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1487 lines
40 KiB
1487 lines
40 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "tf_hud_itemeffectmeter.h"
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#include "tf_weapon_bat.h"
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#include "tf_weapon_jar.h"
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#include "tf_weapon_sword.h"
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#include "tf_weapon_buff_item.h"
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#include "tf_weapon_lunchbox.h"
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#include "tf_weapon_shotgun.h"
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#include "tf_weapon_sniperrifle.h"
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#include "tf_weapon_rocketlauncher.h"
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#include "tf_weapon_particle_cannon.h"
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#include "tf_weapon_raygun.h"
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#include "tf_weapon_flaregun.h"
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#include "tf_weapon_revolver.h"
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#include "tf_weapon_flamethrower.h"
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#include "tf_weapon_knife.h"
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#include "tf_item_powerup_bottle.h"
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#include "tf_imagepanel.h"
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#include "c_tf_weapon_builder.h"
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#include "tf_weapon_minigun.h"
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#include "tf_weapon_medigun.h"
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#include "tf_weapon_throwable.h"
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#include "tf_weapon_smg.h"
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#include "halloween/tf_weapon_spellbook.h"
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#include "tf_logic_halloween_2014.h"
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#include <game/client/iviewport.h>
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#ifdef STAGING_ONLY
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#include "tf_weapon_pda.h"
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#endif // STAGING_ONLY
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#include <vgui_controls/ImagePanel.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define DECLARE_ITEM_EFFECT_METER( weaponClass, weaponType, beeps, resfile ) \
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hNewMeter = new CHudItemEffectMeter_Weapon< weaponClass >( pszElementName, pPlayer, weaponType, beeps, resfile ); \
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if ( hNewMeter ) \
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{ \
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gHUD.AddHudElement( hNewMeter ); \
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outMeters.AddToHead( hNewMeter ); \
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hNewMeter->SetVisible( false ); \
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}
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using namespace vgui;
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IMPLEMENT_AUTO_LIST( IHudItemEffectMeterAutoList );
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CItemEffectMeterManager g_ItemEffectMeterManager;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CItemEffectMeterManager::~CItemEffectMeterManager()
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{
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ClearExistingMeters();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemEffectMeterManager::ClearExistingMeters()
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{
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for ( int i=0; i<m_Meters.Count(); i++ )
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{
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gHUD.RemoveHudElement( m_Meters[i].Get() );
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delete m_Meters[i].Get();
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}
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m_Meters.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CItemEffectMeterManager::GetNumEnabled( void )
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{
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int nCount = 0;
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for ( int i = 0; i < m_Meters.Count(); i++ )
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{
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if ( m_Meters[i] && m_Meters[i]->IsEnabled() )
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{
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nCount++;
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}
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}
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return nCount;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemEffectMeterManager::SetPlayer( C_TFPlayer* pPlayer )
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{
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StopListeningForAllEvents();
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ListenForGameEvent( "post_inventory_application" );
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ListenForGameEvent( "localplayer_pickup_weapon" );
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ClearExistingMeters();
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if ( pPlayer )
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{
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CHudItemEffectMeter::CreateHudElementsForClass( pPlayer, m_Meters );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemEffectMeterManager::Update( C_TFPlayer* pPlayer )
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{
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for ( int i=0; i<m_Meters.Count(); i++ )
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{
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if ( m_Meters[i] )
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{
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m_Meters[i]->Update( pPlayer );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemEffectMeterManager::FireGameEvent( IGameEvent *event )
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{
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const char *type = event->GetName();
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bool bNeedsUpdate = false;
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if ( FStrEq( "localplayer_pickup_weapon", type ) )
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{
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bNeedsUpdate = true;
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}
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else if ( FStrEq( "post_inventory_application", type ) )
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{
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// Force a refresh. Our items may have changed causing us to now draw, etc.
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// This creates a new game logic object which will re-cache necessary item data.
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int iUserID = event->GetInt( "userid" );
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C_TFPlayer* pPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
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if ( pPlayer && pPlayer->GetUserID() == iUserID )
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{
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bNeedsUpdate = true;
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}
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}
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if ( bNeedsUpdate )
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{
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SetPlayer( C_TFPlayer::GetLocalTFPlayer() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudItemEffectMeter::CHudItemEffectMeter( const char *pszElementName, C_TFPlayer* pPlayer ) : CHudElement( pszElementName ), BaseClass( NULL, "HudItemEffectMeter" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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if ( !m_pProgressBar )
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{
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m_pProgressBar = new ContinuousProgressBar( this, "ItemEffectMeter" );
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}
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if ( !m_pLabel )
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{
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m_pLabel = new Label( this, "ItemEffectMeterLabel", "" );
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}
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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m_pPlayer = pPlayer;
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m_bEnabled = true;
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m_flOldProgress = 1.f;
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RegisterForRenderGroup( "inspect_panel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudItemEffectMeter::~CHudItemEffectMeter()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudItemEffectMeter::CreateHudElementsForClass( C_TFPlayer* pPlayer, CUtlVector< vgui::DHANDLE< CHudItemEffectMeter > >& outMeters )
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{
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vgui::DHANDLE< CHudItemEffectMeter > hNewMeter;
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const char* pszElementName = "HudItemEffectMeter";
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switch ( pPlayer->GetPlayerClass()->GetClassIndex() )
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{
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case TF_CLASS_SCOUT:
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DECLARE_ITEM_EFFECT_METER( CTFBat_Wood, TF_WEAPON_BAT_WOOD, true, NULL );
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DECLARE_ITEM_EFFECT_METER( CTFBat_Giftwrap, TF_WEAPON_BAT_GIFTWRAP, true, NULL );
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DECLARE_ITEM_EFFECT_METER( CTFLunchBox_Drink, TF_WEAPON_LUNCHBOX, true, "resource/UI/HudItemEffectMeter_Scout.res" );
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DECLARE_ITEM_EFFECT_METER( CTFJarMilk, TF_WEAPON_JAR_MILK, true, "resource/UI/HudItemEffectMeter_Scout.res" );
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DECLARE_ITEM_EFFECT_METER( CTFSodaPopper, TF_WEAPON_SODA_POPPER, true, "resource/UI/HudItemEffectMeter_SodaPopper.res" );
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DECLARE_ITEM_EFFECT_METER( CTFPEPBrawlerBlaster, TF_WEAPON_PEP_BRAWLER_BLASTER, true, "resource/UI/HudItemEffectMeter_SodaPopper.res" );
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DECLARE_ITEM_EFFECT_METER( CTFCleaver, TF_WEAPON_CLEAVER, true, "resource/UI/HudItemEffectMeter_Cleaver.res" );
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break;
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case TF_CLASS_HEAVYWEAPONS:
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DECLARE_ITEM_EFFECT_METER( CTFLunchBox, TF_WEAPON_LUNCHBOX, true, NULL );
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DECLARE_ITEM_EFFECT_METER( CTFMinigun, TF_WEAPON_MINIGUN, true, "resource/UI/HudItemEffectMeter_Heavy.res" );
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break;
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case TF_CLASS_SNIPER:
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DECLARE_ITEM_EFFECT_METER( CTFJar, TF_WEAPON_JAR, true, NULL );
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DECLARE_ITEM_EFFECT_METER( CTFSniperRifleDecap, TF_WEAPON_SNIPERRIFLE_DECAP, false, "resource/UI/HudItemEffectMeter_Sniper.res" );
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DECLARE_ITEM_EFFECT_METER( CTFSniperRifle, TF_WEAPON_SNIPERRIFLE, true, "resource/UI/HudItemEffectMeter_SniperFocus.res" );
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DECLARE_ITEM_EFFECT_METER( CTFChargedSMG, TF_WEAPON_CHARGED_SMG, false, NULL );
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break;
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case TF_CLASS_DEMOMAN:
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DECLARE_ITEM_EFFECT_METER( CTFSword, TF_WEAPON_SWORD, false, "resource/UI/HudItemEffectMeter_Demoman.res" );
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break;
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case TF_CLASS_SOLDIER:
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DECLARE_ITEM_EFFECT_METER( CTFBuffItem, TF_WEAPON_BUFF_ITEM, true, NULL );
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DECLARE_ITEM_EFFECT_METER( CTFParticleCannon, TF_WEAPON_PARTICLE_CANNON, false, "resource/UI/HUDItemEffectMeter_ParticleCannon.res" );
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DECLARE_ITEM_EFFECT_METER( CTFRaygun, TF_WEAPON_RAYGUN, false, "resource/UI/HUDItemEffectMeter_Raygun.res" );
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DECLARE_ITEM_EFFECT_METER( CTFRocketLauncher_AirStrike, TF_WEAPON_ROCKETLAUNCHER, false, "resource/UI/HudItemEffectMeter_Demoman.res" );
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break;
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case TF_CLASS_SPY:
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DECLARE_ITEM_EFFECT_METER( CTFKnife, TF_WEAPON_KNIFE, true, "resource/UI/HUDItemEffectMeter_SpyKnife.res" );
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hNewMeter = new CHudItemEffectMeter( pszElementName, pPlayer );
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if ( hNewMeter )
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{
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gHUD.AddHudElement( hNewMeter );
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outMeters.AddToHead( hNewMeter );
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hNewMeter->SetVisible( false );
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}
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#ifdef STAGING_ONLY
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//hNewMeter = new CHudItemEffectMeter_Tranq( pszElementName, pPlayer );
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//if ( hNewMeter )
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//{
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// gHUD.AddHudElement( hNewMeter );
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// outMeters.AddToHead( hNewMeter );
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// hNewMeter->SetVisible( false );
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//}
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#endif // STAGING_ONLY
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DECLARE_ITEM_EFFECT_METER( C_TFWeaponBuilder, TF_WEAPON_BUILDER, true, "resource/UI/HudItemEffectMeter_Sapper.res" );
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DECLARE_ITEM_EFFECT_METER( CTFRevolver, TF_WEAPON_REVOLVER, false, "resource/UI/HUDItemEffectMeter_Spy.res" );
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#ifdef STAGING_ONLY
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DECLARE_ITEM_EFFECT_METER( CTFWeaponPDA_Spy_Build, TF_WEAPON_PDA_SPY_BUILD, false, "resource/UI/HudItemEffectMeter_Spy_Build.res" );
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#endif // STAGING_ONLY
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break;
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case TF_CLASS_ENGINEER:
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DECLARE_ITEM_EFFECT_METER( CTFShotgun_Revenge, TF_WEAPON_SENTRY_REVENGE, false, "resource/UI/HUDItemEffectMeter_Engineer.res" );
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DECLARE_ITEM_EFFECT_METER( CTFDRGPomson, TF_WEAPON_DRG_POMSON, false, "resource/UI/HUDItemEffectMeter_Pomson.res" );
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DECLARE_ITEM_EFFECT_METER( CTFRevolver, TF_WEAPON_REVOLVER, false, "resource/UI/HUDItemEffectMeter_Spy.res" );
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break;
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case TF_CLASS_PYRO:
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DECLARE_ITEM_EFFECT_METER( CTFFlameThrower, TF_WEAPON_FLAMETHROWER, true, NULL );
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DECLARE_ITEM_EFFECT_METER( CTFFlareGun_Revenge, TF_WEAPON_FLAREGUN_REVENGE, false, "resource/UI/HUDItemEffectMeter_Engineer.res" );
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break;
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case TF_CLASS_MEDIC:
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#ifdef STAGING_ONLY
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DECLARE_ITEM_EFFECT_METER( CTFCrossbow, TF_WEAPON_CROSSBOW, true, "resource/UI/HudItemEffectMeter_SodaPopper.res" );
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#endif // STAGING_ONLY
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DECLARE_ITEM_EFFECT_METER( CWeaponMedigun, TF_WEAPON_MEDIGUN, true, "resource/UI/HudItemEffectMeter_Scout.res" );
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break;
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}
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// ALL CLASS
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DECLARE_ITEM_EFFECT_METER( CTFThrowable, TF_WEAPON_THROWABLE, true, "resource/UI/HudItemEffectMeter_Action.res" );
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// Kill Streak
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DECLARE_ITEM_EFFECT_METER( CTFWeaponBase, TF_WEAPON_NONE, false, "resource/UI/HudItemEffectMeter_KillStreak.res" );
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DECLARE_ITEM_EFFECT_METER( CTFSpellBook, TF_WEAPON_SPELLBOOK, true, "resource/UI/HudItemEffectMeter_KartCharge.res" );
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/*hNewMeter = new CHudItemEffectMeter_HalloweenSouls( pszElementName, pPlayer );
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if ( hNewMeter )
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{
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gHUD.AddHudElement( hNewMeter );
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outMeters.AddToHead( hNewMeter );
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hNewMeter->SetVisible( false );
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}*/
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// Mvm canteen
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hNewMeter = new CHudItemEffectMeter_Weapon< CTFPowerupBottle >( pszElementName, pPlayer, TF_WEAPON_NONE, true, "resource/UI/HudItemEffectMeter_PowerupBottle.res" );
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if ( hNewMeter )
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{
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gHUD.AddHudElement( hNewMeter );
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outMeters.AddToHead( hNewMeter );
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hNewMeter->SetVisible( false );
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}
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hNewMeter = new CHudItemEffectMeter_Rune( pszElementName, pPlayer );
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if ( hNewMeter )
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{
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gHUD.AddHudElement( hNewMeter );
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outMeters.AddToHead( hNewMeter );
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hNewMeter->SetVisible( false );
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}
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#ifdef STAGING_ONLY
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// Space jump
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hNewMeter = new CHudItemEffectMeter_SpaceJump( pszElementName, pPlayer );
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if ( hNewMeter )
|
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{
|
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gHUD.AddHudElement( hNewMeter );
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outMeters.AddToHead( hNewMeter );
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hNewMeter->SetVisible( false );
|
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}
|
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#endif // STAGING_ONLY
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||
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}
|
||
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|
||
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//-----------------------------------------------------------------------------
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||
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// Purpose:
|
||
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//-----------------------------------------------------------------------------
|
||
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void CHudItemEffectMeter::ApplySchemeSettings( IScheme *pScheme )
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{
|
||
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// load control settings...
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LoadControlSettings( GetResFile() );
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|
||
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// Update the label.
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const wchar_t *pLocalized = g_pVGuiLocalize->Find( GetLabelText() );
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if ( pLocalized )
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{
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wchar_t wszLabel[ 128 ];
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V_wcsncpy( wszLabel, pLocalized, sizeof( wszLabel ) );
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wchar_t wszFinalLabel[ 128 ];
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UTIL_ReplaceKeyBindings( wszLabel, 0, wszFinalLabel, sizeof( wszFinalLabel ), GAME_ACTION_SET_FPSCONTROLS );
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m_pLabel->SetText( wszFinalLabel, true );
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}
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else
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{
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m_pLabel->SetText( GetLabelText() );
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}
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BaseClass::ApplySchemeSettings( pScheme );
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||
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CTFImagePanel *pIcon = dynamic_cast< CTFImagePanel* >( FindChildByName( "ItemEffectIcon" ) );
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||
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if ( pIcon )
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{
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pIcon->SetImage( GetIconName() );
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||
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}
|
||
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}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudItemEffectMeter::PerformLayout()
|
||
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{
|
||
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BaseClass::PerformLayout();
|
||
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|
||
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// slide over by 1 for medic
|
||
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int iOffset = 0;
|
||
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
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if ( pPlayer && pPlayer->GetPlayerClass()->GetClassIndex() == TF_CLASS_MEDIC )
|
||
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{
|
||
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iOffset = 1;
|
||
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}
|
||
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|
||
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if ( g_ItemEffectMeterManager.GetNumEnabled() + iOffset > 1 )
|
||
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{
|
||
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int xPos = 0, yPos = 0;
|
||
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GetPos( xPos, yPos );
|
||
|
SetPos( xPos - m_iXOffset, yPos );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudItemEffectMeter::ShouldDraw( void )
|
||
|
{
|
||
|
bool bShouldDraw = true;
|
||
|
|
||
|
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( !pPlayer || !pPlayer->IsAlive() || pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
|
||
|
{
|
||
|
bShouldDraw = false;
|
||
|
}
|
||
|
else if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() )
|
||
|
{
|
||
|
bShouldDraw = false;
|
||
|
}
|
||
|
else if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
|
||
|
{
|
||
|
bShouldDraw = false;
|
||
|
}
|
||
|
else if ( !m_pProgressBar )
|
||
|
{
|
||
|
bShouldDraw = false;
|
||
|
}
|
||
|
else if ( IsEnabled() )
|
||
|
{
|
||
|
bShouldDraw = CHudElement::ShouldDraw();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bShouldDraw = false;
|
||
|
}
|
||
|
|
||
|
if ( IsVisible() != bShouldDraw )
|
||
|
{
|
||
|
SetVisible( bShouldDraw );
|
||
|
|
||
|
if ( bShouldDraw )
|
||
|
{
|
||
|
// if we're going to be visible, redo our layout
|
||
|
InvalidateLayout( false, true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return bShouldDraw;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudItemEffectMeter::Update( C_TFPlayer* pPlayer, const char* pSoundScript )
|
||
|
{
|
||
|
if ( !IsEnabled() )
|
||
|
return;
|
||
|
|
||
|
if ( !m_pProgressBar )
|
||
|
return;
|
||
|
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
// Progress counts override progress bars.
|
||
|
int iCount = GetCount();
|
||
|
if ( iCount >= 0 )
|
||
|
{
|
||
|
if ( ShowPercentSymbol() )
|
||
|
{
|
||
|
SetDialogVariable( "progresscount", VarArgs( "%d%%", iCount ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetDialogVariable( "progresscount", iCount );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float flProgress = GetProgress();
|
||
|
|
||
|
// Play a sound if we are refreshed.
|
||
|
if ( C_TFPlayer::GetLocalTFPlayer() && flProgress >= 1.f && m_flOldProgress < 1.f &&
|
||
|
pPlayer->IsAlive() && ShouldBeep() )
|
||
|
{
|
||
|
m_flOldProgress = flProgress;
|
||
|
C_TFPlayer::GetLocalTFPlayer()->EmitSound( pSoundScript );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_flOldProgress = flProgress;
|
||
|
}
|
||
|
|
||
|
// Update the meter GUI element.
|
||
|
m_pProgressBar->SetProgress( flProgress );
|
||
|
|
||
|
// Flash the bar if this class implementation requires it.
|
||
|
if ( ShouldFlash() )
|
||
|
{
|
||
|
int color_offset = ((int)(gpGlobals->realtime*10)) % 10;
|
||
|
int red = 160 + (color_offset*10);
|
||
|
m_pProgressBar->SetFgColor( Color( red, 0, 0, 255 ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pProgressBar->SetFgColor( GetFgColor() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const char* CHudItemEffectMeter::GetLabelText( void )
|
||
|
{
|
||
|
CTFWeaponInvis *pWpn = (CTFWeaponInvis *)m_pPlayer->Weapon_OwnsThisID( TF_WEAPON_INVIS );
|
||
|
if ( pWpn )
|
||
|
{
|
||
|
if ( pWpn->HasFeignDeath() )
|
||
|
{
|
||
|
return "#TF_Feign";
|
||
|
}
|
||
|
else if ( pWpn->HasMotionCloak() )
|
||
|
{
|
||
|
return "#TF_CloakDagger";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return "#TF_CLOAK";
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CHudItemEffectMeter::GetProgress( void )
|
||
|
{
|
||
|
if ( m_pPlayer )
|
||
|
return m_pPlayer->m_Shared.GetSpyCloakMeter() / 100.0f;
|
||
|
else
|
||
|
return 1.f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Tracks the weapon's regen.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T>
|
||
|
CHudItemEffectMeter_Weapon<T>::CHudItemEffectMeter_Weapon( const char* pszElementName, C_TFPlayer* pPlayer, int iWeaponID, bool bBeeps, const char* pszResFile )
|
||
|
: CHudItemEffectMeter( pszElementName, pPlayer )
|
||
|
{
|
||
|
m_iWeaponID = iWeaponID;
|
||
|
m_bBeeps = bBeeps;
|
||
|
m_pszResFile = pszResFile;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T>
|
||
|
const char* CHudItemEffectMeter_Weapon<T>::GetResFile( void )
|
||
|
{
|
||
|
if ( m_pszResFile )
|
||
|
{
|
||
|
return m_pszResFile;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return "resource/UI/HudItemEffectMeter.res";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Caches the weapon reference.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T>
|
||
|
T* CHudItemEffectMeter_Weapon<T>::GetWeapon( void )
|
||
|
{
|
||
|
if ( m_bEnabled && m_pPlayer && !m_pWeapon )
|
||
|
{
|
||
|
m_pWeapon = dynamic_cast<T*>( m_pPlayer->Weapon_OwnsThisID( m_iWeaponID ) );
|
||
|
if ( !m_pWeapon )
|
||
|
{
|
||
|
m_bEnabled = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return m_pWeapon;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T>
|
||
|
bool CHudItemEffectMeter_Weapon<T>::IsEnabled( void )
|
||
|
{
|
||
|
T *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
return true;
|
||
|
|
||
|
return CHudItemEffectMeter::IsEnabled();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T>
|
||
|
float CHudItemEffectMeter_Weapon<T>::GetProgress( void )
|
||
|
{
|
||
|
T *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetProgress();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0.f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T>
|
||
|
void CHudItemEffectMeter_Weapon<T>::Update( C_TFPlayer* pPlayer, const char* pSoundScript )
|
||
|
{
|
||
|
T *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
CTFSniperRifle *pRifle = dynamic_cast<CTFSniperRifle*>( pWeapon );
|
||
|
if ( pRifle && pRifle->GetBuffType() > 0 )
|
||
|
{
|
||
|
CHudItemEffectMeter::Update( pPlayer, "Weapon_Bison.SingleCrit" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
CHudItemEffectMeter::Update( pPlayer, pSoundScript );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T>
|
||
|
bool CHudItemEffectMeter_Weapon<T>::ShouldDraw( )
|
||
|
{
|
||
|
return CHudItemEffectMeter::ShouldDraw();
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Specializations for meters that do unique things follow...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFWeaponBase>::IsEnabled( void )
|
||
|
{
|
||
|
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( pTFPlayer )
|
||
|
{
|
||
|
int iKillStreak = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pTFPlayer, iKillStreak, killstreak_tier );
|
||
|
return iKillStreak != 0;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFWeaponBase>::GetCount( void )
|
||
|
{
|
||
|
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( pTFPlayer )
|
||
|
{
|
||
|
return pTFPlayer->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_Kills );
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
const char* CHudItemEffectMeter_Weapon<CTFWeaponBase>::GetLabelText( void )
|
||
|
{
|
||
|
return "TF_KillStreak";
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFWeaponBase>::IsKillstreakMeter( void )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Specialization for the sword (to differentiate it from other sword-type weapons)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
CTFSword* CHudItemEffectMeter_Weapon<CTFSword>::GetWeapon( void )
|
||
|
{
|
||
|
if ( m_bEnabled && m_pPlayer && !m_pWeapon )
|
||
|
{
|
||
|
m_pWeapon = dynamic_cast<CTFSword*>( m_pPlayer->Weapon_OwnsThisID( m_iWeaponID ) );
|
||
|
|
||
|
if ( m_pWeapon && !m_pWeapon->CanDecapitate() )
|
||
|
m_pWeapon = NULL;
|
||
|
|
||
|
if ( !m_pWeapon )
|
||
|
{
|
||
|
m_bEnabled = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return m_pWeapon;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Specialization for demoman head count.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFSword>::GetCount( void )
|
||
|
{
|
||
|
CTFSword *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0.f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Soldier buff charge bar specialization for flashing...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFBuffItem>::ShouldFlash( void )
|
||
|
{
|
||
|
CTFBuffItem *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->EffectMeterShouldFlash();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFBuffItem>::ShouldDraw()
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
CTFBuffItem *pWeapon = GetWeapon();
|
||
|
if ( !pWeapon )
|
||
|
return false;
|
||
|
|
||
|
// do not draw for the parachute
|
||
|
if ( pWeapon->GetBuffType() == EParachute )
|
||
|
return false;
|
||
|
|
||
|
return CHudItemEffectMeter::ShouldDraw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFFlameThrower>::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
CTFFlameThrower *pWeapon = GetWeapon();
|
||
|
if ( !pWeapon )
|
||
|
return false;
|
||
|
|
||
|
return ( pWeapon->GetBuffType() > 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Pyro rage bar specialization for flashing...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFFlameThrower>::ShouldFlash( void )
|
||
|
{
|
||
|
CTFFlameThrower *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->EffectMeterShouldFlash();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Soda Popper Flash
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFSodaPopper>::ShouldFlash( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
return m_pPlayer->m_Shared.GetScoutHypeMeter() >= 100.0f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Charged SMG Flash
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFChargedSMG>::ShouldFlash( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
CTFChargedSMG* pWeapon = GetWeapon();
|
||
|
if ( !pWeapon )
|
||
|
return false;
|
||
|
|
||
|
return pWeapon->ShouldFlashChargeBar();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Heavy rage bar in MvM
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon< CTFMinigun >::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
CTFMinigun *pWeapon = GetWeapon();
|
||
|
if ( !pWeapon )
|
||
|
return false;
|
||
|
|
||
|
bool bVisible = false;
|
||
|
|
||
|
float fKillComboFireRateBoost = 0.0f;
|
||
|
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pWeapon, fKillComboFireRateBoost, kill_combo_fire_rate_boost );
|
||
|
if ( fKillComboFireRateBoost > 0.0f )
|
||
|
{
|
||
|
m_pLabel->SetVisible( false );
|
||
|
m_pProgressBar->SetVisible( false );
|
||
|
bVisible = true;
|
||
|
}
|
||
|
|
||
|
int iRage = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( m_pPlayer, iRage, generate_rage_on_dmg );
|
||
|
if ( iRage )
|
||
|
{
|
||
|
m_pLabel->SetVisible( true );
|
||
|
m_pProgressBar->SetVisible( true );
|
||
|
bVisible = true;
|
||
|
}
|
||
|
|
||
|
return bVisible;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon< CTFMinigun >::ShouldFlash( void )
|
||
|
{
|
||
|
CTFMinigun *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->EffectMeterShouldFlash();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static const char *pszClassIcons[] = {
|
||
|
"",
|
||
|
"../hud/leaderboard_class_scout",
|
||
|
"../hud/leaderboard_class_sniper",
|
||
|
"../hud/leaderboard_class_soldier",
|
||
|
"../hud/leaderboard_class_demo",
|
||
|
"../hud/leaderboard_class_medic",
|
||
|
"../hud/leaderboard_class_heavy",
|
||
|
"../hud/leaderboard_class_pyro",
|
||
|
"../hud/leaderboard_class_spy",
|
||
|
"../hud/leaderboard_class_engineer",
|
||
|
};
|
||
|
|
||
|
template <>
|
||
|
void CHudItemEffectMeter_Weapon< CTFMinigun >::Update( C_TFPlayer* pPlayer, const char* pSoundScript )
|
||
|
{
|
||
|
CTFMinigun *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
float fKillComboFireRateBoost = 0.0f;
|
||
|
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pWeapon, fKillComboFireRateBoost, kill_combo_fire_rate_boost );
|
||
|
if ( fKillComboFireRateBoost > 0.0f )
|
||
|
{
|
||
|
SetControlVisible( "ItemEffectMeterLabel2", true );
|
||
|
|
||
|
int nKillComboClass = pWeapon->GetKillComboClass();
|
||
|
int nKillComboCount = pWeapon->GetKillComboCount();
|
||
|
|
||
|
ImagePanel *( pImagePanel[3] ) =
|
||
|
{
|
||
|
assert_cast< ImagePanel* >( FindChildByName( "KillComboClassIcon1" ) ),
|
||
|
assert_cast< ImagePanel* >( FindChildByName( "KillComboClassIcon2" ) ),
|
||
|
assert_cast< ImagePanel* >( FindChildByName( "KillComboClassIcon3" ) )
|
||
|
};
|
||
|
|
||
|
for ( int i = 0; i < ARRAYSIZE( pImagePanel ); ++i )
|
||
|
{
|
||
|
if ( !pImagePanel[i] )
|
||
|
continue;
|
||
|
|
||
|
if ( nKillComboCount > i )
|
||
|
{
|
||
|
pImagePanel[i]->SetImage( pszClassIcons[nKillComboClass] );
|
||
|
pImagePanel[i]->SetVisible( true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pImagePanel[i]->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetControlVisible( "ItemEffectMeterLabel2", false );
|
||
|
SetControlVisible( "KillComboClassIcon1", false );
|
||
|
SetControlVisible( "KillComboClassIcon2", false );
|
||
|
SetControlVisible( "KillComboClassIcon3", false );
|
||
|
}
|
||
|
}
|
||
|
CHudItemEffectMeter::Update( pPlayer, pSoundScript );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Specialization for engineer revenge count.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFShotgun_Revenge>::GetCount( void )
|
||
|
{
|
||
|
CTFShotgun_Revenge *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0.f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFFlareGun_Revenge>::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
CTFFlareGun_Revenge *pWeapon = GetWeapon();
|
||
|
return pWeapon && pWeapon->IsActiveByLocalPlayer();
|
||
|
}
|
||
|
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFFlareGun_Revenge>::GetCount( void )
|
||
|
{
|
||
|
CTFFlareGun_Revenge *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0.f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFSniperRifleDecap>::GetCount( void )
|
||
|
{
|
||
|
CTFSniperRifleDecap *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0.f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
Color CHudItemEffectMeter_Weapon<CTFParticleCannon>::GetFgColor( void )
|
||
|
{
|
||
|
CTFParticleCannon *pWeapon = GetWeapon();
|
||
|
|
||
|
if ( pWeapon && pWeapon->CanChargeFire() )
|
||
|
return Color( 255, 255, 255, 255 );
|
||
|
else
|
||
|
return Color( 255, 0, 0, 255 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFRevolver>::GetCount( void )
|
||
|
{
|
||
|
CTFRevolver *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFRevolver>::IsEnabled( void )
|
||
|
{
|
||
|
CTFRevolver *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
int iExtraDamageOnHit = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iExtraDamageOnHit, extra_damage_on_hit );
|
||
|
return pWeapon->SapperKillsCollectCrits() || iExtraDamageOnHit;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFRevolver>::ShowPercentSymbol( void )
|
||
|
{
|
||
|
CTFRevolver *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
int iExtraDamageOnHit = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iExtraDamageOnHit, extra_damage_on_hit );
|
||
|
return iExtraDamageOnHit;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFKnife>::IsEnabled( void )
|
||
|
{
|
||
|
CTFKnife *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetKnifeType() == KNIFE_ICICLE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFSniperRifle>::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
CTFSniperRifle *pWeapon = GetWeapon();
|
||
|
if ( !pWeapon )
|
||
|
return false;
|
||
|
|
||
|
return ( pWeapon->GetBuffType() > 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFSniperRifle>::ShouldFlash( void )
|
||
|
{
|
||
|
CTFSniperRifle *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->EffectMeterShouldFlash();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<C_TFWeaponBuilder>::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
return ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<C_TFWeaponBuilder>::ShouldBeep( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
int iRoboSapper = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( m_pPlayer, iRoboSapper, robo_sapper );
|
||
|
|
||
|
return ( iRoboSapper > 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<C_TFWeaponBuilder>::ShouldFlash( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
C_TFWeaponBuilder *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->EffectMeterShouldFlash();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <>
|
||
|
CTFPowerupBottle* CHudItemEffectMeter_Weapon<CTFPowerupBottle>::GetWeapon( void )
|
||
|
{
|
||
|
if ( m_bEnabled && m_pPlayer && !m_pWeapon )
|
||
|
{
|
||
|
for ( int i = 0; i < m_pPlayer->GetNumWearables(); ++i )
|
||
|
{
|
||
|
m_pWeapon = dynamic_cast<CTFPowerupBottle*>( m_pPlayer->GetWearable( i ) );
|
||
|
if ( m_pWeapon )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !m_pWeapon )
|
||
|
{
|
||
|
m_bEnabled = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return m_pWeapon;
|
||
|
}
|
||
|
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFPowerupBottle>::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
CTFPowerupBottle *pPowerupBottle = GetWeapon();
|
||
|
if ( pPowerupBottle )
|
||
|
{
|
||
|
return ( pPowerupBottle->GetNumCharges() > 0 );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFPowerupBottle>::GetCount( void )
|
||
|
{
|
||
|
CTFPowerupBottle *pPowerupBottle = GetWeapon();
|
||
|
if ( pPowerupBottle )
|
||
|
{
|
||
|
return pPowerupBottle->GetNumCharges();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <>
|
||
|
const char* CHudItemEffectMeter_Weapon<CTFPowerupBottle>::GetIconName( void )
|
||
|
{
|
||
|
CTFPowerupBottle *pPowerupBottle = GetWeapon();
|
||
|
if ( pPowerupBottle )
|
||
|
{
|
||
|
return pPowerupBottle->GetEffectIconName();
|
||
|
}
|
||
|
|
||
|
return CHudItemEffectMeter::GetIconName();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Medic "rage" bar in MvM
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon< CWeaponMedigun >::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
int iRage = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( m_pPlayer, iRage, generate_rage_on_heal );
|
||
|
if ( !iRage )
|
||
|
return false;
|
||
|
|
||
|
CWeaponMedigun *pWeapon = GetWeapon();
|
||
|
if ( !pWeapon )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CWeaponMedigun>::ShouldFlash( void )
|
||
|
{
|
||
|
CWeaponMedigun *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->EffectMeterShouldFlash();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon< CTFWeaponPDA_Spy_Build >::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
if ( !m_pPlayer->m_Shared.CanBuildSpyTraps() )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Specialization for Spy traps in MvM
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon< CTFWeaponPDA_Spy_Build >::GetCount( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
return m_pPlayer->GetAmmoCount( TF_AMMO_GRENADES1 );
|
||
|
}
|
||
|
#endif // STAGING_ONLY
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon< CTFLunchBox >::IsEnabled( void )
|
||
|
{
|
||
|
return CHudItemEffectMeter::IsEnabled();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CTFThrowable
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFThrowable>::IsEnabled( void )
|
||
|
{
|
||
|
CTFThrowable *pWep = dynamic_cast<CTFThrowable*>( GetWeapon() );
|
||
|
if ( pWep )
|
||
|
{
|
||
|
return pWep->ShowHudElement();
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CHudItemEffectMeter_Rune::CHudItemEffectMeter_Rune( const char *pszElementName, C_TFPlayer* pPlayer ) : CHudItemEffectMeter( pszElementName, pPlayer )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
bool CHudItemEffectMeter_Rune::IsEnabled( void )
|
||
|
{
|
||
|
return m_pPlayer && m_pPlayer->m_Shared.CanRuneCharge();
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
float CHudItemEffectMeter_Rune::GetProgress( void )
|
||
|
{
|
||
|
if ( m_pPlayer )
|
||
|
return m_pPlayer->m_Shared.GetRuneCharge() / 100.0f;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
bool CHudItemEffectMeter_Rune::ShouldFlash( void )
|
||
|
{
|
||
|
if ( m_pPlayer )
|
||
|
return m_pPlayer->m_Shared.IsRuneCharged();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
bool CHudItemEffectMeter_Rune::ShouldDraw( void )
|
||
|
{
|
||
|
return m_pPlayer && m_pPlayer->m_Shared.CanRuneCharge();
|
||
|
}
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
//---------------------------------------------------------------------------------------------------------------------------
|
||
|
// SPACE JUMPS
|
||
|
//---------------------------------------------------------------------------------------------------------------------------
|
||
|
CHudItemEffectMeter_SpaceJump::CHudItemEffectMeter_SpaceJump( const char *pszElementName, C_TFPlayer* pPlayer ) : CHudItemEffectMeter( pszElementName, pPlayer )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
bool CHudItemEffectMeter_SpaceJump::IsEnabled( void )
|
||
|
{
|
||
|
// if ( m_pPlayer && m_pPlayer->m_Shared.InCond( TF_COND_SPACE_GRAVITY ) )
|
||
|
// return true;
|
||
|
return false;
|
||
|
}
|
||
|
//-------------------------------------------------------------------------------
|
||
|
float CHudItemEffectMeter_SpaceJump::GetProgress( void )
|
||
|
{
|
||
|
if ( m_pPlayer )
|
||
|
return m_pPlayer->m_Shared.GetSpaceJumpChargeMeter() / 100.0f;
|
||
|
return 0;
|
||
|
}
|
||
|
//-------------------------------------------------------------------------------
|
||
|
bool CHudItemEffectMeter_SpaceJump::ShouldDraw( void )
|
||
|
{
|
||
|
// if ( m_pPlayer && m_pPlayer->m_Shared.InCond( TF_COND_SPACE_GRAVITY ) )
|
||
|
// return true;
|
||
|
return false;
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: TRANQ
|
||
|
//------------------------------------------------------------------------------
|
||
|
CHudItemEffectMeter_Tranq::CHudItemEffectMeter_Tranq( const char *pszElementName, C_TFPlayer* pPlayer ) : CHudItemEffectMeter( pszElementName, pPlayer )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
float CHudItemEffectMeter_Tranq::GetProgress( void )
|
||
|
{
|
||
|
int iTranq = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( m_pPlayer, iTranq, override_projectile_type );
|
||
|
if ( iTranq == TF_PROJECTILE_TRANQ )
|
||
|
{
|
||
|
float flDuration = Min( 60.0f, (float)m_pPlayer->m_Shared.m_flSpyTranqBuffDuration );
|
||
|
return flDuration / 60.0f;
|
||
|
}
|
||
|
|
||
|
return 0.0f;
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudItemEffectMeter_Tranq::IsEnabled( void )
|
||
|
{
|
||
|
int iTranq = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( m_pPlayer, iTranq, override_projectile_type );
|
||
|
return ( iTranq == TF_PROJECTILE_TRANQ );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFCrossbow>::IsEnabled( void )
|
||
|
{
|
||
|
int iMilkBolt = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( m_pPlayer, iMilkBolt, fires_milk_bolt );
|
||
|
return ( iMilkBolt > 0 );
|
||
|
}
|
||
|
|
||
|
#endif // STAGING_ONLY
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Rocket Launcher AirStrike Headcounter
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFRocketLauncher_AirStrike>::GetCount( void )
|
||
|
{
|
||
|
CTFRocketLauncher_AirStrike *pWeapon = GetWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
return pWeapon->GetCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFSpellBook>::IsEnabled( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return false;
|
||
|
|
||
|
if ( !m_pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ) )
|
||
|
return false;
|
||
|
|
||
|
CTFSpellBook *pWep = dynamic_cast<CTFSpellBook*>( GetWeapon() );
|
||
|
if ( pWep )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
float CHudItemEffectMeter_Weapon<CTFSpellBook>::GetProgress( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return 0;
|
||
|
|
||
|
if ( !m_pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ) )
|
||
|
return 0;
|
||
|
|
||
|
return m_pPlayer->GetKartSpeedBoost();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
int CHudItemEffectMeter_Weapon<CTFSpellBook>::GetCount( void )
|
||
|
{
|
||
|
if ( !m_pPlayer )
|
||
|
return 0;
|
||
|
|
||
|
if ( !m_pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ) )
|
||
|
return 0;
|
||
|
|
||
|
return m_pPlayer->GetKartHealth();
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFSpellBook>::ShowPercentSymbol( void )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <>
|
||
|
bool CHudItemEffectMeter_Weapon<CTFSpellBook>::ShouldDraw( void )
|
||
|
{
|
||
|
if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() )
|
||
|
{
|
||
|
if ( m_pPlayer && m_pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
|
||
|
return false;
|
||
|
|
||
|
IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD );
|
||
|
if ( scoreboard && scoreboard->IsVisible() )
|
||
|
return false;
|
||
|
|
||
|
if ( TFGameRules() && ( TFGameRules()->State_Get() != GR_STATE_RND_RUNNING ) )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return CHudItemEffectMeter::ShouldDraw();
|
||
|
}
|