the value.
KeyValues * GetNextValue ( ) ;
// Data access
int GetInt ( const char * keyName = NULL , int defaultValue = 0 ) ;
uint64 GetUint64 ( const char * keyName = NULL , uint64 defaultValue = 0 ) ;
float GetFloat ( const char * keyName = NULL , float defaultValue = 0.0f ) ;
const char * GetString ( const char * keyName = NULL , const char * defaultValue = " " ) ;
const wchar_t * GetWString ( const char * keyName = NULL , const wchar_t * defaultValue = L " " ) ;
void * GetPtr ( const char * keyName = NULL , void * defaultValue = ( void * ) 0 ) ;
bool GetBool ( const char * keyName = NULL , bool defaultValue = false , bool * optGotDefault = NULL ) ;
Color GetColor ( const char * keyName = NULL /* default value is all black */ ) ;
bool IsEmpty ( const char * keyName = NULL ) ;
// Data access
int GetInt ( int keySymbol , int defaultValue = 0 ) ;
float GetFloat ( int keySymbol , float defaultValue = 0.0f ) ;
const char * GetString ( int keySymbol , const char * defaultValue = " " ) ;
const wchar_t * GetWString ( int keySymbol , const wchar_t * defaultValue = L " " ) ;
void * GetPtr ( int keySymbol , void * defaultValue = ( void * ) 0 ) ;
Color GetColor ( int keySymbol /* default value is all black */ ) ;
bool IsEmpty ( int keySymbol ) ;
// Key writing
void SetWString ( const char * keyName , const wchar_t * value ) ;
void SetString ( const char * keyName , const char * value ) ;
void SetInt ( const char * keyName , int value ) ;
void SetUint64 ( const char * keyName , uint64 value ) ;
void SetFloat ( const char * keyName , float value ) ;
void SetPtr ( const char * keyName , void * value ) ;
void SetColor ( const char * keyName , Color value ) ;
void SetBool ( const char * keyName , bool value ) { SetInt ( keyName , value ? 1 : 0 ) ; }
// Memory allocation (optimized)
void * operator new ( size_t iAllocSize ) ;
void * operator new ( size_t iAllocSize , int nBlockUse , const char * pFileName , int nLine ) ;
void operator delete ( void * pMem ) ;
void operator delete ( void * pMem , int nBlockUse , const char * pFileName , int nLine ) ;
KeyValues & operator = ( const KeyValues & src ) ;
// Adds a chain... if we don't find stuff in this keyvalue, we'll look
// in the one we're chained to.
void ChainKeyValue ( KeyValues * pChain ) ;
void RecursiveSaveToFile ( CUtlBuffer & buf , int indentLevel , bool sortKeys = false , bool bAllowEmptyString = false ) ;
bool WriteAsBinary ( CUtlBuffer & buffer ) ;
bool ReadAsBinary ( CUtlBuffer & buffer , int nStackDepth = 0 ) ;
// Allocate & create a new copy of the keys
KeyValues * MakeCopy ( void ) const ;
// Allocate & create a new copy of the keys, including the next keys. This is useful for top level files
// that don't use the usual convention of a root key with lots of children (like soundscape files).
KeyValues * MakeCopy ( bool copySiblings ) const ;
// Make a new copy of all subkeys, add them all to the passed-in keyvalues
void CopySubkeys ( KeyValues * pParent ) const ;
// Clear out all subkeys, and the current value
void Clear ( void ) ;
// Data type
enum types_t
{
TYPE_NONE = 0 ,
TYPE_STRING ,
TYPE_INT ,
TYPE_FLOAT ,
TYPE_PTR ,
TYPE_WSTRING ,
TYPE_COLOR ,
TYPE_UINT64 ,
TYPE_NUMTYPES ,
} ;
types_t GetDataType ( const char * keyName = NULL ) ;
// Virtual deletion function - ensures that KeyValues object is deleted from correct heap
void deleteThis ( ) ;
void SetStringValue ( char const * strValue ) ;
// unpack a key values list into a structure
void UnpackIntoStructure ( struct KeyValuesUnpackStructure const * pUnpackTable , void * pDest , size_t DestSizeInBytes ) ;
// Process conditional keys for widescreen support.
bool ProcessResolutionKeys ( const char * pResString ) ;
// Dump keyvalues recursively into a dump context
bool Dump ( class IKeyValuesDumpContext * pDump , int nIndentLevel = 0 , bool bSorted = false ) ;
// Merge in another KeyValues, keeping "our" settings
void RecursiveMergeKeyValues ( KeyValues * baseKV ) ;
void AddSubkeyUsingKnownLastChild ( KeyValues * pSubKey , KeyValues * pLastChild ) ;
private :
KeyValues ( KeyValues & ) ; // prevent copy constructor being used
// prevent delete being called except through deleteThis()
~ KeyValues ( ) ;
KeyValues * CreateKey ( const char * keyName ) ;
/// Create a child key, given that we know which child is currently the last child.
/// This avoids the O(N^2) behaviour when adding children in sequence to KV,
/// when CreateKey() wil have to re-locate the end of the list each time. This happens,
/// for example, every time we load any KV file whatsoever.
KeyValues * CreateKeyUsingKnownLastChild ( const char * keyName , KeyValues * pLastChild ) ;
void CopyKeyValuesFromRecursive ( const KeyValues & src ) ;
void CopyKeyValue ( const KeyValues & src , size_t tmpBufferSizeB , char * tmpBuffer ) ;
void RemoveEverything ( ) ;
// void RecursiveSaveToFile( IBaseFileSystem *filesystem, CUtlBuffer &buffer, int indentLevel );
// void WriteConvertedString( CUtlBuffer &buffer, const char *pszString );
// NOTE: If both filesystem and pBuf are non-null, it'll save to both of them.
// If filesystem is null, it'll ignore f.
void RecursiveSaveToFile ( IBaseFileSystem * filesystem , FileHandle_t f , CUtlBuffer * pBuf , int indentLevel , bool sortKeys , bool bAllowEmptyString ) ;
void SaveKeyToFile ( KeyValues * dat , IBaseFileSystem * filesystem , FileHandle_t f , CUtlBuffer * pBuf , int indentLevel , bool sortKeys , bool bAllowEmptyString ) ;
void WriteConvertedString ( IBaseFileSystem * filesystem , FileHandle_t f , CUtlBuffer * pBuf , const char * pszString ) ;
void RecursiveLoadFromBuffer ( char const * resourceName , CUtlBuffer & buf ) ;
// For handling #include "filename"
void AppendIncludedKeys ( CUtlVector < KeyValues * > & includedKeys ) ;
void ParseIncludedKeys ( char const * resourceName , const char * filetoinclude ,
IBaseFileSystem * pFileSystem , const char * pPathID , CUtlVector < KeyValues * > & includedKeys ) ;
// For handling #base "filename"
void MergeBaseKeys ( CUtlVector < KeyValues * > & baseKeys ) ;
// NOTE: If both filesystem and pBuf are non-null, it'll save to both of them.
// If filesystem is null, it'll ignore f.
void InternalWrite ( IBaseFileSystem * filesystem , FileHandle_t f , CUtlBuffer * pBuf , const void * pData , int len ) ;
void Init ( ) ;
const char * ReadToken ( CUtlBuffer & buf , bool & wasQuoted , bool & wasConditional ) ;
void WriteIndents ( IBaseFileSystem * filesystem , FileHandle_t f , CUtlBuffer * pBuf , int indentLevel ) ;
void FreeAllocatedValue ( ) ;
void AllocateValueBlock ( int size ) ;
intp m_iKeyName ; // keyname is a symbol defined in KeyValuesSystem
// These are needed out of the union because the API returns string pointers
char * m_sValue ;
wchar_t * m_wsValue ;
// we don't delete these
union
{
int m_iValue ;
float m_flValue ;
void * m_pValue ;
unsigned char m_Color [ 4 ] ;
} ;
char m_iDataType ;
char m_bHasEscapeSequences ; // true, if while parsing this KeyValue, Escape Sequences are used (default false)
char m_bEvaluateConditionals ; // true, if while parsing this KeyValue, conditionals blocks are evaluated (default true)
char unused [ 1 ] ;
KeyValues * m_pPeer ; // pointer to next key in list
KeyValues * m_pSub ; // pointer to Start of a new sub key list
KeyValues * m_pChain ; // Search here if it's not in our list
private :
// Statics to implement the optional growable string table
// Function pointers that will determine which mode we are in
static intp ( * s_pfGetSymbolForString ) ( const char * name , bool bCreate ) ;
static const char * ( * s_pfGetStringForSymbol ) ( intp symbol ) ;
static CKeyValuesGrowableStringTable * s_pGrowableStringTable ;
public :
// Functions that invoke the default behavior
static intp GetSymbolForStringClassic ( const char * name , bool bCreate = true ) ;
static const char * GetStringForSymbolClassic ( intp symbol ) ;
// Functions that use the growable string table
static intp GetSymbolForStringGrowable ( const char * name , bool bCreate = true ) ;
static const char * GetStringForSymbolGrowable ( intp symbol ) ;
// Functions to get external access to whichever of the above functions we're going to call.
static intp CallGetSymbolForString ( const char * name , bool bCreate = true ) { return s_pfGetSymbolForString ( name , bCreate ) ; }
static const char * CallGetStringForSymbol ( intp symbol ) { return s_pfGetStringForSymbol ( symbol ) ; }
} ;
typedef KeyValues : : AutoDelete KeyValuesAD ;
enum KeyValuesUnpackDestinationTypes_t
{
UNPACK_TYPE_FLOAT , // dest is a float
UNPACK_TYPE_VECTOR , // dest is a Vector
UNPACK_TYPE_VECTOR_COLOR , // dest is a vector, src is a color
UNPACK_TYPE_STRING , // dest is a char *. unpacker will allocate.
UNPACK_TYPE_INT , // dest is an int
UNPACK_TYPE_FOUR_FLOATS , // dest is an array of 4 floats. source is a string like "1 2 3 4"
UNPACK_TYPE_TWO_FLOATS , // dest is an array of 2 floats. source is a string like "1 2"
} ;
# define UNPACK_FIXED( kname, kdefault, dtype, ofs ) { kname, kdefault, dtype, ofs, 0 }
# define UNPACK_VARIABLE( kname, kdefault, dtype, ofs, sz ) { kname, kdefault, dtype, ofs, sz }
# define UNPACK_END_MARKER { NULL, NULL, UNPACK_TYPE_FLOAT, 0 }
struct KeyValuesUnpackStructure
{
char const * m_pKeyName ; // null to terminate tbl
char const * m_pKeyDefault ; // null ok
KeyValuesUnpackDestinationTypes_t m_eDataType ; // UNPACK_TYPE_INT, ..
size_t m_nFieldOffset ; // use offsetof to set
size_t m_nFieldSize ; // for strings or other variable length
} ;
//-----------------------------------------------------------------------------
// inline methods
//-----------------------------------------------------------------------------
inline int KeyValues : : GetInt ( int keySymbol , int defaultValue )
{
KeyValues * dat = FindKey ( keySymbol ) ;
return dat ? dat - > GetInt ( ( const char * ) NULL , defaultValue ) : defaultValue ;
}
inline float KeyValues : : GetFloat ( int keySymbol , float defaultValue )
{
KeyValues * dat = FindKey ( keySymbol ) ;
return dat ? dat - > GetFloat ( ( const char * ) NULL , defaultValue ) : defaultValue ;
}
inline const char * KeyValues : : GetString ( int keySymbol , const char * defaultValue )
{
KeyValues * dat = FindKey ( keySymbol ) ;
return dat ? dat - > GetString ( ( const char * ) NULL , defaultValue ) : defaultValue ;
}
inline const wchar_t * KeyValues : : GetWString ( int keySymbol , const wchar_t * defaultValue )
{
KeyValues * dat = FindKey ( keySymbol ) ;
return dat ? dat - > GetWString ( ( const char * ) NULL , defaultValue ) : defaultValue ;
}
inline void * KeyValues : : GetPtr ( int keySymbol , void * defaultValue )
{
KeyValues * dat = FindKey ( keySymbol ) ;
return dat ? dat - > GetPtr ( ( const char * ) NULL , defaultValue ) : defaultValue ;
}
inline Color KeyValues : : GetColor ( int keySymbol )
{
Color defaultValue ( 0 , 0 , 0 , 0 ) ;
KeyValues * dat = FindKey ( keySymbol ) ;
return dat ? dat - > GetColor ( ) : defaultValue ;
}
inline bool KeyValues : : IsEmpty ( int keySymbol )
{
KeyValues * dat = FindKey ( keySymbol ) ;
return dat ? dat - > IsEmpty ( ) : true ;
}
bool IsSteamDeck ( ) ;
bool EvaluateConditional ( const char * str ) ;
class CUtlSortVectorKeyValuesByName
{
public :
bool Less ( const KeyValues * lhs , const KeyValues * rhs , void * )
{
return Q_stricmp ( lhs - > GetName ( ) , rhs - > GetName ( ) ) < 0 ;
}
} ;
//
// KeyValuesDumpContext and generic implementations
//
class IKeyValuesDumpContext
{
public :
virtual bool KvBeginKey ( KeyValues * pKey , int nIndentLevel ) = 0 ;
virtual bool KvWriteValue ( KeyValues * pValue , int nIndentLevel ) = 0 ;
virtual bool KvEndKey ( KeyValues * pKey , int nIndentLevel ) = 0 ;
} ;
class IKeyValuesDumpContextAsText : public IKeyValuesDumpContext
{
public :
virtual bool KvBeginKey ( KeyValues * pKey , int nIndentLevel ) ;
virtual bool KvWriteValue ( KeyValues * pValue , int nIndentLevel ) ;
virtual bool KvEndKey ( KeyValues * pKey , int nIndentLevel ) ;
public :
virtual bool KvWriteIndent ( int nIndentLevel ) ;
virtual bool KvWriteText ( char const * szText ) = 0 ;
} ;
class CKeyValuesDumpContextAsDevMsg : public IKeyValuesDumpContextAsText
{
public :
// Overrides developer level to dump in DevMsg, zero to dump as Msg
CKeyValuesDumpContextAsDevMsg ( int nDeveloperLevel = 1 ) : m_nDeveloperLevel ( nDeveloperLevel ) { }
public :
virtual bool KvBeginKey ( KeyValues * pKey , int nIndentLevel ) ;
virtual bool KvWriteText ( char const * szText ) ;
protected :
int m_nDeveloperLevel ;
} ;
inline bool KeyValuesDumpAsDevMsg ( KeyValues * pKeyValues , int nIndentLevel = 0 , int nDeveloperLevel = 1 )
{
CKeyValuesDumpContextAsDevMsg ctx ( nDeveloperLevel ) ;
return pKeyValues - > Dump ( & ctx , nIndentLevel ) ;
}
# endif // KEYVALUES_H