You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
791 lines
21 KiB
791 lines
21 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "hud.h"
|
||
|
#include "hudelement.h"
|
||
|
#include "hud_macros.h"
|
||
|
#include "iclientmode.h"
|
||
|
#include "vgui_controls/AnimationController.h"
|
||
|
#include "vgui_controls/Label.h"
|
||
|
#include "vgui/ILocalize.h"
|
||
|
#include "vgui/ISurface.h"
|
||
|
#include "text_message.h"
|
||
|
#include "c_baseplayer.h"
|
||
|
#include "IGameUIFuncs.h"
|
||
|
#include "inputsystem/iinputsystem.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Displays hints across the center of the screen
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHudHintDisplay : public vgui::Panel, public CHudElement
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CHudHintDisplay, vgui::Panel );
|
||
|
|
||
|
public:
|
||
|
CHudHintDisplay( const char *pElementName );
|
||
|
|
||
|
void Init();
|
||
|
void Reset();
|
||
|
void MsgFunc_HintText( bf_read &msg );
|
||
|
void FireGameEvent( IGameEvent * event);
|
||
|
|
||
|
bool SetHintText( wchar_t *text );
|
||
|
void LocalizeAndDisplay( const char *pszHudTxtMsg, const char *szRawString );
|
||
|
|
||
|
virtual void PerformLayout();
|
||
|
|
||
|
protected:
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void OnThink();
|
||
|
|
||
|
protected:
|
||
|
vgui::HFont m_hFont;
|
||
|
Color m_bgColor;
|
||
|
vgui::Label *m_pLabel;
|
||
|
CUtlVector<vgui::Label *> m_Labels;
|
||
|
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
|
||
|
CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
|
||
|
CPanelAnimationVarAliasType( int, m_iCenterX, "center_x", "0", "proportional_int" );
|
||
|
CPanelAnimationVarAliasType( int, m_iCenterY, "center_y", "0", "proportional_int" );
|
||
|
|
||
|
bool m_bLastLabelUpdateHack;
|
||
|
CPanelAnimationVar( float, m_flLabelSizePercentage, "HintSize", "0" );
|
||
|
};
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudHintDisplay );
|
||
|
DECLARE_HUD_MESSAGE( CHudHintDisplay, HintText );
|
||
|
|
||
|
#define MAX_HINT_STRINGS 5
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudHintDisplay::CHudHintDisplay( const char *pElementName ) : BaseClass(NULL, "HudHintDisplay"), CHudElement( pElementName )
|
||
|
{
|
||
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
SetVisible( false );
|
||
|
m_pLabel = new vgui::Label( this, "HudHintDisplayLabel", "" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::Init()
|
||
|
{
|
||
|
HOOK_HUD_MESSAGE( CHudHintDisplay, HintText );
|
||
|
|
||
|
// listen for client side events
|
||
|
ListenForGameEvent( "player_hintmessage" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::Reset()
|
||
|
{
|
||
|
SetHintText( NULL );
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
|
||
|
m_bLastLabelUpdateHack = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
SetFgColor( GetSchemeColor("HintMessageFg", pScheme) );
|
||
|
m_hFont = pScheme->GetFont( "HudHintText", true );
|
||
|
m_pLabel->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
|
||
|
m_pLabel->SetPaintBackgroundType( 2 );
|
||
|
m_pLabel->SetSize( 0, GetTall() ); // Start tiny, it'll grow.
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the hint text, replacing variables as necessary
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudHintDisplay::SetHintText( wchar_t *text )
|
||
|
{
|
||
|
if ( text == NULL || text[0] == L'\0' )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// clear the existing text
|
||
|
for (int i = 0; i < m_Labels.Count(); i++)
|
||
|
{
|
||
|
m_Labels[i]->MarkForDeletion();
|
||
|
}
|
||
|
m_Labels.RemoveAll();
|
||
|
|
||
|
wchar_t *p = text;
|
||
|
|
||
|
while ( p )
|
||
|
{
|
||
|
wchar_t *line = p;
|
||
|
wchar_t *end = wcschr( p, L'\n' );
|
||
|
int linelengthbytes = 0;
|
||
|
if ( end )
|
||
|
{
|
||
|
//*end = 0; //eek
|
||
|
p = end+1;
|
||
|
linelengthbytes = ( end - line ) * 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p = NULL;
|
||
|
}
|
||
|
|
||
|
// replace any key references with bound keys
|
||
|
wchar_t buf[512];
|
||
|
UTIL_ReplaceKeyBindings( line, linelengthbytes, buf, sizeof( buf ) );
|
||
|
|
||
|
// put it in a label
|
||
|
vgui::Label *label = vgui::SETUP_PANEL(new vgui::Label(this, NULL, buf));
|
||
|
label->SetFont( m_hFont );
|
||
|
label->SetPaintBackgroundEnabled( false );
|
||
|
label->SetPaintBorderEnabled( false );
|
||
|
label->SizeToContents();
|
||
|
label->SetContentAlignment( vgui::Label::a_west );
|
||
|
label->SetFgColor( GetFgColor() );
|
||
|
m_Labels.AddToTail( vgui::SETUP_PANEL(label) );
|
||
|
}
|
||
|
|
||
|
InvalidateLayout( true );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Resizes the label
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::PerformLayout()
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
int i;
|
||
|
|
||
|
int wide, tall;
|
||
|
GetSize( wide, tall );
|
||
|
|
||
|
// find the widest line
|
||
|
int iDesiredLabelWide = 0;
|
||
|
for ( i=0; i < m_Labels.Count(); ++i )
|
||
|
{
|
||
|
iDesiredLabelWide = MAX( iDesiredLabelWide, m_Labels[i]->GetWide() );
|
||
|
}
|
||
|
|
||
|
// find the total height
|
||
|
int fontTall = vgui::surface()->GetFontTall( m_hFont );
|
||
|
int labelTall = fontTall * m_Labels.Count();
|
||
|
|
||
|
iDesiredLabelWide += m_iTextX*2;
|
||
|
labelTall += m_iTextY*2;
|
||
|
|
||
|
// Now clamp it to our animation size
|
||
|
iDesiredLabelWide = (iDesiredLabelWide * m_flLabelSizePercentage);
|
||
|
|
||
|
int x, y;
|
||
|
if ( m_iCenterX < 0 )
|
||
|
{
|
||
|
x = 0;
|
||
|
}
|
||
|
else if ( m_iCenterX > 0 )
|
||
|
{
|
||
|
x = wide - iDesiredLabelWide;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = (wide - iDesiredLabelWide) / 2;
|
||
|
}
|
||
|
|
||
|
if ( m_iCenterY > 0 )
|
||
|
{
|
||
|
y = 0;
|
||
|
}
|
||
|
else if ( m_iCenterY < 0 )
|
||
|
{
|
||
|
y = tall - labelTall;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
y = (tall - labelTall) / 2;
|
||
|
}
|
||
|
|
||
|
x = MAX(x,0);
|
||
|
y = MAX(y,0);
|
||
|
|
||
|
iDesiredLabelWide = MIN(iDesiredLabelWide,wide);
|
||
|
m_pLabel->SetBounds( x, y, iDesiredLabelWide, labelTall );
|
||
|
|
||
|
// now lay out the sub-labels
|
||
|
for ( i=0; i<m_Labels.Count(); ++i )
|
||
|
{
|
||
|
int xOffset = (wide - m_Labels[i]->GetWide()) * 0.5;
|
||
|
m_Labels[i]->SetPos( xOffset, y + m_iTextY + i*fontTall );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Updates the label color each frame
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::OnThink()
|
||
|
{
|
||
|
m_pLabel->SetFgColor(GetFgColor());
|
||
|
for (int i = 0; i < m_Labels.Count(); i++)
|
||
|
{
|
||
|
m_Labels[i]->SetFgColor(GetFgColor());
|
||
|
}
|
||
|
|
||
|
// If our label size isn't at the extreme's, we're sliding open / closed
|
||
|
// This is a hack to get around InvalideLayout() not getting called when
|
||
|
// m_flLabelSizePercentage is changed via a HudAnimation.
|
||
|
if ( ( m_flLabelSizePercentage != 0.0 && m_flLabelSizePercentage != 1.0 ) || m_bLastLabelUpdateHack )
|
||
|
{
|
||
|
m_bLastLabelUpdateHack = (m_flLabelSizePercentage != 0.0 && m_flLabelSizePercentage != 1.0);
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Activates the hint display
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::MsgFunc_HintText( bf_read &msg )
|
||
|
{
|
||
|
// Read the string(s)
|
||
|
char szString[255];
|
||
|
msg.ReadString( szString, sizeof(szString) );
|
||
|
|
||
|
char *tmpStr = hudtextmessage->LookupString( szString, NULL );
|
||
|
LocalizeAndDisplay( tmpStr, szString );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Activates the hint display upon receiving a hint
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::FireGameEvent( IGameEvent * event)
|
||
|
{
|
||
|
const char *hintmessage = event->GetString( "hintmessage" );
|
||
|
char *tmpStr = hudtextmessage->LookupString( hintmessage, NULL );
|
||
|
LocalizeAndDisplay( tmpStr, hintmessage );
|
||
|
}
|
||
|
|
||
|
extern ConVar sv_hudhint_sound;
|
||
|
ConVar cl_hudhint_sound( "cl_hudhint_sound", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Disable hudhint sounds." );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Localize, display, and animate the hud element
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintDisplay::LocalizeAndDisplay( const char *pszHudTxtMsg, const char *szRawString )
|
||
|
{
|
||
|
static wchar_t szBuf[128];
|
||
|
wchar_t *pszBuf;
|
||
|
|
||
|
// init buffers & pointers
|
||
|
szBuf[0] = 0;
|
||
|
pszBuf = szBuf;
|
||
|
|
||
|
// try to localize
|
||
|
if ( pszHudTxtMsg )
|
||
|
{
|
||
|
pszBuf = g_pVGuiLocalize->Find( pszHudTxtMsg );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszBuf = g_pVGuiLocalize->Find( szRawString );
|
||
|
}
|
||
|
|
||
|
if ( !pszBuf )
|
||
|
{
|
||
|
// use plain ASCII string
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( szRawString, szBuf, sizeof(szBuf) );
|
||
|
pszBuf = szBuf;
|
||
|
}
|
||
|
|
||
|
// make it visible
|
||
|
if ( SetHintText( pszBuf ) )
|
||
|
{
|
||
|
SetVisible( true );
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageShow" );
|
||
|
|
||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
#ifndef HL2MP
|
||
|
if ( sv_hudhint_sound.GetBool() && cl_hudhint_sound.GetBool() )
|
||
|
{
|
||
|
pLocalPlayer->EmitSound( "Hud.Hint" );
|
||
|
}
|
||
|
#endif // HL2MP
|
||
|
|
||
|
if ( pLocalPlayer->Hints() )
|
||
|
{
|
||
|
pLocalPlayer->Hints()->PlayedAHint();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Displays small key-centric hints on the right hand side of the screen
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHudHintKeyDisplay : public vgui::Panel, public CHudElement
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CHudHintKeyDisplay, vgui::Panel );
|
||
|
|
||
|
public:
|
||
|
CHudHintKeyDisplay( const char *pElementName );
|
||
|
void Init();
|
||
|
void Reset();
|
||
|
void MsgFunc_KeyHintText( bf_read &msg );
|
||
|
bool ShouldDraw();
|
||
|
|
||
|
bool SetHintText( const char *text );
|
||
|
|
||
|
protected:
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void OnThink();
|
||
|
|
||
|
private:
|
||
|
CUtlVector<vgui::Label *> m_Labels;
|
||
|
vgui::HFont m_hSmallFont, m_hLargeFont;
|
||
|
int m_iBaseY;
|
||
|
|
||
|
CPanelAnimationVarAliasType( float, m_iTextX, "text_xpos", "8", "proportional_float" );
|
||
|
CPanelAnimationVarAliasType( float, m_iTextY, "text_ypos", "8", "proportional_float" );
|
||
|
CPanelAnimationVarAliasType( float, m_iTextGapX, "text_xgap", "8", "proportional_float" );
|
||
|
CPanelAnimationVarAliasType( float, m_iTextGapY, "text_ygap", "8", "proportional_float" );
|
||
|
CPanelAnimationVarAliasType( float, m_iYOffset, "YOffset", "0", "proportional_float" );
|
||
|
};
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudHintKeyDisplay );
|
||
|
DECLARE_HUD_MESSAGE( CHudHintKeyDisplay, KeyHintText );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudHintKeyDisplay::CHudHintKeyDisplay( const char *pElementName ) : BaseClass(NULL, "HudHintKeyDisplay"), CHudElement( pElementName )
|
||
|
{
|
||
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
SetVisible( false );
|
||
|
SetAlpha( 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintKeyDisplay::Init()
|
||
|
{
|
||
|
HOOK_HUD_MESSAGE( CHudHintKeyDisplay, KeyHintText );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintKeyDisplay::Reset()
|
||
|
{
|
||
|
SetHintText( NULL );
|
||
|
SetAlpha( 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintKeyDisplay::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
m_hSmallFont = pScheme->GetFont( "HudHintTextSmall", true );
|
||
|
m_hLargeFont = pScheme->GetFont( "HudHintTextLarge", true );
|
||
|
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Save CPU cycles by letting the HUD system early cull
|
||
|
// costly traversal. Called per frame, return true if thinking and
|
||
|
// painting need to occur.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudHintKeyDisplay::ShouldDraw( void )
|
||
|
{
|
||
|
return ( ( GetAlpha() > 0 ) && CHudElement::ShouldDraw() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Updates the label color each frame
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintKeyDisplay::OnThink()
|
||
|
{
|
||
|
for (int i = 0; i < m_Labels.Count(); i++)
|
||
|
{
|
||
|
if ( IsX360() && ( i & 1 ) == 0 )
|
||
|
{
|
||
|
// Don't change the fg color for buttons (even numbered labels)
|
||
|
m_Labels[i]->SetAlpha( GetFgColor().a() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_Labels[i]->SetFgColor(GetFgColor());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int ox, oy;
|
||
|
GetPos(ox, oy);
|
||
|
SetPos( ox, m_iBaseY + m_iYOffset );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the hint text, replacing variables as necessary
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudHintKeyDisplay::SetHintText( const char *text )
|
||
|
{
|
||
|
if ( text == NULL || text[0] == L'\0' )
|
||
|
return false;
|
||
|
|
||
|
// clear the existing text
|
||
|
for (int i = 0; i < m_Labels.Count(); i++)
|
||
|
{
|
||
|
m_Labels[i]->MarkForDeletion();
|
||
|
}
|
||
|
m_Labels.RemoveAll();
|
||
|
|
||
|
// look up the text string
|
||
|
wchar_t *ws = g_pVGuiLocalize->Find( text );
|
||
|
|
||
|
wchar_t wszBuf[256];
|
||
|
if ( !ws || wcslen(ws) <= 0)
|
||
|
{
|
||
|
if (text[0] == '#')
|
||
|
{
|
||
|
// We don't want to display a localization placeholder, do we?
|
||
|
return false;
|
||
|
}
|
||
|
// use plain ASCII string
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode(text, wszBuf, sizeof(wszBuf));
|
||
|
ws = wszBuf;
|
||
|
}
|
||
|
|
||
|
// parse out the text into a label set
|
||
|
while ( *ws )
|
||
|
{
|
||
|
wchar_t token[256];
|
||
|
bool isVar = false;
|
||
|
|
||
|
// check for variables
|
||
|
if ( *ws == '%' )
|
||
|
{
|
||
|
isVar = true;
|
||
|
++ws;
|
||
|
}
|
||
|
|
||
|
// parse out the string
|
||
|
wchar_t *end = wcschr( ws, '%' );
|
||
|
if ( end )
|
||
|
{
|
||
|
wcsncpy( token, ws, MIN( end - ws, ARRAYSIZE(token)) );
|
||
|
token[end - ws] = L'\0'; // force null termination
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wcsncpy( token, ws, ARRAYSIZE(token) );
|
||
|
token[ ARRAYSIZE(token) - 1 ] = L'\0'; // force null termination
|
||
|
}
|
||
|
|
||
|
ws += wcslen( token );
|
||
|
if ( isVar )
|
||
|
{
|
||
|
// move over the end of the variable
|
||
|
++ws;
|
||
|
}
|
||
|
|
||
|
// put it in a label
|
||
|
vgui::Label *label = vgui::SETUP_PANEL(new vgui::Label(this, NULL, token));
|
||
|
|
||
|
bool bIsBitmap = false;
|
||
|
|
||
|
// modify the label if necessary
|
||
|
if ( isVar )
|
||
|
{
|
||
|
label->SetFont( m_hLargeFont );
|
||
|
|
||
|
// lookup key names
|
||
|
char binding[64];
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( token, binding, sizeof(binding) );
|
||
|
|
||
|
//!! change some key names into better names
|
||
|
char friendlyName[64];
|
||
|
|
||
|
if ( IsX360() )
|
||
|
{
|
||
|
int iNumBinds = 0;
|
||
|
|
||
|
char szBuff[ 512 ];
|
||
|
wchar_t szWideBuff[ 64 ];
|
||
|
|
||
|
for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
|
||
|
{
|
||
|
ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
|
||
|
|
||
|
bool bUseThisKey = false;
|
||
|
|
||
|
// Only check against bind name if we haven't already forced this binding to be used
|
||
|
const char *pBinding = gameuifuncs->GetBindingForButtonCode( code );
|
||
|
|
||
|
if ( !pBinding )
|
||
|
continue;
|
||
|
|
||
|
bUseThisKey = ( Q_stricmp( pBinding, binding ) == 0 );
|
||
|
|
||
|
if ( !bUseThisKey &&
|
||
|
( Q_stricmp( pBinding, "+duck" ) == 0 || Q_stricmp( pBinding, "toggle_duck" ) == 0 ) &&
|
||
|
( Q_stricmp( binding, "+duck" ) == 0 || Q_stricmp( binding, "toggle_duck" ) == 0 ) )
|
||
|
{
|
||
|
// +duck and toggle_duck are interchangable
|
||
|
bUseThisKey = true;
|
||
|
}
|
||
|
|
||
|
if ( !bUseThisKey &&
|
||
|
( Q_stricmp( pBinding, "+zoom" ) == 0 || Q_stricmp( pBinding, "toggle_zoom" ) == 0 ) &&
|
||
|
( Q_stricmp( binding, "+zoom" ) == 0 || Q_stricmp( binding, "toggle_zoom" ) == 0 ) )
|
||
|
{
|
||
|
// +zoom and toggle_zoom are interchangable
|
||
|
bUseThisKey = true;
|
||
|
}
|
||
|
|
||
|
// Don't use this bind in out list
|
||
|
if ( !bUseThisKey )
|
||
|
continue;
|
||
|
|
||
|
// Turn localized string into icon character
|
||
|
Q_snprintf( szBuff, sizeof( szBuff ), "#GameUI_Icons_%s", g_pInputSystem->ButtonCodeToString( static_cast<ButtonCode_t>( iCode ) ) );
|
||
|
g_pVGuiLocalize->ConstructString_safe( szWideBuff, g_pVGuiLocalize->Find( szBuff ), 0 );
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szWideBuff, szBuff, sizeof( szBuff ) );
|
||
|
|
||
|
// Add this icon to our list of keys to display
|
||
|
friendlyName[ iNumBinds ] = szBuff[ 0 ];
|
||
|
++iNumBinds;
|
||
|
}
|
||
|
|
||
|
friendlyName[ iNumBinds ] = '\0';
|
||
|
|
||
|
if ( iNumBinds == 0 )
|
||
|
{
|
||
|
friendlyName[ 0 ] = '\0';
|
||
|
label->SetFont( m_hSmallFont );
|
||
|
label->SetText( "#GameUI_Icons_NONE" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// 360 always uses bitmaps
|
||
|
bIsBitmap = true;
|
||
|
label->SetText( friendlyName );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
const char *key = engine->Key_LookupBinding( *binding == '+' ? binding + 1 : binding );
|
||
|
if ( !key )
|
||
|
{
|
||
|
key = "< not bound >";
|
||
|
}
|
||
|
|
||
|
Q_snprintf( friendlyName, sizeof(friendlyName), "#%s", key );
|
||
|
Q_strupr( friendlyName );
|
||
|
|
||
|
// set the variable text - key may need to be localized (button images for example)
|
||
|
wchar_t *locName = g_pVGuiLocalize->Find( friendlyName );
|
||
|
if ( !locName || wcslen(locName) <= 0)
|
||
|
{
|
||
|
label->SetText( friendlyName + 1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Assuming localized vars must be using a bitmap image. *May* not be the case, but since
|
||
|
// keyboard bindings have never been localized in the past, they probably won't in the future either.
|
||
|
bIsBitmap = true;
|
||
|
label->SetText( locName );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
label->SetFont( m_hSmallFont );
|
||
|
}
|
||
|
|
||
|
label->SetPaintBackgroundEnabled( false );
|
||
|
label->SetPaintBorderEnabled( false );
|
||
|
label->SizeToContents();
|
||
|
label->SetContentAlignment( vgui::Label::a_west );
|
||
|
if ( bIsBitmap && isVar )
|
||
|
{
|
||
|
// Don't change the color of the button art
|
||
|
label->SetFgColor( Color(255,255,255,255) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
label->SetFgColor( GetFgColor() );
|
||
|
}
|
||
|
m_Labels.AddToTail( vgui::SETUP_PANEL(label) );
|
||
|
}
|
||
|
|
||
|
// Enable this small block of code to test formatting and layout of hint messages
|
||
|
// with varying numbers of lines
|
||
|
#define TEST_KEYHINT_DISPLAY 0
|
||
|
#if TEST_KEYHINT_DISPLAY
|
||
|
|
||
|
// clear the existing text
|
||
|
for (int i = 0; i < m_Labels.Count(); i++)
|
||
|
{
|
||
|
m_Labels[i]->MarkForDeletion();
|
||
|
}
|
||
|
m_Labels.RemoveAll();
|
||
|
|
||
|
const char* sampleText[] =
|
||
|
{
|
||
|
"This is a test",
|
||
|
"of the hint system\nwith a multi-line hint",
|
||
|
"that\ngoes\non\nfor",
|
||
|
"several",
|
||
|
"lines"
|
||
|
};
|
||
|
|
||
|
for ( int i = 0; i < ARRAYSIZE(sampleText); ++i)
|
||
|
{
|
||
|
// put it in a label
|
||
|
vgui::Label *label = vgui::SETUP_PANEL(new vgui::Label(this, NULL, sampleText[i]));
|
||
|
|
||
|
label->SetFont( m_hSmallFont );
|
||
|
label->SetPaintBackgroundEnabled( false );
|
||
|
label->SetPaintBorderEnabled( false );
|
||
|
label->SizeToContents();
|
||
|
label->SetContentAlignment( vgui::Label::a_west );
|
||
|
label->SetFgColor( GetFgColor() );
|
||
|
m_Labels.AddToTail( vgui::SETUP_PANEL(label) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// find the bounds we need to show
|
||
|
int widest1 = 0, widest2 = 0;
|
||
|
for (int i = 0; i < m_Labels.Count(); i++)
|
||
|
{
|
||
|
vgui::Label *label = m_Labels[i];
|
||
|
|
||
|
if (i & 1)
|
||
|
{
|
||
|
// help text
|
||
|
if (label->GetWide() > widest2)
|
||
|
{
|
||
|
widest2 = label->GetWide();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// variable
|
||
|
if (label->GetWide() > widest1)
|
||
|
{
|
||
|
widest1 = label->GetWide();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// position the labels
|
||
|
int col1_x = m_iTextX;
|
||
|
int col2_x = m_iTextX + widest1 + m_iTextGapX;
|
||
|
int col_y = m_iTextY;
|
||
|
|
||
|
for (int i = 0; i < m_Labels.Count(); i += 2)
|
||
|
{
|
||
|
int rowHeight = 0;
|
||
|
vgui::Label *label0 = m_Labels[i];
|
||
|
int tall0 = label0->GetTall();
|
||
|
rowHeight = tall0;
|
||
|
|
||
|
if (i + 1 < m_Labels.Count())
|
||
|
{
|
||
|
vgui::Label *label1 = m_Labels[i + 1];
|
||
|
int tall1 = label1->GetTall();
|
||
|
rowHeight = MAX(tall0, tall1);
|
||
|
label1->SetPos( col2_x, col_y + (rowHeight - tall1) / 2 );
|
||
|
}
|
||
|
|
||
|
label0->SetPos( col1_x, col_y + (rowHeight - tall0) / 2 );
|
||
|
|
||
|
col_y += rowHeight + m_iTextGapY;
|
||
|
}
|
||
|
|
||
|
// move ourselves relative to our start position
|
||
|
int newWide = m_iTextX + col2_x + widest2;
|
||
|
int newTall = col_y;
|
||
|
int ox, oy;
|
||
|
GetPos(ox, oy);
|
||
|
|
||
|
if (IsRightAligned())
|
||
|
{
|
||
|
int oldWide = GetWide();
|
||
|
int diff = newWide - oldWide;
|
||
|
ox -= diff;
|
||
|
}
|
||
|
|
||
|
if (IsBottomAligned())
|
||
|
{
|
||
|
int oldTall = GetTall();
|
||
|
int diff = newTall - oldTall;
|
||
|
oy -= diff;
|
||
|
}
|
||
|
|
||
|
// set the size of the hint panel to fit
|
||
|
SetPos( ox, oy );
|
||
|
SetSize( newWide, newTall );
|
||
|
|
||
|
m_iBaseY = oy;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Activates the hint display
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudHintKeyDisplay::MsgFunc_KeyHintText( bf_read &msg )
|
||
|
{
|
||
|
// how many strings do we receive ?
|
||
|
int count = msg.ReadByte();
|
||
|
|
||
|
// here we expect only one string
|
||
|
if ( count != 1 )
|
||
|
{
|
||
|
DevMsg("CHudHintKeyDisplay::MsgFunc_KeyHintText: string count != 1.\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// read the string
|
||
|
char szString[2048];
|
||
|
msg.ReadString( szString, sizeof(szString) );
|
||
|
|
||
|
// make it visible
|
||
|
if ( SetHintText( szString ) )
|
||
|
{
|
||
|
SetVisible( true );
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "KeyHintMessageShow" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// it's being cleared, hide the panel
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "KeyHintMessageHide" );
|
||
|
}
|
||
|
}
|