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379 lines
11 KiB
379 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws TF2's death notices
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud_macros.h"
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#include "hudelement.h"
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#include "c_playerresource.h"
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#include "iclientmode.h"
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include <game/client/iviewport.h>
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#include <KeyValues.h>
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#include "c_baseplayer.h"
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#include "c_team.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
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// Player entries in a death notice
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struct DeathNoticePlayer
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{
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char szName[MAX_PLAYER_NAME_LENGTH];
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int iEntIndex;
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};
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// Contents of each entry in our list of death notices
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struct DeathNoticeItem
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{
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DeathNoticePlayer Killer;
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DeathNoticePlayer Victim;
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DeathNoticePlayer Assist;
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CHudTexture *iconDeath;
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int iSuicide;
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int iTeamKill;
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float flDisplayTime;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudDeathNotice : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
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public:
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CHudDeathNotice( const char *pElementName );
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void Init( void );
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void VidInit( void );
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virtual bool ShouldDraw( void );
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virtual void Paint( void );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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void SetColorForNoticePlayer( C_BasePlayer *pPlayer, int iTeamNumber );
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void RetireExpiredDeathNotices( void );
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void MsgFunc_DeathMsg( bf_read &msg );
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private:
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CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
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CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
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CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
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CPanelAnimationVar( Color, m_clrFriendlyText, "FriendlyTextColor", "FriendlyTextColor" );
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CPanelAnimationVar( Color, m_clrEnemyText, "EnemyTextColor", "EnemyTextColor" );
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CPanelAnimationVar( Color, m_clrMyKillsText, "MyKillsTextColor", "MyKillsTextColor" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
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// Texture for skull symbol
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CHudTexture *m_iconD_skull;
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CUtlVector<DeathNoticeItem> m_DeathNotices;
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};
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using namespace vgui;
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DECLARE_HUDELEMENT( CHudDeathNotice );
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// DECLARE_HUD_MESSAGE( CHudDeathNotice, DeathMsg );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::Init( void )
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{
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//FIXME!!!!
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//HOOK_MESSAGE( DeathMsg );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::VidInit( void )
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{
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m_iconD_skull = gHUD.GetIcon( "d_skull" );
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m_DeathNotices.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw if we've got at least one death notice in the queue
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//-----------------------------------------------------------------------------
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bool CHudDeathNotice::ShouldDraw( void )
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{
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return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::SetColorForNoticePlayer( C_BasePlayer *pPlayer, int iTeamNumber )
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{
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// Set the right color
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if ( pPlayer == C_BasePlayer::GetLocalPlayer() )
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{
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surface()->DrawSetTextColor( m_clrMyKillsText );
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}
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else if ( GetLocalTeam() && GetLocalTeam()->GetTeamNumber() == iTeamNumber )
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{
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surface()->DrawSetTextColor( m_clrFriendlyText );
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}
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else
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{
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surface()->DrawSetTextColor( m_clrEnemyText );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::Paint()
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{
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surface()->DrawSetTextFont( m_hTextFont );
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surface()->DrawSetTextColor( m_clrFriendlyText );
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int iCount = m_DeathNotices.Count();
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for ( int i = 0; i < iCount; i++ )
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{
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CHudTexture *icon = m_DeathNotices[i].iconDeath;
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if ( !icon )
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continue;
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wchar_t victim[ 256 ];
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wchar_t killer[ 256 ];
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wchar_t assist[ 256 ];
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g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szName, victim, sizeof( victim ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szName, killer, sizeof( killer ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Assist.szName, assist, sizeof( assist ) );
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// Get the team numbers for the players involved
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C_BasePlayer *pKiller = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( m_DeathNotices[i].Killer.iEntIndex ));
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int iKillerTeam = pKiller ? pKiller->GetTeamNumber() : 0;
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C_BasePlayer *pAssist = NULL;
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if ( m_DeathNotices[i].Assist.iEntIndex )
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{
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pAssist = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( m_DeathNotices[i].Assist.iEntIndex ));
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}
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C_BasePlayer *pVictim = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( m_DeathNotices[i].Victim.iEntIndex ));
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int iVictimTeam = pVictim ? pVictim->GetTeamNumber() : 0;
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// Get the local position for this notice
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int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
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int y = (m_flLineHeight * i);
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int x;
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if ( m_bRightJustify )
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{
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x = GetWide() - len - icon->Width() - 5;
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}
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else
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{
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x = 0;
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}
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// Only draw killers name if it wasn't a suicide
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if ( !m_DeathNotices[i].iSuicide )
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{
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if ( m_bRightJustify )
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{
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x -= UTIL_ComputeStringWidth( m_hTextFont, killer );
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if ( pAssist )
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{
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x -= UTIL_ComputeStringWidth( m_hTextFont, L" + " );
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x -= UTIL_ComputeStringWidth( m_hTextFont, killer );
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}
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}
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SetColorForNoticePlayer( pKiller, iKillerTeam );
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// Draw killer's name
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surface()->DrawSetTextPos( x, y );
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surface()->DrawUnicodeString( killer );
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surface()->DrawGetTextPos( x, y );
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// Did we have an assistant?
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if ( pAssist )
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{
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// Draw the conjuction
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const wchar_t *sAnd = L" + ";
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surface()->DrawSetTextPos( x, y );
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surface()->DrawUnicodeString( sAnd );
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surface()->DrawUnicodeString( assist );
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surface()->DrawGetTextPos( x, y );
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}
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}
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Color iconColor( 255, 80, 0, 255 );
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if ( m_DeathNotices[i].iTeamKill )
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{
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// display it in sickly green
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iconColor = Color( 10, 240, 10, 255 );
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}
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// Draw death weapon
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icon->DrawSelf( x, y, iconColor );
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x += icon->Width();
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SetColorForNoticePlayer( pVictim, iVictimTeam );
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// Draw victims name
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surface()->DrawSetTextPos( x, y );
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surface()->DrawUnicodeString( victim );
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}
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// Now retire any death notices that have expired
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RetireExpiredDeathNotices();
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}
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//-----------------------------------------------------------------------------
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// Purpose: This message handler may be better off elsewhere
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::RetireExpiredDeathNotices( void )
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{
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// Loop backwards because we might remove one
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int iSize = m_DeathNotices.Size();
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for ( int i = iSize-1; i >= 0; i-- )
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{
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if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
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{
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m_DeathNotices.Remove(i);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Server's told us that someone's died
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::MsgFunc_DeathMsg( bf_read &msg )
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{
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if (!g_PR)
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return;
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int killer = msg.ReadByte();
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int assist = msg.ReadByte();
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int victim = msg.ReadByte();
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char killedwith[32];
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char fullkilledwith[128];
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msg.ReadString( killedwith, sizeof(killedwith) );
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if ( killedwith && *killedwith )
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{
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Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "d_%s", killedwith );
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}
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else
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{
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fullkilledwith[0] = 0;
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}
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// Do we have too many death messages in the queue?
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if ( m_DeathNotices.Count() > 0 &&
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m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
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{
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// Remove the oldest one in the queue, which will always be the first
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m_DeathNotices.Remove(0);
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}
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// Get the names of the players
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const char *killer_name = g_PR->GetPlayerName( killer );
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const char *assist_name = g_PR->GetPlayerName( assist );
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const char *victim_name = g_PR->GetPlayerName( victim );
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if ( !killer_name )
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killer_name = "";
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if ( !assist_name )
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assist_name = "";
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if ( !victim_name )
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victim_name = "";
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// Make a new death notice
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DeathNoticeItem deathMsg;
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deathMsg.Killer.iEntIndex = killer;
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deathMsg.Assist.iEntIndex = assist;
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deathMsg.Victim.iEntIndex = victim;
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Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
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Q_strncpy( deathMsg.Assist.szName, assist_name, MAX_PLAYER_NAME_LENGTH );
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Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
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deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
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deathMsg.iSuicide = ( !killer || killer == victim );
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deathMsg.iTeamKill = ( !strcmp( fullkilledwith, "d_teammate" ) );
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// Try and find the death identifier in the icon list
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deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
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if ( !deathMsg.iconDeath )
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{
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// Can't find it, so use the default skull & crossbones icon
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deathMsg.iconDeath = m_iconD_skull;
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}
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// Add it to our list of death notices
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m_DeathNotices.AddToTail( deathMsg );
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char sDeathMsg[512];
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// Record the death notice in the console
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if ( deathMsg.iSuicide )
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{
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if ( !strcmp( fullkilledwith, "d_world" ) )
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
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}
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else
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
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}
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}
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else if ( deathMsg.iTeamKill )
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s teamkilled %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
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}
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else
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{
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if ( assist )
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s and %s killed %s", deathMsg.Killer.szName, deathMsg.Assist.szName, deathMsg.Victim.szName );
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}
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else
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{
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
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}
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}
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if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) && strcmp( fullkilledwith, "d_world" ) && !deathMsg.iTeamKill )
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{
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Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+2 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
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}
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Msg( sDeathMsg );
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}
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