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78 lines
1.7 KiB
78 lines
1.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_MENU_ENGY_DESTROY_H
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#define TF_HUD_MENU_ENGY_DESTROY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Label.h>
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#include "tf_hud_menu_engy_build.h"
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#include "tf_hud_base_build_menu.h"
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using namespace vgui;
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#define ALL_BUILDINGS -1
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#define NUM_ENGY_BUILDINGS 4
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enum destroymenulayouts_t
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{
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DESTROYMENU_DEFAULT = 0,
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DESTROYMENU_PIPBOY,
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};
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class CEngyDestroyMenuItem : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CEngyDestroyMenuItem, EditablePanel );
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public:
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CEngyDestroyMenuItem( Panel *parent, const char *panelName ) : EditablePanel(parent, panelName)
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{
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}
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private:
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};
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class CHudMenuEngyDestroy : public CHudBaseBuildMenu
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{
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DECLARE_CLASS_SIMPLE( CHudMenuEngyDestroy, EditablePanel );
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public:
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CHudMenuEngyDestroy( const char *pElementName );
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virtual void LevelInit( void );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual void SetVisible( bool state );
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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virtual void OnTick( void );
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void ErrorSound( void );
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virtual int GetRenderGroupPriority() { return 50; }
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int CalcCustomDestroyMenuLayout( void );
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private:
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void InitBuildings();
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CEngyDestroyMenuItem *m_pActiveItems[NUM_ENGY_BUILDINGS];
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CEngyDestroyMenuItem *m_pInactiveItems[NUM_ENGY_BUILDINGS];
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CEngyDestroyMenuItem *m_pUnavailableItems[NUM_ENGY_BUILDINGS];
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destroymenulayouts_t m_iCurrentDestroyMenuLayout;
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EngyConstructBuilding_t m_Buildings[NUM_ENGY_BUILDINGS];
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};
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#endif // TF_HUD_MENU_ENGY_DESTROY_H
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