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74 lines
2.1 KiB
74 lines
2.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//=======================================================================================//
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#if defined( REPLAY_ENABLED )
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#ifndef TF_REPLAY_H
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#define TF_REPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/genericclassbased_replay.h"
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//----------------------------------------------------------------------------------------
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class CTFReplay : public CGenericClassBasedReplay
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{
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typedef CGenericClassBasedReplay BaseClass;
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public:
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CTFReplay();
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~CTFReplay();
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virtual void OnBeginRecording();
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virtual void OnEndRecording();
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virtual void OnComplete();
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virtual void FireGameEvent( IGameEvent *pEvent );
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virtual bool Read( KeyValues *pIn );
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virtual void Write( KeyValues *pOut );
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virtual void DumpGameSpecificData() const;
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virtual const char *GetPlayerClass() const { return g_aPlayerClassNames_NonLocalized[ m_nPlayerClass ]; }
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virtual const char *GetPlayerTeam() const { return m_nPlayerTeam == TF_TEAM_RED ? "red" : "blu"; }
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virtual const char *GetMaterialFriendlyPlayerClass() const;
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private:
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virtual void Update();
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void MedicUpdate();
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float GetSentryKillScreenshotDelay();
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virtual bool IsValidClass( int nClass ) const;
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virtual bool IsValidTeam( int iTeam ) const;
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virtual bool GetCurrentStats( RoundStats_t &out );
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virtual const char *GetStatString( int iStat ) const;
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virtual const char *GetPlayerClass( int iClass ) const;
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float m_flNextMedicUpdateTime;
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};
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//----------------------------------------------------------------------------------------
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inline CTFReplay *ToTFReplay( CReplay *pClientReplay )
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{
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return static_cast< CTFReplay * >( pClientReplay );
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}
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inline const CTFReplay *ToTFReplay( const CReplay *pClientReplay )
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{
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return static_cast< const CTFReplay * >( pClientReplay );
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}
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inline CTFReplay *GetTFReplay( ReplayHandle_t hReplay )
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{
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return ToTFReplay( g_pClientReplayContext->GetReplay( hReplay ) );
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}
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//----------------------------------------------------------------------------------------
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#endif // TF_REPLAY_H
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#endif
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