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266 lines
6.4 KiB
266 lines
6.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud_numeric.h"
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#include "hud_ammo.h"
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#include "hud.h"
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#include "iclientmode.h"
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#include <vgui_controls/AnimationController.h>
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#include <KeyValues.h>
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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static CHudAmmo g_HudAmmo;
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CHudAmmo* GetHudAmmo()
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{
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return &g_HudAmmo;
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}
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//-----------------------------------------------------------------------------
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// Accessor methods to set various state associated with the ammo display
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//-----------------------------------------------------------------------------
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void CHudAmmo::SetPrimaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount, int nMaxClipCount )
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{
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m_nAmmoType1 = nAmmoType;
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m_nTotalAmmo1 = nTotalAmmo;
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m_nMaxClip1 = nMaxClipCount;
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m_nClip1 = nClipCount;
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}
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void CHudAmmo::SetSecondaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount, int nMaxClipCount )
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{
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m_nAmmoType2 = nAmmoType;
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m_nTotalAmmo2 = nTotalAmmo;
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m_nMaxClip2 = nMaxClipCount;
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m_nClip2 = nClipCount;
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}
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bool CHudAmmo::ShouldShowPrimaryClip() const
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{
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if ( m_nAmmoType1 <= 0 )
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return false;
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if ( m_nClip1 < 0 )
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return false;
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return true;
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}
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bool CHudAmmo::ShouldShowSecondary() const
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{
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if ( m_nAmmoType2 <= 0 )
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return false;
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if ( m_nTotalAmmo2 <= 0 )
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return false;
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return true;
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}
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void CHudAmmo::ShowHideHudControls()
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{
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bool showClip = ShouldShowPrimaryClip();
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bool showSecondary = ShouldShowSecondary();
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if ( showClip )
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{
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if ( showSecondary )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ShowPrimaryAmmoClipShowSecondaryAmmo" );
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}
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else
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ShowPrimaryAmmoClipHideSecondaryAmmo" );
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}
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}
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else
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{
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if ( showSecondary )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HidePrimaryAmmoClipShowSecondaryAmmo" );
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}
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else
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HidePrimaryAmmoClipHideSecondaryAmmo" );
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}
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}
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}
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class CHudAmmoPrimary : public CHudNumeric
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{
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DECLARE_CLASS_SIMPLE( CHudAmmoPrimary, CHudNumeric );
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public:
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CHudAmmoPrimary( const char *pElementName ) : CHudNumeric( pElementName, "HudAmmoPrimary" )
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{
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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}
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virtual const char *GetLabelText() { return m_szAmmoLabel; }
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virtual const char *GetPulseEvent( bool increment ) { return increment ? "PrimaryAmmoIncrement" : "PrimaryAmmoDecrement"; }
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virtual bool GetValue( char *val, int maxlen )
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{
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if ( GetHudAmmo()->m_nAmmoType1 <= 0 )
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return false;
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int count = ( GetHudAmmo()->m_nClip1 >= 0 ) ? GetHudAmmo()->m_nClip1 : GetHudAmmo()->m_nTotalAmmo1;
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Q_snprintf( val, maxlen, "%i", count );
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return true;
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}
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virtual Color GetColor()
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{
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// Get our ratio bar information
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float ammoPerc = 1.0f - ( (float) GetHudAmmo()->m_nClip1 ) / ( (float) GetHudAmmo()->m_nMaxClip1 );
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bool ammoCaution = ( ammoPerc >= CLIP_PERC_THRESHOLD );
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if ( ammoCaution )
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return m_TextColorCritical;
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return m_TextColor;
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}
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virtual void ApplySchemeSettings(vgui::IScheme *scheme)
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( true );
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}
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private:
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CPanelAnimationStringVar( 128, m_szAmmoLabel, "AmmoLabel", "Ammo" );
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};
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DECLARE_HUDELEMENT( CHudAmmoPrimary );
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class CHudAmmoPrimaryClip : public CHudNumeric
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{
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DECLARE_CLASS_SIMPLE( CHudAmmoPrimaryClip, CHudNumeric );
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public:
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CHudAmmoPrimaryClip( const char *pElementName ) : BaseClass( pElementName, "HudAmmoPrimaryClip" )
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{
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SetDrawLabel( false );
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m_nPrevVisible = -1;
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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}
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virtual const char *GetLabelText() { return m_szAmmoClipLabel; }
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virtual const char *GetPulseEvent( bool increment ) { return increment ? "PrimaryAmmoClipIncrement" : "PrimaryAmmoClipDecrement"; }
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virtual bool GetValue( char *val, int maxlen )
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{
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int iret = _GetValue( val, maxlen ) ? 1 : 0;
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if ( iret != m_nPrevVisible )
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{
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GetHudAmmo()->ShowHideHudControls();
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m_nPrevVisible = iret;
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}
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return true;
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}
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virtual bool _GetValue( char *val, int maxlen )
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{
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Q_snprintf( val, maxlen, "" );
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if ( !GetHudAmmo()->ShouldShowPrimaryClip() )
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return false;
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int count = GetHudAmmo()->m_nTotalAmmo1;
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Q_snprintf( val, maxlen, "%i", count );
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return true;
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}
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virtual Color GetColor()
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{
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if ( GetHudAmmo()->ShouldShowPrimaryClip() )
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{
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if ( GetHudAmmo()->m_nTotalAmmo1 <= GetHudAmmo()->m_nMaxClip1 )
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{
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return m_TextColorCritical;
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}
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}
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return m_TextColor;
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}
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private:
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int m_nPrevVisible;
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CPanelAnimationStringVar( 128, m_szAmmoClipLabel, "AmmoClipLabel", "PrimaryAmmoClip" );
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};
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DECLARE_HUDELEMENT( CHudAmmoPrimaryClip );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudAmmoSecondary : public CHudNumeric
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{
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DECLARE_CLASS_SIMPLE( CHudAmmoSecondary, CHudNumeric );
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public:
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CHudAmmoSecondary( const char *pElementName ) : CHudNumeric( pElementName, "HudAmmoSecondary" )
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{
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SetDrawLabel( false );
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m_nPrevVisible = -1;
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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}
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virtual const char *GetLabelText() { return m_szAmmoSecondaryLabel; }
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virtual const char *GetPulseEvent( bool increment ) { return increment ? "SecondaryAmmoIncrement" : "SecondaryAmmoDecrement"; }
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virtual bool GetValue( char *val, int maxlen )
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{
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int iret = _GetValue( val, maxlen ) ? 1 : 0;
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if ( iret != m_nPrevVisible )
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{
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// Shift primary and clip left/right as needed
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GetHudAmmo()->ShowHideHudControls();
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m_nPrevVisible = iret;
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}
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return iret ? true : false;
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}
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virtual bool _GetValue( char *val, int maxlen )
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{
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if ( !GetHudAmmo()->ShouldShowSecondary() )
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return false;
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int count = GetHudAmmo()->m_nTotalAmmo2;
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Q_snprintf( val, maxlen, "%i", count );
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return true;
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}
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virtual Color GetColor()
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{
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if ( GetHudAmmo()->m_nAmmoType2 > 0 &&
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GetHudAmmo()->m_nTotalAmmo2 == 1 )
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{
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return m_TextColorCritical;
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}
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return m_TextColor;
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}
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private:
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int m_nPrevVisible;
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CPanelAnimationStringVar( 128, m_szAmmoSecondaryLabel, "AmmoSecondaryLabel", "AmmoSecondary" );
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};
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DECLARE_HUDELEMENT( CHudAmmoSecondary );
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