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69 lines
2.1 KiB
69 lines
2.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Auto Repair
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_GAMEMOVEMENT_CHOOSER_H
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#define TF_GAMEMOVEMENT_CHOOSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "IGameMovement.h"
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#include "tf_gamemovement.h"
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#include "tf_gamemovement_recon.h"
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#include "tf_gamemovement_commando.h"
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#include "tf_gamemovement_medic.h"
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#include "tf_gamemovement_defender.h"
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#include "tf_gamemovement_sniper.h"
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#include "tf_gamemovement_support.h"
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#include "tf_gamemovement_escort.h"
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#include "tf_gamemovement_sapper.h"
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#include "tf_gamemovement_infiltrator.h"
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#include "tf_gamemovement_pyro.h"
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//=============================================================================
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//
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// Team Fortess Game Movement Chooser
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//
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class CTFGameMovementChooser : public IGameMovement
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{
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public:
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CTFGameMovementChooser();
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// Process the current movement command
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virtual void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMoveData );
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// Allows other parts of the engine to find out the normal and ducked player bbox sizes
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virtual const Vector &GetPlayerMins( bool ducked ) const;
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virtual const Vector &GetPlayerMaxs( bool ducked ) const;
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virtual const Vector &GetPlayerViewOffset( bool ducked ) const;
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protected:
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// Cache the current class id.
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int m_nClassID;
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// Create the class specific movement singletons.
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CTFGameMovementRecon m_ReconMovement;
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CTFGameMovementCommando m_CommandoMovement;
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CTFGameMovementMedic m_MedicMovement;
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CTFGameMovementDefender m_DefenderMovement;
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CTFGameMovementSniper m_SniperMovement;
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CTFGameMovementSupport m_SupportMovement;
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CTFGameMovementEscort m_EscortMovement;
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CTFGameMovementSapper m_SapperMovement;
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CTFGameMovementInfiltrator m_InfiltratorMovement;
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CTFGameMovementPyro m_PyroMovement;
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// Vector of class specific movements (for quick addressing).
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CUtlVector<CTFGameMovement*> m_Movements;
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};
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extern IGameMovement *g_pGameMovement;
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#endif // TF_GAMEMOVEMENT_CHOOSER_H
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