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255 lines
8.2 KiB
255 lines
8.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VGUI_AVATARIMAGE_H
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#define VGUI_AVATARIMAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Image.h>
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#include <vgui_controls/ImagePanel.h>
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#include "steam/steam_api.h"
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#include "c_baseplayer.h"
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// size of the friend background frame (see texture ico_friend_indicator_avatar)
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#define FRIEND_ICON_SIZE_X (55)
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#define FRIEND_ICON_SIZE_Y (34)
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// offset of avatar within the friend icon
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#define FRIEND_ICON_AVATAR_INDENT_X (22)
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#define FRIEND_ICON_AVATAR_INDENT_Y (1)
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// size of the standard avatar icon (unless override by SetAvatarSize)
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#define DEFAULT_AVATAR_SIZE (32)
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//=============================================================================
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// HPE_CHANGE:
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// [pfreese] Refactored these classes so that the CAvatarImage supports a
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// default image to be used whenever the Steam avatar is not set or fails to
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// be retrieved.
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//=============================================================================
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struct AvatarImagePair_t
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{
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AvatarImagePair_t() { m_iAvatar = 0; }
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AvatarImagePair_t( CSteamID steamID, int av ) { m_SteamID = steamID; m_iAvatar = av; }
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bool operator<( const AvatarImagePair_t &rhs ) const
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{
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return m_SteamID.ConvertToUint64() < rhs.m_SteamID.ConvertToUint64() ||
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( m_SteamID.ConvertToUint64() == rhs.m_SteamID.ConvertToUint64() && m_iAvatar < rhs.m_iAvatar );
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}
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CSteamID m_SteamID;
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int m_iAvatar;
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};
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//-----------------------------------------------------------------------------
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// Purpose: avatar sizes, formerly used in ISteamFriends, but now only used in game code
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//-----------------------------------------------------------------------------
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enum EAvatarSize
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{
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k_EAvatarSize32x32 = 0,
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k_EAvatarSize64x64 = 1,
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k_EAvatarSize184x184 = 2,
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CAvatarImage : public vgui::IImage
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{
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public:
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CAvatarImage( void );
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// Call this to set the steam ID associated with the avatar
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//=============================================================================
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// HPE_BEGIN:
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// [tj] Added parameter to specify size. Default is 32x32.
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//=============================================================================
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bool SetAvatarSteamID( CSteamID steamIDUser, EAvatarSize avatarSize = k_EAvatarSize32x32 );
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//=============================================================================
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// HPE_END
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//=============================================================================
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void UpdateFriendStatus( void );
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void ClearAvatarSteamID( void );
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// Call to Paint the image
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// Image will draw within the current panel context at the specified position
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virtual void Paint( void );
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// Set the position of the image
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virtual void SetPos(int x, int y)
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{
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m_nX = x;
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m_nY = y;
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}
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// Gets the size of the content
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virtual void GetContentSize(int &wide, int &tall)
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{
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wide = m_wide;
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tall = m_tall;
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}
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// Get the size the image will actually draw in (usually defaults to the content size)
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virtual void GetSize(int &wide, int &tall)
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{
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GetContentSize( wide, tall );
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}
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// Sets the size of the image
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virtual void SetSize(int wide, int tall);
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void SetAvatarSize(int wide, int tall);
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// Set the draw color
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virtual void SetColor(Color col)
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{
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m_Color = col;
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}
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bool IsValid() { return m_bValid; }
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int GetWide() { return m_wide; }
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int GetTall() { return m_tall; }
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int GetAvatarWide() { return m_avatarWide; }
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int GetAvatarTall() { return m_avatarTall; }
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//=============================================================================
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// HPE_BEGIN:
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//=============================================================================
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// [tj] simple setter for drawing friend icon
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void SetDrawFriend(bool drawFriend) { m_bDrawFriend = drawFriend; }
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// [pmf] specify the default (fallback) image
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void SetDefaultImage(vgui::IImage* pImage) { m_pDefaultImage = pImage; }
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//=============================================================================
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// HPE_END
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//=============================================================================
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virtual bool Evict();
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virtual int GetNumFrames();
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virtual void SetFrame( int nFrame );
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virtual vgui::HTexture GetID();
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virtual void SetRotation( int iRotation ) { return; }
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protected:
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void InitFromRGBA( int iAvatar, const byte *rgba, int width, int height );
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private:
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void LoadAvatarImage();
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Color m_Color;
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int m_iTextureID;
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int m_nX, m_nY;
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int m_wide, m_tall;
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int m_avatarWide, m_avatarTall;
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bool m_bValid;
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bool m_bFriend;
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bool m_bLoadPending;
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float m_fNextLoadTime; // used to throttle load attempts
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EAvatarSize m_AvatarSize;
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CHudTexture *m_pFriendIcon;
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CSteamID m_SteamID;
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//=============================================================================
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// HPE_BEGIN:
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//=============================================================================
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// [tj] Whether or not we should draw the friend icon
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bool m_bDrawFriend;
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// [pmf] image to use as a fallback when get from steam fails (or not called)
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vgui::IImage* m_pDefaultImage;
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//=============================================================================
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// HPE_END
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//=============================================================================
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static CUtlMap< AvatarImagePair_t, int > s_AvatarImageCache;
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static bool m_sbInitializedAvatarCache;
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CCallback<CAvatarImage, PersonaStateChange_t, false> m_sPersonaStateChangedCallback;
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void OnPersonaStateChanged( PersonaStateChange_t *info );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CAvatarImagePanel : public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CAvatarImagePanel, vgui::Panel );
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CAvatarImagePanel( vgui::Panel *parent, const char *name );
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// Set the player that this Avatar should display for
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//=============================================================================
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// HPE_BEGIN:
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// [menglish] Added default variable of scalable to allow the avatar to be drawn at sizes other than 32, 32
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// [tj] added a parameter for drawing the friend icon. Defaulted to true to maintain backward compatibility.
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// [menglish] Added parameter to specify a default avatar
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// [menglish] Added a function to set the avatar size of the AvatarImage
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//=============================================================================
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// reset the image to its default value, clearing any info retrieved from Steam
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void ClearAvatar();
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void SetPlayer( C_BasePlayer *pPlayer, EAvatarSize avatarSize = k_EAvatarSize32x32 );
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// [tj] Overloaded function to go straight to entity index
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void SetPlayer( int entityIndex, EAvatarSize avatarSize = k_EAvatarSize32x32 );
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// [tj] lower level function that expects a steam ID instead of a player
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void SetPlayer(CSteamID steamIDForPlayer, EAvatarSize avatarSize );
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// sets whether or not the image should scale to fit the size of the ImagePanel (defaults to false)
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void SetShouldScaleImage( bool bScaleImage );
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// sets whether to automatically draw the friend icon behind the avatar for Steam friends
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void SetShouldDrawFriendIcon( bool bDrawFriend );
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// specify the size of the avatar portion of the image (the actual image may be larger than this
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// when it incorporates the friend icon)
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void SetAvatarSize( int width, int height);
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// specify a fallback image to use
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void SetDefaultAvatar(vgui::IImage* pDefaultAvatar);
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virtual void OnSizeChanged(int newWide, int newTall);
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//=============================================================================
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// HPE_END
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//=============================================================================
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void PaintBackground();
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bool IsValid() { return (m_pImage->IsValid()); }
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void SetClickable( bool bClickable ) { m_bClickable = bClickable; }
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protected:
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CPanelAnimationVar( Color, m_clrOutline, "color_outline", "Black" );
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virtual void ApplySettings(KeyValues *inResourceData);
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void UpdateSize();
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private:
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CAvatarImage *m_pImage;
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bool m_bScaleImage;
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bool m_bSizeDirty;
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bool m_bClickable;
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};
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#endif // VGUI_AVATARIMAGE_H
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