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70 lines
1.3 KiB
70 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_TFC_PLAYER_H
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#define C_TFC_PLAYER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tfc_playeranimstate.h"
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#include "c_baseplayer.h"
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#include "tfc_shareddefs.h"
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#include "baseparticleentity.h"
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#include "tfc_player_shared.h"
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class C_TFCPlayer : public C_BasePlayer
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{
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public:
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DECLARE_CLASS( C_TFCPlayer, C_BasePlayer );
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DECLARE_CLIENTCLASS();
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DECLARE_PREDICTABLE();
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DECLARE_INTERPOLATION();
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C_TFCPlayer();
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~C_TFCPlayer();
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static C_TFCPlayer* GetLocalTFCPlayer();
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virtual const QAngle& GetRenderAngles();
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virtual void UpdateClientSideAnimation();
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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virtual void ProcessMuzzleFlashEvent();
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public:
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CTFCPlayerShared m_Shared;
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// Called by shared code.
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public:
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void DoAnimationEvent( PlayerAnimEvent_t event, int nData );
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ITFCPlayerAnimState *m_PlayerAnimState;
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QAngle m_angEyeAngles;
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CInterpolatedVar< QAngle > m_iv_angEyeAngles;
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private:
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C_TFCPlayer( const C_TFCPlayer & );
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};
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inline C_TFCPlayer* ToTFCPlayer( CBasePlayer *pPlayer )
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{
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Assert( dynamic_cast< C_TFCPlayer* >( pPlayer ) != NULL );
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return static_cast< C_TFCPlayer* >( pPlayer );
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}
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#endif // C_TFC_PLAYER_H
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