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67 lines
1.3 KiB
67 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_BASE_BUILD_MENU
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#define TF_HUD_BASE_BUILD_MENU
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "tf_weaponbase.h"
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using namespace vgui;
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class CHudBaseBuildMenu : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudBaseBuildMenu, EditablePanel );
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public:
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CHudBaseBuildMenu( const char *pElementName, const char *pMenuName )
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: CHudElement( pElementName )
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, BaseClass( NULL, pMenuName )
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{
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m_bBuilderEquipped = false;
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}
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virtual bool ShouldDraw( void ) OVERRIDE
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{
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CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return false;
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
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if ( !pWpn )
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return false;
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// Don't show the menu for first person spectator
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if ( pPlayer != pWpn->GetOwner() )
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return false;
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if ( !CHudElement::ShouldDraw() )
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return false;
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return m_bBuilderEquipped;
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}
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void SetBuilderEquipped( bool bEquipped )
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{
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m_bBuilderEquipped = bEquipped;
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}
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private:
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bool m_bBuilderEquipped;
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};
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#endif // TF_HUD_BASE_BUILD_MENU
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