You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
199 lines
5.8 KiB
199 lines
5.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "localization_provider.h"
|
||
|
|
||
|
enum { kScratchBufferSize = 1024 };
|
||
|
|
||
|
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// Find a localized string, but return something safe if the key is null or the localized
|
||
|
// string is missing.
|
||
|
// ----------------------------------------------------------------------------
|
||
|
locchar_t* CLocalizationProvider::FindSafe( const char* pchKey ) const
|
||
|
{
|
||
|
if ( pchKey )
|
||
|
{
|
||
|
locchar_t* wszLocalized = Find( pchKey );
|
||
|
if ( !wszLocalized )
|
||
|
{
|
||
|
#ifdef STAGING_ONLY
|
||
|
return const_cast< locchar_t* >(LOCCHAR("<NULL LOC STRING>")); // Super janky cast alert! This method should really return a const locchar_t* but making that change breaks all the callsites...fix later.
|
||
|
#else
|
||
|
return const_cast<locchar_t*>(LOCCHAR(""));
|
||
|
#endif
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return wszLocalized;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifdef STAGING_ONLY
|
||
|
return const_cast<locchar_t*>(LOCCHAR("<NULL LOC KEY>"));
|
||
|
#else
|
||
|
return const_cast<locchar_t*>(LOCCHAR(""));
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef GC
|
||
|
#include "gcsdk/gcbase.h"
|
||
|
|
||
|
// GC Localization implementation
|
||
|
|
||
|
static CGCLocalizationProvider *GGCLocalizationProvider()
|
||
|
{
|
||
|
static CGCLocalizationProvider *g_pGCLocalizationProvider = NULL;
|
||
|
if ( !g_pGCLocalizationProvider )
|
||
|
g_pGCLocalizationProvider = new CGCLocalizationProvider( GGCGameBase() );
|
||
|
return g_pGCLocalizationProvider;
|
||
|
}
|
||
|
|
||
|
CLocalizationProvider *GLocalizationProvider()
|
||
|
{
|
||
|
AssertMsg( false, "Using global localization provider in GC - All strings will be in English. For proper localization, CLocalizationProvider instance should be created and passed in." );
|
||
|
return GGCLocalizationProvider();
|
||
|
}
|
||
|
|
||
|
locchar_t *CGCLocalizationProvider::Find( const char *pchKey ) const
|
||
|
{
|
||
|
// we emulate VGUI's behavior of returning an empty string for keys that are not found
|
||
|
return (locchar_t*)m_pGC->LocalizeToken( pchKey, m_eLang, false );
|
||
|
}
|
||
|
|
||
|
bool CGCLocalizationProvider::BEnsureCleanUTF8Truncation( char *unicodeOutput )
|
||
|
{
|
||
|
int nStringLength = V_strlen( unicodeOutput );
|
||
|
|
||
|
// make sure we're not in the middle of a multibyte character
|
||
|
int iPos = nStringLength - 1;
|
||
|
char c = unicodeOutput[iPos];
|
||
|
if ( (c & 0x80) != 0 )
|
||
|
{
|
||
|
// not an ascii char, so do some multibyte char checking
|
||
|
int cBytes = 0;
|
||
|
// count up all continuation bytes
|
||
|
while ( (c & 0xC0) == 0x80 && iPos > 0 ) // first two bits are 10xxxx, continuation
|
||
|
{
|
||
|
cBytes++;
|
||
|
c = unicodeOutput[--iPos];
|
||
|
}
|
||
|
|
||
|
// make sure we had the expected number of continuation bytes for the last
|
||
|
// multibyte lead character
|
||
|
bool bTruncateOK = true;
|
||
|
if ( ( c & 0xF8 ) == 0xF0 ) // first 5 bits are 11110, should be 3 following bytes
|
||
|
bTruncateOK = ( cBytes == 3 );
|
||
|
else if ( ( c & 0xF0 ) == 0xE0 ) // first 4 bits are 1110, should be 2 following bytes
|
||
|
bTruncateOK = ( cBytes == 2 );
|
||
|
else if ( ( c & 0xE0 ) == 0xC0 ) // first 3 bits are 110, should be 1 following byte
|
||
|
bTruncateOK = ( cBytes == 1 );
|
||
|
|
||
|
// if we truncated in the middle of a multi-byte char, move the end point back to this character
|
||
|
if ( !bTruncateOK )
|
||
|
unicodeOutput[iPos] = '\0';
|
||
|
|
||
|
return !bTruncateOK;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CGCLocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc_In, CUtlConstString *out_ansi ) const
|
||
|
{
|
||
|
*out_ansi = loc_In;
|
||
|
}
|
||
|
|
||
|
void CGCLocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc_In, CUtlConstWideString *out_unicode ) const
|
||
|
{
|
||
|
wchar_t utf16_Scratch[kScratchBufferSize];
|
||
|
|
||
|
V_UTF8ToUnicode( loc_In, utf16_Scratch, kScratchBufferSize );
|
||
|
*out_unicode = utf16_Scratch;
|
||
|
}
|
||
|
|
||
|
void CGCLocalizationProvider::ConvertUTF8ToLocchar( const char *utf8_In, CUtlConstStringBase<locchar_t> *out_loc ) const
|
||
|
{
|
||
|
*out_loc = utf8_In;
|
||
|
}
|
||
|
|
||
|
int CGCLocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc, char *ansi, int ansiBufferSize ) const
|
||
|
{
|
||
|
Q_strncpy( ansi, loc, ansiBufferSize );
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int CGCLocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc, wchar_t *unicode, int unicodeBufferSize ) const
|
||
|
{
|
||
|
return V_UTF8ToUnicode( loc, unicode, unicodeBufferSize );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CGCLocalizationProvider::ConvertUTF8ToLocchar( const char *utf8, locchar_t *locchar, int loccharBufferSize ) const
|
||
|
{
|
||
|
Q_strncpy( locchar, utf8, loccharBufferSize );
|
||
|
}
|
||
|
|
||
|
|
||
|
#else
|
||
|
|
||
|
CLocalizationProvider *GLocalizationProvider()
|
||
|
{
|
||
|
static CVGUILocalizationProvider g_VGUILocalizationProvider;
|
||
|
return &g_VGUILocalizationProvider;
|
||
|
}
|
||
|
|
||
|
// vgui localization implementation
|
||
|
|
||
|
CVGUILocalizationProvider::CVGUILocalizationProvider()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
locchar_t *CVGUILocalizationProvider::Find( const char *pchKey ) const
|
||
|
{
|
||
|
return (locchar_t*)g_pVGuiLocalize->Find( pchKey );
|
||
|
}
|
||
|
|
||
|
void CVGUILocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc_In, CUtlConstString *out_ansi ) const
|
||
|
{
|
||
|
char ansi_Scratch[kScratchBufferSize];
|
||
|
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( loc_In, ansi_Scratch, kScratchBufferSize );
|
||
|
*out_ansi = ansi_Scratch;
|
||
|
}
|
||
|
|
||
|
void CVGUILocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc_In, CUtlConstWideString *out_unicode ) const
|
||
|
{
|
||
|
*out_unicode = loc_In;
|
||
|
}
|
||
|
|
||
|
void CVGUILocalizationProvider::ConvertUTF8ToLocchar( const char *utf8_In, CUtlConstStringBase<locchar_t> *out_loc ) const
|
||
|
{
|
||
|
locchar_t loc_Scratch[kScratchBufferSize];
|
||
|
|
||
|
V_UTF8ToUnicode( utf8_In, loc_Scratch, kScratchBufferSize );
|
||
|
*out_loc = loc_Scratch;
|
||
|
}
|
||
|
|
||
|
void CVGUILocalizationProvider::ConvertUTF8ToLocchar( const char *utf8, locchar_t *locchar, int loccharBufferSize ) const
|
||
|
{
|
||
|
V_UTF8ToUnicode( utf8, locchar, loccharBufferSize );
|
||
|
}
|
||
|
|
||
|
int CVGUILocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc, char *ansi, int ansiBufferSize ) const
|
||
|
{
|
||
|
return g_pVGuiLocalize->ConvertUnicodeToANSI( loc, ansi, ansiBufferSize );
|
||
|
}
|
||
|
|
||
|
int CVGUILocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc, wchar_t *unicode, int unicodeBufferSize ) const
|
||
|
{
|
||
|
Q_wcsncpy( unicode, loc, unicodeBufferSize );
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|