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53 lines
1.6 KiB
53 lines
1.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_IMAGEHEALTHPANEL_H
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#define VGUI_IMAGEHEALTHPANEL_H
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#include "vgui_EntityPanel.h"
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#include "vgui_EntityImagePanel.h"
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#include "vgui_HealthBar.h"
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#include "vgui_bitmappanel.h"
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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class C_BaseEntity;
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class KeyValues;
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class BitmapImage;
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//-----------------------------------------------------------------------------
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// This is a base class for a panel which always is rendered on top of an entity
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//-----------------------------------------------------------------------------
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class CEntityImageHealthPanel : public CEntityPanel
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{
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public:
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DECLARE_CLASS( CEntityImageHealthPanel, CEntityPanel );
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// constructor
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CEntityImageHealthPanel( vgui::Panel *parent, const char *panelName );
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~CEntityImageHealthPanel();
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// initialization
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bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
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// called when we're ticked...
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virtual void OnTick();
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virtual bool ShouldDraw( void );
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virtual void ComputeAndSetSize( void );
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private:
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CHealthBarPanel *m_CommanderHealthBar;
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CHealthBarPanel *m_NormalHealthBar;
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CHealthBarPanel *m_ResourceLevelBar;
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CEntityTeamImagePanel *m_pImagePanel;
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};
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#endif // VGUI_IMAGEHEALTHPANEL_H
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