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//========= Copyright Valve Corporation, All rights reserved. ============//
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// TOGL CODE LICENSE
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//
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// Copyright 2011-2014 Valve Corporation
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// All Rights Reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// glmgrext.h
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// helper file for extension testing and runtime importing of entry points
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//
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//===============================================================================
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#pragma once
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#include "SDL_opengl.h"
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#ifndef GL_EXT_framebuffer_sRGB
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#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
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#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
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#endif
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#ifndef ARB_texture_rg
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#define GL_COMPRESSED_RED 0x8225
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#define GL_COMPRESSED_RG 0x8226
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#define GL_RG 0x8227
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#define GL_RG_INTEGER 0x8228
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#define GL_R8 0x8229
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#define GL_R16 0x822A
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#define GL_RG8 0x822B
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#define GL_RG16 0x822C
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#define GL_R16F 0x822D
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#define GL_R32F 0x822E
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#define GL_RG16F 0x822F
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#define GL_RG32F 0x8230
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#define GL_R8I 0x8231
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#define GL_R8UI 0x8232
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#define GL_R16I 0x8233
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#define GL_R16UI 0x8234
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#define GL_R32I 0x8235
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#define GL_R32UI 0x8236
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#define GL_RG8I 0x8237
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#define GL_RG8UI 0x8238
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#define GL_RG16I 0x8239
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#define GL_RG16UI 0x823A
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#define GL_RG32I 0x823B
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#define GL_RG32UI 0x823C
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#endif
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#ifndef GL_EXT_bindable_uniform
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#define GL_UNIFORM_BUFFER_EXT 0x8DEE
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#endif
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// unpublished extension enums (thus the "X")
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// from EXT_framebuffer_multisample_blit_scaled..
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#define XGL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
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#define XGL_SCALED_RESOLVE_NICEST_EXT 0x90BB
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#ifndef GL_TEXTURE_MINIMIZE_STORAGE_APPLE
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#define GL_TEXTURE_MINIMIZE_STORAGE_APPLE 0x85B6
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#endif
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#ifndef GL_ALL_COMPLETED_NV
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#define GL_ALL_COMPLETED_NV 0x84F2
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#endif
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#ifndef GL_MAP_READ_BIT
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#define GL_MAP_READ_BIT 0x0001
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#endif
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#ifndef GL_MAP_WRITE_BIT
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#define GL_MAP_WRITE_BIT 0x0002
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#endif
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#ifndef GL_MAP_INVALIDATE_RANGE_BIT
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#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
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#endif
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#ifndef GL_MAP_INVALIDATE_BUFFER_BIT
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#endif
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#ifndef GL_MAP_FLUSH_EXPLICIT_BIT
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#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
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#endif
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#ifndef GL_MAP_UNSYNCHRONIZED_BIT
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#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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#endif
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#ifndef GL_MAP_PERSISTENT_BIT
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#define GL_MAP_PERSISTENT_BIT 0x0040
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#endif
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#ifndef GL_MAP_COHERENT_BIT
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#define GL_MAP_COHERENT_BIT 0x0080
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#endif
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