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199 lines
5.3 KiB
199 lines
5.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include <KeyValues.h>
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#include "materialsystem/imaterialvar.h"
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#include "C_BaseTFPlayer.h"
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#include "functionproxy.h"
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#include "C_PlayerResource.h"
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//-----------------------------------------------------------------------------
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// Returns the player health (from 0 to 1)
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//-----------------------------------------------------------------------------
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class CPlayerHealthProxy : public CResultProxy
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{
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public:
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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void OnBind( void *pEnt );
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private:
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CFloatInput m_Factor;
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};
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bool CPlayerHealthProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if (!CResultProxy::Init( pMaterial, pKeyValues ))
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return false;
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ))
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return false;
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return true;
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}
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void CPlayerHealthProxy::OnBind( void *pArg )
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{
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// NOTE: Player health max is not available on the server...
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
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if (!pPlayer)
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return;
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Assert( m_pResult );
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SetFloatResult( pPlayer->HealthFraction() * m_Factor.GetFloat() );
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/*
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// Should we draw their health?
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// If he's not on our team we can't see it unless we're a command with "targetinginfo".
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if ( GetLocalTeam() != GetTeam() && !(local->HasNamedTechnology("targetinginfo") && IsLocalPlayerClass(TFCLASS_COMMANDO) ))
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return drawn;
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// Don't draw health bars above myself
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if ( local == this )
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return drawn;
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// Don't draw health bars over dead/dying player
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if ( GetHealth() <= 0 )
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return drawn;
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return drawn;
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*/
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}
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EXPOSE_INTERFACE( CPlayerHealthProxy, IMaterialProxy, "PlayerHealth" IMATERIAL_PROXY_INTERFACE_VERSION );
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//-----------------------------------------------------------------------------
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// A function that returns the time since last being damaged
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//-----------------------------------------------------------------------------
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class CPlayerDamageTimeProxy : public CResultProxy
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{
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public:
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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void OnBind( void *pEnt );
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private:
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CFloatInput m_Factor;
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};
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bool CPlayerDamageTimeProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if (!CResultProxy::Init( pMaterial, pKeyValues ))
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return false;
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1.0f ))
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return false;
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return true;
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}
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void CPlayerDamageTimeProxy::OnBind( void *pArg )
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{
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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// NOTE: Player health max is not available on the server...
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
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if (!pPlayer)
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{
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SetFloatResult( 10000 * m_Factor.GetFloat() );
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return;
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}
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Assert( m_pResult );
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float dt = gpGlobals->curtime - pPlayer->GetLastDamageTime();
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SetFloatResult( dt * m_Factor.GetFloat() );
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}
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EXPOSE_INTERFACE( CPlayerDamageTimeProxy, IMaterialProxy, "PlayerDamageTime" IMATERIAL_PROXY_INTERFACE_VERSION );
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//-----------------------------------------------------------------------------
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// A function that returns the time since last being healed
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//-----------------------------------------------------------------------------
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class CPlayerHealTimeProxy : public CResultProxy
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{
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public:
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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void OnBind( void *pEnt );
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private:
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CFloatInput m_Factor;
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};
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bool CPlayerHealTimeProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if (!CResultProxy::Init( pMaterial, pKeyValues ))
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return false;
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1.0f ))
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return false;
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return true;
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}
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void CPlayerHealTimeProxy::OnBind( void *pArg )
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{
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// NOTE: Player health max is not available on the server...
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
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if (!pPlayer)
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return;
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Assert( m_pResult );
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float dt = gpGlobals->curtime - pPlayer->GetLastGainHealthTime();
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SetFloatResult( dt * m_Factor.GetFloat() );
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}
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EXPOSE_INTERFACE( CPlayerHealTimeProxy, IMaterialProxy, "PlayerHealTime" IMATERIAL_PROXY_INTERFACE_VERSION );
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//-----------------------------------------------------------------------------
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// Returns the player score
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//-----------------------------------------------------------------------------
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class CPlayerScoreProxy : public CResultProxy
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{
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public:
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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void OnBind( void *pEntity );
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private:
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CFloatInput m_Factor;
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};
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bool CPlayerScoreProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if (!CResultProxy::Init( pMaterial, pKeyValues ))
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return false;
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ))
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return false;
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return true;
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}
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void CPlayerScoreProxy::OnBind( void *pArg )
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{
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// Find the view angle between the player and this entity....
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
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if (!pPlayer)
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return;
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if ( !g_PR )
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return;
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int score = g_PR->GetPlayerScore(pPlayer->index);
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Assert( m_pResult );
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SetFloatResult( score * m_Factor.GetFloat() );
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}
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EXPOSE_INTERFACE( CPlayerScoreProxy, IMaterialProxy, "PlayerScore" IMATERIAL_PROXY_INTERFACE_VERSION );
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