You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
1.7 KiB
69 lines
1.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// TF Entity Spawner
|
||
|
//
|
||
|
//=============================================================================
|
||
|
#ifndef TF_ENTITY_SPAWNER_H
|
||
|
#define TF_ENTITY_SPAWNER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
class CEntitySpawnPoint;
|
||
|
class CEntitySpawnManager;
|
||
|
|
||
|
class CEntitySpawnPoint : public CServerOnlyPointEntity, public IEntityListener
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CEntitySpawnPoint, CServerOnlyPointEntity );
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CEntitySpawnPoint() {}
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
virtual void UpdateOnRemove( void );
|
||
|
bool IsUsed( void ) { return (m_hMyEntity.Get() != NULL); }
|
||
|
void SetEntity( CBaseEntity* pEnt ) { m_hMyEntity = pEnt; }
|
||
|
void RespawnNotifyThink( void );
|
||
|
|
||
|
virtual void OnEntityDeleted( CBaseEntity* pEntity );
|
||
|
|
||
|
private:
|
||
|
string_t m_iszSpawnManagerName;
|
||
|
float m_flNodeFree;
|
||
|
|
||
|
CHandle< CEntitySpawnManager > m_hSpawnManager;
|
||
|
CHandle< CBaseEntity > m_hMyEntity;
|
||
|
};
|
||
|
|
||
|
class CEntitySpawnManager : public CLogicalEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CEntitySpawnManager, CLogicalEntity );
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CEntitySpawnManager() {}
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
void RegisterSpawnPoint( CEntitySpawnPoint* pNewPoint );
|
||
|
virtual void Activate( void );
|
||
|
void SpawnAllEntities( void );
|
||
|
bool SpawnEntity( void );
|
||
|
int GetRespawnTime( void ) { return m_iRespawnTime; }
|
||
|
|
||
|
private:
|
||
|
int GetRandomUnusedIndex( void );
|
||
|
bool SpawnEntityAt( int iIndex );
|
||
|
|
||
|
private:
|
||
|
string_t m_iszEntityName;
|
||
|
int m_iEntityCount;
|
||
|
int m_iRespawnTime;
|
||
|
bool m_bDropToGround;
|
||
|
bool m_bRandomRotation;
|
||
|
|
||
|
int m_iMaxSpawnedEntities;
|
||
|
CUtlVector< CHandle< CEntitySpawnPoint > > m_SpawnPoints;
|
||
|
};
|
||
|
|
||
|
#endif //TF_ENTITY_SPAWNER_H
|