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971 lines
31 KiB
971 lines
31 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds constants for the econ item system
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//
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//=============================================================================
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *g_szQualityStrings[] =
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{
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"Normal",
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"rarity1", // Genuine
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"rarity2", // Customized
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"vintage", // Vintage has to stay at 3 for backwards compatibility
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"rarity3", // Well-Designed
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"rarity4", // Unusual
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"Unique",
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"community",
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"developer",
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"selfmade",
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"customized",
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"strange",
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"completed",
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"haunted",
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"collectors",
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"paintkitWeapon",
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"default", // AE_RARITY_DEFAULT,
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"common", // AE_RARITY_COMMON,
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"uncommon", // AE_RARITY_UNCOMMON,
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"rare", // AE_RARITY_RARE,
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"mythical", // AE_RARITY_MYTHICAL,
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"legendary", // AE_RARITY_LEGENDARY,
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"ancient", // AE_RARITY_ANCIENT,
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityStrings ) == AE_MAX_TYPES );
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const char *EconQuality_GetQualityString( EEconItemQuality eQuality )
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{
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// This is a runtime check and not an assert because we could theoretically bounce the GC with new
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// qualities while the client is running.
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if ( eQuality >= 0 && eQuality < AE_MAX_TYPES )
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return g_szQualityStrings[ eQuality ];
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return NULL;
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}
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EEconItemQuality EconQuality_GetQualityFromString( const char* pszQuality )
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{
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// Convert to lowercase
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CUtlString strLoweredInput( pszQuality );
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strLoweredInput.ToLower();
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// Guaranteed with the compile time assert above that AE_MAX_TYPES is
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// the size of the string qualities
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for( int i = 0; i < AE_MAX_TYPES; ++i )
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{
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// Convert to lowercase
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CUtlString strLoweredQuality( g_szQualityStrings[i] );
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strLoweredQuality.ToLower();
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if( !Q_stricmp( strLoweredInput.Get(), strLoweredQuality.Get() ) )
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return EEconItemQuality(i);
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}
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return AE_UNDEFINED;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *g_szQualityColorStrings[] =
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{
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"QualityColorNormal",
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"QualityColorrarity1",
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"QualityColorrarity2",
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"QualityColorVintage",
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"QualityColorrarity3",
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"QualityColorrarity4", // AE_UNUSUAL
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"QualityColorUnique",
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"QualityColorCommunity",
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"QualityColorDeveloper",
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"QualityColorSelfMade",
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"QualityColorSelfMadeCustomized",
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"QualityColorStrange",
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"QualityColorCompleted",
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"QualityColorHaunted", // AE_HAUNTED
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"QualityColorCollectors", // AE_COLLECTORS
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"QualityColorPaintkitWeapon", // AE_PAINTKITWEAPON
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"ItemRarityDefault" , // AE_RARITY_DEFAULT,
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"ItemRarityCommon" , // AE_RARITY_COMMON,
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"ItemRarityUncommon" , // AE_RARITY_UNCOMMON,
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"ItemRarityRare" , // AE_RARITY_RARE,
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"ItemRarityMythical" , // AE_RARITY_MYTHICAL,
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"ItemRarityLegendary" , // AE_RARITY_LEGENDARY,
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"ItemRarityAncient" , // AE_RARITY_ANCIENT,
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityColorStrings ) == AE_MAX_TYPES );
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const char *EconQuality_GetColorString( EEconItemQuality eQuality )
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{
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if ( eQuality >= 0 && eQuality < AE_MAX_TYPES )
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return g_szQualityColorStrings[ eQuality ];
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *g_szQualityLocalizationStrings[] =
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{
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"#Normal",
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"#rarity1", // Genuine
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"#rarity2",
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"#vintage",
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"#rarity3", // Artisan
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"#rarity4", // Unusual
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"#unique",
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"#community",
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"#developer",
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"#selfmade",
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"#customized",
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"#strange",
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"#completed",
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"#haunted",
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"#collectors",
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"#paintkitWeapon",
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"#Rarity_Default",
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"#Rarity_Common",
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"#Rarity_Uncommon",
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"#Rarity_Rare",
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"#Rarity_Mythical",
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"#Rarity_Legendary",
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"#Rarity_Ancient"
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityLocalizationStrings ) == AE_MAX_TYPES );
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const char *EconQuality_GetLocalizationString( EEconItemQuality eQuality )
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{
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if ( eQuality >= 0 && eQuality < AE_MAX_TYPES )
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return g_szQualityLocalizationStrings[ eQuality ];
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sort order for rarities
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// Small Numbers sort to front
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//-----------------------------------------------------------------------------
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int g_nRarityScores[] =
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{
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15, // AE_NORMAL,
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10, // AE_RARITY1, // Geniune
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102, // AE_RARITY2, // Customized (unused)
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11, // AE_VINTAGE,
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101, // AE_RARITY3, // Artisan (unused)
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0, // AE_UNUSUAL,
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14, // AE_UNIQUE,
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-1, // AE_COMMUNITY,
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-3, // AE_DEVELOPER,
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-2, // AE_SELFMADE,
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100, // AE_CUSTOMIZED, // Unused
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9, // AE_STRANGE,
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103, // AE_COMPLETED, // Unused
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13, // AE_HAUNTED
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12, // AE_COLLECTORS
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8, // AE_PAINTKITWEAPON
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7, // AE_RARITY_DEFAULT,
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6, // AE_RARITY_COMMON,
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5, // AE_RARITY_UNCOMMON,
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4, // AE_RARITY_RARE,
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3, // AE_RARITY_MYTHICAL,
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2, // AE_RARITY_LEGENDARY,
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1, // AE_RARITY_ANCIENT,
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_nRarityScores ) == AE_MAX_TYPES );
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//-----------------------------------------------------------------------------
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int EconQuality_GetRarityScore( EEconItemQuality eQuality )
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{
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if ( eQuality >= 0 && eQuality < AE_MAX_TYPES )
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return g_nRarityScores[ eQuality ];
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return 0;
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}
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//-----------------------------------------------------------------------------
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const char *g_pchWearAmountStrings[] =
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{
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"#TFUI_InvTooltip_None",
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"#TFUI_InvTooltip_FactoryNew",
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"#TFUI_InvTooltip_MinimalWear",
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"#TFUI_InvTooltip_FieldTested",
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"#TFUI_InvTooltip_WellWorn",
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"#TFUI_InvTooltip_BattleScared"
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};
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//-----------------------------------------------------------------------------
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int EconWear_ToIntCategory( float flWear )
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{
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if ( flWear <= 0.2f )
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{
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return 1;
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}
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else if ( flWear <= 0.4f )
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{
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return 2;
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}
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else if ( flWear <= 0.6f )
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{
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return 3;
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}
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else if ( flWear <= 0.8f )
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{
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return 4;
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}
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else if ( flWear <= 1.0f )
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{
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return 5;
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}
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return 3; // default wear
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}
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// -------------------------------------------------------------------------
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// Shim to return a value for buckets. For strange we bucket all of them in to 1 non-instance data group
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int EconStrange_ToStrangeBucket( float value )
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{
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return 0;
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}
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float EconStrange_FromStrangeBucket( int value )
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{
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return 0;
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}
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//-----------------------------------------------------------------------------
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const char *GetWearLocalizationString( float flWear )
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{
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int nIndex = EconWear_ToIntCategory( flWear );
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return g_pchWearAmountStrings[ nIndex ];
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}
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//-----------------------------------------------------------------------------
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bool EconWear_IsValidValue( int nWear )
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{
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return nWear > 0 && nWear <= 5;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSchemaColorDefHandle g_AttribColorDefs[] =
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{
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CSchemaColorDefHandle( "desc_level" ), // ATTRIB_COL_LEVEL
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CSchemaColorDefHandle( "desc_attrib_neutral" ), // ATTRIB_COL_NEUTRAL
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CSchemaColorDefHandle( "desc_attrib_positive" ), // ATTRIB_COL_POSITIVE
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CSchemaColorDefHandle( "desc_attrib_negative" ), // ATTRIB_COL_NEGATIVE
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CSchemaColorDefHandle( "desc_itemset_name" ), // ATTRIB_COL_ITEMSET_NAME
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CSchemaColorDefHandle( "desc_itemset_equipped" ), // ATTRIB_COL_ITEMSET_EQUIPPED
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CSchemaColorDefHandle( "desc_itemset_missing" ), // ATTRIB_COL_ITEMSET_MISSING
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CSchemaColorDefHandle( "desc_bundle" ), // ATTRIB_COL_BUNDLE_ITEM
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CSchemaColorDefHandle( "desc_limited_use" ), // ATTRIB_COL_LIMITED_USE
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CSchemaColorDefHandle( "desc_flags" ), // ATTRIB_COL_component_flags
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CSchemaColorDefHandle( "desc_limited_quantity" ), // ATTRIB_COL_LIMITED_QUANTITY
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CSchemaColorDefHandle( "desc_default" ), // ATTRIB_COL_RARITY_DEFAULT
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CSchemaColorDefHandle( "desc_common" ), // ATTRIB_COL_RARITY_COMMON
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CSchemaColorDefHandle( "desc_uncommon" ), // ATTRIB_COL_RARITY_UNCOMMON
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CSchemaColorDefHandle( "desc_rare" ), // ATTRIB_COL_RARITY_RARE
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CSchemaColorDefHandle( "desc_mythical" ), // ATTRIB_COL_RARITY_MYTHICAL
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CSchemaColorDefHandle( "desc_legendary" ), // ATTRIB_COL_RARITY_LEGENDARY
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CSchemaColorDefHandle( "desc_ancient" ), // ATTRIB_COL_RARITY_ANCIENT
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CSchemaColorDefHandle( "desc_immortal" ), // ATTRIB_COL_RARITY_IMMORTAL
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CSchemaColorDefHandle( "desc_arcana" ), // ATTRIB_COL_RARITY_ARCANA
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CSchemaColorDefHandle( "desc_strange" ), // ATTRIB_COL_STRANGE
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CSchemaColorDefHandle( "desc_unusual" ), // ATTRIB_COL_UNUSUAL
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_AttribColorDefs ) == NUM_ATTRIB_COLORS );
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attrib_colors_t GetAttribColorIndexForName( const char* pszName )
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{
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for ( int i = 0; i < NUM_ATTRIB_COLORS; ++i )
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{
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if ( !Q_strcmp( g_AttribColorDefs[i].GetName(), pszName ) )
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return (attrib_colors_t)i;
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}
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return (attrib_colors_t)0;
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}
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const char *GetColorNameForAttribColor( attrib_colors_t unAttribColor )
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{
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Assert( unAttribColor >= 0 );
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Assert( unAttribColor < NUM_ATTRIB_COLORS );
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return g_AttribColorDefs[unAttribColor]
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? g_AttribColorDefs[unAttribColor]->GetColorName()
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: "ItemAttribNeutral";
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}
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const char *GetHexColorForAttribColor( attrib_colors_t unAttribColor )
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{
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Assert( unAttribColor >= 0 );
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Assert( unAttribColor < NUM_ATTRIB_COLORS );
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return g_AttribColorDefs[unAttribColor]
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? g_AttribColorDefs[unAttribColor]->GetHexColor()
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: "#ebe2ca";
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}
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entityquality_t GetItemQualityFromString( const char *sQuality )
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{
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for ( int i = 0; i < AE_MAX_TYPES; i++ )
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{
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if ( !Q_strnicmp( sQuality, g_szQualityStrings[i], 16 ) )
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return (entityquality_t)i;
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}
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return AE_NORMAL;
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}
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const char *g_szRecipeCategoryStrings[] =
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{
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"crafting", // RECIPE_CATEGORY_CRAFTINGITEMS = 0,
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"commonitem", // RECIPE_CATEGORY_COMMONITEMS,
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"rareitem", // RECIPE_CATEGORY_RAREITEMS,
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"special", // RECIPE_CATEGORY_SPECIAL,
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_szRecipeCategoryStrings ) == NUM_RECIPE_CATEGORIES );
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//-----------------------------------------------------------------------------
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// Item acquisition.
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//-----------------------------------------------------------------------------
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// Strings shown to the local player in the pickup dialog
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const char *g_pszItemPickupMethodStrings[] =
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{
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"#NewItemMethod_Dropped", // UNACK_ITEM_DROPPED = 1,
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"#NewItemMethod_Crafted", // UNACK_ITEM_CRAFTED,
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"#NewItemMethod_Traded", // UNACK_ITEM_TRADED,
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"#NewItemMethod_Purchased", // UNACK_ITEM_PURCHASED,
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"#NewItemMethod_FoundInCrate", // UNACK_ITEM_FOUND_IN_CRATE,
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"#NewItemMethod_Gifted", // UNACK_ITEM_GIFTED,
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"#NewItemMethod_Support", // UNACK_ITEM_SUPPORT,
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"#NewItemMethod_Promotion", // UNACK_ITEM_PROMOTION,
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"#NewItemMethod_Earned", // UNACK_ITEM_EARNED,
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"#NewItemMethod_Refunded", // UNACK_ITEM_REFUNDED,
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"#NewItemMethod_GiftWrapped", // UNACK_ITEM_GIFT_WRAPPED,
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"#NewItemMethod_Foreign", // UNACK_ITEM_FOREIGN,
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"#NewItemMethod_CollectionReward", // UNACK_ITEM_COLLECTION_REWARD
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"#NewItemMethod_PreviewItem", // UNACK_ITEM_PREVIEW_ITEM
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"#NewItemMethod_PreviewItemPurchased", // UNACK_ITEM_PREVIEW_ITEM_PURCHASED
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"#NewItemMethod_PeriodicScoreReward",// UNACK_ITEM_PERIODIC_SCORE_REWARD
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"#NewItemMethod_MvMBadgeCompletionReward",// UNACK_ITEM_MVM_MISSION_COMPLETION_REWARD
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"#NewItemMethod_MvMSquadSurplusReward",// UNACK_ITEM_MVM_SQUAD_SURPLUS_REWARD
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"#NewItemMethod_HolidayGift", // UNACK_ITEM_FOUND_HOLIDAY_GIFT
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"#NewItemMethod_CommunityMarketPurchase", // UNACK_ITEM_COMMUNITY_MARKET_PURCHASE
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"#NewItemMethod_RecipeOutput", // UNACK_ITEM_RECIPE_OUTPUT
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NULL, // UNACK_ITEM_HIDDEN_QUEST_ITEM
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"#NewItemMethod_QuestOutput", // UNACK_ITEM_QUEST_OUTPUT
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"#NewItemMethod_QuestLoaner", // UNACK_ITEM_QUEST_LOANER
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"#NewItemMethod_TradeUp", // UNACK_ITEM_TRADE_UP
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"#NewItemMethod_QuestMerasmissionOutput", //UNACK_ITEM_QUEST_MERASMISSION_OUTPUT
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"#NewItemMethod_ViralCompetitiveBetaPassSpread", //UNACK_ITEM_VIRAL_COMPETITIVE_BETA_PASS_SPREAD
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#ifdef ENABLE_STORE_RENTAL_BACKEND
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"#NewItemMethod_RentalPurchase", // UNACK_ITEM_RENTAL_PURCHASE
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#endif
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemPickupMethodStrings ) == (UNACK_NUM_METHODS - 1) ); // -1 because UNACK_ITEM_DROPPED is index 1, not 0
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||
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const char *g_pszItemPickupMethodStringsUnloc[] =
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{
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"dropped", // UNACK_ITEM_DROPPED = 1,
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"crafted", // UNACK_ITEM_CRAFTED,
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"traded", // UNACK_ITEM_TRADED,
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"purchased", // UNACK_ITEM_PURCHASED,
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"found_in_crate", // UNACK_ITEM_FOUND_IN_CRATE,
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"gifted", // UNACK_ITEM_GIFTED,
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||
|
"support", // UNACK_ITEM_SUPPORT,
|
||
|
"promotion", // UNACK_ITEM_PROMOTION,
|
||
|
"earned", // UNACK_ITEM_EARNED,
|
||
|
"refunded", // UNACK_ITEM_REFUNDED,
|
||
|
"gift_wrapped", // UNACK_ITEM_GIFT_WRAPPED
|
||
|
"foreign", // UNACK_ITEM_FOREIGN
|
||
|
"collection_reward",// UNACK_ITEM_COLLECTION_REWARD
|
||
|
"preview_item", // UNACK_ITEM_PREVIEW_ITEM
|
||
|
"preview_item_purchased", // UNACK_ITEM_PREVIEW_ITEM_PURCHASED
|
||
|
"periodic_score_reward", // UNACK_ITEM_PERIODIC_SCORE_REWARD
|
||
|
"mvm_badge_completion_reward", // UNACK_ITEM_MVM_MISSION_COMPLETION_REWARD
|
||
|
"mvm_squad_surplus_reward", // UNACK_ITEM_MVM_SQUAD_SURPLUS_REWARD
|
||
|
"holiday_gift", // UNACK_ITEM_FOUND_HOLIDAY_GIFT
|
||
|
"market_purchase", // UNACK_ITEM_COMMUNITY_MARKET_PURCHASE
|
||
|
"recipe_output", // UNACK_ITEM_RECIPE_OUTPUT
|
||
|
"hidden_quest", // UNACK_ITEM_HIDDEN_QUEST_ITEM
|
||
|
"quest_output", // UNACK_ITEM_QUEST_OUTPUT
|
||
|
"trade_up", // UNACK_ITEM_TRADE_UP
|
||
|
"quest_output", // UNACK_ITEM_QUEST_MERASMISSION_OUTPUT
|
||
|
"viral_competitive_beta_pass", //UNACK_ITEM_VIRAL_COMPETITIVE_BETA_PASS_SPREAD
|
||
|
#ifdef ENABLE_STORE_RENTAL_BACKEND
|
||
|
"rental_purchase", // UNACK_ITEM_RENTAL_PURCHASE
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemPickupMethodStringsUnloc ) == (UNACK_NUM_METHODS - 1) );
|
||
|
|
||
|
// Strings shown to other players in the chat dialog
|
||
|
const char *g_pszItemFoundMethodStrings[] =
|
||
|
{
|
||
|
"#Item_Found", // UNACK_ITEM_DROPPED = 1,
|
||
|
"#Item_Crafted", // UNACK_ITEM_CRAFTED,
|
||
|
"#Item_Traded", // UNACK_ITEM_TRADED,
|
||
|
NULL, // UNACK_ITEM_PURCHASED,
|
||
|
"#Item_FoundInCrate", // UNACK_ITEM_FOUND_IN_CRATE,
|
||
|
"#Item_Gifted", // UNACK_ITEM_GIFTED,
|
||
|
NULL, // UNACK_ITEM_SUPPORT,
|
||
|
NULL, // UNACK_ITEM_PROMOTION
|
||
|
"#Item_Earned", // UNACK_ITEM_EARNED
|
||
|
"#Item_Refunded", // UNACK_ITEM_REFUNDED
|
||
|
"#Item_GiftWrapped", // UNACK_ITEM_GIFT_WRAPPED
|
||
|
"#Item_Foreign", // UNACK_ITEM_FOREIGN
|
||
|
"#Item_CollectionReward", // UNACK_ITEM_COLLECTION_REWARD
|
||
|
"#Item_PreviewItem", // UNACK_ITEM_PREVIEW_ITEM
|
||
|
"#Item_PreviewItemPurchased",// UNACK_ITEM_PREVIEW_ITEM_PURCHASED
|
||
|
"#Item_PeriodicScoreReward",// UNACK_ITEM_PERIODIC_SCORE_REWARD
|
||
|
"#Item_MvMBadgeCompletionReward",// UNACK_ITEM_MVM_MISSION_COMPLETION_REWARD
|
||
|
"#Item_MvMSquadSurplusReward",// UNACK_ITEM_MVM_SQUAD_SURPLUS_REWARD
|
||
|
"#Item_HolidayGift", // UNACK_ITEM_FOUND_HOLIDAY_GIFT
|
||
|
NULL, // UNACK_ITEM_COMMUNITY_MARKET_PURCHASE
|
||
|
"#Item_RecipeOutput", // UNACK_ITEM_RECIPE_OUTPUT
|
||
|
NULL, // UNACK_ITEM_HIDDEN_QUEST_ITEM
|
||
|
"#Item_QuestOutput", // UNACK_ITEM_QUEST_OUTPUT
|
||
|
NULL, // UNACK_ITEM_QUEST_LOANER
|
||
|
"#Item_TradeUp", // UNACK_ITEM_TRADE_UP
|
||
|
"#Item_QuestMerasmissionOutput", // UNACK_ITEM_QUEST_MERASMISSION_OUTPUT
|
||
|
"#Item_ViralCompetitiveBetaPassSpread", //UNACK_ITEM_VIRAL_COMPETITIVE_BETA_PASS_SPREAD
|
||
|
#ifdef ENABLE_STORE_RENTAL_BACKEND
|
||
|
NULL, // UNACK_ITEM_RENTAL_PURCHASE
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemFoundMethodStrings ) == (UNACK_NUM_METHODS - 1) );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct strange_attr_set_t
|
||
|
{
|
||
|
strange_attr_set_t( const char *pScoreAttrName, const char *pTypeAttrName, const char *pRestrictionAttrName, const char *pRestrictionValueAttrName, bool bIsUserCustomizable )
|
||
|
: m_attrScore( pScoreAttrName )
|
||
|
, m_attrType( pTypeAttrName )
|
||
|
, m_attrRestriction( pRestrictionAttrName )
|
||
|
, m_attrRestrictionValue( pRestrictionValueAttrName )
|
||
|
, m_bIsUserCustomizable( bIsUserCustomizable )
|
||
|
{
|
||
|
//
|
||
|
}
|
||
|
|
||
|
CSchemaAttributeDefHandle m_attrScore;
|
||
|
CSchemaAttributeDefHandle m_attrType;
|
||
|
CSchemaAttributeDefHandle m_attrRestriction;
|
||
|
CSchemaAttributeDefHandle m_attrRestrictionValue;
|
||
|
bool m_bIsUserCustomizable;
|
||
|
};
|
||
|
|
||
|
strange_attr_set_t g_KillEaterAttr[] =
|
||
|
{
|
||
|
strange_attr_set_t( "kill eater", "kill eater score type", "strange restriction type 1", "strange restriction value 1", false ),
|
||
|
strange_attr_set_t( "kill eater 2", "kill eater score type 2", "strange restriction type 2", "strange restriction value 2", false ),
|
||
|
strange_attr_set_t( "kill eater 3", "kill eater score type 3", "strange restriction type 3", "strange restriction value 3", false ),
|
||
|
|
||
|
// assumption: all of the user-customizable attributes will follow all of the schema-specified attributes
|
||
|
strange_attr_set_t( "kill eater user 1", "kill eater user score type 1", "strange restriction user type 1", "strange restriction user value 1", true ),
|
||
|
strange_attr_set_t( "kill eater user 2", "kill eater user score type 2", "strange restriction user type 2", "strange restriction user value 2", true ),
|
||
|
strange_attr_set_t( "kill eater user 3", "kill eater user score type 3", "strange restriction user type 3", "strange restriction user value 3", true ),
|
||
|
};
|
||
|
|
||
|
int GetKillEaterAttrCount()
|
||
|
{
|
||
|
#ifdef DBGFLAG_ASSERT
|
||
|
// Verify our commented assumption that all of the non-user-customizable attributes will be followed by
|
||
|
// all of the user-customizable attributes.
|
||
|
bool bInUserCustomizableBlock = false;
|
||
|
|
||
|
for ( int i = 0; i < ARRAYSIZE( g_KillEaterAttr ); i++ )
|
||
|
{
|
||
|
if ( bInUserCustomizableBlock )
|
||
|
{
|
||
|
AssertMsg( g_KillEaterAttr[i].m_bIsUserCustomizable, "Ordering assumption for g_KillEaterAttr violated! User-customizable attributes should all be at the end of the list!" );
|
||
|
}
|
||
|
|
||
|
bInUserCustomizableBlock |= g_KillEaterAttr[i].m_bIsUserCustomizable;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
return ARRAYSIZE( g_KillEaterAttr );
|
||
|
}
|
||
|
|
||
|
int GetKillEaterAttrCount_UserCustomizable()
|
||
|
{
|
||
|
int iCount = 0;
|
||
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
|
||
|
{
|
||
|
if ( GetKillEaterAttr_IsUserCustomizable( i ) )
|
||
|
{
|
||
|
iCount++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return iCount;
|
||
|
}
|
||
|
|
||
|
const CEconItemAttributeDefinition *GetKillEaterAttr_Score( int i )
|
||
|
{
|
||
|
Assert( i >= 0 );
|
||
|
Assert( i < GetKillEaterAttrCount() );
|
||
|
|
||
|
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrScore;
|
||
|
AssertMsg1( pAttrRes, "Missing Killeater attr score %s", g_KillEaterAttr[ i ].m_attrScore.GetName() );
|
||
|
|
||
|
return pAttrRes;
|
||
|
}
|
||
|
|
||
|
const CEconItemAttributeDefinition *GetKillEaterAttr_Type( int i )
|
||
|
{
|
||
|
Assert( i >= 0 );
|
||
|
Assert( i < GetKillEaterAttrCount() );
|
||
|
|
||
|
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrType;
|
||
|
AssertMsg1( pAttrRes, "Missing Killeater attr type %s", g_KillEaterAttr[ i ].m_attrType.GetName() );
|
||
|
|
||
|
return pAttrRes;
|
||
|
}
|
||
|
|
||
|
const CEconItemAttributeDefinition *GetKillEaterAttr_Restriction( int i )
|
||
|
{
|
||
|
Assert( i >= 0 );
|
||
|
Assert( i < GetKillEaterAttrCount() );
|
||
|
|
||
|
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrRestriction;
|
||
|
AssertMsg1( pAttrRes, "Missing Killeater attr restriction %s", g_KillEaterAttr[ i ].m_attrRestriction.GetName() );
|
||
|
|
||
|
return pAttrRes;
|
||
|
}
|
||
|
|
||
|
const CEconItemAttributeDefinition *GetKillEaterAttr_RestrictionValue( int i )
|
||
|
{
|
||
|
Assert( i >= 0 );
|
||
|
Assert( i < GetKillEaterAttrCount() );
|
||
|
|
||
|
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrRestrictionValue;
|
||
|
AssertMsg1( pAttrRes, "Missing Killeater attr restriction value %s", g_KillEaterAttr[ i ].m_attrRestrictionValue.GetName() );
|
||
|
|
||
|
return pAttrRes;
|
||
|
}
|
||
|
|
||
|
bool GetKillEaterAttr_IsUserCustomizable( int i )
|
||
|
{
|
||
|
Assert( i >= 0 );
|
||
|
Assert( i < GetKillEaterAttrCount() );
|
||
|
|
||
|
return g_KillEaterAttr[i].m_bIsUserCustomizable;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool GetKilleaterValueByEvent( const IEconItemInterface* pItem, const kill_eater_event_t& EEventType, uint32& value )
|
||
|
{
|
||
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
|
||
|
{
|
||
|
const CEconItemAttributeDefinition *pAttribKillEater = GetKillEaterAttr_Score( i );
|
||
|
const CEconItemAttributeDefinition *pAttribKillEaterScoreType = GetKillEaterAttr_Type( i );
|
||
|
|
||
|
Assert( pAttribKillEater && pAttribKillEaterScoreType );
|
||
|
if ( !pAttribKillEater || !pAttribKillEaterScoreType )
|
||
|
return false;
|
||
|
|
||
|
// make sure this item even has a kill count attribute we're looking for
|
||
|
uint32 unKillEaterAttrValue;
|
||
|
if ( !pItem->FindAttribute( pAttribKillEater, &unKillEaterAttrValue ) )
|
||
|
continue;
|
||
|
|
||
|
uint32 unKillEaterScoreTypeAttrValue = kKillEaterEvent_PlayerKill;
|
||
|
|
||
|
float fKillEaterScoreTypeAttrValue;
|
||
|
if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pItem, pAttribKillEaterScoreType, &fKillEaterScoreTypeAttrValue ) )
|
||
|
{
|
||
|
unKillEaterScoreTypeAttrValue = (uint32)fKillEaterScoreTypeAttrValue;
|
||
|
}
|
||
|
|
||
|
// this isn't the attribute we're trying to find
|
||
|
if ( EEventType != (kill_eater_event_t)unKillEaterScoreTypeAttrValue )
|
||
|
continue;
|
||
|
|
||
|
value = unKillEaterAttrValue;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Does this thing have kill eater
|
||
|
bool BIsItemStrange( const IEconItemInterface *pItem )
|
||
|
{
|
||
|
// Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply
|
||
|
uint32 unKillEaterAttr;
|
||
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
|
||
|
{
|
||
|
if ( pItem->FindAttribute( GetKillEaterAttr_Score( i ), &unKillEaterAttr ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Get a localization token that describes why an item is not usable
|
||
|
// in the trade-up crafting. Returns NULL if no reason. Can pass in
|
||
|
// another item to compare against, which causes extra consistency checks
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char* GetCollectionCraftingInvalidReason( const IEconItemInterface *pTestItem, const IEconItemInterface *pSourceItem )
|
||
|
{
|
||
|
if ( !pTestItem )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoItem";
|
||
|
}
|
||
|
|
||
|
// Needs to have a collection
|
||
|
const CEconItemCollectionDefinition* pTestCollection = pTestItem->GetItemDefinition()->GetItemCollectionDefinition();
|
||
|
if ( !pTestCollection )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoCollection";
|
||
|
}
|
||
|
|
||
|
// Make sure this item is a part of the collection it claims to be in
|
||
|
{
|
||
|
item_definition_index_t nThisDefIndex = pTestItem->GetItemDefIndex();
|
||
|
bool bFound = false;
|
||
|
for( int i=0; i < pTestCollection->m_iItemDefs.Count() && !bFound; ++i )
|
||
|
{
|
||
|
bFound |= pTestCollection->m_iItemDefs[i] == nThisDefIndex;
|
||
|
}
|
||
|
|
||
|
if ( !bFound )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoCollection";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Needs rarity
|
||
|
uint8 nRarity = pTestItem->GetItemDefinition()->GetRarity();
|
||
|
if( nRarity == k_unItemRarity_Any )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoRarity";
|
||
|
}
|
||
|
|
||
|
// Can't use items with rarity at the "top" of a collection (what would they craft into?)
|
||
|
if ( nRarity == pTestCollection->GetMaxRarity() )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_MaxRarity";
|
||
|
}
|
||
|
|
||
|
// No self mades or community items
|
||
|
uint32 eQuality = pTestItem->GetQuality();
|
||
|
if ( eQuality == AE_SELFMADE || eQuality == AE_COMMUNITY )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
}
|
||
|
|
||
|
// This is how we test for unusuals. Don't let unusuals be crafted
|
||
|
static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_ParticleEffect ) )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
}
|
||
|
|
||
|
static CSchemaAttributeDefHandle pAttrDef_TauntUnusualAttr( "on taunt attach particle index" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_TauntUnusualAttr ) )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
}
|
||
|
|
||
|
// Not allowed to be crafted?
|
||
|
if ( !pTestItem->IsUsableInCrafting() )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NotCraftable";
|
||
|
}
|
||
|
|
||
|
// If another item was passed in, we have a few consistency checks to make
|
||
|
if ( pSourceItem )
|
||
|
{
|
||
|
// Need to have the same rarity
|
||
|
if ( nRarity != pSourceItem->GetItemDefinition()->GetRarity() )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_MismatchRarity";
|
||
|
}
|
||
|
|
||
|
// Need to have the same strangeness
|
||
|
if ( BIsItemStrange( pSourceItem ) != BIsItemStrange( pTestItem ) )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_MismatchStrange";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Get a localization token that describes why an item is not usable
|
||
|
// in the Halloween Offering. Returns NULL if no reason. Can pass in
|
||
|
// another item to compare against, which causes extra consistency checks
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char* GetHalloweenOfferingInvalidReason( const IEconItemInterface *pTestItem, const IEconItemInterface *pSourceItem )
|
||
|
{
|
||
|
// Must either be a Cosmetic
|
||
|
// Taunt
|
||
|
// Allowable Tool (Strange part, Paint, name tag, killstreak). Not crates, keys
|
||
|
// Marketable Weapon ie Strange, Genuine, Vintage, paintkit
|
||
|
|
||
|
// Cannot be Unusual
|
||
|
|
||
|
if ( !pTestItem )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoItem";
|
||
|
}
|
||
|
|
||
|
// No self mades or community items
|
||
|
uint32 eQuality = pTestItem->GetQuality();
|
||
|
if ( eQuality == AE_SELFMADE || eQuality == AE_COMMUNITY )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
}
|
||
|
|
||
|
// This is how we test for unusuals. Don't let unusuals be crafted
|
||
|
static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_ParticleEffect ) )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
}
|
||
|
|
||
|
static CSchemaAttributeDefHandle pAttrDef_TauntUnusualAttr( "on taunt attach particle index" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_TauntUnusualAttr ) )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
}
|
||
|
|
||
|
// Invalid Items
|
||
|
static CSchemaAttributeDefHandle pAttrDef_CannotTransmute( "cannot_transmute" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_CannotTransmute ) )
|
||
|
{
|
||
|
return "#TF_HalloweenOffering_Invalid";
|
||
|
}
|
||
|
|
||
|
static CSchemaAttributeDefHandle pAttrDef_CannotDelete( "cannot delete" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_CannotDelete ) )
|
||
|
{
|
||
|
return "#TF_HalloweenOffering_Invalid";
|
||
|
}
|
||
|
|
||
|
const CEconItemDefinition *pItemDef = pTestItem->GetItemDefinition();
|
||
|
if ( pItemDef == NULL )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoItem";
|
||
|
}
|
||
|
|
||
|
if ( pTestItem->IsTemporaryItem() )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoItem";
|
||
|
}
|
||
|
|
||
|
// If you are a taunt or a cosmetic you are allowed
|
||
|
if ( pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_MISC || pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_TAUNT )
|
||
|
{
|
||
|
// do not 'medal' equip region items
|
||
|
if ( pTestItem->GetItemDefinition()->GetEquipRegionMask() & GetItemSchema()->GetEquipRegionBitMaskByName( "medal" ) )
|
||
|
{
|
||
|
return "#TF_HalloweenOffering_Invalid";
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// Do not allow Crates
|
||
|
if ( ( pItemDef->GetCapabilities() & ITEM_CAP_DECODABLE ) != 0 )
|
||
|
{
|
||
|
return "#TF_HalloweenOffering_Invalid";
|
||
|
}
|
||
|
|
||
|
// Cause of weird legacy items lets be explicit about what we allow
|
||
|
if ( pItemDef->IsTool() )
|
||
|
{
|
||
|
// ignore everything that is not a paint can tool
|
||
|
const IEconTool *pEconTool = pItemDef->GetEconTool();
|
||
|
if ( !pEconTool )
|
||
|
return "#TF_HalloweenOffering_Invalid";
|
||
|
|
||
|
const char *pToolType = pEconTool->GetTypeName();
|
||
|
|
||
|
if ( !V_strcmp( pToolType, "paint_can" ) )
|
||
|
return NULL;
|
||
|
else if ( !V_strcmp( pToolType, "strange_part" ) )
|
||
|
return NULL;
|
||
|
else if ( !V_strcmp( pToolType, "name" ) )
|
||
|
return NULL;
|
||
|
else if ( !V_strcmp( pToolType, "desc" ) )
|
||
|
return NULL;
|
||
|
else if ( !V_strcmp( pToolType, "killstreakifier" ) )
|
||
|
return NULL;
|
||
|
else if ( !V_strcmp( pToolType, "strangifier" ) )
|
||
|
return NULL;
|
||
|
|
||
|
// Not a tool we are allowing
|
||
|
return "#TF_HalloweenOffering_Invalid";
|
||
|
}
|
||
|
|
||
|
// Otherwise you must be a weapon or we won't allow
|
||
|
if ( pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_PRIMARY
|
||
|
|| pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_SECONDARY
|
||
|
|| pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_MELEE
|
||
|
|| pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_BUILDING
|
||
|
|| pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_PDA
|
||
|
|| pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_PDA2
|
||
|
) {
|
||
|
// Must be strange, genuine, vintage, haunted or paintkit (ie a marketable weapon)
|
||
|
eQuality = pTestItem->GetQuality();
|
||
|
if ( eQuality == AE_RARITY1
|
||
|
|| eQuality == AE_VINTAGE
|
||
|
|| eQuality == AE_HAUNTED
|
||
|
|| eQuality == AE_COLLECTORS
|
||
|
|| eQuality == AE_PAINTKITWEAPON
|
||
|
) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// Weapons with rarity are allowed
|
||
|
uint8 nRarity = pTestItem->GetItemDefinition()->GetRarity();
|
||
|
if ( nRarity != k_unItemRarity_Any )
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// Strange items. Dont just check for strange quality, actually check for a strange attribute.
|
||
|
// See if we've got any strange attributes.
|
||
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
|
||
|
{
|
||
|
if ( pTestItem->FindAttribute( GetKillEaterAttr_Score( i ) ) )
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return "#TF_HalloweenOffering_Invalid";
|
||
|
}
|
||
|
|
||
|
const char* GetCraftCommonStatClockInvalidReason( const class IEconItemInterface *pTestItem, const class IEconItemInterface *pSourceItem )
|
||
|
{
|
||
|
if ( !pTestItem )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NoItem";
|
||
|
}
|
||
|
|
||
|
// Not allowed to be crafted?
|
||
|
if ( !pTestItem->IsUsableInCrafting() )
|
||
|
{
|
||
|
return "#TF_CollectionCrafting_NotCraftable";
|
||
|
}
|
||
|
|
||
|
// No self mades or community items
|
||
|
uint32 eQuality = pTestItem->GetQuality();
|
||
|
if ( eQuality == AE_SELFMADE || eQuality == AE_COMMUNITY )
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
|
||
|
// This is how we test for unusuals. Don't let unusuals be crafted
|
||
|
static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_ParticleEffect ) )
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
|
||
|
static CSchemaAttributeDefHandle pAttrDef_TauntUnusualAttr( "on taunt attach particle index" );
|
||
|
if ( pTestItem->FindAttribute( pAttrDef_TauntUnusualAttr ) )
|
||
|
return "#TF_CollectionCrafting_NoUnusual";
|
||
|
|
||
|
const CEconItemDefinition *pItemDef = pTestItem->GetItemDefinition();
|
||
|
if ( pItemDef == NULL )
|
||
|
return "#TF_CollectionCrafting_NoItem";
|
||
|
|
||
|
if ( pTestItem->IsTemporaryItem() )
|
||
|
return "#TF_CollectionCrafting_NoItem";
|
||
|
|
||
|
// Strange items. Dont just check for strange quality, actually check for a strange attribute.
|
||
|
// See if we've got any strange attributes.
|
||
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
|
||
|
{
|
||
|
if ( pTestItem->FindAttribute( GetKillEaterAttr_Score( i ) ) )
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Needs Rarity
|
||
|
uint8 nRarity = pTestItem->GetItemDefinition()->GetRarity();
|
||
|
if ( nRarity != k_unItemRarity_Any && nRarity > 1 ) // do not allow default nor common rarity
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
return "#TF_MannCoTrade_ItemInvalid";
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
enum { kMaxCardUpgradesPerItem = 2 };
|
||
|
|
||
|
int GetMaxCardUpgradesPerItem()
|
||
|
{
|
||
|
return kMaxCardUpgradesPerItem;
|
||
|
}
|
||
|
|
||
|
const CEconItemAttributeDefinition *GetCardUpgradeForIndex( const IEconItemInterface *pItem, int i )
|
||
|
{
|
||
|
Assert( pItem );
|
||
|
Assert( i >= 0 );
|
||
|
Assert( i < kMaxCardUpgradesPerItem );
|
||
|
|
||
|
class CGetNthUserGeneratedAttributeIterator : public IEconItemUntypedAttributeIterator
|
||
|
{
|
||
|
public:
|
||
|
CGetNthUserGeneratedAttributeIterator( int iTargetIndex )
|
||
|
: m_iCount( iTargetIndex )
|
||
|
, m_pAttrDef( NULL )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual bool OnIterateAttributeValueUntyped( const CEconItemAttributeDefinition *pAttrDef ) OVERRIDE
|
||
|
{
|
||
|
if ( pAttrDef->GetUserGenerationType() != 0 && m_iCount-- == 0 )
|
||
|
{
|
||
|
m_pAttrDef = pAttrDef;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
const CEconItemAttributeDefinition *GetAttrDef() const { return m_pAttrDef; }
|
||
|
|
||
|
private:
|
||
|
int m_iCount;
|
||
|
const CEconItemAttributeDefinition *m_pAttrDef;
|
||
|
};
|
||
|
|
||
|
CGetNthUserGeneratedAttributeIterator findNthAttrIterator( i );
|
||
|
pItem->IterateAttributes( &findNthAttrIterator );
|
||
|
|
||
|
return findNthAttrIterator.GetAttrDef();
|
||
|
}
|