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1508 lines
45 KiB
1508 lines
45 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client side stat tracking
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_tf_gamestats.h"
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#include <vgui_controls/Controls.h>
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#include "vgui/ISystem.h"
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#include "steam/steam_api.h"
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#include "steamworks_gamestats.h"
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#include "c_tf_player.h"
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#include "tf_hud_statpanel.h"
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#include "econ_item_system.h"
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#include "econ_ui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Must run with -gamestats to be able to turn on/off stats with ConVar below.
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static ConVar tf_stats_track( "tf_stats_track",
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#ifdef _DEBUG
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"0",
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#else
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"1",
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#endif
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FCVAR_DEVELOPMENTONLY, "Turn on//off tf stats tracking." );
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ConVar tf_matchmaking_ogs_odds( "tf_matchmaking_ogs_odds", "0.05", FCVAR_HIDDEN, "Percentage (0...1) of quickplay queries that will report to OGS" );
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const char *g_ItemEventNames[] =
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{
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// STORE EVENTS
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"store_entered",
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"store_exited",
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"store_tab_changed",
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"store_item_selected",
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"store_item_previewed",
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"store_item_added_to_cart",
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"store_item_removed_from_cart",
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"store_checkout_attempt",
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"store_checkout_failure",
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"store_checkout_success",
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"store_checkout_item",
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// LOADOUT EVENTS
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"loadout_entered",
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"loadout_exited",
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// TRADE EVENTS
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"trading_entered",
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"trading_exited",
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"trading_went_to_armory",
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"trading_returned_from_armory",
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"trading_request_sent",
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"trading_request_received",
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"trading_request_rejected",
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"trading_request_accepted",
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"trading_trade_negotiated",
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"trading_trade_success",
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"trading_trade_failure",
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"trading_item_given",
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"trading_item_received",
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"trading_item_gifted",
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// CRAFTING EVENTS
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"crafting_entered",
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"crafting_exited",
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"crafting_went_to_armory",
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"crafting_returned_from_armory",
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"crafting_view_blueprints",
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"crafting_timeout",
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"crafting_failure",
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"crafting_success",
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"crafting_no_recipe_match",
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"crafting_attempt",
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"crafting_recipe_found",
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// ARMORY EVENTS
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"armory_entered",
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"armory_exited",
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"armory_select_item",
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"armory_browse_wiki",
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"armory_change_filter",
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// GENERAL EVENTS
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"item_received",
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"item_discarded",
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"item_deleted",
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"item_used_tool",
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"item_used_consumable",
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"item_removed_attrib",
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"item_changed_style"
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// NEW STORE EVENTS
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"store2_entered", // This gets written *in addition* to IE_STORE_ENTERED
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// THESE STORED AS INTEGERS IN THE DATABASE SO THESE ARE NEW
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"item_reset_counters",
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"item_put_into_collection",
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"" // IE_COUNT
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_ItemEventNames ) == IE_COUNT );
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C_CTFGameStats C_CTF_GameStats;
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static bool WeaponInfoLessFunc( const int& e1, const int&e2 )
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{
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return e1 < e2;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : -
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//-----------------------------------------------------------------------------
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C_CTFGameStats::C_CTFGameStats()
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{
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m_ulExperimentValue = (uint64) ~0;
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gamestats = this;
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Clear();
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m_mapWeaponInfo.SetLessFunc( WeaponInfoLessFunc );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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// Input : -
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//-----------------------------------------------------------------------------
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C_CTFGameStats::~C_CTFGameStats()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets all game stats to their default value
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// Input : -
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Clear( void )
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{
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V_strncpy( m_szCountryCode, "unknown", ARRAYSIZE( m_szCountryCode ) );
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V_strncpy( m_szAudioLanguage, "unknown", ARRAYSIZE( m_szAudioLanguage ) );
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V_strncpy( m_szTextLanguage, "unknown", ARRAYSIZE( m_szTextLanguage ) );
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m_bRoundActive = false;
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m_bIsDisconnecting = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds our data to the gamestats data that gets uploaded.
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// Returns true if we added data, false if we didn't
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//-----------------------------------------------------------------------------
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bool C_CTFGameStats::AddDataForSend( KeyValues *pKV, StatSendType_t sendType )
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{
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// we only have data to send at level shutdown
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if ( sendType != STATSEND_APPSHUTDOWN || 0 == tf_stats_track.GetInt() )
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{
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return false;
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}
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KeyValues *pKVData = new KeyValues( "tf_configdata" );
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if ( NULL == pKVData )
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{
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Clear();
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return false;
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}
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static ConVarRef sb_quick_list_bit_field( "sb_quick_list_bit_field" );
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if ( sb_quick_list_bit_field.IsValid() )
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{
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pKVData->SetInt( "QuickListBitField", sb_quick_list_bit_field.GetInt() );
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}
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else
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{
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pKVData->SetInt( "QuickListBitField", -1 );
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}
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pKVData->SetString( "TextLanguage", m_szTextLanguage );
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pKVData->SetString( "AudioLanguage", m_szAudioLanguage );
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pKVData->SetString( "CountryCode", m_szCountryCode );
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// Add our tf_configdata as a subkey to the main stat key
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pKV->AddSubKey( pKVData );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Since this is a very lean client stat reporter, we can grab all the info
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// that we need right in the init call
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//-----------------------------------------------------------------------------
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bool C_CTFGameStats::Init( void )
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{
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// If we are on the PC and have access to all the interfaces we need
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if ( !IsX360() && engine && vgui::system() && steamapicontext && steamapicontext->SteamUtils() )
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{
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// We want to track the country code to help with localization. The countrycode is empty when testing on SteamBeta, so we won't get
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// data until users in the wild play
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const char * countryCode = steamapicontext->SteamUtils()->GetIPCountry();
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if ( countryCode != NULL )
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{
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V_strncpy( m_szCountryCode, countryCode, ARRAYSIZE( m_szCountryCode ) );
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}
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// Now lets get the text language that Steam is in (If the game supports the language, then the UI is changed to that language).
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engine->GetUILanguage( m_szTextLanguage, sizeof( m_szTextLanguage ) );
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V_strcpy_safe( m_szAudioLanguage, steamapicontext->SteamApps()->GetCurrentGameLanguage() );
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m_currentSession.m_SessionStart = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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ListenForGameEvent( "server_spawn" );
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// ListenForGameEvent( "host_quit" );
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ListenForGameEvent( "player_stats_updated" );
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ListenForGameEvent( "teamplay_round_win" );
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ListenForGameEvent( "teamplay_round_active" );
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ListenForGameEvent( "player_changeclass" );
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ListenForGameEvent( "player_hurt" );
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ListenForGameEvent( "client_disconnect" );
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// A client session lasts from when the application starts to when it is exited.
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GetSteamWorksSGameStatsUploader().StartSession();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: This system is shutting down.
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Shutdown()
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{
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if ( !steamapicontext )
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return;
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if ( !steamapicontext->SteamUser() )
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return;
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SW_GameStats_WriteClientSessionSummary();
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SW_GameStats_WriteClientWeapons();
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GetSteamWorksSGameStatsUploader().EndSession();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Event_LevelInit( void )
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{
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m_currentMap.Init( engine->GetLevelName(), engine->GetLevelVersion(), 0, 0, GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
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m_currentRound.m_iNumRounds = 0;
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m_currentSession.m_iMapsPlayed++;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Event_LevelShutdown( float flElapsed )
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{
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if ( !m_bIsDisconnecting )
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{
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SW_GameStats_WriteClientRound( 0, 0, RE_SERVER_MAP_CHANGE );
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}
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SW_GameStats_WriteClientMap();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the server shuts down or the client disconnects from the server.
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::ClientDisconnect( int iReason )
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{
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m_bIsDisconnecting = true;
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SW_GameStats_WriteClientRound( 0, 0, iReason );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::FireGameEvent( IGameEvent *event )
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{
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const char *pEventName = event->GetName();
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if ( FStrEq( "server_spawn", pEventName ) )
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{
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if ( m_currentSession.m_FirstConnect == 0 )
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{
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m_currentSession.m_FirstConnect = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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}
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// In case we join a round that is active, stuff the current time as the round start time.
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m_currentRound.m_iRoundStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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m_currentMap.m_iRoundStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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m_bIsDisconnecting = false;
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}
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else if ( FStrEq( "host_quit", pEventName ) )
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{
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// We need this event because client_disconnect is called after the level unloads
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// when we're dealing with the client-host of a listen server. Frustrating exception to
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// the normal disconnect/shutdown rules.
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ClientDisconnect( RE_CLIENT_QUIT );
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}
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else if ( FStrEq( "client_disconnect", pEventName ) )
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{
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ClientDisconnect( RE_CLIENT_DISCONNECT );
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}
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else if ( FStrEq( "teamplay_round_win", pEventName ) )
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{
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int winningTeam = event->GetInt( "team" );
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float roundTime = event->GetFloat( "round_time" );
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int fullRound = event->GetInt( "full_round" );
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Event_RoundEnd( winningTeam, roundTime, fullRound );
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}
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else if ( FStrEq( "teamplay_round_active", pEventName ) )
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{
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Event_RoundActive();
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}
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else if ( FStrEq( "player_changeclass", pEventName ) )
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{
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int userid = event->GetInt( "userid" );
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int classid = event->GetInt( "class" );
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Event_PlayerChangeClass( userid, classid );
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}
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else if ( FStrEq( "player_hurt", pEventName ) )
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{
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Event_PlayerHurt( event );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Event_RoundActive()
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{
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m_currentRound.m_iRoundStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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m_currentMap.m_iRoundStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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m_bRoundActive = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Event_RoundEnd( int winningTeam, float roundTime, int fullRound )
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{
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SW_GameStats_WriteClientRound( winningTeam, fullRound, RE_ROUND_END );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Event_PlayerChangeClass( int userid, int classid )
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{
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pTFPlayer )
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return;
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if ( pTFPlayer != UTIL_PlayerByIndex( engine->GetPlayerForUserID( userid ) ) )
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return;
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m_currentSession.m_ClassesPlayed.Set( classid );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CTFGameStats::Event_PlayerHurt( IGameEvent* event /*player_hurt*/ )
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{
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pTFPlayer )
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return;
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int attackerid = event->GetInt( "attacker" );
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if ( pTFPlayer != UTIL_PlayerByIndex( engine->GetPlayerForUserID( attackerid ) ) )
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return;
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if ( !m_bRoundActive )
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return;
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// My kingdom for a proper damage effects system.
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// We need to ignore DOTS in some stats.
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int custom = event->GetInt( "custom" );
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bool bIsDamageOverTime = IsDOTDmg( custom );
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bool bIsTauntDamage = IsTauntDmg( custom );
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// Update weapon info with this hit.
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int weaponid = event->GetInt( "weaponid" );
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int damageamount = event->GetInt( "damageamount" );
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TF_Gamestats_WeaponInfo_t info;
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int idx = m_mapWeaponInfo.Find( weaponid );
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if ( idx == m_mapWeaponInfo.InvalidIndex() )
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{
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info.weaponID = weaponid;
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idx = m_mapWeaponInfo.Insert( weaponid, info );
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}
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else
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{
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info = m_mapWeaponInfo[idx];
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}
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info.totalDamage += damageamount;
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if ( !bIsDamageOverTime && !bIsTauntDamage && (gpGlobals->curtime != info.lastUpdateTime) )
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{
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bool crit = event->GetInt( "crit" );
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if ( crit )
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{
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info.critHits++;
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}
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info.shotsHit++;
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info.shotsMissed--;
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}
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if ( info.shotsHit )
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{
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info.avgDamage = info.totalDamage / info.shotsHit;
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}
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else
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{
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info.avgDamage = 0;
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}
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info.lastUpdateTime = gpGlobals->curtime;
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m_mapWeaponInfo[idx] = info;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
|
||
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//-----------------------------------------------------------------------------
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||
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void C_CTFGameStats::Event_PlayerFiredWeapon( C_TFPlayer *pPlayer, bool bCritical )
|
||
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{
|
||
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
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if ( !pPlayer || (pTFPlayer != pPlayer) )
|
||
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return;
|
||
|
|
||
|
if ( !m_bRoundActive )
|
||
|
return;
|
||
|
|
||
|
CTFWeaponBase *pTFWeapon = pPlayer->GetActiveTFWeapon();
|
||
|
if ( pTFWeapon )
|
||
|
{
|
||
|
// all shots are assumed to be misses until they hit
|
||
|
int iWeaponID = pTFWeapon->GetWeaponID();
|
||
|
|
||
|
TF_Gamestats_WeaponInfo_t info;
|
||
|
|
||
|
int idx = m_mapWeaponInfo.Find( iWeaponID );
|
||
|
if ( idx == m_mapWeaponInfo.InvalidIndex() )
|
||
|
{
|
||
|
info.weaponID = iWeaponID;
|
||
|
idx = m_mapWeaponInfo.Insert( iWeaponID, info );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
info = m_mapWeaponInfo[idx];
|
||
|
}
|
||
|
|
||
|
info.shotsFired++;
|
||
|
info.shotsMissed++;
|
||
|
if ( bCritical )
|
||
|
{
|
||
|
info.critsFired++;
|
||
|
}
|
||
|
|
||
|
m_mapWeaponInfo[idx] = info;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: New Steamworks Database Client Data
|
||
|
// Sends the client's session summary report.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::SW_GameStats_WriteClientSessionSummary()
|
||
|
{
|
||
|
#if !defined(NO_STEAM)
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientSessionDetails" );
|
||
|
|
||
|
pKVData->SetUint64( "AccountID", steamapicontext->SteamUser()->GetSteamID().ConvertToUint64() );
|
||
|
|
||
|
RTime32 currentClock = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
|
||
|
|
||
|
pKVData->SetInt( "StartTime", m_currentSession.m_SessionStart );
|
||
|
pKVData->SetInt( "EndTime", currentClock );
|
||
|
|
||
|
if ( GetSteamWorksSGameStatsUploader().GetNumServerConnects() > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "ServerConnects", GetSteamWorksSGameStatsUploader().GetNumServerConnects() );
|
||
|
}
|
||
|
|
||
|
ConVarRef sb_firstopentime( "sb_firstopentime" );
|
||
|
|
||
|
if ( m_currentSession.m_FirstConnect > 0 )
|
||
|
{
|
||
|
int iTimeFromStartToJoin = m_currentSession.m_FirstConnect - m_currentSession.m_SessionStart;
|
||
|
pKVData->SetInt( "TimeFromStartToJoin", iTimeFromStartToJoin );
|
||
|
}
|
||
|
|
||
|
if ( sb_firstopentime.GetInt() > 0 &&
|
||
|
m_currentSession.m_FirstConnect > 0 )
|
||
|
{
|
||
|
int iTimeFromBrowseToJoin = m_currentSession.m_FirstConnect - sb_firstopentime.GetInt();
|
||
|
if ( iTimeFromBrowseToJoin > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "TimeFromBrowseToJoin", iTimeFromBrowseToJoin );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( sb_firstopentime.GetInt() > 0 )
|
||
|
{
|
||
|
int iTimeFromStartToBrowse = sb_firstopentime.GetInt() - m_currentSession.m_SessionStart;
|
||
|
pKVData->SetInt( "TimeFromStartToBrowse", iTimeFromStartToBrowse );
|
||
|
}
|
||
|
|
||
|
ConVarRef sb_numtimesopened( "sb_numtimesopened" );
|
||
|
pKVData->SetInt( "TimesOpenedServerBrowser", sb_numtimesopened.GetInt() );
|
||
|
|
||
|
int iClassesPlayed = 0;
|
||
|
for ( int i=TF_FIRST_NORMAL_CLASS; i<TF_LAST_NORMAL_CLASS; ++i )
|
||
|
{
|
||
|
if ( m_currentSession.m_ClassesPlayed.IsBitSet( i ) )
|
||
|
{
|
||
|
iClassesPlayed++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( iClassesPlayed > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "ClassesPlayed", iClassesPlayed );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_iMapsPlayed > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "MapsPlayed", m_currentSession.m_iMapsPlayed );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_iRoundsPlayed > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "RoundsPlayed", m_currentSession.m_iRoundsPlayed );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
FavoriteClass
|
||
|
FavoriteWeapon
|
||
|
FavoriteMap
|
||
|
*/
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iKills > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Kills", m_currentSession.m_Summary.iKills );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iDeaths > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Deaths", m_currentSession.m_Summary.iDeaths );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iSuicides > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Suicides", m_currentSession.m_Summary.iSuicides );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iAssists > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Assists", m_currentSession.m_Summary.iAssists );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iBuildingsBuilt > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "BuildingsBuilt", m_currentSession.m_Summary.iBuildingsBuilt );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iBuildingsDestroyed > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "BuildingsDestroyed", m_currentSession.m_Summary.iBuildingsDestroyed );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iHeadshots > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Headshots", m_currentSession.m_Summary.iHeadshots );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iDominations > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Dominations", m_currentSession.m_Summary.iDominations );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iRevenges > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Revenges", m_currentSession.m_Summary.iRevenges );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iInvulns > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Invulns", m_currentSession.m_Summary.iInvulns );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iTeleports > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Teleports", m_currentSession.m_Summary.iTeleports );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iDamageDone > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "DamageDone", m_currentSession.m_Summary.iDamageDone );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iHealingDone > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "HealingDone", m_currentSession.m_Summary.iHealingDone );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iCrits > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Crits", m_currentSession.m_Summary.iCrits );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iBackstabs > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Backstabs", m_currentSession.m_Summary.iBackstabs );
|
||
|
}
|
||
|
|
||
|
if ( m_currentSession.m_Summary.iAchievementsEarned > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "AchievementsEarned", m_currentSession.m_Summary.iAchievementsEarned );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
extern CBaseGameStats_Driver CBGSDriver;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: New Steamworks Database Client Map Data
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::SW_GameStats_WriteClientMap()
|
||
|
{
|
||
|
#if !defined(NO_STEAM)
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientMaps" );
|
||
|
|
||
|
pKVData->SetInt( "MapIndex", m_currentSession.m_iMapsPlayed );
|
||
|
pKVData->SetInt( "StartTime", m_currentMap.m_iMapStartTime );
|
||
|
pKVData->SetInt( "EndTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
|
||
|
pKVData->SetString( "MapID", m_currentMap.m_Header.m_szMapName );
|
||
|
|
||
|
const char* pszGameTypeID = GetGameTypeID();
|
||
|
if ( pszGameTypeID )
|
||
|
{
|
||
|
pKVData->SetString( "GameTypeID", pszGameTypeID );
|
||
|
}
|
||
|
|
||
|
pKVData->SetInt( "RoundsPlayed", m_currentMap.m_Header.m_iRoundsPlayed );
|
||
|
pKVData->SetInt( "MapVersion", m_currentMap.m_Header.m_nMapRevision );
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: New Steamworks Database Client Round Data
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::SW_GameStats_WriteClientRound( int winningTeam, int fullRound, int endReason )
|
||
|
{
|
||
|
if ( !m_bRoundActive )
|
||
|
return;
|
||
|
|
||
|
m_bRoundActive = false;
|
||
|
|
||
|
m_currentSession.m_iRoundsPlayed++;
|
||
|
m_currentMap.m_Header.m_iRoundsPlayed++;
|
||
|
|
||
|
#if !defined(NO_STEAM)
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientRounds" );
|
||
|
|
||
|
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( !pTFPlayer )
|
||
|
return;
|
||
|
|
||
|
localplayerscoring_t *pData = pTFPlayer->m_Shared.GetRoundScoringData();
|
||
|
if ( !pData )
|
||
|
return;
|
||
|
|
||
|
pKVData->SetInt( "MapIndex", m_currentSession.m_iMapsPlayed );
|
||
|
pKVData->SetInt( "RoundIndex", m_currentMap.m_Header.m_iRoundsPlayed );
|
||
|
pKVData->SetInt( "StartTime", m_currentRound.m_iRoundStartTime );
|
||
|
pKVData->SetInt( "EndTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
|
||
|
|
||
|
pKVData->SetString( "EndReason", ClampedArrayElement( g_aRoundEndReasons, endReason ) );
|
||
|
|
||
|
winningTeam = clamp( winningTeam, 0, TF_TEAM_COUNT - 1 );
|
||
|
pKVData->SetString( "WinningTeam", ClampedArrayElement( g_aTeamNames, winningTeam ) );
|
||
|
|
||
|
if ( fullRound > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "FullRound", fullRound );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iPoints > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "PointsScored", pData->m_iPoints );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iBonusPoints > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "BonusPointsScored", pData->m_iBonusPoints );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iKills > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Kills", pData->m_iKills );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iDeaths > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Deaths", pData->m_iDeaths );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iSuicides > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Suicides", pData->m_iSuicides );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iKillAssists > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Assists", pData->m_iKillAssists );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iBuildingsBuilt > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "BuildingsBuilt", pData->m_iBuildingsBuilt );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iBuildingsDestroyed > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "BuildingsDestroyed", pData->m_iBuildingsDestroyed );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iHeadshots > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Headshots", pData->m_iHeadshots );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iDominations > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Dominations", pData->m_iDominations );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iRevenge > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Revenges", pData->m_iRevenge );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iInvulns > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Invulns", pData->m_iInvulns );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iTeleports > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Teleports", pData->m_iTeleports );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iDamageDone > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "DamageDone", pData->m_iDamageDone );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iHealPoints > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "HealingDone", pData->m_iHealPoints );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iCrits > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Crits", pData->m_iCrits );
|
||
|
}
|
||
|
|
||
|
if ( pData->m_iBackstabs > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Backstabs", pData->m_iBackstabs );
|
||
|
}
|
||
|
|
||
|
// Add totals to the current session.
|
||
|
m_currentSession.m_Summary.iKills += pData->m_iKills;
|
||
|
m_currentSession.m_Summary.iDeaths += pData->m_iDeaths;
|
||
|
m_currentSession.m_Summary.iSuicides += pData->m_iSuicides;
|
||
|
m_currentSession.m_Summary.iAssists += pData->m_iKillAssists;
|
||
|
m_currentSession.m_Summary.iBuildingsBuilt += pData->m_iBuildingsBuilt;
|
||
|
m_currentSession.m_Summary.iBuildingsDestroyed += pData->m_iBuildingsDestroyed;
|
||
|
m_currentSession.m_Summary.iHeadshots += pData->m_iHeadshots;
|
||
|
m_currentSession.m_Summary.iDominations += pData->m_iDominations;
|
||
|
m_currentSession.m_Summary.iRevenges += pData->m_iRevenge;
|
||
|
m_currentSession.m_Summary.iInvulns += pData->m_iInvulns;
|
||
|
m_currentSession.m_Summary.iTeleports += pData->m_iTeleports;
|
||
|
m_currentSession.m_Summary.iDamageDone += pData->m_iDamageDone;
|
||
|
m_currentSession.m_Summary.iHealingDone += pData->m_iHealPoints;
|
||
|
m_currentSession.m_Summary.iCrits += pData->m_iCrits;
|
||
|
m_currentSession.m_Summary.iBackstabs += pData->m_iBackstabs;
|
||
|
|
||
|
m_currentRound.Reset(); // Not used anymore?
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: New Steamworks Database Weapons Data
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::SW_GameStats_WriteClientWeapons()
|
||
|
{
|
||
|
#if !defined(NO_STEAM)
|
||
|
for ( unsigned int i=0; i<m_mapWeaponInfo.Count(); ++i )
|
||
|
{
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientWeapons" );
|
||
|
|
||
|
TF_Gamestats_WeaponInfo_t info = m_mapWeaponInfo[i];
|
||
|
|
||
|
pKVData->SetString( "WeaponID", ClampedArrayElement( g_aWeaponNames, info.weaponID ) );
|
||
|
|
||
|
if ( info.shotsFired > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "ShotsFired", info.shotsFired );
|
||
|
}
|
||
|
|
||
|
if ( info.shotsHit > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "ShotsHit", info.shotsHit );
|
||
|
}
|
||
|
|
||
|
if ( info.shotsMissed > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "ShotsMissed", info.shotsMissed );
|
||
|
}
|
||
|
|
||
|
if ( info.critsFired > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "CritsFired", info.critsFired );
|
||
|
}
|
||
|
|
||
|
if ( info.critHits > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "CritHits", info.critHits );
|
||
|
}
|
||
|
|
||
|
if ( info.avgDamage > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "AvgDamage", info.avgDamage );
|
||
|
}
|
||
|
|
||
|
if ( info.totalDamage > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "TotalDamage", info.totalDamage );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Records client achievement events for reporting to steam.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::Event_AchievementProgress( int achievementID, const char* achievementName )
|
||
|
{
|
||
|
TF_Gamestats_AchievementEvent_t event( achievementID, achievementName );
|
||
|
m_vecAchievementEvents.AddToTail( event );
|
||
|
|
||
|
m_currentSession.m_Summary.iAchievementsEarned++;
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientAchievements" );
|
||
|
pKVData->SetInt( "TimeEarned", event.eventTime );
|
||
|
pKVData->SetInt( "AchievementNum", event.achievementNum );
|
||
|
pKVData->SetString( "AchievementID", event.achievementID );
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Weapon stats
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_WeaponInfo_t::TF_Gamestats_WeaponInfo_t()
|
||
|
{
|
||
|
weaponID = 0;
|
||
|
critsFired = 0;
|
||
|
shotsFired = 0;
|
||
|
shotsHit = 0;
|
||
|
shotsMissed = 0;
|
||
|
avgDamage = 0;
|
||
|
totalDamage = 0;
|
||
|
critHits = 0;
|
||
|
lastUpdateTime = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Achievement progress recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_AchievementEvent_t::TF_Gamestats_AchievementEvent_t( int in_achievementNum, const char* in_achievementID )
|
||
|
{
|
||
|
eventTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
|
||
|
achievementNum = in_achievementNum;
|
||
|
achievementID = in_achievementID;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_ClientSession_t::TF_Gamestats_ClientSession_t()
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Reset the client session data.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void TF_Gamestats_ClientSession_t::Reset()
|
||
|
{
|
||
|
Q_memset( &m_Summary, 0, sizeof( m_Summary ) );
|
||
|
m_SessionStart = 0;
|
||
|
m_FirstConnect = 0;
|
||
|
m_iMapsPlayed = 0;
|
||
|
m_iRoundsPlayed = 0;
|
||
|
m_ClassesPlayed.ClearAll();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Item event recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_ItemEvent::TF_Gamestats_ItemEvent( int in_eventNum, CEconItemView* in_item )
|
||
|
{
|
||
|
static CSchemaAttributeDefHandle pAttrDef_SupplyCrateSeries( "set supply crate series" );
|
||
|
|
||
|
bUseNameBuf = false;
|
||
|
|
||
|
eventTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
|
||
|
eventNum = in_eventNum;
|
||
|
eventID = g_ItemEventNames[eventNum];
|
||
|
|
||
|
if ( in_item )
|
||
|
{
|
||
|
itemDefIndex = in_item->GetItemDefIndex();
|
||
|
itemID = in_item->GetItemID();
|
||
|
itemName = in_item->GetStaticData()->GetDefinitionName();
|
||
|
|
||
|
// If this is a crate, quality is the series.
|
||
|
float fSeries;
|
||
|
if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( in_item, pAttrDef_SupplyCrateSeries, &fSeries ) )
|
||
|
{
|
||
|
bUseNameBuf = true;
|
||
|
Q_snprintf( itemNameBuf, sizeof( itemNameBuf ), "%s, Series %i", itemName, (int)fSeries );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
itemDefIndex = 0;
|
||
|
itemID = 0;
|
||
|
itemName = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// Purpose: Records a catalog event for reporting.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::Event_Catalog( int eventID, const char* filter, CEconItemView* item )
|
||
|
{
|
||
|
TF_Gamestats_CatalogEvent event( eventID, item, filter );
|
||
|
m_vecCatalogEvents.AddToTail( event );
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientCatalogEvents" );
|
||
|
pKVData->SetUint64( "AccountID", steamapicontext->SteamUser()->GetSteamID().ConvertToUint64() );
|
||
|
pKVData->SetInt( "EventCount", m_vecCatalogEvents.Count() );
|
||
|
pKVData->SetInt( "EventTime", event.eventTime );
|
||
|
pKVData->SetString( "ItemEventID", event.eventID );
|
||
|
if ( event.catalogFilter )
|
||
|
{
|
||
|
pKVData->SetString( "CatFilterID", event.catalogFilter );
|
||
|
}
|
||
|
if ( event.itemID > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "GlobalIndex", event.itemID );
|
||
|
}
|
||
|
if ( event.itemDefIndex > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "DefIndex", event.itemDefIndex );
|
||
|
}
|
||
|
if ( event.GetItemName() != NULL )
|
||
|
{
|
||
|
pKVData->SetString( "ItemNameID", event.GetItemName() );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Catalog event recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_CatalogEvent::TF_Gamestats_CatalogEvent( int in_eventNum, CEconItemView* in_item, const char* filter )
|
||
|
: TF_Gamestats_ItemEvent( in_eventNum, in_item )
|
||
|
{
|
||
|
catalogFilter = filter;
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// Purpose: Records a catalog event for reporting.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::Event_Crafting( int eventID, CEconItemView* item, int numAttempts, int recipeFound )
|
||
|
{
|
||
|
TF_Gamestats_CraftingEvent event( eventID, item, numAttempts, recipeFound );
|
||
|
m_vecCraftingEvents.AddToTail( event );
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientCraftingEvents" );
|
||
|
pKVData->SetUint64( "AccountID", steamapicontext->SteamUser()->GetSteamID().ConvertToUint64() );
|
||
|
pKVData->SetInt( "EventCount", m_vecCraftingEvents.Count() );
|
||
|
pKVData->SetInt( "EventTime", event.eventTime );
|
||
|
pKVData->SetString( "ItemEventID", event.eventID );
|
||
|
|
||
|
if ( event.itemID > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "GlobalIndex", event.itemID );
|
||
|
}
|
||
|
if ( event.itemDefIndex > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "DefIndex", event.itemDefIndex );
|
||
|
}
|
||
|
if ( event.GetItemName() != NULL )
|
||
|
{
|
||
|
pKVData->SetString( "ItemNameID", event.GetItemName() );
|
||
|
}
|
||
|
|
||
|
if ( event.numAttempts > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "CraftAttemptNum", event.numAttempts );
|
||
|
}
|
||
|
|
||
|
if ( event.recipeFound > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "RecipeFound", event.recipeFound );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Crafting event recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_CraftingEvent::TF_Gamestats_CraftingEvent( int in_eventNum, CEconItemView* in_item, int in_numAttempts, int in_recipe )
|
||
|
: TF_Gamestats_ItemEvent( in_eventNum, in_item )
|
||
|
{
|
||
|
numAttempts = in_numAttempts;
|
||
|
recipeFound = in_recipe;
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// Purpose: Records a store event for reporting.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::Event_Store( int eventID, CEconItemView* item, const char* panelName, int classId,
|
||
|
const cart_item_t* cartItem, int checkoutAttempts, const char* storeError, int totalPrice, int currencyCode )
|
||
|
{
|
||
|
TF_Gamestats_StoreEvent event( eventID, item, panelName, classId, cartItem, checkoutAttempts, storeError, totalPrice, currencyCode );
|
||
|
m_vecStoreEvents.AddToTail( event );
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientStoreEvents" );
|
||
|
pKVData->SetUint64( "AccountID", steamapicontext->SteamUser()->GetSteamID().ConvertToUint64() );
|
||
|
pKVData->SetInt( "EventCount", m_vecStoreEvents.Count() );
|
||
|
pKVData->SetInt( "EventTime", event.eventTime );
|
||
|
pKVData->SetString( "ItemEventID", event.eventID );
|
||
|
|
||
|
if ( event.eventNum == IE_STORE_ENTERED || event.eventNum == IE_STORE2_ENTERED )
|
||
|
{
|
||
|
if ( m_ulExperimentValue != ((int64) ~0) )
|
||
|
{
|
||
|
pKVData->SetUint64( "GlobalIndex", m_ulExperimentValue );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( event.itemID > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "GlobalIndex", event.itemID );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( event.itemDefIndex > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "DefIndex", event.itemDefIndex );
|
||
|
}
|
||
|
if ( event.GetItemName() != NULL )
|
||
|
{
|
||
|
pKVData->SetString( "ItemNameID", event.GetItemName() );
|
||
|
}
|
||
|
|
||
|
if ( event.panelName != NULL )
|
||
|
{
|
||
|
pKVData->SetString( "StorePanelID", event.panelName );
|
||
|
}
|
||
|
if ( event.classId > 0 )
|
||
|
{
|
||
|
int iClass = clamp( event.classId, 0, TF_CLASS_COUNT-1 );
|
||
|
pKVData->SetString( "ClassID", g_aPlayerClassNames_NonLocalized[iClass] );
|
||
|
}
|
||
|
if ( event.cartQuantity > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "NewQuantity", event.cartQuantity );
|
||
|
}
|
||
|
if ( event.cartItemCost > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "Price", event.cartItemCost );
|
||
|
}
|
||
|
if ( event.currencyCode > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "CurrencyCode", event.currencyCode-1 );
|
||
|
}
|
||
|
if ( event.checkoutAttempt > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "CheckoutAttemptNum", event.checkoutAttempt );
|
||
|
}
|
||
|
if ( event.storeError != NULL )
|
||
|
{
|
||
|
pKVData->SetString( "StoreErrorID", event.storeError );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Store event recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_StoreEvent::TF_Gamestats_StoreEvent( int in_eventNum, CEconItemView* in_item, const char* in_panelName, int in_classId,
|
||
|
const cart_item_t* in_cartItem, int in_checkoutAttempts, const char* in_storeError, int in_totalPrice, int in_currencyCode )
|
||
|
: TF_Gamestats_ItemEvent( in_eventNum, in_item )
|
||
|
{
|
||
|
classId = in_classId;
|
||
|
|
||
|
checkoutAttempt = in_checkoutAttempts;
|
||
|
|
||
|
storeError = NULL;
|
||
|
if ( in_storeError )
|
||
|
{
|
||
|
storeError = in_storeError;
|
||
|
}
|
||
|
|
||
|
panelName = NULL;
|
||
|
if ( in_panelName )
|
||
|
{
|
||
|
panelName = in_panelName;
|
||
|
}
|
||
|
|
||
|
cartQuantity = 0;
|
||
|
cartItemCost = 0;
|
||
|
currencyCode = in_currencyCode;
|
||
|
|
||
|
if ( in_cartItem )
|
||
|
{
|
||
|
CEconItemDefinition *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( in_cartItem->pEntry->GetItemDefinitionIndex() );
|
||
|
if ( pItemDef )
|
||
|
{
|
||
|
itemDefIndex = in_cartItem->pEntry->GetItemDefinitionIndex();
|
||
|
itemName = pItemDef->GetDefinitionName();
|
||
|
cartQuantity = in_cartItem->iQuantity;
|
||
|
cartItemCost = in_cartItem->pEntry->GetCurrentPrice( (ECurrency)in_currencyCode );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( in_eventNum == IE_STORE_CHECKOUT_SUCCESS && in_totalPrice > 0 )
|
||
|
{
|
||
|
cartItemCost = in_totalPrice;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// Purpose: Records a general item transaction event.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::Event_ItemTransaction( int eventID, CEconItemView* item, const char* pszReason, int iQuality )
|
||
|
{
|
||
|
TF_Gamestats_ItemTransactionEvent event( eventID, item, pszReason, iQuality );
|
||
|
m_vecItemTransactionEvents.AddToTail( event );
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientItemTransactionEvents" );
|
||
|
pKVData->SetUint64( "AccountID", steamapicontext->SteamUser()->GetSteamID().ConvertToUint64() );
|
||
|
pKVData->SetInt( "EventCount", m_vecItemTransactionEvents.Count() );
|
||
|
pKVData->SetInt( "EventTime", event.eventTime );
|
||
|
pKVData->SetString( "ItemEventID", event.eventID );
|
||
|
if ( event.itemID > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "GlobalIndex", event.itemID );
|
||
|
}
|
||
|
if ( event.itemDefIndex > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "DefIndex", event.itemDefIndex );
|
||
|
}
|
||
|
if ( event.GetItemName() != NULL )
|
||
|
{
|
||
|
pKVData->SetString( "ItemNameID", event.GetItemName() );
|
||
|
}
|
||
|
if ( event.reason )
|
||
|
{
|
||
|
pKVData->SetString( "ItemTransReasonID", event.reason );
|
||
|
}
|
||
|
|
||
|
if ( event.itemQuality > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "ItemQuality", event.itemQuality );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Transaction event recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_ItemTransactionEvent::TF_Gamestats_ItemTransactionEvent( int in_eventNum, CEconItemView* in_item, const char* in_reason, int in_quality )
|
||
|
: TF_Gamestats_ItemEvent( in_eventNum, in_item )
|
||
|
{
|
||
|
static CSchemaAttributeDefHandle pAttrDef_SupplyCrateSeries( "set supply crate series" );
|
||
|
|
||
|
reason = in_reason;
|
||
|
if ( in_item )
|
||
|
{
|
||
|
itemQuality = in_item->GetItemQuality();
|
||
|
|
||
|
// If this is a crate, quality is the series.
|
||
|
float fSeries;
|
||
|
if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( in_item, pAttrDef_SupplyCrateSeries, &fSeries ) )
|
||
|
{
|
||
|
in_quality = fSeries;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( in_quality > 0 )
|
||
|
{
|
||
|
// For crates, indicates the series.
|
||
|
itemQuality = in_quality;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_CTFGameStats::Event_Trading( TF_Gamestats_TradeEvent& event )
|
||
|
{
|
||
|
KeyValues* pKVData = new KeyValues( "TF2ClientTradeEvents" );
|
||
|
pKVData->SetUint64( "AccountID", steamapicontext->SteamUser()->GetSteamID().ConvertToUint64() );
|
||
|
pKVData->SetInt( "EventCount", m_vecTradeEvents.Count() );
|
||
|
pKVData->SetInt( "EventTime", event.eventTime );
|
||
|
pKVData->SetString( "ItemEventID", event.eventID );
|
||
|
|
||
|
if ( event.itemID > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "GlobalIndex", event.itemID );
|
||
|
}
|
||
|
if ( event.itemDefIndex > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "DefIndex", event.itemDefIndex );
|
||
|
}
|
||
|
if ( event.GetItemName() != NULL )
|
||
|
{
|
||
|
pKVData->SetString( "ItemNameID", event.GetItemName() );
|
||
|
}
|
||
|
|
||
|
if ( event.localPlayerPartyMatters )
|
||
|
{
|
||
|
pKVData->SetInt( "IsLocalPlayerPartyA", event.localPlayerIsPartyA );
|
||
|
}
|
||
|
|
||
|
if ( event.steamIDPartyA > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "SteamIDPartyA", event.steamIDPartyA );
|
||
|
}
|
||
|
|
||
|
if ( event.steamIDPartyB > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "SteamIDPartyB", event.steamIDPartyB );
|
||
|
}
|
||
|
|
||
|
if ( event.steamIDRequested > 0 )
|
||
|
{
|
||
|
pKVData->SetUint64( "RequestedTradeWithSteamID", event.steamIDRequested );
|
||
|
}
|
||
|
|
||
|
if ( event.tradeRequests > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "TradeRequestIndex", event.tradeRequests );
|
||
|
}
|
||
|
|
||
|
if ( event.tradeAttempts > 0 )
|
||
|
{
|
||
|
pKVData->SetInt( "TradeAttemptIndex", event.tradeAttempts );
|
||
|
}
|
||
|
|
||
|
if ( event.reason )
|
||
|
{
|
||
|
pKVData->SetString( "TradeReasonID", event.reason );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// Purpose: Records an item trade event.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_CTFGameStats::Event_Trading( int eventID, CEconItemView* item, bool localPlayerIsPartyA,
|
||
|
uint64 steamIDPartyA, uint64 steamIDPartyB, int iTradeRequests, int iTradeAttempts )
|
||
|
{
|
||
|
TF_Gamestats_TradeEvent event( eventID, item, localPlayerIsPartyA,
|
||
|
steamIDPartyA, steamIDPartyB, iTradeRequests, iTradeAttempts );
|
||
|
m_vecTradeEvents.AddToTail( event );
|
||
|
|
||
|
Event_Trading( event );
|
||
|
}
|
||
|
|
||
|
void C_CTFGameStats::Event_Trading( int eventID, uint64 steamIDRequested, int iTradeRequests, int iTradeAttempts )
|
||
|
{
|
||
|
TF_Gamestats_TradeEvent event( eventID, steamIDRequested, iTradeRequests, iTradeAttempts );
|
||
|
m_vecTradeEvents.AddToTail( event );
|
||
|
|
||
|
Event_Trading( event );
|
||
|
}
|
||
|
|
||
|
void C_CTFGameStats::Event_Trading( int eventID, int iTradeRequests, const char* reason, int iTradeAttempts )
|
||
|
{
|
||
|
TF_Gamestats_TradeEvent event( eventID, iTradeRequests, reason, iTradeAttempts );
|
||
|
m_vecTradeEvents.AddToTail( event );
|
||
|
|
||
|
Event_Trading( event );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Trade event recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
TF_Gamestats_TradeEvent::TF_Gamestats_TradeEvent( int in_eventNum, CEconItemView* in_item, bool in_localPlayerIsPartyA,
|
||
|
uint64 in_steamIDPartyA, uint64 in_steamIDPartyB,
|
||
|
int in_tradeRequests, int in_tradeAttempts )
|
||
|
: TF_Gamestats_ItemEvent( in_eventNum, in_item )
|
||
|
{
|
||
|
localPlayerPartyMatters = true;
|
||
|
localPlayerIsPartyA = in_localPlayerIsPartyA;
|
||
|
steamIDPartyA = in_steamIDPartyA;
|
||
|
steamIDPartyB = in_steamIDPartyB;
|
||
|
|
||
|
steamIDRequested = 0;
|
||
|
tradeRequests = in_tradeRequests;
|
||
|
tradeAttempts = in_tradeAttempts;
|
||
|
|
||
|
reason = NULL;
|
||
|
}
|
||
|
|
||
|
TF_Gamestats_TradeEvent::TF_Gamestats_TradeEvent( int in_eventNum, uint64 in_steamIDRequested,
|
||
|
int in_tradeRequests, int in_tradeAttempts )
|
||
|
: TF_Gamestats_ItemEvent( in_eventNum, NULL )
|
||
|
{
|
||
|
localPlayerPartyMatters = false;
|
||
|
localPlayerIsPartyA = false;
|
||
|
steamIDPartyA = 0;
|
||
|
steamIDPartyB = 0;
|
||
|
|
||
|
steamIDRequested = in_steamIDRequested;
|
||
|
tradeRequests = in_tradeRequests;
|
||
|
tradeAttempts = in_tradeAttempts;
|
||
|
|
||
|
reason = NULL;
|
||
|
}
|
||
|
|
||
|
TF_Gamestats_TradeEvent::TF_Gamestats_TradeEvent( int in_eventNum, int in_tradeRequests, const char* in_reason, int in_tradeAttempts )
|
||
|
: TF_Gamestats_ItemEvent( in_eventNum, NULL )
|
||
|
{
|
||
|
localPlayerPartyMatters = false;
|
||
|
localPlayerIsPartyA = false;
|
||
|
steamIDPartyA = 0;
|
||
|
steamIDPartyB = 0;
|
||
|
|
||
|
steamIDRequested = 0;
|
||
|
tradeRequests = in_tradeRequests;
|
||
|
tradeAttempts = in_tradeAttempts;
|
||
|
|
||
|
reason = in_reason;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Interface stats recorder.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
static const bool g_bRecordClientInterfaceEventsToOGS = false;
|
||
|
|
||
|
/*static*/ void C_CTFGameStats::ImmediateWriteInterfaceEvent( const char *pszEventType, const char *pszEventDesc )
|
||
|
{
|
||
|
if ( !g_bRecordClientInterfaceEventsToOGS )
|
||
|
return;
|
||
|
|
||
|
static uint32 s_unEventCount = 0;
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "TF2UIEvents" );
|
||
|
pKVData->SetInt( "EventCounter", s_unEventCount++ );
|
||
|
|
||
|
if ( pszEventType )
|
||
|
{
|
||
|
pKVData->SetString( "EventTypeID", pszEventType );
|
||
|
}
|
||
|
if ( pszEventDesc )
|
||
|
{
|
||
|
pKVData->SetString( "EventDescID", pszEventDesc );
|
||
|
}
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: post results from first step of quickplay
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
int g_iQuickplaySessionIndex = 0;
|
||
|
|
||
|
void C_CTFGameStats::QuickplayResults( const TF_Gamestats_QuickPlay_t &info )
|
||
|
{
|
||
|
|
||
|
// Update index
|
||
|
++g_iQuickplaySessionIndex;
|
||
|
|
||
|
// Determine sampling rate
|
||
|
float odds = tf_matchmaking_ogs_odds.GetFloat();
|
||
|
Assert( odds >= 0.0f && odds <= 1.0f );
|
||
|
if ( GetUniverse() != k_EUniversePublic )
|
||
|
{
|
||
|
odds = 1.0f;
|
||
|
}
|
||
|
|
||
|
// Send full or abbreviated stats?
|
||
|
float r = RandomFloat();
|
||
|
int iDetailLevel = ( r < odds ) ? TF_Gamestats_QuickPlay_t::k_Server_Ineligible : TF_Gamestats_QuickPlay_t::k_Server_Pinged;
|
||
|
|
||
|
// Count up servers that meet various criteria
|
||
|
int nServersResponded = info.m_vecServers.Count();
|
||
|
int nServersEligible = 0;
|
||
|
int nServersSentToGC = 0;
|
||
|
int nServersScoredByGC = 0;
|
||
|
int nServersPinged = 0;
|
||
|
for ( int i = 0 ; i < info.m_vecServers.Count() ; ++i )
|
||
|
{
|
||
|
const TF_Gamestats_QuickPlay_t::eServerStatus &s = info.m_vecServers[i].m_eStatus;
|
||
|
if ( s >= TF_Gamestats_QuickPlay_t::k_Server_Eligible )
|
||
|
{
|
||
|
++nServersEligible;
|
||
|
}
|
||
|
if ( s >= TF_Gamestats_QuickPlay_t::k_Server_RequestedScore )
|
||
|
{
|
||
|
++nServersSentToGC;
|
||
|
}
|
||
|
if ( s >= TF_Gamestats_QuickPlay_t::k_Server_Scored && info.m_vecServers[i].m_fScoreGC > -999.0f )
|
||
|
{
|
||
|
++nServersScoredByGC;
|
||
|
}
|
||
|
if ( s >= TF_Gamestats_QuickPlay_t::k_Server_Pinged )
|
||
|
{
|
||
|
++nServersPinged;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
KeyValues* pKVData = new KeyValues( "TF2QuickPlaySession" );
|
||
|
pKVData->SetInt( "QuickPlaySessionID", g_iQuickplaySessionIndex );
|
||
|
pKVData->SetFloat( "UserHoursPlayed", info.m_fUserHoursPlayed );
|
||
|
pKVData->SetString( "TF2GameModeIDSearched", info.m_sUserGameMode );
|
||
|
pKVData->SetInt( "Result", info.m_eResultCode );
|
||
|
pKVData->SetInt( "ReportDetail", iDetailLevel );
|
||
|
pKVData->SetFloat( "SearchTime", info.m_fSearchTime );
|
||
|
pKVData->SetInt( "ExperimentGroup", info.m_iExperimentGroup );
|
||
|
pKVData->SetInt( "ServersResponded", nServersResponded );
|
||
|
pKVData->SetInt( "ServersEligible", nServersEligible );
|
||
|
pKVData->SetInt( "ServersSentToGC", nServersSentToGC );
|
||
|
pKVData->SetInt( "ServersScoredByGC", nServersScoredByGC );
|
||
|
pKVData->SetInt( "ServersPinged", nServersPinged );
|
||
|
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
|
||
|
for ( int i = 0 ; i < info.m_vecServers.Count() ; ++i )
|
||
|
{
|
||
|
const TF_Gamestats_QuickPlay_t::Server_t &s = info.m_vecServers[i];
|
||
|
|
||
|
// Check if he's not important enough to report
|
||
|
if ( s.m_eStatus < iDetailLevel )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
pKVData = new KeyValues( "TF2QuickPlayResult" );
|
||
|
pKVData->SetInt( "QuickPlaySessionID", g_iQuickplaySessionIndex );
|
||
|
pKVData->SetInt( "ServerIP", s.m_ip );
|
||
|
pKVData->SetInt( "ServerPort", s.m_port );
|
||
|
pKVData->SetInt( "Status", s.m_eStatus );
|
||
|
pKVData->SetInt( "ServerIsRegistered", s.m_bRegistered ? 1 : 0 );
|
||
|
pKVData->SetInt( "ServerIsValve", s.m_bValve ? 1 : 0 );
|
||
|
pKVData->SetInt( "ServerMapIsNewUserFriendly", s.m_bMapIsNewUserFriendly ? 1 : 0 );
|
||
|
pKVData->SetInt( "ServerMapIsQuickPlayOK", s.m_bMapIsQuickPlayOK ? 1 : 0 );
|
||
|
pKVData->SetInt( "ServerIsSecure", s.m_bSecure ? 1 : 0 );
|
||
|
pKVData->SetInt( "ServerPlayers", s.m_nPlayers );
|
||
|
pKVData->SetInt( "ServerMaxPlayers", s.m_nMaxPlayers );
|
||
|
pKVData->SetString( "MapID", s.m_sMapName );
|
||
|
pKVData->SetInt( "Ping", s.m_iPing );
|
||
|
pKVData->SetFloat( "ScoreServer", s.m_fScoreServer );
|
||
|
pKVData->SetFloat( "ScoreClient", s.m_fScoreClient );
|
||
|
if ( s.m_eStatus >= TF_Gamestats_QuickPlay_t::k_Server_Scored && s.m_fScoreGC > -999.0f )
|
||
|
{
|
||
|
pKVData->SetFloat( "ScoreGC", s.m_fScoreGC );
|
||
|
}
|
||
|
pKVData->SetString( "TF2ServerTagsID", s.m_sTags );
|
||
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
}
|
||
|
}
|