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730 lines
21 KiB
730 lines
21 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF Base Rockets.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_weaponbase_rocket.h"
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// Server specific.
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#ifdef GAME_DLL
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#include "soundent.h"
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#include "te_effect_dispatch.h"
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#include "tf_fx.h"
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#include "iscorer.h"
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#include "tf_gamerules.h"
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#include "func_nogrenades.h"
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#include "tf_obj_sentrygun.h"
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extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
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extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
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#endif
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#ifdef CLIENT_DLL
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#include "props_shared.h"
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#endif
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//w_rocket_airstrike\w_rocket_airstrike.mdl
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#define MINI_ROCKETS_MODEL "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl"
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//=============================================================================
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//
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// TF Base Rocket tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFBaseRocket, DT_TFBaseRocket )
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BEGIN_NETWORK_TABLE( CTFBaseRocket, DT_TFBaseRocket )
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// Client specific.
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#ifdef CLIENT_DLL
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RecvPropVector( RECVINFO( m_vInitialVelocity ) ),
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RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),
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RecvPropQAngles( RECVINFO_NAME( m_angNetworkAngles, m_angRotation ) ),
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RecvPropInt( RECVINFO( m_iDeflected ) ),
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RecvPropEHandle( RECVINFO( m_hLauncher ) ),
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// Server specific.
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#else
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SendPropVector( SENDINFO( m_vInitialVelocity ), 12 /*nbits*/, 0 /*flags*/, -3000 /*low value*/, 3000 /*high value*/ ),
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SendPropExclude( "DT_BaseEntity", "m_vecOrigin" ),
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SendPropExclude( "DT_BaseEntity", "m_angRotation" ),
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SendPropVector (SENDINFO(m_vecOrigin), -1, SPROP_COORD_MP_INTEGRAL|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
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SendPropQAngles (SENDINFO(m_angRotation), 6, SPROP_CHANGES_OFTEN, SendProxy_Angles ),
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SendPropInt( SENDINFO( m_iDeflected ), 4, SPROP_UNSIGNED ),
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SendPropEHandle( SENDINFO( m_hLauncher ) ),
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#endif
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END_NETWORK_TABLE()
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// Server specific.
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#ifdef GAME_DLL
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BEGIN_DATADESC( CTFBaseRocket )
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END_DATADESC()
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#endif
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#ifdef _DEBUG
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ConVar tf_rocket_show_radius( "tf_rocket_show_radius", "0", FCVAR_REPLICATED | FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "Render rocket radius." );
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#endif
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//=============================================================================
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//
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// Shared (client/server) functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CTFBaseRocket::CTFBaseRocket()
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{
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m_vInitialVelocity.Init();
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m_iDeflected = 0;
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// Client specific.
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#ifdef CLIENT_DLL
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m_flSpawnTime = 0.0f;
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m_iCachedDeflect = false;
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// Server specific.
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#else
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m_flDamage = 0.0f;
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m_flDestroyableTime = 0.0f;
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m_bStunOnImpact = false;
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m_flDamageForceScale = 1.0f;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CTFBaseRocket::~CTFBaseRocket()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBaseRocket::Precache( void )
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{
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BaseClass::Precache();
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PrecacheParticleSystem( "Explosion_ShockWave_01" );
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PrecacheModel( MINI_ROCKETS_MODEL );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBaseRocket::Spawn( void )
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{
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BaseClass::Spawn();
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// Precache.
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Precache();
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UseClientSideAnimation();
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if ( GetLauncher() )
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{
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int iMiniRocket = 0;
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CALL_ATTRIB_HOOK_INT_ON_OTHER( GetLauncher(), iMiniRocket, mini_rockets );
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if ( iMiniRocket )
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{
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SetModel( MINI_ROCKETS_MODEL );
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}
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}
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// Client specific.
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#ifdef CLIENT_DLL
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m_flSpawnTime = gpGlobals->curtime;
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// Server specific.
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#else
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//Derived classes must have set model.
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Assert( GetModel() );
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SetSolid( SOLID_BBOX );
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SetMoveType( MOVETYPE_FLY, MOVECOLLIDE_FLY_CUSTOM );
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AddEFlags( EFL_NO_WATER_VELOCITY_CHANGE );
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AddEffects( EF_NOSHADOW );
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SetCollisionGroup( TFCOLLISION_GROUP_ROCKETS );
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UTIL_SetSize( this, -Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) );
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ResetSequence( LookupSequence("idle") );
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// Setup attributes.
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m_takedamage = DAMAGE_NO;
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SetGravity( 0.0f );
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// Setup the touch and think functions.
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SetTouch( &CTFBaseRocket::RocketTouch );
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SetNextThink( gpGlobals->curtime );
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AddFlag( FL_GRENADE );
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m_flDestroyableTime = gpGlobals->curtime + TF_ROCKET_DESTROYABLE_TIMER;
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m_bCritical = false;
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#endif
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}
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//=============================================================================
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//
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// Client specific functions.
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//
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#ifdef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBaseRocket::PostDataUpdate( DataUpdateType_t type )
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{
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// Pass through to the base class.
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BaseClass::PostDataUpdate( type );
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if ( type == DATA_UPDATE_CREATED )
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{
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// Now stick our initial velocity and angles into the interpolation history.
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CInterpolatedVar<Vector> &interpolator = GetOriginInterpolator();
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interpolator.ClearHistory();
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CInterpolatedVar<QAngle> &rotInterpolator = GetRotationInterpolator();
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rotInterpolator.ClearHistory();
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float flChangeTime = GetLastChangeTime( LATCH_SIMULATION_VAR );
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// Add a sample 1 second back.
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Vector vCurOrigin = GetLocalOrigin() - m_vInitialVelocity;
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interpolator.AddToHead( flChangeTime - 1.0f, &vCurOrigin, false );
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QAngle vCurAngles = GetLocalAngles();
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rotInterpolator.AddToHead( flChangeTime - 1.0f, &vCurAngles, false );
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// Add the current sample.
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vCurOrigin = GetLocalOrigin();
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interpolator.AddToHead( flChangeTime, &vCurOrigin, false );
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rotInterpolator.AddToHead( flChangeTime - 1.0, &vCurAngles, false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBaseRocket::OnDataChanged(DataUpdateType_t updateType)
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{
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BaseClass::OnDataChanged(updateType);
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if ( updateType == DATA_UPDATE_CREATED || m_iCachedDeflect != GetDeflected() )
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{
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CreateTrails();
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}
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m_iCachedDeflect = GetDeflected();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFBaseRocket::DrawModel( int flags )
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{
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// During the first 0.2 seconds of our life, don't draw ourselves.
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if ( gpGlobals->curtime - m_flSpawnTime < 0.2f )
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return 0;
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return BaseClass::DrawModel( flags );
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}
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//=============================================================================
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//
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// Server specific functions.
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//
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#else
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFBaseRocket *CTFBaseRocket::Create( CBaseEntity *pLauncher, const char *pszClassname, const Vector &vecOrigin,
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const QAngle &vecAngles, CBaseEntity *pOwner )
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{
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CTFBaseRocket *pRocket = static_cast<CTFBaseRocket*>( CBaseEntity::Create( pszClassname, vecOrigin, vecAngles, pOwner ) );
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if ( !pRocket )
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return NULL;
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pRocket->SetLauncher( pLauncher );
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// Initialize the owner.
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pRocket->SetOwnerEntity( pOwner );
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// Spawn.
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pRocket->Spawn();
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// Setup the initial velocity.
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Vector vecForward, vecRight, vecUp;
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AngleVectors( vecAngles, &vecForward, &vecRight, &vecUp );
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float flLaunchSpeed = 1100.0f;
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CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pLauncher, flLaunchSpeed, mult_projectile_speed );
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// Hack: This attribute represents a bucket of attributes - one of which is projectile speed.
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// If the concept works we'll make the "bucket" system directly modify the attributes instead.
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if ( pOwner )
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{
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// if the owner is a Sentry, Check its owner
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int iRocketSpecialist = 0;
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CObjectSentrygun *pSentry = dynamic_cast<CObjectSentrygun*>( pOwner );
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if ( pSentry )
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{
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pSentry->GetOwner(), iRocketSpecialist, rocket_specialist );
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}
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else
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{
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pOwner, iRocketSpecialist, rocket_specialist );
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}
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if ( iRocketSpecialist )
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{
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flLaunchSpeed *= RemapValClamped( iRocketSpecialist, 1.f, 4.f, 1.15f, 1.6f );
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flLaunchSpeed = Min( flLaunchSpeed, 3000.f );
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}
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}
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CTFPlayer *pTFOwner = ToTFPlayer( pRocket->GetOwnerPlayer() );
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if ( pTFOwner )
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{
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pRocket->SetTruceValidForEnt( pTFOwner->IsTruceValidForEnt() );
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if ( pTFOwner->m_Shared.GetCarryingRuneType() == RUNE_PRECISION )
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{
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flLaunchSpeed = 3000.f;
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}
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}
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Vector vecVelocity = vecForward * flLaunchSpeed;
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pRocket->SetAbsVelocity( vecVelocity );
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pRocket->SetupInitialTransmittedGrenadeVelocity( vecVelocity );
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// Setup the initial angles.
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QAngle angles;
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VectorAngles( vecVelocity, angles );
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pRocket->SetAbsAngles( angles );
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// Set team.
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pRocket->ChangeTeam( pOwner->GetTeamNumber() );
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return pRocket;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBaseRocket::RocketTouch( CBaseEntity *pOther )
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{
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// Verify a correct "other."
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Assert( pOther );
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bool bShield = pOther->IsCombatItem() && !InSameTeam( pOther );
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if ( pOther->IsSolidFlagSet( FSOLID_TRIGGER | FSOLID_VOLUME_CONTENTS ) && !bShield )
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return;
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// Handle hitting skybox (disappear).
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const trace_t *pTrace = &CBaseEntity::GetTouchTrace();
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if( pTrace->surface.flags & SURF_SKY )
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{
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UTIL_Remove( this );
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return;
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}
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trace_t trace;
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memcpy( &trace, pTrace, sizeof( trace_t ) );
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Explode( &trace, pOther );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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unsigned int CTFBaseRocket::PhysicsSolidMaskForEntity( void ) const
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{
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int teamContents = 0;
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if ( !CanCollideWithTeammates() )
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{
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// Only collide with the other team
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teamContents = ( GetTeamNumber() == TF_TEAM_RED ) ? CONTENTS_BLUETEAM : CONTENTS_REDTEAM;
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}
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else
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{
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// Collide with both teams
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teamContents = CONTENTS_REDTEAM | CONTENTS_BLUETEAM;
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}
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return BaseClass::PhysicsSolidMaskForEntity() | teamContents;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFBaseRocket::ShouldNotDetonate( void )
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{
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return InNoGrenadeZone( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBaseRocket::Destroy( bool bBlinkOut, bool bBreakRocket )
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{
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if ( bBreakRocket )
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{
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CPVSFilter filter( GetAbsOrigin() );
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UserMessageBegin( filter, "BreakModelRocketDud" );
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WRITE_SHORT( GetModelIndex() );
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WRITE_VEC3COORD( GetAbsOrigin() );
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WRITE_ANGLES( GetAbsAngles() );
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MessageEnd();
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}
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// Kill it
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SetThink( &BaseClass::SUB_Remove );
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SetNextThink( gpGlobals->curtime );
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SetTouch( NULL );
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AddEffects( EF_NODRAW );
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if ( bBlinkOut )
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{
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// Sprite flash
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CSprite *pGlowSprite = CSprite::SpriteCreate( NOGRENADE_SPRITE, GetAbsOrigin(), false );
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if ( pGlowSprite )
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{
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pGlowSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxFadeFast );
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pGlowSprite->SetThink( &CSprite::SUB_Remove );
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pGlowSprite->SetNextThink( gpGlobals->curtime + 1.0 );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBaseRocket::Explode( trace_t *pTrace, CBaseEntity *pOther )
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{
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if ( ShouldNotDetonate() )
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{
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Destroy( true );
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return;
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}
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// Save this entity as enemy, they will take 100% damage.
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m_hEnemy = pOther;
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// Invisible.
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SetModelName( NULL_STRING );
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AddSolidFlags( FSOLID_NOT_SOLID );
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m_takedamage = DAMAGE_NO;
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// Pull out a bit.
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if ( pTrace->fraction != 1.0 )
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{
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SetAbsOrigin( pTrace->endpos + ( pTrace->plane.normal * 1.0f ) );
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}
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// Play explosion sound and effect.
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Vector vecOrigin = GetAbsOrigin();
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CPVSFilter filter( vecOrigin );
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// Halloween Spell Effect Check
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int iHalloweenSpell = 0;
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int iCustomParticleIndex = INVALID_STRING_INDEX;
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item_definition_index_t ownerWeaponDefIndex = INVALID_ITEM_DEF_INDEX;
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// if the owner is a Sentry, Check its owner
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CBaseEntity *pPlayerOwner = GetOwnerPlayer();
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||
|
if ( TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) )
|
||
|
{
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayerOwner, iHalloweenSpell, halloween_pumpkin_explosions );
|
||
|
if ( iHalloweenSpell > 0 )
|
||
|
{
|
||
|
iCustomParticleIndex = GetParticleSystemIndex( "halloween_explosion" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CTFWeaponBase *pWeapon = dynamic_cast< CTFWeaponBase * >( GetOriginalLauncher() );
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
ownerWeaponDefIndex = pWeapon->GetAttributeContainer()->GetItem()->GetItemDefIndex();
|
||
|
}
|
||
|
|
||
|
int iLargeExplosion = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayerOwner, iLargeExplosion, use_large_smoke_explosion );
|
||
|
if ( iLargeExplosion > 0 )
|
||
|
{
|
||
|
DispatchParticleEffect( "explosionTrail_seeds_mvm", GetAbsOrigin(), GetAbsAngles() );
|
||
|
DispatchParticleEffect( "fluidSmokeExpl_ring_mvm", GetAbsOrigin(), GetAbsAngles() );
|
||
|
}
|
||
|
|
||
|
TE_TFExplosion( filter, 0.0f, vecOrigin, pTrace->plane.normal, GetWeaponID(), pOther->entindex(), ownerWeaponDefIndex, SPECIAL1, iCustomParticleIndex );
|
||
|
|
||
|
CSoundEnt::InsertSound ( SOUND_COMBAT, vecOrigin, 1024, 3.0 );
|
||
|
|
||
|
// Damage.
|
||
|
CBaseEntity *pAttacker = GetOwnerEntity();
|
||
|
IScorer *pScorerInterface = dynamic_cast<IScorer*>( pAttacker );
|
||
|
if ( pScorerInterface )
|
||
|
{
|
||
|
pAttacker = pScorerInterface->GetScorer();
|
||
|
}
|
||
|
else if ( pAttacker && pAttacker->GetOwnerEntity() )
|
||
|
{
|
||
|
pAttacker = pAttacker->GetOwnerEntity();
|
||
|
}
|
||
|
|
||
|
float flRadius = GetRadius();
|
||
|
|
||
|
if ( pAttacker ) // No attacker, deal no damage. Otherwise we could potentially kill teammates.
|
||
|
{
|
||
|
CTFPlayer *pTarget = ToTFPlayer( GetEnemy() );
|
||
|
if ( pTarget )
|
||
|
{
|
||
|
// Rocket Specialist
|
||
|
CheckForStunOnImpact( pTarget );
|
||
|
|
||
|
if ( pTarget->GetTeamNumber() != pAttacker->GetTeamNumber() )
|
||
|
{
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "projectile_direct_hit" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "attacker", pAttacker->entindex() );
|
||
|
event->SetInt( "victim", pTarget->entindex() );
|
||
|
event->SetInt( "weapon_def_index", ownerWeaponDefIndex );
|
||
|
|
||
|
gameeventmanager->FireEvent( event, true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CTakeDamageInfo info( this, pAttacker, GetOriginalLauncher(), vec3_origin, vecOrigin, GetDamage(), GetDamageType(), GetDamageCustom() );
|
||
|
CTFRadiusDamageInfo radiusinfo( &info, vecOrigin, flRadius, NULL, TF_ROCKET_RADIUS_FOR_RJS, GetDamageForceScale() );
|
||
|
TFGameRules()->RadiusDamage( radiusinfo );
|
||
|
}
|
||
|
|
||
|
#if defined( _DEBUG ) && defined( STAGING_ONLY )
|
||
|
// Debug!
|
||
|
if ( tf_rocket_show_radius.GetBool() )
|
||
|
{
|
||
|
DrawRadius( flRadius );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Don't decal players with scorch.
|
||
|
if ( !pOther->IsPlayer() )
|
||
|
{
|
||
|
UTIL_DecalTrace( pTrace, "Scorch" );
|
||
|
}
|
||
|
|
||
|
// Remove the rocket.
|
||
|
UTIL_Remove( this );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFBaseRocket::CheckForStunOnImpact( CTFPlayer* pTarget )
|
||
|
{
|
||
|
if ( !m_bStunOnImpact )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pAttacker = ToTFPlayer( GetOwnerPlayer() );
|
||
|
if ( !pAttacker )
|
||
|
return;
|
||
|
|
||
|
int iRocketSpecialist = GetStunLevel();
|
||
|
if ( !iRocketSpecialist )
|
||
|
return;
|
||
|
|
||
|
// Stun
|
||
|
float flStunAmount = pTarget->IsMiniBoss() ? 0.85f : 1.f;
|
||
|
float flStunTime = RemapValClamped( iRocketSpecialist, 1.f, 4.f, 0.5f, 0.75f );
|
||
|
|
||
|
pTarget->SetAbsVelocity( vec3_origin );
|
||
|
pTarget->m_Shared.StunPlayer( flStunTime, flStunAmount, TF_STUN_MOVEMENT | TF_STUN_NO_EFFECTS, pAttacker );
|
||
|
|
||
|
if ( TFGameRules()->IsMannVsMachineMode() && pTarget->IsBot() && ( pAttacker->GetTeamNumber() == TF_TEAM_PVE_DEFENDERS ) )
|
||
|
{
|
||
|
pAttacker->AwardAchievement( ACHIEVEMENT_TF_MVM_ROCKET_SPECIALIST_STUN_GRIND );
|
||
|
}
|
||
|
|
||
|
|
||
|
// Effect
|
||
|
CPVSFilter filter( GetAbsOrigin() );
|
||
|
TE_TFParticleEffect( filter, 0.0, "mvm_soldier_shockwave", GetAbsOrigin(), QAngle( 0, 0, 0 ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CTFBaseRocket::GetStunLevel( void )
|
||
|
{
|
||
|
CTFPlayer *pAttacker = ToTFPlayer( GetOwnerPlayer() );
|
||
|
if ( !pAttacker )
|
||
|
return 0;
|
||
|
|
||
|
int iRocketSpecialist = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pAttacker, iRocketSpecialist, rocket_specialist );
|
||
|
return iRocketSpecialist;
|
||
|
}
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFBaseRocket::DrawRadius( float flRadius )
|
||
|
{
|
||
|
Vector pos = GetAbsOrigin();
|
||
|
int r = 255;
|
||
|
int g = 0, b = 0;
|
||
|
float flLifetime = 10.0f;
|
||
|
bool bDepthTest = true;
|
||
|
|
||
|
Vector edge, lastEdge;
|
||
|
NDebugOverlay::Line( pos, pos + Vector( 0, 0, 50 ), r, g, b, !bDepthTest, flLifetime );
|
||
|
|
||
|
lastEdge = Vector( flRadius + pos.x, pos.y, pos.z );
|
||
|
float angle;
|
||
|
for( angle=0.0f; angle <= 360.0f; angle += 22.5f )
|
||
|
{
|
||
|
edge.x = flRadius * cos( DEG2RAD( angle ) ) + pos.x;
|
||
|
edge.y = pos.y;
|
||
|
edge.z = flRadius * sin( DEG2RAD( angle ) ) + pos.z;
|
||
|
|
||
|
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
|
||
|
|
||
|
lastEdge = edge;
|
||
|
}
|
||
|
|
||
|
lastEdge = Vector( pos.x, flRadius + pos.y, pos.z );
|
||
|
for( angle=0.0f; angle <= 360.0f; angle += 22.5f )
|
||
|
{
|
||
|
edge.x = pos.x;
|
||
|
edge.y = flRadius * cos( DEG2RAD( angle ) ) + pos.y;
|
||
|
edge.z = flRadius * sin( DEG2RAD( angle ) ) + pos.z;
|
||
|
|
||
|
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
|
||
|
|
||
|
lastEdge = edge;
|
||
|
}
|
||
|
|
||
|
lastEdge = Vector( pos.x, flRadius + pos.y, pos.z );
|
||
|
for( angle=0.0f; angle <= 360.0f; angle += 22.5f )
|
||
|
{
|
||
|
edge.x = flRadius * cos( DEG2RAD( angle ) ) + pos.x;
|
||
|
edge.y = flRadius * sin( DEG2RAD( angle ) ) + pos.y;
|
||
|
edge.z = pos.z;
|
||
|
|
||
|
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
|
||
|
|
||
|
lastEdge = edge;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CTFBaseRocket::GetRadius()
|
||
|
{
|
||
|
float flRadius = TF_ROCKET_RADIUS;
|
||
|
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( m_hLauncher, flRadius, mult_explosion_radius );
|
||
|
|
||
|
CBaseEntity *pAttacker = GetOwnerPlayer();
|
||
|
if ( pAttacker )
|
||
|
{
|
||
|
int iRocketSpecialist = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pAttacker, iRocketSpecialist, rocket_specialist );
|
||
|
if ( iRocketSpecialist )
|
||
|
{
|
||
|
bool bDirectHit = ( GetEnemy() && GetEnemy()->GetTeamNumber() != pAttacker->GetTeamNumber() &&
|
||
|
( GetEnemy()->IsPlayer() || GetEnemy()->MyCombatCharacterPointer() ) );
|
||
|
// If we have the Rocket Specialist attribute and hit an enemy combatant directly...
|
||
|
if ( bDirectHit )
|
||
|
{
|
||
|
// Increased blast radius
|
||
|
flRadius *= RemapValClamped( iRocketSpecialist, 1.f, 4.f, 1.15f, 1.6f );
|
||
|
m_bStunOnImpact = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pAttacker );
|
||
|
// Airstrike gets a small blast radius penalty while Rjing
|
||
|
if ( pTFPlayer && pTFPlayer->m_Shared.InCond( TF_COND_BLASTJUMPING ) )
|
||
|
{
|
||
|
// Using this attr to key in the AirStrike
|
||
|
float flRocketJumpAttackBonus = 1.0f;
|
||
|
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pAttacker, flRocketJumpAttackBonus, rocketjump_attackrate_bonus );
|
||
|
if ( flRocketJumpAttackBonus != 1.0f )
|
||
|
{
|
||
|
flRadius *= 0.80;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return flRadius;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Checks if the owner is a sentry gun, if so returns the sentry guns owner
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseEntity *CTFBaseRocket::GetOwnerPlayer( void ) const
|
||
|
{
|
||
|
// if the owner is a Sentry, Check its owner
|
||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
||
|
CObjectSentrygun *pSentry = dynamic_cast<CObjectSentrygun*>( pOwner );
|
||
|
|
||
|
if ( pSentry )
|
||
|
{
|
||
|
return pSentry->GetOwner();
|
||
|
}
|
||
|
return pOwner;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Receive the BreakModelRocketDud user message
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void __MsgFunc_BreakModelRocketDud( bf_read &msg )
|
||
|
{
|
||
|
int nModelIndex = (int)msg.ReadShort();
|
||
|
CUtlVector<breakmodel_t> aGibs;
|
||
|
BuildGibList( aGibs, nModelIndex, 1.0f, COLLISION_GROUP_NONE );
|
||
|
if ( !aGibs.Count() )
|
||
|
return;
|
||
|
|
||
|
// Get the origin & angles
|
||
|
Vector vecOrigin, vecForward;
|
||
|
QAngle vecAngles;
|
||
|
msg.ReadBitVec3Coord( vecOrigin );
|
||
|
msg.ReadBitAngles( vecAngles );
|
||
|
|
||
|
AngleVectors( vecAngles, &vecForward );
|
||
|
|
||
|
Vector vecBreakVelocity = Vector(0,0,300) + vecForward*-400;
|
||
|
AngularImpulse angularImpulse( 0, RandomFloat( -500, -3000 ), 0 );
|
||
|
breakablepropparams_t breakParams( vecOrigin, vecAngles, vecBreakVelocity, angularImpulse );
|
||
|
breakParams.impactEnergyScale = 1.0f;
|
||
|
|
||
|
CreateGibsFromList( aGibs, nModelIndex, NULL, breakParams, NULL, -1 , false, true );
|
||
|
}
|
||
|
|
||
|
#endif
|