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61 lines
1.9 KiB
61 lines
1.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Portal mod render targets are specified by and accessable through this singleton
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//
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PORTALRENDERTARGETS_H_
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#define PORTALRENDERTARGETS_H_
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseclientrendertargets.h" // Base class, with interfaces called by engine and inherited members to init common render targets
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#ifndef PORTAL
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#pragma message ( "This file should only be built with portal builds" )
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#endif
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// externs
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class IMaterialSystem;
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class IMaterialSystemHardwareConfig;
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class CPortalRenderTargets : public CBaseClientRenderTargets
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{
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// no networked vars
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DECLARE_CLASS_GAMEROOT( CPortalRenderTargets, CBaseClientRenderTargets );
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public:
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virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig );
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virtual void ShutdownClientRenderTargets();
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ITexture* GetPortal1Texture( void );
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ITexture* GetPortal2Texture( void );
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ITexture* GetDepthDoublerTexture( void );
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//recursive views require different water textures
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ITexture* GetWaterReflectionTextureForStencilDepth( int iStencilDepth );
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ITexture* GetWaterRefractionTextureForStencilDepth( int iStencilDepth );
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private:
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CTextureReference m_Portal1Texture;
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CTextureReference m_Portal2Texture;
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CTextureReference m_DepthDoublerTexture;
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CTextureReference m_WaterRefractionTextures[2];
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CTextureReference m_WaterReflectionTextures[2];
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ITexture* InitPortal1Texture ( IMaterialSystem* pMaterialSystem );
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ITexture* InitPortal2Texture ( IMaterialSystem* pMaterialSystem );
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ITexture* InitDepthDoublerTexture ( IMaterialSystem* pMaterialSystem );
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void InitPortalWaterTextures ( IMaterialSystem* pMaterialSystem );
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};
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extern CPortalRenderTargets* portalrendertargets;
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#endif //PORTALRENDERTARGETS_H_
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